Reliability Rating Scale with Time
-
- Posts: 2
- Joined: Mon Apr 15, 2019 5:19 am
- Contact:
Reliability Rating Scale with Time
So I was looking at my reliability rating because I wanted to join new games but a lot of games require a higher rating than what I currently have. Most of this dates back to one summer a while back where I had to go to training and classes were busy. I was thinking that the system should be modified so that if the missed turns/civil disorders transpired more than a year ago they should be forgiven otherwise its going to be hard to make a comeback for some players I am sure.
Thoughts? I am open to constructive criticism and the details are not important but I do think that civil disorders that occur a long long time ago shouldn't factor as much as recent civil disorders is my main contention.
Thoughts? I am open to constructive criticism and the details are not important but I do think that civil disorders that occur a long long time ago shouldn't factor as much as recent civil disorders is my main contention.
-
- Posts: 253
- Joined: Sat Apr 07, 2018 12:41 am
- Contact:
Re: Reliability Rating Scale with Time
Although this is not the direct answer to your question, live games are usually made without RR restrictions and are a great way to improve your RR fast. For instance, before last week, my friend had a few CDs and his RR fell to 79... by the end of the week, after a few live games, his RR is up to 87. Just a thought!
Re: Reliability Rating Scale with Time
We are currently thinking about a new method for determining Realibility Rating.
I am personally of the opinion that it isn't harsh enough. It's easy to get your RR back up by playing games. Especially (live) 1v1 games are perfect for this, as they have a lot of turns in small timeframe.
I am personally of the opinion that it isn't harsh enough. It's easy to get your RR back up by playing games. Especially (live) 1v1 games are perfect for this, as they have a lot of turns in small timeframe.
-
- Gold Donator
- Posts: 356
- Joined: Thu Feb 08, 2018 3:54 am
- Location: Connecticut
- Contact:
Re: Reliability Rating Scale with Time
http://webdiplomacy.net/board.php?gameID=240363 Just think how high your RR could go if you join this game!Magnetic24 wrote: ↑Tue Apr 23, 2019 4:06 pmAlthough this is not the direct answer to your question, live games are usually made without RR restrictions and are a great way to improve your RR fast. For instance, before last week, my friend had a few CDs and his RR fell to 79... by the end of the week, after a few live games, his RR is up to 87. Just a thought!
-
- Posts: 2
- Joined: Mon Apr 15, 2019 5:19 am
- Contact:
Re: Reliability Rating Scale with Time
I will consider doing some live games Haha but I still think my reliability shouldn't be based on my games back in 2014. That is where most of my civil disorders happened and why I am knocked down to 75% :/
-
- Posts: 225
- Joined: Thu Jan 31, 2019 7:00 am
- Contact:
Re: Reliability Rating Scale with Time
Probably the best thing to do is have both a Live and Normal RR, and have both decay.Claesar wrote: ↑Tue Apr 23, 2019 4:08 pmWe are currently thinking about a new method for determining Realibility Rating.
I am personally of the opinion that it isn't harsh enough. It's easy to get your RR back up by playing games. Especially (live) 1v1 games are perfect for this, as they have a lot of turns in small timeframe.
If the point of RR is to predict reliability, it's pointless to have a ditched game from years ago count.
-
- Posts: 457
- Joined: Mon Apr 08, 2019 8:23 pm
- Contact:
Re: Reliability Rating Scale with Time
That game had a buy-in of 10 but the pot is 90, how?New England Fire Squad wrote: ↑Tue Apr 23, 2019 4:14 pmhttp://webdiplomacy.net/board.php?gameID=240363 Just think how high your RR could go if you join this game!Magnetic24 wrote: ↑Tue Apr 23, 2019 4:06 pmAlthough this is not the direct answer to your question, live games are usually made without RR restrictions and are a great way to improve your RR fast. For instance, before last week, my friend had a few CDs and his RR fell to 79... by the end of the week, after a few live games, his RR is up to 87. Just a thought!
-
- Gold Donator
- Posts: 356
- Joined: Thu Feb 08, 2018 3:54 am
- Location: Connecticut
- Contact:
Re: Reliability Rating Scale with Time
Maybe Claesar was feeling the generosity of the Easter season?Carl Tuckerson wrote: ↑Tue Apr 23, 2019 5:19 pmThat game had a buy-in of 10 but the pot is 90, how?New England Fire Squad wrote: ↑Tue Apr 23, 2019 4:14 pmhttp://webdiplomacy.net/board.php?gameID=240363 Just think how high your RR could go if you join this game!Magnetic24 wrote: ↑Tue Apr 23, 2019 4:06 pmAlthough this is not the direct answer to your question, live games are usually made without RR restrictions and are a great way to improve your RR fast. For instance, before last week, my friend had a few CDs and his RR fell to 79... by the end of the week, after a few live games, his RR is up to 87. Just a thought!
-
- Posts: 457
- Joined: Mon Apr 08, 2019 8:23 pm
- Contact:
-
- Posts: 253
- Joined: Sat Apr 07, 2018 12:41 am
- Contact:
Re: Reliability Rating Scale with Time
It usually has to do with banned people who join and then quit. The pot was 40 when there were two players...New England Fire Squad wrote: ↑Tue Apr 23, 2019 5:33 pmMaybe Claesar was feeling the generosity of the Easter season?Carl Tuckerson wrote: ↑Tue Apr 23, 2019 5:19 pmThat game had a buy-in of 10 but the pot is 90, how?New England Fire Squad wrote: ↑Tue Apr 23, 2019 4:14 pm
http://webdiplomacy.net/board.php?gameID=240363 Just think how high your RR could go if you join this game!
Too bad I missed it though. Next time!
-
- Gold Donator
- Posts: 356
- Joined: Thu Feb 08, 2018 3:54 am
- Location: Connecticut
- Contact:
Re: Reliability Rating Scale with Time
There's two more live gunboats starting now. If you aren't in them, there probably will be at least one cd...Magnetic24 wrote: ↑Tue Apr 23, 2019 7:21 pmIt usually has to do with banned people who join and then quit. The pot was 40 when there were two players...New England Fire Squad wrote: ↑Tue Apr 23, 2019 5:33 pmMaybe Claesar was feeling the generosity of the Easter season?Carl Tuckerson wrote: ↑Tue Apr 23, 2019 5:19 pm
That game had a buy-in of 10 but the pot is 90, how?
Too bad I missed it though. Next time!
-
- Posts: 253
- Joined: Sat Apr 07, 2018 12:41 am
- Contact:
Re: Reliability Rating Scale with Time
good to know!New England Fire Squad wrote: ↑Tue Apr 23, 2019 7:22 pmThere's two more live gunboats starting now. If you aren't in them, there probably will be at least one cd...Magnetic24 wrote: ↑Tue Apr 23, 2019 7:21 pmIt usually has to do with banned people who join and then quit. The pot was 40 when there were two players...New England Fire Squad wrote: ↑Tue Apr 23, 2019 5:33 pm
Maybe Claesar was feeling the generosity of the Easter season?
Too bad I missed it though. Next time!
-
- Posts: 253
- Joined: Sat Apr 07, 2018 12:41 am
- Contact:
Re: Reliability Rating Scale with Time
So long as you don't remove the phases from live games from the equation, like vdip, I am welcome to any change, as I feel as if that would be letting CD's in live games slide.
Re: Reliability Rating Scale with Time
Super interesting! If I remember correctly, I noticed two metagamers in the line-up and kicked both out. Apparently their bet remained? I'll discuss this with the team.Carl Tuckerson wrote: ↑Tue Apr 23, 2019 5:19 pmThat game had a buy-in of 10 but the pot is 90, how?New England Fire Squad wrote: ↑Tue Apr 23, 2019 4:14 pmhttp://webdiplomacy.net/board.php?gameID=240363 Just think how high your RR could go if you join this game!
-
- Posts: 253
- Joined: Sat Apr 07, 2018 12:41 am
- Contact:
Re: Reliability Rating Scale with Time
Yes, this happens from time to time. If you'd like I can pull up some games of mine where the same happened. It has to do with banned players, though. I'm sure of itClaesar wrote: ↑Tue Apr 23, 2019 7:45 pmSuper interesting! If I remember correctly, I noticed two metagamers in the line-up and kicked both out. Apparently their bet remained? I'll discuss this with the team.Carl Tuckerson wrote: ↑Tue Apr 23, 2019 5:19 pmThat game had a buy-in of 10 but the pot is 90, how?New England Fire Squad wrote: ↑Tue Apr 23, 2019 4:14 pmhttp://webdiplomacy.net/board.php?gameID=240363 Just think how high your RR could go if you join this game!
-
- Gold Donator
- Posts: 356
- Joined: Thu Feb 08, 2018 3:54 am
- Location: Connecticut
- Contact:
Re: Reliability Rating Scale with Time
It must have- it was 10 buy in and the pot was 90.Claesar wrote: ↑Tue Apr 23, 2019 7:45 pmSuper interesting! If I remember correctly, I noticed two metagamers in the line-up and kicked both out. Apparently their bet remained? I'll discuss this with the team.Carl Tuckerson wrote: ↑Tue Apr 23, 2019 5:19 pmThat game had a buy-in of 10 but the pot is 90, how?New England Fire Squad wrote: ↑Tue Apr 23, 2019 4:14 pmhttp://webdiplomacy.net/board.php?gameID=240363 Just think how high your RR could go if you join this game!
-
- Posts: 457
- Joined: Mon Apr 08, 2019 8:23 pm
- Contact:
Re: Reliability Rating Scale with Time
I for one see this as a feature not a bug
Mod bounties!! Lol
And yes, the buy-in was 10, so the pot should have been worth 70, so if two people were banned or otherwise kicked and their bet remained, that accounts for the extra 20.
Mod bounties!! Lol
And yes, the buy-in was 10, so the pot should have been worth 70, so if two people were banned or otherwise kicked and their bet remained, that accounts for the extra 20.
-
- Lifetime Site Contributor
- Posts: 1099
- Joined: Fri Sep 29, 2017 4:20 pm
- Contact:
Re: Reliability Rating Scale with Time
Yeah that's intended design, not a bug. Mods can refund points if they feel the need, but it isn't automatic for force cd.
-
- Posts: 1167
- Joined: Thu Oct 19, 2017 5:36 pm
- Contact:
Re: Reliability Rating Scale with Time
Not strict enough? Are you kidding? I CDed a bunch up to 2018. And my RR is still in the low 70s!Claesar wrote: ↑Tue Apr 23, 2019 4:08 pmWe are currently thinking about a new method for determining Realibility Rating.
I am personally of the opinion that it isn't harsh enough. It's easy to get your RR back up by playing games. Especially (live) 1v1 games are perfect for this, as they have a lot of turns in small timeframe.
I haven't CDed in over a year and a half, played maybe a hundred or so games, and my RR got brought up from high 50s/low 60s to the low 70s.
This needs to be a feature, because people like me who were super unreliable early in their webDip careers shouldn't be punished as severely in their RR if they've cleaned up their act.
Re: Reliability Rating Scale with Time
That's because you're not counting your NMRs. They hurt your RR as well, as they should. You had about 10 NMRs in 2019, I would estimate. I count 10 NMRs in the 2018 GBT alone last year, and there's many more.ChippeRock wrote: ↑Tue Apr 23, 2019 9:06 pmNot strict enough? Are you kidding? I CDed a bunch up to 2018. And my RR is still in the low 70s!
I haven't CDed in over a year and a half, played maybe a hundred or so games, and my RR got brought up from high 50s/low 60s to the low 70s.
This needs to be a feature, because people like me who were super unreliable early in their webDip careers shouldn't be punished as severely in their RR if they've cleaned up their act.
I mean, you haven't entered order in over 6% of your turns. People who set a high RR to their game are exactly trying to prevent that from happening.
In my personal opinion, your RR should be lower than 71%.
Who is online
Users browsing this forum: No registered users