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A place to discuss topics/games with other webDiplomacy players.
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keeper0018 (100 D)
10 Mar 09 UTC
how to change your email address
how do you do it?
10 replies
Open
Cloths of Heaven (100 D)
11 Mar 09 UTC
new game
http://www.phpdiplomacy.net/board.php?gameID=9345

200-point pot so far... will start in 12 hr
0 replies
Open
nitish (2087 D(S))
11 Mar 09 UTC
CD France in great position
http://phpdiplomacy.net/board.php?gameID=9257

6 centers, currently the second-most of any country; secure borders and room for growth. Great game for a beginner to learn the ropes, or for anyone who enjoys playing France and has ~45 points to spare.
4 replies
Open
SILK SPECTRE: New 15-hour game
http://www.phpdiplomacy.net/board.php?gameID=9348
12 replies
Open
Chalks (488 D)
11 Mar 09 UTC
Retreating
if I'm forced to retreat, I can choose to disband the unit instead, right?
2 replies
Open
TheGhostmaker (1545 D)
10 Mar 09 UTC
Topic revival
Can the "Volunteer" and "Variant" threads be revived please. I have just finally found the time to make use of them :)
8 replies
Open
nomadcorp (100 D)
10 Mar 09 UTC
I made a new game. Join! (12 hours, 10 point bets)
! Coordination Compounds! Wachow!.... is the name of the game
0 replies
Open
Nekrotzar (100 D)
10 Mar 09 UTC
British Bulldog - new 10-point game
http://www.phpdiplomacy.net/board.php?gameID=9346
2 replies
Open
xcurlyxfries (0 DX)
09 Mar 09 UTC
Riddle me this...
I have to write riddles for my schools newspaper so I figure why not post em here and let you guys have a shot at em :P
32 replies
Open
rratclif (0 DX)
09 Mar 09 UTC
Meta-Gaming
I don't think anyone would argue that meta-gaming doesn't exist on the site, though we might argue it's prevalence. As a community we've discussed the whole "name and shame" thing, but there is no formal system for preventing or discouraging this, and I'd like to open a discussion on ideas. I'll start it off with: A permanent record of those confirmed? Like a black-list?

Discuss.
34 replies
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Maniac (184 D(B))
09 Mar 09 UTC
Could someone code a 'flying dutchman' variant please?
I think this would preserve a much missed aspect of face to face play.
14 replies
Open
Freakisharm (1445 D)
10 Mar 09 UTC
New Game Up
http://www.phpdiplomacy.net/board.php?gameID=9338

Name- Divide and Destroy
50 points, 24 hr turns
0 replies
Open
xgongiveit2ya55 (789 D)
10 Mar 09 UTC
Ratings
Are we any closer to implementing a parallel rating system? There are two systems I recall hearing about: the fairly prevalent Ghost-ratings, and figlesquidge's badges.
9 replies
Open
Maniac (184 D(B))
08 Mar 09 UTC
This can't be good - count the players
Follows
12 replies
Open
Jacob (2466 D)
09 Mar 09 UTC
Sitter Needed for Four Games
Things have just gotten really busy for me and I keep missing turns.
11 replies
Open
hitler the second (0 DX)
10 Mar 09 UTC
New Game!
http://phpdiplomacy.net/index.php?gameID=9330
2 replies
Open
bonbon (100 D)
09 Mar 09 UTC
Join the Empire Strikes Back
http://phpdiplomacy.net/board.php?gameID=9322
bet 25
turns every 24 hours
1 reply
Open
Watchmen was the SHIZNIT!
http://www.phpdiplomacy.net/board.php?gameID=9304

34 replies
Open
EdiBirsan (1469 D(B))
09 Mar 09 UTC
Face To Face Event: San Francisco and Los Angles
BLADES of March: 14th in LA area
Whipping in SF Japantown, April 17-19 anyone interested contact me
EdiBirsan AT astound DOT net
5 replies
Open
vekkna (110 D)
09 Mar 09 UTC
Youngstown
Are there any plans to add varients like Youngstown to the site? It would be great to be able to play Youngstown online like this.
4 replies
Open
LitleTortilaBoy (124 D)
09 Mar 09 UTC
When you attack a convoying fleet, does the convoy cancel?
title
2 replies
Open
SantaClausowitz (360 D)
07 Mar 09 UTC
My Greatest diplomatic maneuver...
I figured we could all share the move we are the most proud of
Joined as italy in autumn 03 with Russia and Germany gaining hegemony and Austria crumbling beneath Turky and Russias onslaught, made a gambit with a delayed Lepanto with the help of Austria, enjoy...
http://phpdiplomacy.net/board.php?gameID=7877
17 replies
Open
TheClark (831 D)
08 Mar 09 UTC
New Game "While Horse and Hero Fell"
Another try at this game!
10 replies
Open
maintgallant (100 D)
09 Mar 09 UTC
Mid-SC hump
A query for you better players out there. I can establish a good position out of my opening. How do I get over that mid-SC hump, from 7-10 SC's say, and convert it for an advantage?
9 replies
Open
xgongiveit2ya55 (789 D)
09 Mar 09 UTC
New Game! Respectable pot
http://phpdiplomacy.net/board.php?gameID=9321

225pts, PPSC, 20hr
1 reply
Open
TheClark (831 D)
09 Mar 09 UTC
Only 17 hours left shoppers!
"While Horse and Hero Fell" still accepting players!
http://www.phpdiplomacy.net/board.php?gameID=9302
36 hour phase, 110 bid
1 reply
Open
sean (3490 D(B))
09 Mar 09 UTC
Gunboat/no press game
need a few more willing hands for a no press STFU

http://phpdiplomacy.net/board.php?gameID=9312
0 replies
Open
Family Guy (0 DX)
09 Mar 09 UTC
Please join
http://phpdiplomacy.net/board.php?gameID=9317
We only need three players.
0 replies
Open
LitleTortilaBoy (124 D)
08 Mar 09 UTC
Can I get some tips for England?
I've said in other topics how I don't like playing as this country. Starting out is hard to do for me, being that there's so many choices of what to do, and you have to rely on fleets heavily.

When should I build fleets? What are the best territories to take? etc.
DipperDon (6457 D)
08 Mar 09 UTC
If you think France is peaceful to you and won't move to the channel, then England moves fleets to NorthSea and Norwegian Sea. The army moves to Yor or Edi to convoy to Nwy or Belgium. Those are most common. But there are other possibilities I'll let someone else discuss...
diplomat1824 (0 DX)
08 Mar 09 UTC
Make peace with France and Germany and then head north, where your naval superiority will come in handy.
wooooo (926 D)
08 Mar 09 UTC
He is right. The most common situation is to go to Nrt and Norwegian. France almost never wants to go to the channel and will usually only do it if he thinks England will. The best option for England is to take Norway with a fleet and get an army in Bel. To do so you need early diplomacy with Russia that basically makes sure he doesn't move Moscow-St. Pete, as well as convincing both France and Germany that the other wants Bel and get them to bounce in Burgundy, or better yet, get France to support himself in. If they draw early blood, then they will both want you to have Bel. Don't forget to offer Belgium later in exchange for Hol if you are allied with France or in exchange for support into French centers or Sweden if you are allied with Germany. 2 build England makes life a lot easier. You don't have to worry about building a army that won't be able to move due to hostility and you don't have to worry about a worthless fleet. If your first army gets to Bel you are already in prime position to move to Barents and Norwegian to attack St. Pete or to support into Hol or to move to Pic and take English channel with your new fleet.
Just remember if you can't get Bel or don't think you will, it is usually smarter to convoy to Norway. It keeps your fleet in a good position as opposed to it being stuck in Norway and it also makes use of the army which will just sit in York or Edi.
As for the army in the Spring, Edi is usually prefered since you can convoy over North or Norwegian but if you think France might move to the channel, then you go to York so you can cover London with the army and still use the fleets.
Hope this helps. I really enjoy England so I'm glad to shed some knowledge. I can talk to you more about strategy later if you want me to, but basically the start is very important for every country, and due to England's difficutly in getting armies on land, even more so for England. But yeah, that is the start strategy I can help you with. Post here if you want more.
diplomat1824 (0 DX)
08 Mar 09 UTC
England has the blessing (or curse) of starting with two fleets and one army. Using them wisely equals victory.
wooooo (926 D)
08 Mar 09 UTC
Just cause you won your only game with England doesn't make you an England expert :P.!!!
I felt like I had to say it, but it was only in humor.
Zapyx (100 D)
08 Mar 09 UTC
Yea, If you're certain that France won't send F-Brest->ENG. Then a fairly standard opening is F-EDI->Norweigien Sea, F-LON->North Sea, and A-LVP-> Yorkshire.
1097 (181 D)
08 Mar 09 UTC
I've tried many openings and I've done terribly every time. That's just me and England...

However the least bad is probably moving the standard both fleets north and army to Yorkshire, then convoying to Norway and moving to Barents Sea. Don't bother going for Belgium with a convoy, I find the army tends to be a bit isolated. If you want Belgium, I'd move the army to Edinburgh in the first place and try to take Belgium with the North Sea fleet, whilst using the other to convoy to Norway.
wooooo (926 D)
08 Mar 09 UTC
You basically suggest an all out attack on Russia, when Russia can be a very strong ally for England. No reason to be aggresive early.
Baquack (347 D)
08 Mar 09 UTC
There is only one opening for an england that doesn't want to be useless for the whole game - A lvp-wal, F lon-eng, F edi-nth then convoy yourself into belgium with support, next year build f edi, take norway and you are well on your way
saffordpc (163 D)
08 Mar 09 UTC
by then Russia will generally have Norway already and that can be a pain to take
Centurian (3257 D)
08 Mar 09 UTC
Playing England is simple. 90% of the time move to Norwegian,North and Yorkshire. Ally with either France or Germany to fight the other one, this can usually be done with some negotiation over Belgium. After you have decimated one of your neighbours you either stab the other or force him to do your bidding. Conflict with Russia is almost alway inevitable, don't count on centres south of St Petes though. It is almost impossible to win without attacking both France and Germany.
thejoeman (100 D)
08 Mar 09 UTC
another way is to ally with both france and germany, and get your army into norway, then st petes. if u can do that, russia is dead, and you can choose who to keep your allience with, france, or germany.
Centurian (3257 D)
08 Mar 09 UTC
Generally I think that is a bad idea. If an England doesn't commit to me early on I'm going to pursue an alliance with the other Western Power. Fighting Russia doesn't really get England very much.
Onar (131 D)
08 Mar 09 UTC
Personally, I like England-Germany as an alliance. Both can handle each-other's enemies equally well, and with germany as your ally, you only have two potential enemies to deal with.
From there, look to see where germany is struggling, and help him out a bit. Add an alliance with Turkey to the mix, and you'll end in a three-way draw fairly easily, unless you're confident enough to stab your long-term allies.
Ursa (1617 D)
08 Mar 09 UTC
You could always try the 'Yorkshire Pudding' to add some fun to the game: F EDI-YOR, A LVP-YOR, F LON-YOR. Enjoy!


To be more serious, I like England because of the naval power which is both E's greatest strenght and weakness - if something fails there, you're screwed. But when you control the seas and your homeland is virtually untouchable, you can spend turns just conquering new centers, building armies and transporting (convoying) then to the front.

An example of one of my England games:

http://phpdiplomacy.net/board.php?gameID=8033

Here I took over a CD England, which was threatened by a French invasion. I quickly joined forces with Germany and obliterated a non too active France. In the mean time I figured Germany was getting big enough so I stabbed him.

Another game that has already ended:

http://phpdiplomacy.net/board.php?gameID=7034

Here you can see some of the more complex moves when fighting Russia: sometimes it's just about getting better postions and trying to predict the adversary's moves and outsmart them.
airborne (154 D)
08 Mar 09 UTC
My advise is to always watch the Mid. France has the trend of taking the Irish Sea then Lvp. Lvp and Irs are England's weak point. Personally I can't see a winning English Empire w/out controlling the Med. So in my opinion England should always look to takin the Mao.
Chrispminis (916 D)
08 Mar 09 UTC
I agree with airborne.

You should probably build fleets early on, but try to get a solid beachhead, at say, Denmark, so that you can build armies and convoy them easily to the mainland. If you're pulling a Western Juggernaut with France you can set up an effective convoy chain from England to Denmark to the Prussia/Livonia area in two stages.

Most people seemed to recommend the Sealion if you know that France won't go to the Channel. Why not take advantage of that and open to the Channel and the North Sea with A-Lvp going to Yor or even Wal. Belgium is typically yours, and you might be able to sneak into Brest if you can assuage France that you only want Belgium. It's a strong opening, and very much anti-France because it causes a lot of psychological grief for him and may cause him to give up his early Iberian builds to defend his home centers whether or not you attack them.

For some reason, if you open up really anti-France (or anti-anyone) and then tell them that you mean no harm, and they waste their time defending their centres and reducing their builds and you really don't harm them, they don't even mind the wasted time! They might even apologize for not believing you! It's an easy way to limit someone's growth while remaining a seemingly stalwart ally.
cteno4 (100 D)
08 Mar 09 UTC
I never understood why France usually sent F MAO to Irish Sea rather than to NAO. NAO is, in my opinion, the stronger move when you're guaranteed that either one will succeed. NAO also threatens NWG while IRS will only give away that France is looking to take Liverpool.
wooooo (926 D)
08 Mar 09 UTC
Support into Wales is usually the reason. It is hard to break the English Isle with only 2 fleets in Irish/NAO and Channel. That is usually the spring move while an army convoy - Wales with support is usually the fall move.
More importantly, when you build F. Brest, England usually moves Nrt-Channel to bounce you. Irish can support Brest-Channel if it fails in the Spring. In the long run, Irish is the better move.
Chrispminis (916 D)
08 Mar 09 UTC
cteno4, it's typically for control of the English Channel.
Dexter.Morgan (135 D)
08 Mar 09 UTC
It's funny how there are about ten different strategies offered here, each with their true believers. I imagine people are seriously biased by what has happened to work out well for them in a game or three. Given different opponents and circumstances the results would have been different... of course. As Ursa points out, "sometimes it's just about getting better positions and trying to predict the adversary's moves and outsmart them." Sounds obvious don't it? Never the less, people all have their pet plays that they want to pull out of their playbook - myself included. Every game is unique. That said - I'm definitely on the steep end of the learning curve in playing England... I'm much better at beating the crap out of England than playing it. Odd, that.
Braveheart (2408 D(S))
09 Mar 09 UTC
It should go without saying that it really comes comes down to playing your opponents in the end - though I'll admit England provide limited opportunites for a creative new opening in Spring 1901 than most.

Going into it with a predefined strategy is fine, provided that you're willing to change it depending on how the diplomatic climate evolves.

For more reading on how to play England or any other country you should look at this site, (fantastic resource that you should all take a look it if you want to improve your game):

http://www.diplomacy-archive.com/resources/strategy/england.htm


22 replies
atymins (0 DX)
06 Mar 09 UTC
Does everyone have problems with the message board?
I can't stand trying to read something on the message board when i can only read the first letter or so because it is covered up by the map. Does this happen to everyone, and if so shouldn't we talk to the site designer?
Thanks
18 replies
Open
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