Mafia 1016: America's Past-Crime [HIDDEN]

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Jamiet99uk
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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2001 Post by Jamiet99uk » Mon Mar 08, 2021 1:11 am

kgray wrote:
Mon Mar 08, 2021 1:11 am
Jamiet99uk wrote:
Mon Mar 08, 2021 1:09 am
Jamiet99uk wrote:
Mon Mar 08, 2021 12:32 am
I think Vecna is the sort of person who would leave me alive, that's the only thing.
Here, this is what I'm referring to ^

And I was right. But, well done Vecna.
This is hardly a scumread, Jamie.
It was evolving into one but you demanded I shut up.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2002 Post by kgray » Mon Mar 08, 2021 1:11 am

Jamiet99uk wrote:
Mon Mar 08, 2021 1:10 am
kgray wrote:
Mon Mar 08, 2021 1:09 am
Jamiet99uk wrote:
Mon Mar 08, 2021 1:07 am


Right at the end when I said that Scum Vecna would keep me alive for the endgame, and you replied by shouting at me and hectoring me to end and declaring you'd never vote for Vecna ever so I should shut up.
Because at that point I'd already made it clear I was never going to vote him, so keeping you alive for lylo wouldn't have mattered.
Yeah so you'd decided to stop thinking and you were willing to throw the game rather than check your attitude towards me. Got it.
It's not throwing the game to refuse to vote your strongest townread!

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2003 Post by kgray » Mon Mar 08, 2021 1:12 am

Thanks GMs.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2004 Post by Jamiet99uk » Mon Mar 08, 2021 1:12 am

Whatever. Goodnight.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2005 Post by ghug » Mon Mar 08, 2021 1:13 am

Thanks to all for playing, and my co-GM for probably being more of a GM than I was.

I wanted to be in the game when Vecna rolled scrum again, but his game was still very fun to watch. Always nice to see scum buddy kgray.

Rd played super well too. Nice to see him live a few days.

Sorry Durga.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2006 Post by BunnyGo » Mon Mar 08, 2021 1:13 am

I'm just glad I managed to set some record on most karma given : karma received ratio.

Ghug didn't think I could keep up with all the +1

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2007 Post by lfischl » Mon Mar 08, 2021 1:13 am

Thanks GMs That was great.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2008 Post by Vecna » Mon Mar 08, 2021 1:15 am

Jamiet99uk wrote:
Mon Mar 08, 2021 1:09 am
Jamiet99uk wrote:
Mon Mar 08, 2021 12:32 am
I think Vecna is the sort of person who would leave me alive, that's the only thing.
Here, this is what I'm referring to ^

And I was right. But, well done Vecna.
Its not like we were going to kill you or anyone else over town PR's jamiet :p

It was a bit of a gamble between celaph and Rdrivera and darg

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2009 Post by BunnyGo » Mon Mar 08, 2021 1:15 am

This was a lot of fun to watch, lots of good play all around. Thanks to ghug for introducing me to GMing. See you tomorrow.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2010 Post by ghug » Mon Mar 08, 2021 1:19 am

I feel like the no nights are a good way to make a game run quickly. I wish I'd thought to ban hammers beforehand though. I'm curious how the players felt about it.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2011 Post by BunnyGo » Mon Mar 08, 2021 1:25 am

ghug wrote:
Mon Mar 08, 2021 1:19 am
I feel like the no nights are a good way to make a game run quickly. I wish I'd thought to ban hammers beforehand though. I'm curious how the players felt about it.
I liked no nights for speed. But it made GMing harder.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2012 Post by kgray » Mon Mar 08, 2021 1:29 am

ghug wrote:
Mon Mar 08, 2021 1:19 am
I feel like the no nights are a good way to make a game run quickly. I wish I'd thought to ban hammers beforehand though. I'm curious how the players felt about it.
I like no nights, I like scum with daychat, and think hammers don't matter too much in this setup because the phases are only one day so it doesn't actually speed anything up (except at the end, obviously).

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2013 Post by BunnyGo » Mon Mar 08, 2021 1:32 am

kgray wrote:
Mon Mar 08, 2021 1:29 am
ghug wrote:
Mon Mar 08, 2021 1:19 am
I feel like the no nights are a good way to make a game run quickly. I wish I'd thought to ban hammers beforehand though. I'm curious how the players felt about it.
I like no nights, I like scum with daychat, and think hammers don't matter too much in this setup because the phases are only one day so it doesn't actually speed anything up (except at the end, obviously).
I was worried about a speed hammer while Vecna/Jamie were sleeping. We were working on the rules for that for a while. The best we came up with was to say we were busy and couldn't handle a hammer (this had the benefit of being true).

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2014 Post by Bonatogether » Mon Mar 08, 2021 1:33 am

lfischl wrote:
Mon Mar 08, 2021 1:13 am
Thanks GMs That was great.
gj lfischl

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2015 Post by Vecna » Mon Mar 08, 2021 1:33 am

ghug wrote:
Mon Mar 08, 2021 1:19 am
I feel like the no nights are a good way to make a game run quickly. I wish I'd thought to ban hammers beforehand though. I'm curious how the players felt about it.
I think it should only be used for purely vanilla games going forward. And without hammers due to timezones.

Imagine if a PR claims just before EoD and scum are asleep. PR magically survives and people will factor timezones into their reads.

Didnt happen this game, but the potential is there.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2016 Post by ghug » Mon Mar 08, 2021 1:34 am

There was also an icky possibility of y'all deciding to no-kill on the last day after the scum kill was locked. I've seen games run with the five minute cooldown in the past, but I'm not sure how much it helps.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2017 Post by bozotheclown » Mon Mar 08, 2021 1:39 am

Nice job team, sorry for poor contribution.

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2018 Post by dargorygel » Mon Mar 08, 2021 1:52 am

Good job scum and GMs!

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2019 Post by lfischl » Mon Mar 08, 2021 2:11 am

ghug wrote:
Mon Mar 08, 2021 1:34 am
There was also an icky possibility of y'all deciding to no-kill on the last day after the scum kill was locked. I've seen games run with the five minute cooldown in the past, but I'm not sure how much it helps.
was the scum going to kill Jamie?

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Re: Mafia 1016: America's Past-Crime [HIDDEN]

#2020 Post by ghug » Mon Mar 08, 2021 2:26 am

lfischl wrote:
Mon Mar 08, 2021 2:11 am
ghug wrote:
Mon Mar 08, 2021 1:34 am
There was also an icky possibility of y'all deciding to no-kill on the last day after the scum kill was locked. I've seen games run with the five minute cooldown in the past, but I'm not sure how much it helps.
was the scum going to kill Jamie?
kgray, actually.

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