Mafia 87: Madness in Mega-City One - GAME THREAD

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Jamiet99uk
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6181 Post by Jamiet99uk » Sat Apr 13, 2024 2:15 pm

A final comment: Conceding in public is not allowed; players should remember this in future. I would ask the Council to be lenient with Brainbomb on this occasion, however - he was very frustrated.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6182 Post by Vecna » Sat Apr 13, 2024 2:36 pm

Chaqa wrote:
Sat Apr 13, 2024 12:18 am
snowy801 wrote:
Sat Apr 13, 2024 12:16 am
Chaqa wrote:
Sat Apr 13, 2024 12:14 am


It was not exactly the most balanced setup, but I think the angels literally never doing anything helped town a lot.
It was unclear exactly when action could be taken

I thought perhaps that you would ignite on N4, so it was my thought that we should sneak in a kill power at EoD4 so we can kill off as many town as possible

But you popped it early and then, well, see my earlier post
We had the ability to ignite multiple times. We planned to do a second one tonight.

I feel like the big mistake was killing Vecna. Brain talked me into it
8-)

suuuure

you have never not killed me when you were scum

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6183 Post by Diplomacy&Warfare » Sat Apr 13, 2024 2:56 pm

This was a very fun game. The threeball broke a lot of potential teamsolves based on who voted who. I will say, the angels felt a bit underpowered, with MMA's kill being very indicative of who the MMA was, and roleblocking being weak because of the large number of cops in the game - you roleblock one, there are 5 more. The huge variety in the cops were awesome, though, and the flavor text was well-written.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6184 Post by JustAGuyNamedWill » Sat Apr 13, 2024 3:13 pm

Ahhhh

1000 posts was satisfying in a weird, sad kind of way XD

The era of the mass post is over

How about this guys

I will never be the top poster in any phase

2nd top poster? Sure

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6185 Post by worcej » Sat Apr 13, 2024 3:56 pm

Jamiet99uk wrote:
Sat Apr 13, 2024 2:14 pm
So after a night's sleep, and a lot of chat in Discord, I'll make some comments.

I acknowledge that the setup worked out as slightly town-sided; the Angel team, in particular, was slightly too weak. But on reflection, and based on a lot of feedback from others, I do not think it is fundamentally broken.

The balance considerations when the setup was designed, assumed a number of things that did not play out in practice, partly due to decisions made by the two scum teams, and partly due to town decisions, as well as some luck.

In particular:

- It was anticipated that the Angel team would try to get a kill D1 and possibly on D2 when the large number of players makes it somewhat easier to spread votes around. In practice they did not do this.

- Judge Fear is a potentially serious threat to both Town and the Angels. Town was somewhat lucky that nobody visited him. Often, a low-posting newbie would be a popular scan target (i.e. Fidelis), but not in this game.

- Both scum teams deciding to holster N1 was somewhat surprising.

Town played well overall and Balki in particular deserves credit for showing leadership when it mattered. I thought Chaqa's scum play was overall very good also.

I will run this again some time in 2025, if permitted, with a number of changes:

- The potential town roles will include a Paranoid Cop as well as a naïve cop. (Paranoid Cop always returns "Guilty" irrespective of the target's actual role or alignment).

- The Angel gang will be given at least one non-conditional kill, potentially by changing the Pa Angel role to be a form of JOAT.

- The Mean Machine Angel mechanics will be revisited.

- Judge Death would be made a standard nightkiller with a kill every night, but no strongman.
If Death gets a faction kill every night I would think the angels would need some sort of protection role to be able to combat that.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6186 Post by worcej » Sat Apr 13, 2024 3:58 pm

Diplomacy&Warfare wrote:
Sat Apr 13, 2024 2:56 pm
This was a very fun game. The threeball broke a lot of potential teamsolves based on who voted who. I will say, the angels felt a bit underpowered, with MMA's kill being very indicative of who the MMA was, and roleblocking being weak because of the large number of cops in the game - you roleblock one, there are 5 more. The huge variety in the cops were awesome, though, and the flavor text was well-written.
The number of cops were fine, however it was difficult to parse out the information correctly to get the truth.

With all PR heavy setups, this game was “swingy”, not imbalanced.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6187 Post by worcej » Sat Apr 13, 2024 4:13 pm

JustAGuyNamedWill wrote:
Sat Apr 13, 2024 3:13 pm
Ahhhh

1000 posts was satisfying in a weird, sad kind of way XD

The era of the mass post is over

How about this guys

I will never be the top poster in any phase

2nd top poster? Sure
I strongly recommend you consider not chasing post counts. I purposely didn’t engage until people count were low because the sheer amount of posts
3

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6188 Post by Jamiet99uk » Sat Apr 13, 2024 4:18 pm

worcej wrote:
Sat Apr 13, 2024 3:56 pm
Jamiet99uk wrote:
Sat Apr 13, 2024 2:14 pm
- Judge Death would be made a standard nightkiller with a kill every night, but no strongman.
If Death gets a faction kill every night I would think the angels would need some sort of protection role to be able to combat that.
They have at least one roleblocker.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6189 Post by Jamiet99uk » Sat Apr 13, 2024 4:18 pm

worcej wrote:
Sat Apr 13, 2024 4:13 pm
JustAGuyNamedWill wrote:
Sat Apr 13, 2024 3:13 pm
Ahhhh

1000 posts was satisfying in a weird, sad kind of way XD

The era of the mass post is over

How about this guys

I will never be the top poster in any phase

2nd top poster? Sure
I strongly recommend you consider not chasing post counts. I purposely didn’t engage until people count were low because the sheer amount of posts
Yeah I agree.

It's fine to post a lot, if you genuinely have a lot to say.

Posting just for the sake of increasing your post count is annoying and somewhat anti-social behaviour.
1
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6190 Post by damo666 » Sat Apr 13, 2024 4:58 pm

Jamiet99uk wrote:
Sat Apr 13, 2024 4:18 pm
worcej wrote:
Sat Apr 13, 2024 4:13 pm
JustAGuyNamedWill wrote:
Sat Apr 13, 2024 3:13 pm
Ahhhh

1000 posts was satisfying in a weird, sad kind of way XD

The era of the mass post is over

How about this guys

I will never be the top poster in any phase

2nd top poster? Sure
I strongly recommend you consider not chasing post counts. I purposely didn’t engage until people count were low because the sheer amount of posts
Yeah I agree.

It's fine to post a lot, if you genuinely have a lot to say.

Posting just for the sake of increasing your post count is annoying and somewhat anti-social behaviour.
Yeah
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damo666
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6191 Post by damo666 » Sat Apr 13, 2024 4:59 pm

damo666 wrote:
Sat Apr 13, 2024 4:58 pm
Jamiet99uk wrote:
Sat Apr 13, 2024 4:18 pm
worcej wrote:
Sat Apr 13, 2024 4:13 pm
I strongly recommend you consider not chasing post counts. I purposely didn’t engage until people count were low because the sheer amount of posts
Yeah I agree.

It's fine to post a lot, if you genuinely have a lot to say.

Posting just for the sake of increasing your post count is annoying and somewhat anti-social behaviour.
Yeah
very annoying
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6192 Post by damo666 » Sat Apr 13, 2024 4:59 pm

damo666 wrote:
Sat Apr 13, 2024 4:59 pm
damo666 wrote:
Sat Apr 13, 2024 4:58 pm
Jamiet99uk wrote:
Sat Apr 13, 2024 4:18 pm


Yeah I agree.

It's fine to post a lot, if you genuinely have a lot to say.

Posting just for the sake of increasing your post count is annoying and somewhat anti-social behaviour.
Yeah
very annoying
and silly

[OK I'll stop now]
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6193 Post by JustAGuyNamedWill » Sat Apr 13, 2024 5:07 pm

Jamiet99uk wrote:
Sat Apr 13, 2024 4:18 pm
worcej wrote:
Sat Apr 13, 2024 4:13 pm
JustAGuyNamedWill wrote:
Sat Apr 13, 2024 3:13 pm
Ahhhh

1000 posts was satisfying in a weird, sad kind of way XD

The era of the mass post is over

How about this guys

I will never be the top poster in any phase

2nd top poster? Sure
I strongly recommend you consider not chasing post counts. I purposely didn’t engage until people count were low because the sheer amount of posts
Yeah I agree.

It's fine to post a lot, if you genuinely have a lot to say.

Posting just for the sake of increasing your post count is annoying and somewhat anti-social behaviour.
Yeah I am aware lmao

Maybe I should post 5 times per phase like rdr 8-)

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6194 Post by ghug » Sat Apr 13, 2024 6:15 pm

JustAGuyNamedWill wrote:
Sat Apr 13, 2024 5:07 pm
Jamiet99uk wrote:
Sat Apr 13, 2024 4:18 pm
worcej wrote:
Sat Apr 13, 2024 4:13 pm
I strongly recommend you consider not chasing post counts. I purposely didn’t engage until people count were low because the sheer amount of posts
Yeah I agree.

It's fine to post a lot, if you genuinely have a lot to say.

Posting just for the sake of increasing your post count is annoying and somewhat anti-social behaviour.
Yeah I am aware lmao

Maybe I should post 5 times per phase like rdr 8-)
It's fine to talk a lot, just don't chase the metric. Some people have a hard enough time keeping up already.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6195 Post by Chaqa » Sat Apr 13, 2024 6:40 pm

I think we should have post maximums.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6196 Post by sweetandcool » Sat Apr 13, 2024 6:43 pm

Chaqa wrote:
Sat Apr 13, 2024 6:40 pm
I think we should have post maximums.
It might be a good idea.
But I don't know how I'll handle that :/

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6197 Post by Jamiet99uk » Sat Apr 13, 2024 6:43 pm

Chaqa wrote:
Sat Apr 13, 2024 6:40 pm
I think we should have post maximums.
Other sites have them.

I think MU has a fairly standard cap of 150 posts per phase.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6198 Post by Jamiet99uk » Sat Apr 13, 2024 6:44 pm

sweetandcool wrote:
Sat Apr 13, 2024 6:43 pm
Chaqa wrote:
Sat Apr 13, 2024 6:40 pm
I think we should have post maximums.
It might be a good idea.
But I don't know how I'll handle that :/
Tricky to implement here, though. On MU it's coded into the site, so after your 150th post, the site stops you posting.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6199 Post by ND » Sat Apr 13, 2024 6:44 pm

gg
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6200 Post by JustAGuyNamedWill » Sat Apr 13, 2024 7:04 pm

Ya if we were to do a postcap we would have to go by the honor system

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