RR Calculation Wrong?
RR Calculation Wrong?
According to the stats given on my page I have 39 NMRs in 3698 moves (as I write this). This should be a RR of 99%, but it is given as 92%.
Re: RR Calculation Wrong?
Did you use the calculation presentedby Jmo in the other topic?
You seem to be suggesting RR is calculated by (number of moves ((number of NMRs)/(number of moves))%, but that is not the formula we use.
You seem to be suggesting RR is calculated by (number of moves ((number of NMRs)/(number of moves))%, but that is not the formula we use.
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Re: RR Calculation Wrong?
The calculation is correct. You have to factor in your CDs as well. Your noNMR % is 98.9, but your noCD % is 95.3. You have to average those and cube them to get your RR which is 91.7.
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Re: RR Calculation Wrong?
I have a very similar issue and been searching for the correct formula that you suggest above from Jmo. Would you maybe have a chance to share the formula?
Since I started playing again, I had a few NMRs, but generally improved my RR, however its been hardly moving since?
Just to illustrate:
My NMR currently is 59/1121, where noNMR% becomes 95%
By finished games of 38, my CD is 3, which makes me noCD% becomes 92.1%.
This should give 87,5% of my RR (which is still far from ideal), however my profile stays at 83%. Where am I taking this wrong?
Thanks
Since I started playing again, I had a few NMRs, but generally improved my RR, however its been hardly moving since?
Just to illustrate:
My NMR currently is 59/1121, where noNMR% becomes 95%
By finished games of 38, my CD is 3, which makes me noCD% becomes 92.1%.
This should give 87,5% of my RR (which is still far from ideal), however my profile stays at 83%. Where am I taking this wrong?
Thanks
Re: RR Calculation Wrong?
Okay, thanks, so both the factors are on the cube... okay, thats strict. Fair enaugh. Thanks a lot

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Re: RR Calculation Wrong?
Feel free to offer a better one, otherwise that comment isn't really useful.
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Re: RR Calculation Wrong?
Why don't we use the simple analogy of NMR to overall movements? Is it to make CDs more punishable?
Re: RR Calculation Wrong?
My main issue with that stupid formula is that is presents itself as a percent but it is not.
The average of the nonNMR% and the nonCD% would actually be a percentage in some sense.
I guess you guys must have discussed why that simple intuitive formula didn't suffice and so you had to cube it for some reason.
The average of the nonNMR% and the nonCD% would actually be a percentage in some sense.
I guess you guys must have discussed why that simple intuitive formula didn't suffice and so you had to cube it for some reason.

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Re: RR Calculation Wrong?
This is an open source website. If you'd like to contribute a better formula or report an issue with an any part of the site then feel free https://github.com/kestasjk/webDiplomacy/issuescspieker wrote: ↑Sat Jan 12, 2019 7:47 pmMy main issue with that stupid formula is that is presents itself as a percent but it is not.
The average of the nonNMR% and the nonCD% would actually be a percentage in some sense.
I guess you guys must have discussed why that simple intuitive formula didn't suffice and so you had to cube it for some reason.
Or, explain here in detail what you would do instead and why. But fair warning if the ideas are wrapped within snarky replies I won't waste my time.
As for why the formula is the way it is, no idea, not a math guy. I just coded the SQL for the formula I was given, so have at it.
Re: RR Calculation Wrong?
The probable reason for the cube in the formula is so that it is easier to discriminate between high but different Reliability Ratings. If there was no cube, all players who currently have a Reliability Rating of 99 or 100, would then all receive a Reliability Rating of 100.
I agree with cspieker that the fact that the Reliability Rating using a % sign is very misleading, as it is not a percentage at all. The fact that we, with some frequency, get topics on the forum from players who think the RR calculation might be wrong, is proof of this.
As usual, a solution already exists and it can be found on vDiplomacy. On vDiplomacy, if you look at someones Reliability Rating on their profile, no percentage is shown. For example, on webDip it says "Reliability rating: 94%" when on vDip it says "Reliability: R94". On top of that, if you hover with your mouse on top of the Reliability Rating, the formula that is used in calculating it is shown. This makes it a lot more clear. Needless to say, on vDip we never get questions on the forum about Reliability Rating.
I agree with cspieker that the fact that the Reliability Rating using a % sign is very misleading, as it is not a percentage at all. The fact that we, with some frequency, get topics on the forum from players who think the RR calculation might be wrong, is proof of this.
As usual, a solution already exists and it can be found on vDiplomacy. On vDiplomacy, if you look at someones Reliability Rating on their profile, no percentage is shown. For example, on webDip it says "Reliability rating: 94%" when on vDip it says "Reliability: R94". On top of that, if you hover with your mouse on top of the Reliability Rating, the formula that is used in calculating it is shown. This makes it a lot more clear. Needless to say, on vDip we never get questions on the forum about Reliability Rating.
Re: RR Calculation Wrong?
Yeah, I figured the cube was to spread out the distribution at the high end. But I don't understand why that would be necessary. The utility of this RR is so that one can judge whether someone is reliable. If someone is 99% or 100% both those seem basically the same to me.
Not sure why one needs to break ties or spread people out. This is a metric that is useful for basically seeing if someone is at or above a threshold that one considers acceptable.
Not sure why one needs to break ties or spread people out. This is a metric that is useful for basically seeing if someone is at or above a threshold that one considers acceptable.
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