The only way you can start a game having literally 0% chance of winning is by... going in believing that you can't win. Veteran players lose to beginners all the time just due to how the board shapes out; anyone who has a bare minimum level of tactical competence has a chance of winning. And I'd say even that isn't required if the player is able to Google lines or follow the instructions of another player who has incentive to aid their solo run.PRINCE WILLIAM wrote: ↑Thu Sep 17, 2020 4:00 pmSame way in diplomacy, if I cannot win why not to play for the draw? And I know that I cannot win if I play with Octavious, or Mercy, or Durga, or Dargorygel to name but a few excellent players that I have played with. Why is bad to make an alliance and keep it to the end?
I play only Gunboat but these games are solo'd all the time by relative beginners facing experienced players with knowledge of how to prevent solos. Admittedly solos come more easily in Gunboat, but I imagine they're not as unreachable as you think them to be. How will you know unless you give yourself a chance and try? Counting yourself out before the game even gets going is a sure fire way to never improve or solo.