Reliabilty rating recovery

Developers and contributors can find a link to our github page and engage in development project planning here.
Post Reply
Message
Author
V+
Posts: 18
Joined: Sun Mar 11, 2018 6:23 pm
Contact:

Reliabilty rating recovery

#1 Post by V+ » Sun Apr 02, 2023 6:44 pm

Hey, y’all. Do reliablity ratings rebound over time/subsequent games? Thanks.

User avatar
kestasjk
Developer
Developer
Posts: 534
Joined: Tue Mar 14, 2017 8:13 pm
Location: Perth, Australia
Contact:

Re: Reliabilty rating recovery

#2 Post by kestasjk » Tue Apr 04, 2023 7:38 am

As the missed turn goes past the month threshold it'll contribute negatively less, and then once it's older than a year it'll disappear

V+
Posts: 18
Joined: Sun Mar 11, 2018 6:23 pm
Contact:

Re: Reliabilty rating recovery

#3 Post by V+ » Tue Apr 04, 2023 11:59 pm

Ah, so missed turns mete out uniform hits against reliabilty, regardless of number of turns/time banked reliably? That is to say, a player who misses one turn out of thousands played is penalized the same as a player who misses one turn outnof dozens?

User avatar
kestasjk
Developer
Developer
Posts: 534
Joined: Tue Mar 14, 2017 8:13 pm
Location: Perth, Australia
Contact:

Re: Reliabilty rating recovery

#4 Post by kestasjk » Wed Apr 05, 2023 11:00 am

If you check your profile page it'll break it down for you. There's a small component that's proportional to the number of turns you played, but for most people the main part will be a fixed penalty for each turn missed.

I think that's a fair way to do it, because the other players in the game with you don't really care how many turns you didn't miss; if you play in more games it's still up to you to be reliable and not take on more games than you can reliably play in

I'm always open to other points of view though, but I think the RR system is pretty good

V+
Posts: 18
Joined: Sun Mar 11, 2018 6:23 pm
Contact:

Re: Reliabilty rating recovery

#5 Post by V+ » Wed Apr 05, 2023 3:24 pm

Thanks for the explanation. Your call, boss. Seems like tough break to play reliably for years then get saddled with a scarlet “U” for missing a couple of turns, but I guess that’s life in the NRL. Thanks for keeping this whole thing afloat for as long as you have...

jamesa7171
Posts: 28
Joined: Sat Jun 02, 2018 4:50 am
Contact:

Re: Reliabilty rating recovery

#6 Post by jamesa7171 » Thu Apr 06, 2023 8:34 pm

kestasjk wrote:
Wed Apr 05, 2023 11:00 am
I think that's a fair way to do it, because the other players in the game with you don't really care how many turns you didn't miss
Yes, they do. Or at least I do.

I would much rather play in a game with someone who has missed 20 turns out of 1000, rather than someone who has missed 10 turns out of 50. Even if the former misses a turn and the latter doesn't, I would still rather play with the former: which of those two is more likely to be reliable on future turns? (Isn't measuring that the entire point of reliability rating?)

User avatar
kestasjk
Developer
Developer
Posts: 534
Joined: Tue Mar 14, 2017 8:13 pm
Location: Perth, Australia
Contact:

Re: Reliabilty rating recovery

#7 Post by kestasjk » Fri Apr 07, 2023 12:42 am

That's true.. I guess the counter-argument is would you rather play someone who missed 10 turns out of 100 or 10 turns out of 50 (over the same time period); for me I'd consider both just as unreliable, the person playing 100 games shouldn't be considered twice as reliable because they're playing in more games

But I've got no dog in this fight; if most people prefer a different approach that's fine

jamesa7171
Posts: 28
Joined: Sat Jun 02, 2018 4:50 am
Contact:

Re: Reliabilty rating recovery

#8 Post by jamesa7171 » Fri Apr 07, 2023 2:31 pm

I would still prefer the 10 in 100, because they're more likely to be reliable in my game. Whether it's in the same time period as the 10 in 50 or not, missing 10% of turns is still better than missing 20% of turns.

learnedSloth
Posts: 206
Joined: Mon Sep 12, 2022 10:20 pm
Contact:

Re: Reliabilty rating recovery

#9 Post by learnedSloth » Fri Apr 07, 2023 11:33 pm

I think the likelihood of missing turns in my game is the desirable measure.

You can analyze the existing data to assess how the number of active games affects reliability, but it will also vary by player. Thinking of that makes the simplicity of just reporting the % of missed turns look like a virtue.
¶ Keep thy heart with all diligence; for out of it are the issues of life.
-- Proverbs of Solomon, chapter 4, verse 23

Post Reply

Who is online

Users browsing this forum: No registered users