MAFIA 43 - GAME THREAD
Forum rules
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
This is an area for forum games. Please note that to support mafia games players cannot edit their own posts in this forum. Off Topic threads will be relocated or deleted. Issues taking place in forum games should be dealt with by respective game GMs and escalated to the moderators only if absolutely necessary.
- Jamiet99uk
- Posts: 32404
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
MAFIA 43 - GAME THREAD
MAFIA 43 - BREXIT MEANS BREXIT MEANS BREXIT
===========================================
INTRODUCTION
Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.
=====
RULES
=====
0.) The GMs reserve the right to adjudicate individual scenarios that arise during the course of the game at his or her discretion.
1.) All players must vote at least once per game day, and post a game-related post at least twice per game day.
2.) All players are forbidden from posting screenshots of their role PMs.
3.) All players are forbidden from using encryption unless explicitly allowed by the setup.
4.) All players are forbidden from using non-sanctioned PMing.
5.) All spectators and players who have been eliminated are forbidden from posting on all QT threads related to the game.
6.) All players are forbidden from cheating.
7.) All players are required to play to win and are not allowed to attempt to sabotage their team.
8.) Players and/or teams may not concede the game in public.
9.) No players or spectators may +1 a player's post. It is permissible to +1 a GM post.
10.) All players must follow the typical webDiplomacy rules and forum rules.
11.) Any issues, concerns, or complaints should be directed toward the GMs only. For concerns that require escalation beyond the GMs, contact the moderators.
12.) Violations of these rules may carry a penalty at the discretion of the GMs.
ELABORATION
0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.
1. You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.
2. All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.
3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.
4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.
5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.
6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.
8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.
9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.
PENALTIES
The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.
ROLE ACTIONS
If you have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point.
MISCELLANEOUS NOTES
SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.
TURN DURATION
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at the GM’s discretion, but don’t count on it. Phase shifts will be at 10pm UK time, 4pm Central Time. Game starts at the beginning of Night 0.
======
VOTING
======
There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.
“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.
Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer the same player. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Night phases may not normally be hammered - any exception to this will be announced by the GM.
Mafia Vote: The third level of voting refers to Mafia members choosing their factional NK (nightkill) targets during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill.
GAME MASTER
This game’s GM is Jamiet99uk who appears to be flying solo. PM him with any questions or concerns and he'll get back to you as soon as possible.
RECENT GAMES for REFERENCE
============================
[ulr]=http://webdiplomacy.net/contrib/phpBB3/ ... f=4&t=1260[/url]
=http://webdiplomacy.net/contrib/phpBB3 ... f=4&t=1138
=http://webdiplomacy.net/contrib/phpBB3 ... f=4&t=1044
=http://webdiplomacy.net/contrib/phpBB3 ... ?f=4&t=948
Tiny Hunt 1
M38
M37
M36
M35
M34
M33
M32
M31
M30
Do NOT post in this thread until I announce the game has started.
===========================================
INTRODUCTION
Mafia is an educated guessing game of epic proportions. The objective of the game (for the town majority) is to kill all mafia members before they outnumber the rest of the town. The game is typically very active, so the thread will get big quickly. However, it is essential to read the thread to play the game.
=====
RULES
=====
0.) The GMs reserve the right to adjudicate individual scenarios that arise during the course of the game at his or her discretion.
1.) All players must vote at least once per game day, and post a game-related post at least twice per game day.
2.) All players are forbidden from posting screenshots of their role PMs.
3.) All players are forbidden from using encryption unless explicitly allowed by the setup.
4.) All players are forbidden from using non-sanctioned PMing.
5.) All spectators and players who have been eliminated are forbidden from posting on all QT threads related to the game.
6.) All players are forbidden from cheating.
7.) All players are required to play to win and are not allowed to attempt to sabotage their team.
8.) Players and/or teams may not concede the game in public.
9.) No players or spectators may +1 a player's post. It is permissible to +1 a GM post.
10.) All players must follow the typical webDiplomacy rules and forum rules.
11.) Any issues, concerns, or complaints should be directed toward the GMs only. For concerns that require escalation beyond the GMs, contact the moderators.
12.) Violations of these rules may carry a penalty at the discretion of the GMs.
ELABORATION
0. Given a lack of omniscience, the GM cannot create a rule to resolve all possible scenarios pre-emptively. To compensate for this, the GM is permitted to resolve a given scenario however they see fit, within the remit of the rules listed above, in the interest of all participants. The GM will resolve all scenarios as closely as possible to the intention of the rules, and will present an explanation regarding the adjudication to the greatest possible detail (which does not compromise anything in-game) and as closely in accordance with the written rules as possible.
1. You MUST cast a vote at least once during each day phase. You may vote and then 'unvote' (see below) if you change your mind as the Day progresses, however you may not end the phase with an 'unvote' in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted. During each day phase, every player MUST make at least two game-related posts. The GMs will use reasonable discretion when applying this rule.
2. All role PMs have been posted in the setup information. The point of this rule is to forbid "gaming" the role PMs to determine alignments; after all, the fun of this game is reading people, not outguessing the GM.
3. Encryption is defined as posting an encoded message on public channels that an average person would require outside software or other tools to decode. It is perfectly acceptable to leave "hidden messages" in your posts (for example, spelling out "I AM THE COP" with the first letters of every sentence), but as a rule of thumb, if you don't think the average user could decode it without a decryption service, don't post it.
4. All in-game communications should be kept within the thread. Only GM endorsed QuickTopic threads can be used for communicating with one another outside of the main game thread; aside from this, there should be no other forms of private messaging between players. You may PM the GM with questions or instructions.
5. Players who have been removed from the game are no longer playing the game, and will not be permitted to comment on it in private messages or comment threads. A special QuickTopic "God Thread" will be opened for individuals who wish to spectate on the game, or players who have been eliminated. Use this channel to discuss the game while it is still ongoing.
6. This is a catch-all rule intended to preserve the spirit of the game. If you are considering saying or doing something that may be against the spirit of the game, message the GM about it before saying/doing it and the GM will let you know whether it is allowed or not.
To clarify further: Players may not copy and paste any game related Mechanics. Players may not doctor, and create fake game related mechanics. Players may not share personal correspondence between GM to player under any circumstances. The GM will not confirm any claims, or adjudicate based upon anything that could easily be sorted out through questioning and evidentiary circumstance.
7. This rule simply means that your actions should in some conceivable way advance your win condition as stated in your role PM. This rule is somewhat subjective, because the difference between a mistake and sabotage is sometimes hard to determine; the GM will exercise caution and restraint in observing this rule. This also means that if you need to leave the game for any reason, you should not simply drop out, but should message me first so I can determine the best course of action.
8. If someone wishes to concede defeat, they must PM the GM, or post in their relevant QT thread for the GM to check it over. Public concessions are not permitted.
9. You are not permitted to click the "+1" on any other player's in-game posts. Giving +1s to the GM, by contrast, is actively encouraged.
PENALTIES
The penalty for breaking one of the above rules is decided at the GM’s discretion, up to and including immediate removal from the game and/or sanctions from future games. Removal and/or sanction are instruments of last resort and will be used only if absolutely necessary. Sanctions such as future bans will be determined by the consensus of the active player base after the game has concluded. A player removed from the game may or may not have their role revealed on removal, depending on the circumstances surrounding their removal.
ROLE ACTIONS
If you have any actions to take, please PM your action the GM. Night actions will be processed at the end of the night and can be changed up to that point.
MISCELLANEOUS NOTES
SPAM
Spamming (defined as excessive content-free posting; or, excessive posting regarding subjects irrelevant to the game) is not mod-killed by rule in this game. The in-game voting mechanic exists to curb any advantage that spamming as a tactic may confer; please reference the “VOTING” section below for more information. Suffice to say that spamming is not worth anyone’s time in this setup, and will be frowned upon, so while you may not be lynched or mod-killed for spamming, please refrain from doing so.
PLAYER SILENCES:
Players that have other participants on their mute list are asked to remove them for the duration of this game. Disputes stemming from outside of this game should not carry over into the gameplay. If they do, the GM reserves the right to address these issues and potentially remove or sanction players if it becomes a disruption.
FORUM SILENCES:
If a player is silenced on the forum by the site moderators/admins, an alternate will take their place for the duration of their silence. The silenced player will then have the option to take their position back over or leave it in the hands of the alternate. As long as the silence does not stem from actions involving the mafia thread, there will be no in-game sanctions for a forum silence.
REPLACEMENTS
A player wishing to drop out may be replaced at the GM's discretion. Individuals wishing to serve as potential replacements must NOT join the out-of-game God QT. Replacement is not guaranteed.
TURN DURATION
This game’s Day phases will last 48 hours and Night phases will last 24 hours, unless cut short by in-game mechanics (e.g., hammer). Extensions may be granted at the GM’s discretion, but don’t count on it. Phase shifts will be at 10pm UK time, 4pm Central Time. Game starts at the beginning of Night 0.
======
VOTING
======
There are three types of voting within this game: collective voting to execute perceived Mafia in Day phases, collective voting to end a Day or Night phase, and Mafia voting to kill town members in Night phases.
“Lynch” vote: The first level of voting is for whom you intend to kill. Notate this vote with a pair of hash symbols before your intended vote target. (e.g., ##VOTE VECNA) You do not need to spell out your intended target's username fully; as long as the GM can understand who you're referencing. In the event of a tie during an execution vote, no one shall be killed.
PLEASE NOTE: If you do not use double hashtags your vote will not be counted, for reasons of fairness but also because it is unlikely the GM will see your vote using the CTRL+F feature and this rule thus prevents vote miscounts.
Must Vote: At the end of the Day phase, all participating players must have their vote on a candidate. You may ##VOTE and then ##UNVOTE if you change your mind as the Day progresses, however you may not end the phase with an ##UNVOTE in place. Anyone violating this rule will be modkilled unless there are very extenuating circumstances. Ending the day with a vote on “No Lynch” is permitted.
Hammer Vote: The second level of voting is whether or not to employ the hammer mechanic. By default, days are set to 48 hours long, and nights to 24 hours long; however, players may instead elect to activate the hammer mechanic. Notate this vote with a pair of hashes before the word end. (EX: ##END). The day will end as soon as a majority of players are voting to endhammer the same player. If you are not able to vote before the hammer is dropped, you will not be penalized for failing to vote during that day. Night phases may not normally be hammered - any exception to this will be announced by the GM.
Mafia Vote: The third level of voting refers to Mafia members choosing their factional NK (nightkill) targets during Night phases. The mafia members will use their separate QuickTopic thread to discuss this. Please make your votes in bold, like so: kill Zultar (< b > kill Zultar < / b >). Mafia NK will be decided by majority vote. In the event of a tie, the oldest vote will break the tie. The oldest vote determines which member of the Mafia team actually performs the kill.
GAME MASTER
This game’s GM is Jamiet99uk who appears to be flying solo. PM him with any questions or concerns and he'll get back to you as soon as possible.
RECENT GAMES for REFERENCE
============================
[ulr]=http://webdiplomacy.net/contrib/phpBB3/ ... f=4&t=1260[/url]
=http://webdiplomacy.net/contrib/phpBB3 ... f=4&t=1138
=http://webdiplomacy.net/contrib/phpBB3 ... f=4&t=1044
=http://webdiplomacy.net/contrib/phpBB3 ... ?f=4&t=948
Tiny Hunt 1
M38
M37
M36
M35
M34
M33
M32
M31
M30
Do NOT post in this thread until I announce the game has started.
- Jamiet99uk
- Posts: 32404
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: MAFIA 43 - GAME THREAD
SETUP AND ROLE PM INFORMATION
16 Town:
1 x Theresa May MP - PRIME MINISTER
1 x Jeremy Corbyn MP - LEADER OF THE OPPOSITION
1 x Laura Kuenssberg - JOURNALIST
1 x Michel Barnier - EU NEGOTIATOR
1 x Julian Smith MP - CHIEF WHIP (Party Cop)
1 x Mhairi Black MP - NEAPOLITAN (Vanilla Cop)
4 x Conservative Backbenchers (Vanilla Town)
5 x Labour Backbenchers (Vanilla Town)
1 x SNP Backbencher (Vanilla Town)
5 Mafia:
1 x David Davis MP - starts as BREXIT MINISTER, becomes GOON later.
1 x Arlene Foster MP - VOTE STEALER
1 x Jacob Rees-Mogg MP - ROLEBLOCKER
1 x Michael Gove MP - GODFATHER
1 x Boris Johnson MP - GOON
TOWN ROLES
==========
You are Mrs May, the PRIME MINISTER (Conservative MP, Town). Each day you must vote for a suspect. Each night you must appoint a new BREXIT MINISTER by PMing the GMs with the command ##APPOINT <PLAYER>. They will be able to communicate with the EU NEGOTIATOR. If the BREXIT MINISTER is lynched or killed during the day, you will cease appointing BREXIT MINISTERS and join the negotiation chat yourself at the start of the next day. If you are lynched while still Prime Minister, the last Conservative player to vote for you (if any) will become Prime Minister.
You are Laura Kuenssberg, the JOURNALIST (Non-party, Town). Each day you must vote for a suspect. ONCE per game, at night, you may EXPOSE a player by PMing the GMs with the command ##EXPOSE <PLAYER>. In the morning's newspapers, their ROLE will be revealed to everyone. If you target the GODFATHER, they will be revealed as a Vanilla Town.
You are Jeremy Corbyn, the LEADER OF THE OPPOSITION (Labour MP, Town). Each day you must vote for a suspect. ONCE per game, during the DAY, you may trigger a VOTE OF NO CONFIDENCE in the PRIME MINISTER by PMing the GMs with the command ##NO CONFIDENCE. At the *END* of the immediately following *NIGHT* phase, if there are *more* Labour and SNP MPs left alive than Conservative and DUP MPs, you will take over the role of PRIME MINISTER! If however there are an equal or greater number of Conservative and DUP MPs left, your vote of no confidence will fail and the Prime Minister remains in position.
You are Michel Barnier, the EU NEGOTIATOR (Non-party, Town). Each day you must vote for a suspect. At any time you may talk with the current BREXIT SECRETARY in a special QT: <LINK>.
You are Julian Smith, the CHIEF WHIP (Conservative, Town). Each day you must vote for a suspect. At night you may investigate another player by PMing the GMs with the command ##WHIP <Player>. You will learn which Party they represent.
You are Mhairi Black, the NEAPOLITAN (SNP, Town). Each day you must vote for a suspect. At night you may investigate another player by PMing the GMs with the command ##INVESTIGATE <Player>. You will learn whether they are VANILLA or NOT VANILLA.
MAFIA ROLES
===========
You are Arlene Foster, the DUP LEADER (DUP, Mafia). Each day you must vote for a suspect. ONCE per game, during the Day, if Mrs May is still alive, you may STEAL Mrs May's vote by PMing the GMs with the command ##STEAL VOTE. Mrs May's vote will then be cast for whoever you are voting for. This will only be *numerically* reflected in the final Vote Count. You cannot use this ability on anyone except Mrs May. At night you can talk to your mafia mates in the QT at <link>.
You are Boris Johnson, the MAFIA GOON (Conservative, Mafia). Each day you must vote for a suspect. At night you can talk to your mafia mates in the QT at <link>.
You are Jacob Rees-Mogg, the ROLEBLOCKER (Conservative, Mafia). Each day you must vote for a suspect. At night, you may roleblock another player by PMing the GMs with the command ##ROLEBLOCK <Player>. At night you can talk to your mafia mates in the QT at <link>.
You are Michael Gove, the GODFATHER (Conservative, Mafia). Each day you must vote for a suspect. If you are investigated by the NEAPOLITAN you will appear to be Vanilla. If you are exposed by the JOURNALIST, you will appear to be Vanilla Town. At night you can talk to your mafia mates in the QT at <link>.
Brexit Minister starting PM and appointment PM:
You are David Davis, the BREXIT MINISTER (Conservative MP, Mafia). Each day you must vote for a suspect. At any time you may chat with the EU NEGOTIATOR in a special QT: <LINK>. At the end of Night One, you will resign from this role and become a Mafia Goon. At night you can talk to your mafia mates in the QT at <link>.
You have been appointed BREXIT MINISTER! For one Day and Night (starting now) you may chat with the EU NEGOTIATOR in a special QT: <LINK>. At the end of the next Night Phase, you will resign from this role and revert to your normal role. While you are BREXIT MINISTER, any other powers or modifiers you started the game with will not be available.
16 Town:
1 x Theresa May MP - PRIME MINISTER
1 x Jeremy Corbyn MP - LEADER OF THE OPPOSITION
1 x Laura Kuenssberg - JOURNALIST
1 x Michel Barnier - EU NEGOTIATOR
1 x Julian Smith MP - CHIEF WHIP (Party Cop)
1 x Mhairi Black MP - NEAPOLITAN (Vanilla Cop)
4 x Conservative Backbenchers (Vanilla Town)
5 x Labour Backbenchers (Vanilla Town)
1 x SNP Backbencher (Vanilla Town)
5 Mafia:
1 x David Davis MP - starts as BREXIT MINISTER, becomes GOON later.
1 x Arlene Foster MP - VOTE STEALER
1 x Jacob Rees-Mogg MP - ROLEBLOCKER
1 x Michael Gove MP - GODFATHER
1 x Boris Johnson MP - GOON
TOWN ROLES
==========
You are Mrs May, the PRIME MINISTER (Conservative MP, Town). Each day you must vote for a suspect. Each night you must appoint a new BREXIT MINISTER by PMing the GMs with the command ##APPOINT <PLAYER>. They will be able to communicate with the EU NEGOTIATOR. If the BREXIT MINISTER is lynched or killed during the day, you will cease appointing BREXIT MINISTERS and join the negotiation chat yourself at the start of the next day. If you are lynched while still Prime Minister, the last Conservative player to vote for you (if any) will become Prime Minister.
You are Laura Kuenssberg, the JOURNALIST (Non-party, Town). Each day you must vote for a suspect. ONCE per game, at night, you may EXPOSE a player by PMing the GMs with the command ##EXPOSE <PLAYER>. In the morning's newspapers, their ROLE will be revealed to everyone. If you target the GODFATHER, they will be revealed as a Vanilla Town.
You are Jeremy Corbyn, the LEADER OF THE OPPOSITION (Labour MP, Town). Each day you must vote for a suspect. ONCE per game, during the DAY, you may trigger a VOTE OF NO CONFIDENCE in the PRIME MINISTER by PMing the GMs with the command ##NO CONFIDENCE. At the *END* of the immediately following *NIGHT* phase, if there are *more* Labour and SNP MPs left alive than Conservative and DUP MPs, you will take over the role of PRIME MINISTER! If however there are an equal or greater number of Conservative and DUP MPs left, your vote of no confidence will fail and the Prime Minister remains in position.
You are Michel Barnier, the EU NEGOTIATOR (Non-party, Town). Each day you must vote for a suspect. At any time you may talk with the current BREXIT SECRETARY in a special QT: <LINK>.
You are Julian Smith, the CHIEF WHIP (Conservative, Town). Each day you must vote for a suspect. At night you may investigate another player by PMing the GMs with the command ##WHIP <Player>. You will learn which Party they represent.
You are Mhairi Black, the NEAPOLITAN (SNP, Town). Each day you must vote for a suspect. At night you may investigate another player by PMing the GMs with the command ##INVESTIGATE <Player>. You will learn whether they are VANILLA or NOT VANILLA.
MAFIA ROLES
===========
You are Arlene Foster, the DUP LEADER (DUP, Mafia). Each day you must vote for a suspect. ONCE per game, during the Day, if Mrs May is still alive, you may STEAL Mrs May's vote by PMing the GMs with the command ##STEAL VOTE. Mrs May's vote will then be cast for whoever you are voting for. This will only be *numerically* reflected in the final Vote Count. You cannot use this ability on anyone except Mrs May. At night you can talk to your mafia mates in the QT at <link>.
You are Boris Johnson, the MAFIA GOON (Conservative, Mafia). Each day you must vote for a suspect. At night you can talk to your mafia mates in the QT at <link>.
You are Jacob Rees-Mogg, the ROLEBLOCKER (Conservative, Mafia). Each day you must vote for a suspect. At night, you may roleblock another player by PMing the GMs with the command ##ROLEBLOCK <Player>. At night you can talk to your mafia mates in the QT at <link>.
You are Michael Gove, the GODFATHER (Conservative, Mafia). Each day you must vote for a suspect. If you are investigated by the NEAPOLITAN you will appear to be Vanilla. If you are exposed by the JOURNALIST, you will appear to be Vanilla Town. At night you can talk to your mafia mates in the QT at <link>.
Brexit Minister starting PM and appointment PM:
You are David Davis, the BREXIT MINISTER (Conservative MP, Mafia). Each day you must vote for a suspect. At any time you may chat with the EU NEGOTIATOR in a special QT: <LINK>. At the end of Night One, you will resign from this role and become a Mafia Goon. At night you can talk to your mafia mates in the QT at <link>.
You have been appointed BREXIT MINISTER! For one Day and Night (starting now) you may chat with the EU NEGOTIATOR in a special QT: <LINK>. At the end of the next Night Phase, you will resign from this role and revert to your normal role. While you are BREXIT MINISTER, any other powers or modifiers you started the game with will not be available.
- Jamiet99uk
- Posts: 32404
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: MAFIA 43 - GAME THREAD
GM NOTE
Game begins at 11pm GMT which is in four hours. DO NOT POST until further notice.
Game begins at 11pm GMT which is in four hours. DO NOT POST until further notice.
- Jamiet99uk
- Posts: 32404
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: MAFIA 43 - GAME THREAD
GM NOTES:
1. The GODFATHER is aware of the fake backbencher flavour name that would be revealed if the JOURNALIST revealed them.
2. The Peterbot is now ready at:
https://mafia.peterlund.se/e/web/game_status?g=43
Please still don't post. A little more than 2 hours to wait.
1. The GODFATHER is aware of the fake backbencher flavour name that would be revealed if the JOURNALIST revealed them.
2. The Peterbot is now ready at:
https://mafia.peterlund.se/e/web/game_status?g=43
Please still don't post. A little more than 2 hours to wait.
- Jamiet99uk
- Posts: 32404
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: MAFIA 43 - GAME THREAD
Alphabetised player list because some people are fussy about this:
Attorney,
bozotheclown,
brainbomb,
damo666,
Durga,
e.m.c^42,
Ezio,
Flash2015,
Foxcastle,
MoscowFleet,
ND,
Nephthys,
Percy Williams,
RagingIke,
rdrivera,
Squigs44,
thamrick,
Vaporwave,
Vecna,
worcej,
xorxes.
Attorney,
bozotheclown,
brainbomb,
damo666,
Durga,
e.m.c^42,
Ezio,
Flash2015,
Foxcastle,
MoscowFleet,
ND,
Nephthys,
Percy Williams,
RagingIke,
rdrivera,
Squigs44,
thamrick,
Vaporwave,
Vecna,
worcej,
xorxes.
- Jamiet99uk
- Posts: 32404
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: MAFIA 43 - GAME THREAD
GAME START
===========
"Order... ORDER!" bellowed the House of Commons Speaker as the MPs prepared to debate "Brexit" for what seemed like the one-hundredth time.
"Order! The Prime Ministeeeeerrrr!!!"
Mrs May rose to her feet.
"Thank you Mr. Speaker. Before we start the very important business of talking all day about Brexit without reaching a decision, I must inform the House of an intelligence breifing I have just recieved from the head of MI5. Or MI6. I can never quite remember which of them is which, Mr. Speaker."
(Forced laughter)
"Our intelligence chiefs have informed me that a number of Members of this House have been conspiring with foreign interests, including the government of Russia, the Trump corporation, and agents believed to be financed by Ted Turner, to destabilise our Brexit negotiations and bring about a ruinous no-deal Brexit to further their own narrow business interests, and not the interests of Britain."
(Cries of "shame!")
"Mr. Speaker, that is why, that is why, I shall call for a vote to take place in each forthcoming sitting of the House, to invite Honourable Members to identify these traitors, and to expel them from this Place!"
There was a general uproar as MPs across the benches pointed, shouted, and began to hurl accusations at each other.
"Order! ORDER! ORD-EEERRRR!"
Eventually the Speaker was able to restore order, and the business of the day began.
Day One has started.
You may now post.
You have 48 hours.
===========
"Order... ORDER!" bellowed the House of Commons Speaker as the MPs prepared to debate "Brexit" for what seemed like the one-hundredth time.
"Order! The Prime Ministeeeeerrrr!!!"
Mrs May rose to her feet.
"Thank you Mr. Speaker. Before we start the very important business of talking all day about Brexit without reaching a decision, I must inform the House of an intelligence breifing I have just recieved from the head of MI5. Or MI6. I can never quite remember which of them is which, Mr. Speaker."
(Forced laughter)
"Our intelligence chiefs have informed me that a number of Members of this House have been conspiring with foreign interests, including the government of Russia, the Trump corporation, and agents believed to be financed by Ted Turner, to destabilise our Brexit negotiations and bring about a ruinous no-deal Brexit to further their own narrow business interests, and not the interests of Britain."
(Cries of "shame!")
"Mr. Speaker, that is why, that is why, I shall call for a vote to take place in each forthcoming sitting of the House, to invite Honourable Members to identify these traitors, and to expel them from this Place!"
There was a general uproar as MPs across the benches pointed, shouted, and began to hurl accusations at each other.
"Order! ORDER! ORD-EEERRRR!"
Eventually the Speaker was able to restore order, and the business of the day began.
Day One has started.
You may now post.
You have 48 hours.
- Jamiet99uk
- Posts: 32404
- Joined: Sat Dec 30, 2017 11:42 pm
- Location: Durham, UK
- Contact:
Re: MAFIA 43 - GAME THREAD
Ayy mates
I should touch up on my britspeak, will be fun reading everything here in a shitty accent :D
I should touch up on my britspeak, will be fun reading everything here in a shitty accent :D
Re: MAFIA 43 - GAME THREAD
It's rather quiet, 8 minutes and only me :o
mebbe brain be writing something long and glorious.
mebbe brain be writing something long and glorious.
Re: MAFIA 43 - GAME THREAD
Fuck yeah, time to bring some good old Amurican politics into the FUBAR Parliament.
First order of business, I propose a sea wall between France and Britain. The Dutch will pay for it and the Swedish will build it. It’s going to be great. The best.
First order of business, I propose a sea wall between France and Britain. The Dutch will pay for it and the Swedish will build it. It’s going to be great. The best.
Re: MAFIA 43 - GAME THREAD
Sentencing selfish politicians to death? That seems rather extreme when it's pretty much a prerequisite...
Re: MAFIA 43 - GAME THREAD
I would like to bring a proposal to this (Honourable?) House:
The five Labour Backbenchers should reveal themselves. Then if there are five reveals, we get five clears. If there are more than five reveals (no townie should lie about this) then we have a small pool for the Party Cop to fish in, such that their results are guaranteed guilty or guaranteed innocent, whereas now their pool is much bigger and their results are very likely to be inconclusive. What do the other Members think of this plan?
The five Labour Backbenchers should reveal themselves. Then if there are five reveals, we get five clears. If there are more than five reveals (no townie should lie about this) then we have a small pool for the Party Cop to fish in, such that their results are guaranteed guilty or guaranteed innocent, whereas now their pool is much bigger and their results are very likely to be inconclusive. What do the other Members think of this plan?
Re: MAFIA 43 - GAME THREAD
I second this.xorxes wrote: ↑Fri Mar 01, 2019 11:11 pmI would like to bring a proposal to this (Honourable?) House:
The five Labour Backbenchers should reveal themselves. Then if there are five reveals, we get five clears. If there are more than five reveals (no townie should lie about this) then we have a small pool for the Party Cop to fish in, such that their results are guaranteed guilty or guaranteed innocent, whereas now their pool is much bigger and their results are very likely to be inconclusive. What do the other Members think of this plan?
Re: MAFIA 43 - GAME THREAD
Do we vote on it now or filibuster it?
Do we start jumping up and down shouting ‘Rabble Rabble Rabble!!’?
Do we start jumping up and down shouting ‘Rabble Rabble Rabble!!’?
Re: MAFIA 43 - GAME THREAD
it's the syntax-- small things, but certain slang (such as A&E vs ER), etc...
I was also referring to how I'll read everything XD
and do keep your casual posting style, it seems more fun
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