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A place to discuss topics/games with other webDiplomacy players.
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Thucydides (864 D(B))
06 Dec 10 UTC
Jus soli
Birthright citizenship: good, or bad?
95 replies
Open
Bob Genghiskhan (1233 D)
04 Dec 10 UTC
Seriously, let's start getting in the habit of password protecting live games.
I am fucking sick to death of playing with morons the likes of whom make George W. Bush seem a far-sighted strategical thinker. Even when we do things like 101 point gunboats, which you would think would screen out idiot assholes at least moderately effectively, dumbasses get through.
61 replies
Open
Stagger (2661 D(B))
09 Dec 10 UTC
Why are 5-minute turns actually 3-minute turns?
Why are 5-minute turns actually 3-minute turns?
3 replies
Open
gigantor (404 D)
09 Dec 10 UTC
Tricky* Rules Situation
I'm pretty new to Diplomacy, and I'm still learning the rules to some extent. I need a hand with a situation.
*It seems tricky to me, but it's probably very simple.
4 replies
Open
Katsarephat (100 D)
06 Dec 10 UTC
Wikileaks: U.S. Strategic Locations leak
What do you think of the latest development? (New thread to avoid the massive debate about who knows what in the other one)
37 replies
Open
freakflag (690 D)
08 Dec 10 UTC
bug
Why am I getting this error message?

Army
alert Parameter 'viaConvoy' set to invalid value 'No'.
5 replies
Open
adallas44 (100 D)
08 Dec 10 UTC
how do you leave a game
i see various games that have "left" next to a player's name. how do i leave a game? i don't see a button anywhere
13 replies
Open
Mujus (1495 D(B))
09 Dec 10 UTC
World Cup Finals Gunboat 2 (Paused)
Does anyone know why the World Cup Finals Gunboat 2 is still paused, and when it will resume?

Thanks
0 replies
Open
goldfinger0303 (3157 DMod)
08 Dec 10 UTC
Looking for a Germany replacement
Really needed to balance the game
2 replies
Open
Ebay (966 D)
07 Dec 10 UTC
Pay to Play
Pay to Play (http://webdiplomacy.net/board.php?gameID=43556)
1 days /phase (normal) Pot: 315 - Spring, 1901, Pre-game
Winner-takes-all
Four spots left
2 replies
Open
Xetiuq (251 D)
07 Dec 10 UTC
Problem with password games.
The thing about this is that most of us who play for fun (but not in the idiotic sense of the word) are mostly out of password games for one specific reason: "big" players or "known" players don't know us. As of now, I've tried to be friendly and get to talk to at least one of the players of each game after the game is over, to find no response.

Why is it so hard to find your way through webDiplomacy to password games?
6 replies
Open
stratagos (3269 D(S))
08 Dec 10 UTC
I know there are a couple people who live in the Windy City on the board....
I just got recruiters spam, in case any of you are interested
9 replies
Open
Culle (793 D)
08 Dec 10 UTC
Understanding problem
I need some help please. I attacked an army that had a hold command. This ought to be repealed by the attack, right? Unfortunately this is not so and I have lost my position. how can that be?
I would appreciate explanations.
I am not sure whether it makes sense to the game name is mentioned, because it is a "No in-game messaging, anonymous players' game is.
Can someone help me? Thank you!
9 replies
Open
stratagos (3269 D(S))
24 Nov 10 UTC
The fearmongering thread
Post your factually accurate but massively misleading fearmongering here
19 replies
Open
Maniac (189 D(B))
08 Dec 10 UTC
EOG Statement - 5 Days of Pain
See inside
1 reply
Open
Maniac (189 D(B))
08 Dec 10 UTC
Help Needed
Some time ago (Nov 2010) I commented on a thread about conspiracies or something that my wife and I had sn the news about a women being killed in south africa and my wife said it wqs the husband, and now he has been arrested, but i can't find the thread.
0 replies
Open
hellalt (70 D)
23 Nov 10 UTC
FACE TO FACE WEBDIP EUROPEAN TOURNAMENT
fill in the list writing your username your location and the geographical area you are willing to travel to.
64 replies
Open
dave bishop (4694 D)
02 Dec 10 UTC
GhostRatings
Shouldn't there be a new one coming out now?
13 replies
Open
Flatulence (100 D)
08 Dec 10 UTC
Is there any way to save a game search?
Like if I always search for the same type of game (joinable, pre game, no press for example) do i have to go through all the tick boxes every time? Or can i use some php in the url to get the results i'm looking for?
1 reply
Open
JNewton (391 D)
06 Dec 10 UTC
Internet Relay Chat for Diplomacy!
Do you want to chat with other Diplomacy players in a real time chat? It makes live games oh so much more fun!
5 replies
Open
aadonis (159 D)
08 Dec 10 UTC
Quick Diplomacy xx
Join in now, 10 min turns - quick game
0 replies
Open
terry32smith (0 DX)
08 Dec 10 UTC
We need Only 2 for a live diplo game!
http://www.webdiplomacy.net/board.php?gameID=43707

2 MORE! Hurry!
0 replies
Open
TTdaChooChoo (100 D)
08 Dec 10 UTC
Help Me Procrastinate!!!!
Join my 10 min round ancient med game k thanks bye.
http://webdiplomacy.net/board.php?gameID=43700
0 replies
Open
Katsarephat (100 D)
06 Dec 10 UTC
Relaxed pace gunboat: Boats With Guns-2
Because I'm stupid and didn't think of the possibility that a game with that name already existed. Oops.

gameID=43566
3 replies
Open
orathaic (1009 D(B))
06 Dec 10 UTC
Definitely worth watching...
http://www.youtube.com/user/theRSAorg#p/u/1/AC7ANGMy0yo

comments, opinions, discussion, as always are encouraged.
5 replies
Open
orathaic (1009 D(B))
06 Dec 10 UTC
alternative world map
http://www.diplom.org/Online/variants/imperial.html

http://www.diplom.org/Online/maps/imperial-small.gif
18 replies
Open
patizcool (100 D)
07 Dec 10 UTC
live game
http://webdiplomacy.net/board.php?gameID=43678

Messaging, 4 players already signed up, starts in 20 minutes
1 reply
Open
Thucydides (864 D(B))
06 Dec 10 UTC
TEXAS LONGHORNS
identify yourselves in this thread plz. so that i know who you are.
that'd be great.

-david
9 replies
Open
TribalDominator (100 D)
05 Dec 10 UTC
Best allinces
Please vote for your top 5 alliances and i will use single transferrable vote (STV) method to decide which is the best alliance in all of Diplomacy
I'll start
1 England-Turkey
2 England-France
3 France-Russia
4 Austria Germany
5 Italy-Austria
abgemacht (1076 D(G))
05 Dec 10 UTC
By "Best" do you mean most dangerous, most likely to work, most likely to stick together?
The most likely to be sucessful for those involved
terry32smith (0 DX)
05 Dec 10 UTC
#1 Russia-Turkey (Clearly the #1 alliance, does the term Juggernaut not refer to them?)
#2 England -France (Not having to worry about your back is major in the world of stab)
#3 France & Turkey
#4 Russia & Germany
#5 Gerrmany & France
Turkey - Russia
Italy - Austria
Germany - France
England - France
England - Germany
tmg996 (147 D)
05 Dec 10 UTC
England-France
Russia-Turkey
Italy-Turkey
Italy-Russia
Germany-England
Hirsute (161 D)
05 Dec 10 UTC
1) Russia-Turkey
2) Germany-England
3) Austria-Italy
4) Russia-France
5) France-England
n8bback (1175 D)
05 Dec 10 UTC
1) Russia-Turkey
2) Austria-Germany
3) Russia-Italy
4) England-Germany
5) England-France
pastoralan (100 D)
06 Dec 10 UTC
Turkey-Russia isn't the best alliance because everyone knows it's the best alliance. S

Austria-France
Italy-Russia
England-France
Turkey-England
England-Germany
1) Russia-Turkey
2) England-Germany
3) Germany-France
4) Italy-Russia
5) Turkey-France
cannonfodder5 (100 D)
06 Dec 10 UTC
1 russia france 2i italy england 3 germany austria 4 turkey england 5 austria france
mongoose998 (294 D)
06 Dec 10 UTC
Turkey Russia
Italy Turkey
Italy Russia
England Turkey
France Germany
Agent K (0 DX)
06 Dec 10 UTC
theres only one best alliance. Italy-France. Almost never seen, but when the two people actually work together, it wins. If Rhino86 sees this, i want to apologize for being the dumbass for not going for it. you know what im referencing
Onar (131 D)
06 Dec 10 UTC
1).russia-turkey
2).Italy-Austria
3).germany-france-england
4).Italy-germany
5).germany-france
alokomot (966 D)
06 Dec 10 UTC
It depends on which nation you are, since most alliances favor one of the nations more than the other:

Russia Turkey (if you are Russia)
Turkey Austria (if you are Turkey)
Austria Italy (if you are Austria and there is no Juggernaut)
Italy France (if you are Italy)
France England (if you are France)
England Germany (if you are England)
Germany France (if you are Germany)

Hellenic Riot (1626 D(G))
06 Dec 10 UTC
Russia/Turkey
England/France
Italy/Austria
Italy/Turkey
Germany/England
hellalt (70 D)
06 Dec 10 UTC
1. Germany/Austria (natural allies)
2. Italy/Turkey
3. England/Germany
4. France/England
5. Austria/Turkey (unexpectedly it can work if there is enough trust)
6. Russia/Austria (Russia tends to become powerful and stabs Austria)

Russia/Turkey only works in low level games.
Italy/Austria doesn't seem to work for me.
What criteria does one use to define "success," though? I believe that no alliance should be permanent. All alliances should have a stated goal in mind; the completion of which goal would be defined as a "success." This achievement of success is entirely independent of the countries involved and totally dependent upon the diplomatic and tactical skill of the players involved. Therefore, no alliance by this criterion of undefined "success" is better than another.
I determine sucess as a better result for those involved had the alliance not happened
@ Eden, one can pose the question like this (slightly statistical, I'm afraid). In all games where a given alliance is played at least for a couple of years, what is the average result of both players involved? In other words, how much does playing this alliance increase the chances that one of the participants wins the game?

My pick:
Russia-Turkey
England-Germany
Russia-Italy (even if it's discovered, Austria cannot attack either of them without getting stabbed by the other).
England-France (France can roll Germany with ease, and England often gets to St.Petersburg. However, it's mostly good for France).
England-Russia (unexpected, but very strong. England convoys to Denmark in fall 1901, and Russia moves to the Baltic. If England keeps his end of the bargain, Germany is a goner in no time).
Sorry i have realised that stv only works where there are set candidates. I will therefore allocate the votes so that 1st preference scores 5 2nd scores 4 3rd scores3 etc
purpleriot (574 D)
06 Dec 10 UTC
Russia/Turkey
Britain/France
Germany/Austria
France/Italy
Germany/Britain
England Turkey=9
England France=30
Russia France=10
Austraia Germany=14
Italy Austria=12
Russia Turkey=59 (but i agree that because everyon knows it's the best alliance it doesn't tend to work)
I'm going to have to leave it there i've had to stop suddenly could someone else carry it on
patizcool (100 D)
06 Dec 10 UTC
Russia and Turkey can often work as long as Russia focuses on the North at first and Turkey focuses on Austria and they keep bouncing in the black sea
"I determine sucess as a better result for those involved had the alliance not happened"

This determinant is begging the question. Consider: Country A can only be in an alliance with another power, or in no alliances at all. Discounting no alliances at all, which is out of the scope of the question, Country A is choosing between alliances with different powers. If Alliance 1 does not happen (Country A x Country B), then Alliance 2 will happen (Country A x Country C); if neither Alliances 1 nor 2 happen then Alliance 3 will happen (Country A x Country D); and so forth.

Therefore, we are supposed to determine which alliances are best by looking at... which alliances of alliance 1, 2, 3, etc. are best. We're being asked to pick the most successful alliances, with the determining criteria of success being "the best result." But we're being asked to pick the best result anyhow.

"@ Eden, one can pose the question like this (slightly statistical, I'm afraid). In all games where a given alliance is played at least for a couple of years, what is the average result of both players involved? In other words, how much does playing this alliance increase the chances that one of the participants wins the game?"

Eh. Good idea in theory, but I'm seeing issues. An EF can be played until Germany is quickly KOed and both powers receive ample spoils from the German lands, and then France stabs England and wipes him out en route to the win. France won, England died, which would indicate a neutral result. But it clearly had benefits, because both of them profited from the short-term gains in Germany.

All of THAT said, this criteria could be used for long-term alliances. Longer than a couple years. I would expect pairings like France/Italy, Russia/Italy, Germany/Austria, France/Russia, England/Turkey, and Germany/Austria/Italy to fit well here.
Aha, there we disagree. If England and France ally, France wins the game, and England gets eliminated, I consider that better than neutral. For me, neutral means both gaining 1/7 of the points. In this alliance, France/England together gain all the points, which is much better than the 2/7 they were entitled to.

The real issue is of course, that the spoil is not evenly divided amongst the two nations. Therefore, England will not play the alliance, but instead joins with Germany.

So we should include in the criteria some factor which either makes it symmetrical. For example, one could take the minimum of the expected outcomes of both parties involved. Or we add some measure of how durable the allliance is.

Actually, I would be interested to see the first in action. For example, a Turkish-Austrian alliance would then be complete crap, because Asutria will almost always get stabbed by Turkey. On the other hand, a Russian-French or Russian-Italian alliance would be much better.
I take your point this is a stupid survey
yebellz (729 D(G))
07 Dec 10 UTC
Yes, it is a stupid survey.

Earlier, you said there isn't a fixed set of candidates, but in fact there is. If you are only considering pairs, then it's 7 choose 2, or 21 possible pairs.

Are people allowed to vote for 3-way alliances? What about 4-way, 5-way, or more? If that's the case, it's still a fixed set of candidates, you just add 7 choose 3, 7 choose 4, etc.

How do you measure success? Is it the chance to get to a 2-way draw? Or is it the chance that one of the players can convert it into a win?

I would say that a 6-way alliance against Austria is 100% effective in guaranteeing a 6-way draw.
@basvan
You are completely right on the Austria-Turkey. I just did that and pulled a nice stab for the win. I don't see any situation where Austria doesn't get stabbed in that case
Right off the bat until midgame, I think the Germany-France alliance is the strongest on the board, if and only if France gets into the Channel in '01. After midgame, I'd say the most successful alliance features either Russia or Italy, in order to get past one of the stalemate lines.
It's not a stupid survey, but we need to be clear on definitions, before we can engage in a discussion.

What does it mean for an alliance to be successful? Even worse, we don't know exactly what you mean by an alliance (short term/long term/indefinite, 2 players or more). Do we take into account that some alliances are more stable than others, thus less likely to be broken apart by greed? This affects the ranking of alliances.

For example, the 6-way alliance against Austria is likely to achieve it's goal in eliminating Austria, but it's even more likely to break apart before that happens.
I think basvanopheusden pretty much hammered down my concerns.

I think we can probably have an abstract discussion on how different alliances compare in terms of spheres of growth, stability tendencies, and the like, but producing a straight, objective 1-2-3 of all possible alliances is unlikely. It's a worthy goal, but I wouldn't get hopes too high.


32 replies
goldfinger0303 (3157 DMod)
07 Dec 10 UTC
Qatar 2022
i think this is why they won
12 replies
Open
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