M1011 - Revenge of the Space Mutants - Game Thread

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Tom Bombadil
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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1621 Post by Tom Bombadil » Thu May 28, 2020 9:20 pm

Makes me a bit more suspicious of Bunny tbh. That flip makes me look worse, and that mean me I’m designed to be alive at the end (possibly because they need someone who won’t immediately lynch Bunny)

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1622 Post by kgray » Thu May 28, 2020 9:22 pm

Oh, yeah ##end

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1623 Post by Jamiet99uk » Thu May 28, 2020 9:24 pm

DAY HAS ENDED
PLEASE HOLD
2

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1624 Post by Jamiet99uk » Thu May 28, 2020 9:30 pm

End of Day Six and Night Six

DAY HAS ENDED EARLY

DAY SIX FINAL VOTE COUNT:
No‑Lynch(3) - Vecna*, Tom Bombadil*, kgray*

Lisa Simpson peered at her astronomy textbook.

"Hmm, its three weeks until summer solstice, and yet it's barely turning dark at night. Something very strange is going on. I must warn Principal Skinner!"

NOBODY IS DEAD

DAY SEVEN HAS BEGUN
YOU MAY POST
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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1625 Post by Vecna » Thu May 28, 2020 9:33 pm

##call gm

Would you allow us to just end the day/night cycle without allowing scum the opportunity to input a kill?

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1626 Post by kgray » Thu May 28, 2020 9:35 pm

Uhh... seems a bit unnecessary to no-lynch again, doesn’t it...?

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1627 Post by Vecna » Thu May 28, 2020 9:36 pm

it.....would be quite peculiar if we could break the game like this eh?

Shit, I mightve just wifom'd myself into making this so much harder than it had to be

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1628 Post by Vecna » Thu May 28, 2020 9:39 pm

this very well mightve just towncleared bunny and scumfirmed either of you.

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1629 Post by kgray » Thu May 28, 2020 9:41 pm

Vecna wrote:
Thu May 28, 2020 9:39 pm
this very well mightve just towncleared bunny and scumfirmed either of you.
If scum can hold their kill, yeah it could be a trick to frame Bunny.

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1630 Post by Vecna » Thu May 28, 2020 9:42 pm

game rules state that voting for a kill is mandatory

##call gm

is scum allowed to vote "no nightkill"?

can a day/night cycle end without a vote from scum on the next nightkill?

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1631 Post by kgray » Thu May 28, 2020 9:43 pm

Vecna wrote:
Thu May 28, 2020 9:42 pm
game rules state that voting for a kill is mandatory

##call gm

is scum allowed to vote "no nightkill"?

can a day/night cycle end without a vote from scum on the next nightkill?
If they couldn’t not submit a NK then the phase wouldn’t have processed, right?

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1632 Post by kgray » Thu May 28, 2020 9:44 pm

kgray wrote:
Thu May 28, 2020 9:43 pm
Vecna wrote:
Thu May 28, 2020 9:42 pm
game rules state that voting for a kill is mandatory

##call gm

is scum allowed to vote "no nightkill"?

can a day/night cycle end without a vote from scum on the next nightkill?
If they couldn’t not submit a NK then the phase wouldn’t have processed, right?
If bunny is scum. So yeah, this could be clearing him...

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1633 Post by Jamiet99uk » Thu May 28, 2020 9:45 pm

Vecna wrote:
Thu May 28, 2020 9:42 pm
game rules state that voting for a kill is mandatory

##call gm

is scum allowed to vote "no nightkill"?

can a day/night cycle end without a vote from scum on the next nightkill?
GM NOTE:
Are you asking me to publicly declare a ruling on all of these things, or just the items after "call gm"?
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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1634 Post by Vecna » Thu May 28, 2020 9:46 pm

yeah I feel bad for having to ask the gm questions, because this is one of those situations where jamiet probably has to thread very lightly with what he says.

Guess this also teaches us that the next instant night game must have 100% endvote requirement

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1635 Post by Vecna » Thu May 28, 2020 9:47 pm

just after the gm call jamiet, I was mistaken on the first part

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1636 Post by Jamiet99uk » Thu May 28, 2020 9:50 pm

GM NOTE

Ok Vecna:

It is possible that the Space Mutants could choose not to input a NK vote. This would not be in violation of the rules as they are written.

I hope this is helpful.
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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1637 Post by Vecna » Thu May 28, 2020 9:51 pm

yeah I guess ill respect the spirit of the game and leave it at that

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1638 Post by Tom Bombadil » Thu May 28, 2020 9:54 pm

Uh. So we can just keep the no-lynch going. Who gets forced first? How does the infinite cycle break?

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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1639 Post by Jamiet99uk » Thu May 28, 2020 9:54 pm

Excuse me while I try to line up the bot:

NIGHT HAS ENDED EARLY
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Re: M1011 - Revenge of the Space Mutants - Game Thread

#1640 Post by Vecna » Thu May 28, 2020 9:55 pm

##call gm

Could day be endvoted without scum input (either in thread or mafia QT)

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