I thought proposals were still under deliberation, my mistake.
Fantasy Simulator I Official Game Thread
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This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
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Re: Fantasy Simulator I Official Game Thread
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Re: Fantasy Simulator I Official Game Thread
-600 gold due to theft, good thing we have a constable now
Re: Fantasy Simulator I Official Game Thread
600 gold! That’s so much, what is our constable doing with the power granted by our judge? We might need to replace him already...
Did we make any gold from whatever olebew found? Or was it just a gold mine, that we have to work ourselves?
Did we make any gold from whatever olebew found? Or was it just a gold mine, that we have to work ourselves?
Re: Fantasy Simulator I Official Game Thread
Clearly not paying attention. I also can't wait until that road is finished so I can vote on proposals again lol...
Re: Fantasy Simulator I Official Game Thread
Last turn! We all miss you Tyson :D. Though I heard you tamed the owl bear thing! Did you also successfully teach the orcs how to breed pigs?
Re: Fantasy Simulator I Official Game Thread
Constable Rayburns Report:
Gold was siphoned from the vualt from underground. The caves and tunnels beneath our ruins are comprimised.
Someone knew where we had the money and tunneled in. Our council may have a theif.
Also I discovered footprints in the snow, giant sized just south if the ruins by a farm owned by Leadfoot.
Gold was siphoned from the vualt from underground. The caves and tunnels beneath our ruins are comprimised.
Someone knew where we had the money and tunneled in. Our council may have a theif.
Also I discovered footprints in the snow, giant sized just south if the ruins by a farm owned by Leadfoot.
Re: Fantasy Simulator I Official Game Thread
Somewhat, I actually haven't read many of the books but I am somewhat familiar with the setting, and of Fizban. In my first DnD game we had a Kobold called Fizzletwerks (don't ask) and I have made it a point to have a character named Fizz something or another whenever I can.PRINCE WILLIAM wrote: ↑Thu Jul 12, 2018 7:28 pm"Proposal 4.4.0 - Hire Fizz Bang as a specialist. - Yes, a magician, even a distracted one is useful (call to GM, are you a Dragonlance fan?)
Re: Fantasy Simulator I Official Game Thread
**Uthwick auto completes the road to Tysons farm with his action**
Pigs (2)
Jewels (2)
Iron (1)
Stone (0)
Wood (0)
Pigs (2)
Jewels (2)
Iron (1)
Stone (0)
Wood (0)
Re: Fantasy Simulator I Official Game Thread
Is this the materials that are at the farm?
Good to be able to quickly travel back and forth now! The Owl-Bear Cub was indeed successfully trained :D Not sure on the progress of the breeding training... Half-Orcs are a little slow to learn it seems...
Re: Fantasy Simulator I Official Game Thread
**War Horns signal Giants have moved into 14,11. Three Frost Giants have been spotted.**
Re: Fantasy Simulator I Official Game Thread
Proposal 5.1
(This is a complicated one, so bear with me. It covers a lot of ground but can't be separated into multiple proposals.)
• a) Research Magic --> eye in the sky
• b) Assign 20 half orcs to clear two plots of farmland
• c) Send Arc to Castle Bishop (18,12). Offer some of our research to Bishop for research in Magic --> rampant growth. (Arc's action this phase is getting to Bishop, next phase is returning from Bishop)
• d) Trade Art and one pig to Lord Narmor for Sailing --> Trade Vessels and one trade ship
• e) Send our trade ship to Bayern, offer gold for wood and pine saplings
What this accomplishes:
• Clears farmland, which cannot grow in the winter, to be replaced with pine saplings that can grow and give us a constant wood source.
• Teaches us the magic necessary for rampant growth (two research levels ahead of us), which can make growing and regrowing pine trees a feasible source of wood. It costs us no food during the winter.
• Gets us a trade ship, and connections with Bishop and Bayern.
If this plan changes, I'll amend the proposal.
(This is a complicated one, so bear with me. It covers a lot of ground but can't be separated into multiple proposals.)
• a) Research Magic --> eye in the sky
• b) Assign 20 half orcs to clear two plots of farmland
• c) Send Arc to Castle Bishop (18,12). Offer some of our research to Bishop for research in Magic --> rampant growth. (Arc's action this phase is getting to Bishop, next phase is returning from Bishop)
• d) Trade Art and one pig to Lord Narmor for Sailing --> Trade Vessels and one trade ship
• e) Send our trade ship to Bayern, offer gold for wood and pine saplings
What this accomplishes:
• Clears farmland, which cannot grow in the winter, to be replaced with pine saplings that can grow and give us a constant wood source.
• Teaches us the magic necessary for rampant growth (two research levels ahead of us), which can make growing and regrowing pine trees a feasible source of wood. It costs us no food during the winter.
• Gets us a trade ship, and connections with Bishop and Bayern.
If this plan changes, I'll amend the proposal.
Re: Fantasy Simulator I Official Game Thread
##Proposal 5.2:
Let the wild men join us
##Proposal 5.3.0: Use missionary to increase morale in Narmor
##proposal 5.3.1: Use missionary to spread faith to castle Bishop (find out if the dwarves would be amenable)
Let the wild men join us
##Proposal 5.3.0: Use missionary to increase morale in Narmor
##proposal 5.3.1: Use missionary to spread faith to castle Bishop (find out if the dwarves would be amenable)
Re: Fantasy Simulator I Official Game Thread
##yay on 5.2 (due to need of able bodied fighters) - we could also build some homes near my ranch and increase workers there to minimize the impact in our ruins.
##yay on 5.3.0
##yay on 5.3.1
Mostly because I am okay with that extra stuff too :)
##yay on 5.3.0
##yay on 5.3.1
Mostly because I am okay with that extra stuff too :)
Re: Fantasy Simulator I Official Game Thread
##Proposal 5.4.0: Send Uthwick with 30 men to go establish a mine. Stone would be useful to trade for wood, and we have nothing right now. Can send some wild men or half orcs for protection
##Proposal 5.4.1: Send Klik Klik to the gold mine in order to mine some gold.
Discuss
##Proposal 5.4.1: Send Klik Klik to the gold mine in order to mine some gold.
Discuss
Re: Fantasy Simulator I Official Game Thread
@Worjec, we cannot do both 5.3 and 5.3.1
By the way, the morale one is immediate, the spread faith one takes 2 phases. Just to make that clear, its one or the other!
By the way, the morale one is immediate, the spread faith one takes 2 phases. Just to make that clear, its one or the other!
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Re: Fantasy Simulator I Official Game Thread
Constable Bateman: Agreed Father Yulish. If you dont mind, ive left the little ones in your custody until she turns up.
*swigs rum*
*swigs rum*
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