Furthermore:OBJECT OF THE GAME
As soon as one Great Power controls 18 supply centers, it’s considered to have gained control of Europe. The player representing that Great Power is the winner. However, players can end the game by agreement before a winner is determined. In this case, all players who still have pieces on the game board share equally in a draw.
and:After all the orders have been revealed and read, the moves made,
and the conflicts resolved, any dislodged (defeated) units make
their retreat. These retreats are written down (just like orders) and
revealed immediately. No diplomacy or discussion takes place prior
to writing retreat orders—all countries are on their own.
webDiplomacy has its own, less strict interpretation. It distinguishes between alive (“survived”) and eliminated (“defeated”).As with retreats, gaining and losing units (collectively known as
“adjustments”) are written and revealed simultaneously without
discussion or diplomacy of any kind.
An example where a player (Germany, I, Nescio) survived despite having 0 units: http://webdiplomacy.net/board.php?gameID=356521
An example where a player (Italy, Kestas Bot) survived despite having 0 centres: http://webdiplomacy.net/board.php?gameID=356222
An example where a player (Austria, Jane) was included in a draw despite having 0 units or centres: http://webdiplomacy.net/board.php?gameID=356144
Strictly speaking these are violations of the official rules: in all three cases the player ought to have been defeated.
The first example could be addressed by considering players with centres but neither units, nor the ability to train any to be defeated; the second by performing the solo-victory check at the end of the build phase, instead of the start; and the third by not processing any draw votes during the retreat or build phases.