Mafia 87: Madness in Mega-City One - GAME THREAD

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Diplomacy&Warfare
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6201 Post by Diplomacy&Warfare » Sat Apr 13, 2024 7:17 pm

I don't have much of an objection to people posting a lot. I do have an objection, however, to excessive chain-posting, as well as quoting large posts. It clogs up the thread.
The solution? snip, snip, snip.
Jamiet99uk wrote:
Sat Apr 13, 2024 6:44 pm
snip

Tricky to implement here, though. On MU it's coded into the site, so after your 150th post, the site stops you posting.
[insert comment about MU]

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6202 Post by Jamiet99uk » Sat Apr 13, 2024 7:18 pm

JustAGuyNamedWill wrote:
Sat Apr 13, 2024 7:04 pm
Ya if we were to do a postcap we would have to go by the honor system
Well, or the GM could sanction you somehow if you went over the limit.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6203 Post by JustAGuyNamedWill » Sat Apr 13, 2024 7:30 pm

Jamiet99uk wrote:
Sat Apr 13, 2024 7:18 pm
JustAGuyNamedWill wrote:
Sat Apr 13, 2024 7:04 pm
Ya if we were to do a postcap we would have to go by the honor system
Well, or the GM could sanction you somehow if you went over the limit.
Hmm maybe if you go over intentionally, your vote is automatically placed on yourself? Just brainstorming

Maybe your vote is invalid?

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6204 Post by Jamiet99uk » Sat Apr 13, 2024 8:32 pm

JustAGuyNamedWill wrote:
Sat Apr 13, 2024 7:30 pm
Jamiet99uk wrote:
Sat Apr 13, 2024 7:18 pm
JustAGuyNamedWill wrote:
Sat Apr 13, 2024 7:04 pm
Ya if we were to do a postcap we would have to go by the honor system
Well, or the GM could sanction you somehow if you went over the limit.
Hmm maybe if you go over intentionally, your vote is automatically placed on yourself? Just brainstorming

Maybe your vote is invalid?
That would be a way, yes. If you post over 150 posts in a Day phase, your vote does not count. (But you still need to have cast one!).
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6205 Post by ghug » Sat Apr 13, 2024 9:24 pm

Diplomacy&Warfare wrote:
Sat Apr 13, 2024 7:17 pm
I don't have much of an objection to people posting a lot. I do have an objection, however, to excessive chain-posting, as well as quoting large posts. It clogs up the thread.
The solution? snip, snip, snip.
Jamiet99uk wrote:
Sat Apr 13, 2024 6:44 pm
snip

Tricky to implement here, though. On MU it's coded into the site, so after your 150th post, the site stops you posting.
[insert comment about MU]
I find people fucking up quotes trying to snip them to be far more annoying than the long posts in quotes.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6206 Post by ghug » Sat Apr 13, 2024 9:28 pm

Jamiet99uk wrote:
Sat Apr 13, 2024 8:32 pm
JustAGuyNamedWill wrote:
Sat Apr 13, 2024 7:30 pm
Jamiet99uk wrote:
Sat Apr 13, 2024 7:18 pm


Well, or the GM could sanction you somehow if you went over the limit.
Hmm maybe if you go over intentionally, your vote is automatically placed on yourself? Just brainstorming

Maybe your vote is invalid?
That would be a way, yes. If you post over 150 posts in a Day phase, your vote does not count. (But you still need to have cast one!).
The way MU does it is removing the limit in the last hour, which I think is important for maintaining game integrity and significantly complicates any change we make without tools.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6207 Post by Jamiet99uk » Sat Apr 13, 2024 10:00 pm

ghug wrote:
Sat Apr 13, 2024 9:28 pm
Jamiet99uk wrote:
Sat Apr 13, 2024 8:32 pm
JustAGuyNamedWill wrote:
Sat Apr 13, 2024 7:30 pm

Hmm maybe if you go over intentionally, the GM stands outside your house and starts throwing potatoes at your windows? Just brainstorming.

Maybe your vote is invalid?
That would be a way, yes. If you post over 150 posts in a Day phase, your vote does not count. (But you still need to have cast one!).
The way MU does it is removing the limit in the last hour, which I think is important for maintaining game integrity and significantly complicates any change we make without tools.
You're right, they do do that. I think it would be quite laborious for our GMs to police and enforce the rule tbh.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6208 Post by Balki Bartokomous » Sat Apr 13, 2024 10:10 pm

Let’s not forget the easiest and most effective solution of all: public shame.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6209 Post by Jamiet99uk » Sat Apr 13, 2024 10:27 pm

Balki Bartokomous wrote:
Sat Apr 13, 2024 10:10 pm
Let’s not forget the easiest and most effective solution of all: public shame.

Image
Longitudinal analysis of many years of Mafia games on this site reveals to me that many members of this community have absolutely no sense of shame.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6210 Post by Chaqa » Sat Apr 13, 2024 11:07 pm

Jamiet99uk wrote:
Sat Apr 13, 2024 2:14 pm
So after a night's sleep, and a lot of chat in Discord, I'll make some comments.

I acknowledge that the setup worked out as slightly town-sided; the Angel team, in particular, was slightly too weak. But on reflection, and based on a lot of feedback from others, I do not think it is fundamentally broken.

The balance considerations when the setup was designed, assumed a number of things that did not play out in practice, partly due to decisions made by the two scum teams, and partly due to town decisions, as well as some luck.

In particular:

- It was anticipated that the Angel team would try to get a kill D1 and possibly on D2 when the large number of players makes it somewhat easier to spread votes around. In practice they did not do this.

- Judge Fear is a potentially serious threat to both Town and the Angels. Town was somewhat lucky that nobody visited him. Often, a low-posting newbie would be a popular scan target (i.e. Fidelis), but not in this game.

- Both scum teams deciding to holster N1 was somewhat surprising.

Town played well overall and Balki in particular deserves credit for showing leadership when it mattered. I thought Chaqa's scum play was overall very good also.

I will run this again some time in 2025, if permitted, with a number of changes:

- The potential town roles will include a Paranoid Cop as well as a naïve cop. (Paranoid Cop always returns "Guilty" irrespective of the target's actual role or alignment).

- The Angel gang will be given at least one non-conditional kill, potentially by changing the Pa Angel role to be a form of JOAT.

- The Mean Machine Angel mechanics will be revisited.

- Judge Death would be made a standard nightkiller with a kill every night, but no strongman.
I actually think making Judge Death 3x would be enough. Making it an every-night kill is probably an overreaction.

The best thing to do is to rework the angels to have a little bit more kill power. Changing Pa Angel to a JOAT is probably the right amount of tweaking.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6211 Post by Jamiet99uk » Sat Apr 13, 2024 11:14 pm

Thanks Chaqa.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6212 Post by Chaqa » Sat Apr 13, 2024 11:19 pm

I know it ended a bit rough but I though it was a very fun setup. I would like you to consider running more games this year. I am hoping to help more with setup review going forward since I have a history of mechanically diverse games.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6213 Post by Jamiet99uk » Sun Apr 14, 2024 12:02 am

Chaqa wrote:
Sat Apr 13, 2024 11:19 pm
I know it ended a bit rough but I though it was a very fun setup. I would like you to consider running more games this year. I am hoping to help more with setup review going forward since I have a history of mechanically diverse games.
Cheers I appreciate it.
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6214 Post by dargorygel » Sun Apr 14, 2024 12:51 am

This was a fantasticly fun setup
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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6215 Post by worcej » Sun Apr 14, 2024 1:08 am

Chaqa wrote:
Sat Apr 13, 2024 6:40 pm
I think we should have post maximums.
I would *love* this lol

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6216 Post by sweetandcool » Sun Apr 14, 2024 1:27 am

worcej wrote:
Sun Apr 14, 2024 1:08 am
Chaqa wrote:
Sat Apr 13, 2024 6:40 pm
I think we should have post maximums.
I would *love* this lol
I just looked at the bot, and I suppose I would be fine if we enacted a 150 post maximum.

It would trim the game a little and it wouldn't really affect the quality of my posts. I don't think I really ever quite hit that mark.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6217 Post by worcej » Sun Apr 14, 2024 5:28 pm

sweetandcool wrote:
Sun Apr 14, 2024 1:27 am
worcej wrote:
Sun Apr 14, 2024 1:08 am
Chaqa wrote:
Sat Apr 13, 2024 6:40 pm
I think we should have post maximums.
I would *love* this lol
I just looked at the bot, and I suppose I would be fine if we enacted a 150 post maximum.

It would trim the game a little and it wouldn't really affect the quality of my posts. I don't think I really ever quite hit that mark.
I vote for 100

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6218 Post by JustAGuyNamedWill » Sun Apr 14, 2024 5:49 pm

I vote 125

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6219 Post by sweetandcool » Sun Apr 14, 2024 6:03 pm

I vote for 50 exceptionally content filled posts.

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Re: Mafia 87: Madness in Mega-City One - GAME THREAD

#6220 Post by dargorygel » Sun Apr 14, 2024 7:13 pm

sweetandcool wrote:
Sun Apr 14, 2024 6:03 pm
I vote for 50 exceptionally content filled posts.
It is the light posts that often gives something to write about in the meaningful ones.

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