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by badivan1 » Tue Jul 31, 2018 5:45 pm
Mercy wrote: ↑Tue Jul 31, 2018 5:22 pm [snip]
by Mercy » Tue Jul 31, 2018 5:22 pm
CptMike wrote: ↑Sun Jul 29, 2018 9:02 amI just discover it but I have the feeling NATO is favored... The map gives a feeling of symetry but that's not the case * Tk and Alb have both border Gre and it is a key territory * But UK can go to Nwg Sea and threatens StPet/Leningrad -> Russia have to be lucky on the European front
CptMike wrote: ↑Sun Jul 29, 2018 9:02 am* USA has just 2 armies and not fleet, as China, and they both face a single fleet (Cuba vs Australia) but the Australian fleet has much more opportunities to deploy : West Pacific - Indian Ocean not to talk about the Indonesia center which can't be accessed by land in comparison with Cuba, which is "surrounded" and Panama.
CptMike wrote: ↑Sun Jul 29, 2018 9:02 amOn the other side : * What is very interesting in this map is the 3 (or 4) fronts (4th front could be Arabian Sea bordering India and Iran) and the possibility for a player to invest new builds on a given front and surprise the adversary. But with 11 centers (12 with Iran) on the European front among which 2 x 3 building ones, it should remain a priority
CptMike wrote: ↑Sun Jul 29, 2018 9:02 am* It is a fast game each player having 6 building centers and "only" 27 centers in total...
CptMike wrote: ↑Mon Jul 30, 2018 7:43 pmI am a little bit disappointed by the Cold War map. I have the feeling that it is a little bit like in GvI and there is an optimal way both have to follow and a few 50/50 to win or lose.
by CptMike » Mon Jul 30, 2018 7:43 pm
badivan1 wrote: ↑Sun Jul 29, 2018 4:40 pm good observations ! also, convoys can add complications too. a few that i have used: NATO convoys: Brazil (i personally don't go for this convoy, but it can be effective), Siberia/Urals USSR convoys: Africa (from Albania), Philippines
by badivan1 » Sun Jul 29, 2018 4:40 pm
by CptMike » Sun Jul 29, 2018 9:02 am
captainmeme wrote: ↑Sat Jul 28, 2018 1:34 pm Cold War is a far far better variant than 1v1 FotAE.
by CptMike » Sat Jul 28, 2018 5:12 pm
captainmeme wrote: ↑Sat Jul 28, 2018 1:34 pm (...)
by captainmeme » Sat Jul 28, 2018 1:34 pm
by CptMike » Sat Jul 28, 2018 1:12 pm
by badivan1 » Mon Jul 23, 2018 8:58 pm
by CptMike » Mon Jul 23, 2018 7:28 pm
badivan1 wrote: ↑Sun Jul 22, 2018 4:37 pm the map knowledge has a lot of nuances though
by Mercy » Mon Jul 23, 2018 2:27 pm
by badivan1 » Sun Jul 22, 2018 4:37 pm
by CptMike » Sun Jul 22, 2018 8:28 am
by CptMike » Sat Jul 21, 2018 6:55 pm
badivan1 wrote: ↑Sat Jul 21, 2018 5:50 pm first, i opened with a 3 armies build to take Philadelphia in year 1. next year, it can move to West Pennsylvania to defend Ohio. i like it better than opening with a fleet
second, having an army retreat to Michigan to claim the center isn't ideal. i could hope for the best and go to Milwaukee via Upper Peninsula, but like before, army to Chicago is bad for me.
on the flip side, sending my army to Indiana helps me deal with Kentucky/Missouri/Chicago, but then, where am i getting my 3rd center? even if i somehow got that 3rd center, i need to somehow leave Ohio empty to build my 3rd unit.
minor detail: the Confederates should build a fleet in North Carolina in year 1, instead of an army, especially since i opened with 3 armies
by badivan1 » Sat Jul 21, 2018 5:50 pm
CptMike wrote: ↑Sat Jul 21, 2018 6:08 am The weakness of the Union is also a little bit there for the Confederates.... There are ways to put pressure on each...
by CptMike » Sat Jul 21, 2018 6:17 am
by CptMike » Sat Jul 21, 2018 6:08 am
by CptMike » Sat Jul 21, 2018 5:42 am
badivan1 wrote: ↑Fri Jul 20, 2018 8:48 pm Washington and Richmond are indeed supply centers. (...) Union can't expand so easily with natural moves so, yes, if you don't understand the opening imbalances, the map is unfair
by badivan1 » Fri Jul 20, 2018 8:48 pm
CptMike wrote: ↑Fri Jul 20, 2018 8:04 pm [...] Are Washington and Richmond supply centers ? I assume that first turns we have : Spring : * Ten > Kent + Ohio > Kent for a bounce and then they take a center * Georgia > Deep South > Louis (then Dallas, then Kansas, ...) * Ncar > East Coast > Miami * New York > NYS > Ontario (then Minn, ... ) The problem is indeed that Confederates can easily move North (take Chicago and support to Kent...) So the building centers of the Union are threatened for the full game... The maps does not look fair.
by CptMike » Fri Jul 20, 2018 8:04 pm
badivan1 wrote: ↑Fri Jul 20, 2018 2:59 pm i have played a few games of the Fall of American Empire: Civil War; i don't really agree with the assessment that it's balanced. Confederacy can smother the Union very early either with a standard opening or using a fleet gambit opening. if you are inexperienced, playing as Union is not easy i have explored ways for the Union to break out of the opening stranglehold: i have discovered a specific opening build that might be a saving grace. i haven't played this variant for a while, so don't take my word for it yet. i would need to go back and experiment some more
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