Mafia 87: Madness in Mega-City One - GAME THREAD

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Expand view Topic review: Mafia 87: Madness in Mega-City One - GAME THREAD

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by dargorygel » Mon Apr 15, 2024 1:55 pm

Chaqa wrote:
Mon Apr 15, 2024 12:43 pm
I am more in favor of post maximums than post minimums
I agree with Chaqa. As I usually do, other than in games were he is scum.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by Chaqa » Mon Apr 15, 2024 12:43 pm

I am more in favor of post maximums than post minimums

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by Jamiet99uk » Mon Apr 15, 2024 11:18 am

brainbomb wrote:
Sun Apr 14, 2024 7:41 pm
I propose upping the minimum posts per phase to 65 and modkilling anyone who falls under that
Games would end by EoD 2.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by DiplomacyandWarfare » Sun Apr 14, 2024 9:07 pm

24 hours phases would probably help scum - less time for town to analyze.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by JustAGuyNamedWill » Sun Apr 14, 2024 8:27 pm

Hmm a 24 hour phase would help

That would also hinder some players who are really busy on certain days tho

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by brainbomb » Sun Apr 14, 2024 7:41 pm

I propose upping the minimum posts per phase to 65 and modkilling anyone who falls under that

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by brainbomb » Sun Apr 14, 2024 7:37 pm

Alot of things change in a 48 hour phase. Making the phases 24 hours would fix this issue without needing to cap specific players habits

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by dargorygel » Sun Apr 14, 2024 7:13 pm

sweetandcool wrote:
Sun Apr 14, 2024 6:03 pm
I vote for 50 exceptionally content filled posts.
It is the light posts that often gives something to write about in the meaningful ones.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by sweetandcool » Sun Apr 14, 2024 6:03 pm

I vote for 50 exceptionally content filled posts.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by worcej » Sun Apr 14, 2024 5:28 pm

sweetandcool wrote:
Sun Apr 14, 2024 1:27 am
worcej wrote:
Sun Apr 14, 2024 1:08 am
Chaqa wrote:
Sat Apr 13, 2024 6:40 pm
I think we should have post maximums.
I would *love* this lol
I just looked at the bot, and I suppose I would be fine if we enacted a 150 post maximum.

It would trim the game a little and it wouldn't really affect the quality of my posts. I don't think I really ever quite hit that mark.
I vote for 100

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by sweetandcool » Sun Apr 14, 2024 1:27 am

worcej wrote:
Sun Apr 14, 2024 1:08 am
Chaqa wrote:
Sat Apr 13, 2024 6:40 pm
I think we should have post maximums.
I would *love* this lol
I just looked at the bot, and I suppose I would be fine if we enacted a 150 post maximum.

It would trim the game a little and it wouldn't really affect the quality of my posts. I don't think I really ever quite hit that mark.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by worcej » Sun Apr 14, 2024 1:08 am

Chaqa wrote:
Sat Apr 13, 2024 6:40 pm
I think we should have post maximums.
I would *love* this lol

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by dargorygel » Sun Apr 14, 2024 12:51 am

This was a fantasticly fun setup

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by Jamiet99uk » Sun Apr 14, 2024 12:02 am

Chaqa wrote:
Sat Apr 13, 2024 11:19 pm
I know it ended a bit rough but I though it was a very fun setup. I would like you to consider running more games this year. I am hoping to help more with setup review going forward since I have a history of mechanically diverse games.
Cheers I appreciate it.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by Chaqa » Sat Apr 13, 2024 11:19 pm

I know it ended a bit rough but I though it was a very fun setup. I would like you to consider running more games this year. I am hoping to help more with setup review going forward since I have a history of mechanically diverse games.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by Jamiet99uk » Sat Apr 13, 2024 11:14 pm

Thanks Chaqa.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by Chaqa » Sat Apr 13, 2024 11:07 pm

Jamiet99uk wrote:
Sat Apr 13, 2024 2:14 pm
So after a night's sleep, and a lot of chat in Discord, I'll make some comments.

I acknowledge that the setup worked out as slightly town-sided; the Angel team, in particular, was slightly too weak. But on reflection, and based on a lot of feedback from others, I do not think it is fundamentally broken.

The balance considerations when the setup was designed, assumed a number of things that did not play out in practice, partly due to decisions made by the two scum teams, and partly due to town decisions, as well as some luck.

In particular:

- It was anticipated that the Angel team would try to get a kill D1 and possibly on D2 when the large number of players makes it somewhat easier to spread votes around. In practice they did not do this.

- Judge Fear is a potentially serious threat to both Town and the Angels. Town was somewhat lucky that nobody visited him. Often, a low-posting newbie would be a popular scan target (i.e. Fidelis), but not in this game.

- Both scum teams deciding to holster N1 was somewhat surprising.

Town played well overall and Balki in particular deserves credit for showing leadership when it mattered. I thought Chaqa's scum play was overall very good also.

I will run this again some time in 2025, if permitted, with a number of changes:

- The potential town roles will include a Paranoid Cop as well as a naïve cop. (Paranoid Cop always returns "Guilty" irrespective of the target's actual role or alignment).

- The Angel gang will be given at least one non-conditional kill, potentially by changing the Pa Angel role to be a form of JOAT.

- The Mean Machine Angel mechanics will be revisited.

- Judge Death would be made a standard nightkiller with a kill every night, but no strongman.
I actually think making Judge Death 3x would be enough. Making it an every-night kill is probably an overreaction.

The best thing to do is to rework the angels to have a little bit more kill power. Changing Pa Angel to a JOAT is probably the right amount of tweaking.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by Jamiet99uk » Sat Apr 13, 2024 10:27 pm

Balki Bartokomous wrote:
Sat Apr 13, 2024 10:10 pm
Let’s not forget the easiest and most effective solution of all: public shame.

Image
Longitudinal analysis of many years of Mafia games on this site reveals to me that many members of this community have absolutely no sense of shame.

Re: Mafia 87: Madness in Mega-City One - GAME THREAD

by Balki Bartokomous » Sat Apr 13, 2024 10:10 pm

Let’s not forget the easiest and most effective solution of all: public shame.

Image

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