Reliabilty rating recovery
Reliabilty rating recovery
Hey, y’all. Do reliablity ratings rebound over time/subsequent games? Thanks.
Re: Reliabilty rating recovery
As the missed turn goes past the month threshold it'll contribute negatively less, and then once it's older than a year it'll disappear
Re: Reliabilty rating recovery
Ah, so missed turns mete out uniform hits against reliabilty, regardless of number of turns/time banked reliably? That is to say, a player who misses one turn out of thousands played is penalized the same as a player who misses one turn outnof dozens?
Re: Reliabilty rating recovery
If you check your profile page it'll break it down for you. There's a small component that's proportional to the number of turns you played, but for most people the main part will be a fixed penalty for each turn missed.
I think that's a fair way to do it, because the other players in the game with you don't really care how many turns you didn't miss; if you play in more games it's still up to you to be reliable and not take on more games than you can reliably play in
I'm always open to other points of view though, but I think the RR system is pretty good
I think that's a fair way to do it, because the other players in the game with you don't really care how many turns you didn't miss; if you play in more games it's still up to you to be reliable and not take on more games than you can reliably play in
I'm always open to other points of view though, but I think the RR system is pretty good
Re: Reliabilty rating recovery
Thanks for the explanation. Your call, boss. Seems like tough break to play reliably for years then get saddled with a scarlet “U” for missing a couple of turns, but I guess that’s life in the NRL. Thanks for keeping this whole thing afloat for as long as you have...
-
- Posts: 28
- Joined: Sat Jun 02, 2018 4:50 am
- Contact:
Re: Reliabilty rating recovery
Yes, they do. Or at least I do.
I would much rather play in a game with someone who has missed 20 turns out of 1000, rather than someone who has missed 10 turns out of 50. Even if the former misses a turn and the latter doesn't, I would still rather play with the former: which of those two is more likely to be reliable on future turns? (Isn't measuring that the entire point of reliability rating?)
Re: Reliabilty rating recovery
That's true.. I guess the counter-argument is would you rather play someone who missed 10 turns out of 100 or 10 turns out of 50 (over the same time period); for me I'd consider both just as unreliable, the person playing 100 games shouldn't be considered twice as reliable because they're playing in more games
But I've got no dog in this fight; if most people prefer a different approach that's fine
But I've got no dog in this fight; if most people prefer a different approach that's fine
-
- Posts: 28
- Joined: Sat Jun 02, 2018 4:50 am
- Contact:
Re: Reliabilty rating recovery
I would still prefer the 10 in 100, because they're more likely to be reliable in my game. Whether it's in the same time period as the 10 in 50 or not, missing 10% of turns is still better than missing 20% of turns.
-
- Posts: 206
- Joined: Mon Sep 12, 2022 10:20 pm
- Contact:
Re: Reliabilty rating recovery
I think the likelihood of missing turns in my game is the desirable measure.
You can analyze the existing data to assess how the number of active games affects reliability, but it will also vary by player. Thinking of that makes the simplicity of just reporting the % of missed turns look like a virtue.
You can analyze the existing data to assess how the number of active games affects reliability, but it will also vary by player. Thinking of that makes the simplicity of just reporting the % of missed turns look like a virtue.
¶ Keep thy heart with all diligence; for out of it are the issues of life.
-- Proverbs of Solomon, chapter 4, verse 23
-- Proverbs of Solomon, chapter 4, verse 23
Who is online
Users browsing this forum: No registered users