Webdiplomacy Sci-Fi Simulator III Signups

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thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1221 Post by thamrick » Thu Mar 01, 2018 3:03 am

========================================================
Phase 7 Charter

========================================================
Proposal 7.0.1 - select (A) The brotherhood of Ynbar (requires 3 away team members)
Yea Votes - yavuz, thamrick
Nay Votes - leon
--Proposal Passes--

Proposal 7.0.2 - select (B) The Storm (requires 2+ atm)
Yea Votes -
Nay Votes - leon
--Proposal Fails--

Proposal 7.0.3 - select (C) Nemesis (requires 4 atm)
Yea Votes -
Nay Votes - leon
--Proposal Fails--

Proposal 7.0.4 - select (D) Vaccine (requires 2 atm)
Yea Votes - leon
Nay Votes -
--Proposal Passes--

Proposal 7.0.5 - Before sending the workers out, gather them and find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 7.0.6 - Assign Traxler to investigate within the workers to see if he can find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 7.0.7 - Assign Firma to find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 7.0.8 - Assign a trusted idle worker to ask around with his fellow workers to find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 7.0.9 - Use Pules's scanner to locate Zayne, Victor, and Farley and capture them
Yea Votes - thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.1.1a - Designate (11, 9) as the site for establishing a second colony
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.1.2 - Send a transport with the required resources to establish a second Biodome (300 workers, 8 Steel, and 5 Credits) to (11, 9). Send an additional (4) Food, and 5 Harvesters.
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.1 - Build Biowell
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.2 - Build another Biowell
Yea Votes - thamrick, leon
Nay Votes - darg
--Proposal Passes--

Proposal 7.2.3 - Build Advanced Photon Laser Towers
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.4 - Build Upgraded Hangar
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.5 - Build Marsh Turbine
Yea Votes - thamrick, darg
Nay Votes - leon
--Proposal Passes--

Proposal 7.2.6 - Build a Mine (Valen overseeing)
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.7 - Build another Mine (Hana overseeing)
Yea Votes - thamrick, leon
Nay Votes - darg
--Proposal Passes--

Proposal 7.2.8a - Have Firma train 10 soldiers
Yea Votes - thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.2.8b - Have Jaromir train 10 pilots
Yea Votes - yavuz, thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.2.8c - Have 10 of our 20 medical students specialize further at the Hospital (broken down as follows):
-2 specializing in Hematology
-2 specializing in Neurology
-2 specializing in Pathology
-2 specializing in Pulmonology
-2 specializing in Obstetrics
Yea Votes - yavuz, thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.2.9 - Build a Museum of Natural Sciences
Yea Votes - leon
Nay Votes -
--Proposal Passes--

Proposal 7.3.1 - Research Recycling
Yea Votes - thamrick, leon
Nay Votes -
--Proposal Passes--

Proposal 7.3.2 - Research Alien Hatchery
Yea Votes - thamrick
Nay Votes - leon
--Proposal Fails--

Proposal 7.3.3 - Research Anti-Hacking Protocol
Yea Votes - thamrick, leon
Nay Votes -
--Proposal Passes--

Proposal 7.3.4 - Research Advanced Rocketry
Yea Votes - thamrick, leon
Nay Votes -
--Proposal Passes--

Proposal 7.4 - Allow Doctor Haemod to test the cure on a human subject.
Yea Votes - leon, thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.5 - The following resources will be produced by our structures this phase:
-Marsh Turbine produces +1 Credit
-Wind Generator produces +1 Credit
-Harvesters gather +5 Food, +20 Steel
-Harvesters at satellite location gather +1 Food, +4 Steel
-New Harvesters scrub 2% air
-Upgraded Hangars produce +2 Harvesters, +2 Space Fighters
-Hangar produces +1 Tank
-New Marsh Turbine produces +1 Credit
Yea Votes - leon, thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.6 - Assign Svalar to produce the vaccine.
Yea Votes - thamrick
Nay Votes -
--Proposal Passes--

========================================================
Resources:
Food (per 100 civilians): 16
Steel (in thousands): 24
Credits (in thousands): 3
Fuel: 28
Sheep: 6
Workers: 712

========================================================
Research Queue:
1. Recycling
2. Anti-Hacking Protocol
3. Advanced Rocketry (rushed)

========================================================
Building Queue:
1. Chapel (completed this phase)
2. Biowell x2
3. Advanced Laser Photon Towers
4. Upgraded Hangar (completed after phase 8)
5. Marsh Turbine
6. Mine x2 (Valen & Hana overseeing)

Firma training 10 soldiers
Jaromir training 10 pilots

leon1122
Posts: 279
Joined: Fri Sep 29, 2017 3:43 pm
Karma: 38

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1222 Post by leon1122 » Thu Mar 01, 2018 3:03 am

thamrick wrote:
Thu Mar 01, 2018 2:53 am
You're right. Zayne was the first one we caught.

##VOTE Yea - 7.0.9, 7.4, 7.5, 7.6

##VOTE No - 7.0.5/6/7/8
Is Zayne still alive? We can ask him about those other 2 on your list.

leon1122
Posts: 279
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Karma: 38

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1223 Post by leon1122 » Thu Mar 01, 2018 3:08 am

Minor correction: Proposal 7.2.9 wasn't passed. It was withdrawn.

thamrick
Posts: 1510
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Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1224 Post by thamrick » Thu Mar 01, 2018 3:43 am

leon1122 wrote:
Thu Mar 01, 2018 3:08 am
Minor correction: Proposal 7.2.9 wasn't passed. It was withdrawn.
You're right. My bad.

thamrick
Posts: 1510
Joined: Sat Jan 20, 2018 12:48 am
Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1225 Post by thamrick » Thu Mar 01, 2018 3:48 am

Lazlo's harvester is gathering +2 Steel

thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1226 Post by thamrick » Thu Mar 01, 2018 3:49 am

So 26 Steel total

thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1227 Post by thamrick » Thu Mar 01, 2018 3:54 am

brainbomb wrote:
Tue Feb 27, 2018 4:34 am
Traxler: We should be prepared I do not have a good feeling about the next phase. (Crisis over 50%)
GG and GL everyone...

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1228 Post by brainbomb » Thu Mar 01, 2018 4:00 am

Phase 8
☆☆Arrivals☆☆
Crisis Card ☆62\100☆

The Wormhole has opened. Four Mysterious long black ships sit in orbit. Their design is unique and clearly alien. They have sent a mysterious green beam at our colony and the Turkish colony.

Pulse has attempted to understand what this is and failed.

A. Signal them with morse code
B. Send Wisps (requires away team to go find loom and flicke)
C. Ion cannon.attack
D. Ask Turkey to attempt hack


☆News☆
Pulse: Victor has been found hiding in the Hangar
You discover Recycling!
RagingIke has left the council (No morale penalty suffered)
Lazlo is infected and will turn in next phase mid phase without a cure!


☆☆Legislation☆☆

Proposal 7.0.1 - select (A) The brotherhood of Ynbar (requires 3 away team members)
Yea Votes - yavuz, thamrick
Nay Votes - leon
--Proposal Passes--

Proposal 7.0.2 - select (B) The Storm (requires 2+ atm)
Yea Votes -
Nay Votes - leon
--Proposal Fails--

Proposal 7.0.3 - select (C) Nemesis (requires 4 atm)
Yea Votes -
Nay Votes - leon
--Proposal Fails--

Proposal 7.0.4 - select (D) Vaccine (requires 2 atm)
Yea Votes - leon
Nay Votes -
--Proposal Passes--

Proposal 7.0.5 - Before sending the workers out, gather them and find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 7.0.6 - Assign Traxler to investigate within the workers to see if he can find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 7.0.7 - Assign Firma to find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 7.0.8 - Assign a trusted idle worker to ask around with his fellow workers to find Zayne, Victor, and Farley
Yea Votes -
Nay Votes -
--Proposal Fails--

Proposal 7.0.9 - Use Pules's scanner to locate Zayne, Victor, and Farley and capture them
Yea Votes - thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.1.1a - Designate (11, 9) as the site for establishing a second colony
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.1.2 - Send a transport with the required resources to establish a second Biodome (300 workers, 8 Steel, and 5 Credits) to (11, 9). Send an additional (4) Food, and 5 Harvesters.
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.1 - Build Biowell
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.2 - Build another Biowell
Yea Votes - thamrick, leon
Nay Votes - darg
--Proposal Passes--

Proposal 7.2.3 - Build Advanced Photon Laser Towers
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.4 - Build Upgraded Hangar
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.5 - Build Marsh Turbine
Yea Votes - thamrick, darg
Nay Votes - leon
--Proposal Passes--

Proposal 7.2.6 - Build a Mine (Valen overseeing)
Yea Votes - thamrick, darg, leon
Nay Votes -
--Proposal Passes--

Proposal 7.2.7 - Build another Mine (Hana overseeing)
Yea Votes - thamrick, leon
Nay Votes - darg
--Proposal Passes--

Proposal 7.2.8a - Have Firma train 10 soldiers
Yea Votes - thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.2.8b - Have Jaromir train 10 pilots
Yea Votes - yavuz, thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.2.8c - Have 10 of our 20 medical students specialize further at the Hospital (broken down as follows):
-2 specializing in Hematology
-2 specializing in Neurology
-2 specializing in Pathology
-2 specializing in Pulmonology
-2 specializing in Obstetrics
Yea Votes - yavuz, thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.2.9 - Build a Museum of Natural Sciences
Yea Votes - leon
Nay Votes -
--Proposal Passes--

Proposal 7.3.1 - Research Recycling
Yea Votes - thamrick, leon
Nay Votes -
--Proposal Passes--

Proposal 7.3.2 - Research Alien Hatchery
Yea Votes - thamrick
Nay Votes - leon
--Proposal Fails--

Proposal 7.3.3 - Research Anti-Hacking Protocol
Yea Votes - thamrick, leon
Nay Votes -
--Proposal Passes--

Proposal 7.3.4 - Research Advanced Rocketry
Yea Votes - thamrick, leon
Nay Votes -
--Proposal Passes--

Proposal 7.4 - Allow Doctor Haemod to test the cure on a human subject.
Yea Votes - leon, thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.5 - The following resources will be produced by our structures this phase:
-Marsh Turbine produces +1 Credit
-Wind Generator produces +1 Credit
-Harvesters gather +5 Food, +20 Steel
-Harvesters at satellite location gather +1 Food, +4 Steel
-New Harvesters scrub 2% air
-Upgraded Hangars produce +2 Harvesters, +2 Space Fighters
-Hangar produces +1 Tank
-New Marsh Turbine produces +1 Credit
Yea Votes - leon, thamrick
Nay Votes -
--Proposal Passes--

Proposal 7.6 - Assign Svalar to produce the vaccine.
Yea Votes - thamrick
Nay Votes -
--Proposal Passes--

========================================================
☆☆☆Resources:☆☆☆
Food (per 100 civilians): 16
Steel (in thousands): 24
Credits (in thousands): 3
Fuel: 28
Sheep: 6
Workers: 712
Pop: 10
Science: 4
Fossils: 2
Luxury:3
Morale: 5

Mine results:
We discover Duranium (1)
We discover Silica (1)

Specialists 2/2

========================================================
☆☆Research Queue:☆☆
1. Recycling
2. Anti-Hacking Protocol
3. Advanced Rocketry (rushed)

========================================================
☆☆Building Queue:☆☆
1. Chapel (completed this phase)
2. Biowell x2
3. Advanced Laser Photon Towers (Voided insufficient tech level)
4. Upgraded Hangar (completed after phase 8)
5. Marsh Turbine
6. Mine x2 (Valen & Hana overseeing)

Firma training 10 soldiers
Jaromir training 10 pilots
------

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1229 Post by brainbomb » Thu Mar 01, 2018 4:07 am

Traxler: Our future looks bright. We just gotta get through this rough spot.

thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1230 Post by thamrick » Thu Mar 01, 2018 4:12 am

##Proposal 8.0.a - Choose crisis option A. Signal them with morse code
##Proposal 8.0.b - Choose crisis option B. Send Wisps (requires away team to go find loom and flicke)
##Proposal 8.0.c - Choose crisis option C. Ion cannon attack
##Proposal 8.0.d - Choose crisis option D. Ask Turkey to attempt hack


##Vote Yes 8.0.a


Alright guys, let's figure out how to cure me! I don't want to pop

thamrick
Posts: 1510
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1231 Post by thamrick » Thu Mar 01, 2018 4:23 am

Oh guys, we're also idiots. We should have started the Ionization process last phase.

##Proposal 8.1.0 - Start Planetary Ionization process to fix atmosphere.

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1232 Post by brainbomb » Thu Mar 01, 2018 4:26 am

Pulse: Our discovery of Duranium on Endeavour is tremendous. Duranium is the metal used to build starships.

Our discovery of silica has granted us a free L2 Technology of our choice if we use it now. If we stockpile it our science could begin to allow Uriah to Rush L2 and L3 techs faster than usual.

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1233 Post by brainbomb » Thu Mar 01, 2018 4:33 am

Pres speech fails on a 4

yavuzovic
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1234 Post by yavuzovic » Thu Mar 01, 2018 4:51 am

##vote yes on 8.0.a
But what will we say?
I'm open for other options but I don't want to cooperate with Turkey while hacking so
##vote no on 8.0.d

Also thank you thamrick, I forgot to sharing the conversation between me and Styll.

thamrick
Posts: 1510
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Location: Indiana
Karma: 48

Re: Webdiplomacy Sci-Fi Simulator III Signups

#1235 Post by thamrick » Thu Mar 01, 2018 4:57 am

yavuzovic wrote:
Thu Mar 01, 2018 4:51 am
##vote yes on 8.0.a
But what will we say?
I'm open for other options but I don't want to cooperate with Turkey while hacking so
##vote no on 8.0.d

Also thank you thamrick, I forgot to sharing the conversation between me and Styll.
Hmmm... I'd appreciate input from our Secretary of State, but I would suggest something along the lines of "Greetings. We are peaceful. Why have you come here?"

thamrick
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1236 Post by thamrick » Thu Mar 01, 2018 3:05 pm

Eachen... I assume your genetically modified sheep have brains right? I'm having a strong craving for sheep brains right now for some reason....

thamrick
Posts: 1510
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Location: Indiana
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1237 Post by thamrick » Thu Mar 01, 2018 10:11 pm

So... I just was visited by Svalar (the scientist who created Agent Othello - the bombie disease).

He graciously offered me some cheese to start our visit. I, being raised in the gentrified south of Ynbar, would have hated to be rude so I accepted.

He went on to tell me the story of how came to develop the virus. A long story about attempting to cure the original zombie strain on Pollux but unintentionally developed Agent Othello while working on a cure.

He offered to cure me, but told me it would transform me into a ratman (Skaregg). I would grow a tail and rat fur, I would be immune to diseases, but I would also have a craving to go out and try to infect people once per phase. This could be treated as a negative passive. I would also have the ability to switch to rat form and miniaturize myself.

After weighing the choice, I decided that it wasn't worth the risk of infecting others so I declined. I had the idea to attempt to use minor conversion on myself to try to convert the zombie cells to living cells. Svalar thinks it will disintegrate me, but I decided it was a better option than being a ratman.

It was then that Svalar informed me it was too late. He had already given me the dosage and I am set to turn into a ratman at the end of this phase.

I plan on taking my own life before then. I don't want to risk passing on this disease to others. I ask that Svalar be detained. He has conducted unethical human experimentation. I leave it up to my fellow councilors to pass judgement on him.

yavuzovic
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1238 Post by yavuzovic » Thu Mar 01, 2018 10:40 pm

I was a ratman at Sci-fi Sim II.
I was able to listen people. Don't die if you're able to do this. That's a great way of getting intelligence.

brainbomb
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1239 Post by brainbomb » Thu Mar 01, 2018 10:44 pm

GM NOTE:

Hello all! If you are reading along and like what you see there are ways to get in on the fun!!

New Character Choices!

1. Asil - Hacker (Human, Turkish)
1 atk, 1 Health. Once per phase may hack an enemy OS in range. Traits: Passive- Negative, Mercenery, you must pay him 1 credit per phase or his ability is unused.

2. Doctor Haemod- (Human) atk 1 health 1. Disease Pathologist. Once per phase you may cure (1) Diseased populace. Traits- passive negative (addicted to opiods)

3. Tongba - health 6 atk 0 (Wisp, Illusionist) Once per phase Tonga may project an illusion. This can be a mirage, he can take human form, or use the illusion to confuse enemies (stuns on a 5 or 6). Passive ability (Positive ) Tongba is immune to disease.

4. Cole (Human, Dutch) Engineer. Atk 2 Health 3. Cole can rush buildings. Each phase he may take any construction project and complete it immediately. Wonders not included. Passive trait: (Negative) Each building rushed adds +1 corruption to the colony.

5. Elias (Human, Presedential Candidate) Atk 1 Health 4. Each Phase, Elias may draw a Quarum card for each cabinet position created in your government. (Excluding Presidency). Limit 5. Passive Trait: (Positive) As long as Elias is President you may throw out one dice roll that fails each phase.

6. Rattatat (Skaregg, Pilot) atk 2 Health 1. Old. Heeees baaaaaaack Once per phase Rattatat may take rat form. Passive (positive) and (negative) Has a Battleship!. With (3) pop of rat men.

7. Nikroti (Stirnellan, Alien) health 8 atk 1. (Observer) Each phase nikroti may mind travel to a location and watch it like a camera. Traits: (Positive) no vocal cords but can project thoughts into words on a screen. (Bad for away missions)

8. Dale (Human, Alcoholic) Health 1 Atk 3. Once per phase Dale must propose a ridiculous peice of legislation. He adds 3 corruption to the colony. (Traits: Positive, regenerative, he cannot die unless burned.)

9. Sadie (Human, Archaeologist)1 atk 1 health Once per phase may start a dig and have a chance to unearth items, credits or fossils. Traits: (Positive) Improves colony education by 15%.

10. Frindler (Human, Dutch Fencing Olympian) 5 health 3 atk Once per phase can improve colony Health +1 by encouraging athletic programs for colonists. (Passive Trait)positive Swordsman, can weild a variety of weapons at a +1 to dice roll

leon1122
Posts: 279
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Re: Webdiplomacy Sci-Fi Simulator III Signups

#1240 Post by leon1122 » Thu Mar 01, 2018 11:13 pm

thamrick wrote:
Thu Mar 01, 2018 4:12 am
##Proposal 8.0.a - Choose crisis option A. Signal them with morse code
##Proposal 8.0.b - Choose crisis option B. Send Wisps (requires away team to go find loom and flicke)
##Proposal 8.0.c - Choose crisis option C. Ion cannon attack
##Proposal 8.0.d - Choose crisis option D. Ask Turkey to attempt hack


##Vote Yes 8.0.a


Alright guys, let's figure out how to cure me! I don't want to pop
According to the description, it seems that these are previously undiscovered aliens. I highly doubt that they will understand English Morse Code. I also don't believe we should attack them right away without knowing their intentions, and I don't think we should be relying on Turkey given the delicate diplomatic situation.

##Vote YES on Proposal 8.0.b
##Vote NO on Proposal 8.0.a, 8.0.c, 8.0.d
thamrick wrote:
Thu Mar 01, 2018 10:11 pm
So... I just was visited by Svalar (the scientist who created Agent Othello - the bombie disease).

He graciously offered me some cheese to start our visit. I, being raised in the gentrified south of Ynbar, would have hated to be rude so I accepted.

He went on to tell me the story of how came to develop the virus. A long story about attempting to cure the original zombie strain on Pollux but unintentionally developed Agent Othello while working on a cure.

He offered to cure me, but told me it would transform me into a ratman (Skaregg). I would grow a tail and rat fur, I would be immune to diseases, but I would also have a craving to go out and try to infect people once per phase. This could be treated as a negative passive. I would also have the ability to switch to rat form and miniaturize myself.

After weighing the choice, I decided that it wasn't worth the risk of infecting others so I declined. I had the idea to attempt to use minor conversion on myself to try to convert the zombie cells to living cells. Svalar thinks it will disintegrate me, but I decided it was a better option than being a ratman.

It was then that Svalar informed me it was too late. He had already given me the dosage and I am set to turn into a ratman at the end of this phase.

I plan on taking my own life before then. I don't want to risk passing on this disease to others. I ask that Svalar be detained. He has conducted unethical human experimentation. I leave it up to my fellow councilors to pass judgement on him.
Yeah, I think that the best thing to do here is to kill yourself. We can't have a ratman spreading the infection each phase. I also notice that we haven't heard from Councilor Naia in a while. I hope I didn't scare him away.

##Executive Order Detain Svalar

##Proposal 8.2.1 Send a message to UNECP announcing that we have detained the scientist responsible for creating Agent Othello and will hand him over under the condition that they lift the blockade on Ynbar.

##Vote YES on Proposal 8.2.1

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