Webdiplomacy Sci-Fi Simulator III Signups
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
Re: Webdiplomacy Sci-Fi Simulator III Signups
Yes, I would be fine if your proposal is amended to 50%+1 with the exceptions laid out for crisis situations.
Re: Webdiplomacy Sci-Fi Simulator III Signups
Amending Proposal 3.5.1a to read:
##Proposal 3.5.1a - Proposals must have more than 50% "yea" votes out of the total number of votes to pass.
##Proposal 3.5.1a - Proposals must have more than 50% "yea" votes out of the total number of votes to pass.
- brainbomb
- Posts: 22988
- Joined: Fri Sep 29, 2017 3:20 pm
- Location: Omaha, Nebraska
- Karma: 10196
- Contact:
Re: Webdiplomacy Sci-Fi Simulator III Signups
thamrick wrote: ↑Sun Feb 18, 2018 10:28 pmStart of Phase 3 Resource Status
Food: 15
[11] +1 (Pakhwa) +2 (Greenhouses) +2 (Biodome) -1 (Pop)
Steel: 7
[4] +2 (Lazlo) +3 (Harvesters) -2 (Hangar)
Credits: 6
[6] +1 (Pakhwa) -1 (Hangar)
Fuel: 8
[7] +1 (Marsh Turbine)
Population: 4
[1] +3 (from Ynbar)
Luxury: 1 (wool)
[0] +1 (Eachen)
Workers: 374
[111] +300 (Pop inc) -37 (elderly & children)
Sheep: 3
[4] -1 (Eachen)
Wood: 0 (no change)
Ore: 0 (no change)
Morale: 3 (+1 wool)
Health: 3 (no change)
Corruption: 0 (no change)
Re: Webdiplomacy Sci-Fi Simulator III Signups
For now,
##vote yes on proposal 3.4.1
##vote yes on proposal 3.4.2
##vote yes on proposal 3.3.1 - I'm okay with that.
I couldn't find "District" in tech tree. I will look one more time and express my vote after that.
##vote yes on proposal... Just same with thamrick:
##Vote Yea on Prop 3.3.2
##Vote No on Prop 3.3.3
##Vote No on Prop 3.3.4
##Vote No on Prop 3.3.5
##Vote Yea on Prop 3.3.6
And what is terraforming? It's obviously bad thing. But I can't imagine what can it cause. Will it destroy us unless we destroy the battleship branimir?
##vote yes on proposal 3.4.1
##vote yes on proposal 3.4.2
##vote yes on proposal 3.3.1 - I'm okay with that.
I couldn't find "District" in tech tree. I will look one more time and express my vote after that.
##vote yes on proposal... Just same with thamrick:
##Vote Yea on Prop 3.3.2
##Vote No on Prop 3.3.3
##Vote No on Prop 3.3.4
##Vote No on Prop 3.3.5
##Vote Yea on Prop 3.3.6
And what is terraforming? It's obviously bad thing. But I can't imagine what can it cause. Will it destroy us unless we destroy the battleship branimir?
- brainbomb
- Posts: 22988
- Joined: Fri Sep 29, 2017 3:20 pm
- Location: Omaha, Nebraska
- Karma: 10196
- Contact:
Re: Webdiplomacy Sci-Fi Simulator III Signups
Lesser Terraform Level 2 – If focused on a planet for 2 phases it will fully cleanyavuzovic wrote: ↑Mon Feb 19, 2018 4:18 amFor now,
##vote yes on proposal 3.4.1
##vote yes on proposal 3.4.2
##vote yes on proposal 3.3.1 - I'm okay with that.
I couldn't find "District" in tech tree. I will look one more time and express my vote after that.
##vote yes on proposal... Just same with thamrick:
##Vote Yea on Prop 3.3.2
##Vote No on Prop 3.3.3
##Vote No on Prop 3.3.4
##Vote No on Prop 3.3.5
##Vote Yea on Prop 3.3.6
And what is terraforming? It's obviously bad thing. But I can't imagine what can it cause. Will it destroy us unless we destroy the battleship branimir?
the planet’s atmosphere and destroy all conditions preventing plant growth, and human life. WARNING using this on a planet that is populated will kill current inhabitants. Unlocks Major terraform Tech Level 3.
- brainbomb
- Posts: 22988
- Joined: Fri Sep 29, 2017 3:20 pm
- Location: Omaha, Nebraska
- Karma: 10196
- Contact:
Re: Webdiplomacy Sci-Fi Simulator III Signups
Flicke: We are not going to die.
There are plenty of ways to defeat a battleship. We will have a python, a fighter, and a falcon shuttle when Iago gets here. We have a great pilot Jaromir. And we will have an Admiral. He can tell us what were up against. We may even be able to capture it and remove brainbot from it.
There are plenty of ways to defeat a battleship. We will have a python, a fighter, and a falcon shuttle when Iago gets here. We have a great pilot Jaromir. And we will have an Admiral. He can tell us what were up against. We may even be able to capture it and remove brainbot from it.
Re: Webdiplomacy Sci-Fi Simulator III Signups
These creatures are really dangerous. We're defeating them one by one.
Is Wes a kind of these?
Is Wes a kind of these?
- brainbomb
- Posts: 22988
- Joined: Fri Sep 29, 2017 3:20 pm
- Location: Omaha, Nebraska
- Karma: 10196
- Contact:
Re: Webdiplomacy Sci-Fi Simulator III Signups
Flicke: It wants us to have to go to war with people. We should fight it differently. We should find some hackers. Ive been reading that khamaloid servers tend to be weak vs hacking. I dont think my people can do such things. Best way to stop him is to just convince people to start replacing him.
Re: Webdiplomacy Sci-Fi Simulator III Signups
I agree and I will change my vote to ##VOTE Yea on 3.4.3 - research counter measures.brainbomb wrote: ↑Mon Feb 19, 2018 5:26 amFlicke: It wants us to have to go to war with people. We should fight it differently. We should find some hackers. Ive been reading that khamaloid servers tend to be weak vs hacking. I dont think my people can do such things. Best way to stop him is to just convince people to start replacing him.
Re: Webdiplomacy Sci-Fi Simulator III Signups
We beat Racunar in the previous Sci-Fi Simulator. It just so happens that brainbot is the same species (called Khamaloids) as Racunar.
Re: Webdiplomacy Sci-Fi Simulator III Signups
Yes, meant we're beating them - the khamaloids. Maybe we should not let a wisp dominate our system to avoid their danger. I wonder if Wes isn't a kind of these creatures. I still support WesOS to use it.
-
- Site Moderator
- Posts: 456
- Joined: Sun Dec 31, 2017 1:02 pm
- Location: Glasgow, Scotland
- Karma: 133
- Contact:
- brainbomb
- Posts: 22988
- Joined: Fri Sep 29, 2017 3:20 pm
- Location: Omaha, Nebraska
- Karma: 10196
- Contact:
Re: Webdiplomacy Sci-Fi Simulator III Signups
Yes you can train 10 lesser medics this phase if you want
- brainbomb
- Posts: 22988
- Joined: Fri Sep 29, 2017 3:20 pm
- Location: Omaha, Nebraska
- Karma: 10196
- Contact:
Re: Webdiplomacy Sci-Fi Simulator III Signups
Flicke: Our Hangar has unlocked new construction options.
Build projects - NEW OPTIONS
Upgraded Hangar – An upgraded hangar can be built with 60 workers, 1000 credits and 2200 Steel. Effect produces twoof any: tanks, rovers, harvesters, submarines, or space fighters per phase. Takes two phases to build.
Machine Shop – Machine Shop can be built with 30 workers, 300 Credits and 500 Steel, and help lifting from a Harvester, Cyborg or Android. Effect: each phase can create advanved tools, hand weapons +1, armors +1, or anything you can think of. Takes two phases to build. (Guns, C4, hand lasers, grenades, smoke grenades, EMP weapons, sonic weapons)
Hospital– 300 workers, hand tools, 4000 Credits, 5000 Steel. +3 Colony Health. Heals up to 3 injured cllrs and specialists instantly. A Medic may train and become a greater Specialist in a field: Cardiology, Disease Specialist, Alien, Neorology, Animal Sciences, Urology, Proctology.
Build projects - NEW OPTIONS
Upgraded Hangar – An upgraded hangar can be built with 60 workers, 1000 credits and 2200 Steel. Effect produces twoof any: tanks, rovers, harvesters, submarines, or space fighters per phase. Takes two phases to build.
Machine Shop – Machine Shop can be built with 30 workers, 300 Credits and 500 Steel, and help lifting from a Harvester, Cyborg or Android. Effect: each phase can create advanved tools, hand weapons +1, armors +1, or anything you can think of. Takes two phases to build. (Guns, C4, hand lasers, grenades, smoke grenades, EMP weapons, sonic weapons)
Hospital– 300 workers, hand tools, 4000 Credits, 5000 Steel. +3 Colony Health. Heals up to 3 injured cllrs and specialists instantly. A Medic may train and become a greater Specialist in a field: Cardiology, Disease Specialist, Alien, Neorology, Animal Sciences, Urology, Proctology.
-
- Posts: 88
- Joined: Tue Jan 02, 2018 5:20 pm
- Location: North Dakota
- Contact:
Re: Webdiplomacy Sci-Fi Simulator III Signups
I'll put in votes and such later.
##Breed sheep
##Call Pulse/Flicke Can we aim a laser tower perimeter defense at Branimir?
##Breed sheep
##Call Pulse/Flicke Can we aim a laser tower perimeter defense at Branimir?
- brainbomb
- Posts: 22988
- Joined: Fri Sep 29, 2017 3:20 pm
- Location: Omaha, Nebraska
- Karma: 10196
- Contact:
Re: Webdiplomacy Sci-Fi Simulator III Signups
Flicke: Negative the laser perimeter defense is within 1-3 km of the dome. We also havent built the towers yet we have unlocked the tech though.
We could rush Mark IV laser and aim that at the ship. But theres the lives on the ship to consider. Its a fully staffed ship so there would be 300 people on it.
**Alert**
We have lost contact with Iago and his shuttle. Last known signature was seen in over the Northern Ice Plataeu heading our way.
Signal lost around 4:35 AM CDT.
We could rush Mark IV laser and aim that at the ship. But theres the lives on the ship to consider. Its a fully staffed ship so there would be 300 people on it.
**Alert**
We have lost contact with Iago and his shuttle. Last known signature was seen in over the Northern Ice Plataeu heading our way.
Signal lost around 4:35 AM CDT.
Re: Webdiplomacy Sci-Fi Simulator III Signups
Flicke: Have you attempted to get in contact with the lifeforms on Battleship Branimir?
Who is online
Users browsing this forum: TheMadMonarch and 605 guests