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A place to discuss topics/games with other webDiplomacy players.
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fidel (886 D)
29 Aug 08 UTC
"No girls allowed" -- new game with regular pot
The title is a joke for those sexist posts about whores... I have seen no girls jumping on the neck of anyone, so I assume they are very tame, or that they are not allowed...
I indeed want to exclude multis and other jerk that harm a good game. Calling "girls" to them is an insult for the fair kind. Not even "Worms" is a good name for them.
So please, enter if you want to PLAY DIPLOMACY, not just grab some easy points. There are better methods for that (as Jesuschrist has proved) that do not bother good players.
25 replies
Open
nitish (2087 D(S))
30 Aug 08 UTC
New Game - Straighten up and play right.
8 hours per phase, 80 point buy-in, PPSC.
Game at http://phpdiplomacy.net/board.php?gameID=5413

Would prefer people who enjoy diplomacy and exchanging messages, but feel free to join even if you're somewhat press-averse.

4 replies
Open
The Mark of Doom (420 D)
30 Aug 08 UTC
A fast game
http://www.phpdiplomacy.net/board.php?gameID=5416

12 Hour turns, 20 point buy in. Join up
0 replies
Open
Devil (381 D)
30 Aug 08 UTC
New game going so lets play some diplo
http://www.phpdiplomacy.net/board.php?gameID=5422

If you feel like having a fun relaxed game of diplo lets get playing
0 replies
Open
flashman (2274 D(G))
28 Aug 08 UTC
A strange game requires an interesting player...

Please see below:
15 replies
Open
Zarathustra (3672 D)
29 Aug 08 UTC
My shattered world
Rait is no longer #1, MarekP is..... WHAT!?
8 replies
Open
Yaniv (1323 D(S))
29 Aug 08 UTC
What happens when ...
What happens when, after the fall season, a player who experienced a loss of SCs, and thus must select which unit to remove from the board, fails to submit orders in time?
3 replies
Open
kestasjk (95 DMod(P))
22 Aug 08 UTC
How did you find us?
I can't get the ball rolling :-( but were you searching? (for what?) friend? link? forum? usenet? sourceforge?

I've posted links myself on rec.games.diplomacy, and there's a sourceforge/freshmeat project page, but I get the impression most have come from other places
66 replies
Open
valoishapsburg (314 D)
30 Aug 08 UTC
Back alley Organ Transplant
for those of you willing to take something from my trench coat.
30 points
Points per Supply Center
72 hour phases
http://phpdiplomacy.net/board.php?gameID=5417
1 reply
Open
Sicarius (673 D)
28 Aug 08 UTC
babysitter needed for 1 game
would anyone be willing to babysit for me for a few days? starting tmmrw of saturday (im on eastern time (U.S.)
and going for a few days? I only have one game that I'm doing pretty well in so it shouldnt be too hard

I wont have reliable access to a computer, as I'm going to the RNC so a sitter would be great
29 replies
Open
Yaniv (1323 D(S))
29 Aug 08 UTC
Come one - come all - looking for fresh meat - join Evinrude
All players welcome!
1 reply
Open
Zarathustra (3672 D)
24 Aug 08 UTC
Ranking system
There has been much talk about inflation and the somewhat deceptive way that players are ranked. I suggest a new ranking system. I apologize if this suggestion has been made in the past.

First, set a weight to each time of end game

3 points for wins
2 points for draws
1 point for survival
0 points for defeats

Sum = Rank points
_______________________

Second, calculate the player's point pool.

Current total + Bets placed in current games played = Point pool
______________________________________

Third, combine the Point pool and the rank points

Point Pool * Rank Points = Rank Value
________________________________

Finally, Rank Value is used to set up the rank of players. Higher value, higher rank.
______________________________________

The weights for ranking may need modification, but i think this system works pretty well. Im sure there will be much critiquing, but i welcome it. If we can design a good system, we could have a better ranking system that better indicates skill, something i think everyone wants.
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kestasjk (95 DMod(P))
25 Aug 08 UTC
By the way if anyone wants to influence something which is actually going on I am interested to hear more thoughts&opinions regarding the Power Choices feature:
http://phpdiplomacy.net/index.php?viewthread=303912#303912
aoe3rules (949 D)
25 Aug 08 UTC
more futile than that? fat chance.
Fbgav (206 D)
25 Aug 08 UTC
why should a draw be worth more than a survival?
Oxim (280 D)
25 Aug 08 UTC
because somebody else wins = you lose
Oxim (280 D)
25 Aug 08 UTC
Since there are stalemate lines in dip, it is very destructive, if people start helping the big guy just to get 2 more centres instead of forming a coalition to secure the stalemate.
The problem is not people going for a draw, the problem is people playing the dog for the big guy only not to be attacked.
aoe3rules (949 D)
25 Aug 08 UTC
Oxim: both are considered problems by some people; both are considered legitimate tactics by the majority of players; both are considered good, even priority strategies by the rare few.

if you care about either, get a group of people who share your views and play only with them.
Churchill (2280 D)
25 Aug 08 UTC
Already in there Kestas!
Chrispminis (916 D)
25 Aug 08 UTC
Well, Zarathustra, appreciate the effort, but the current point system is far superior than the one you suggested. Not just in tweaking in discussion, but in pure theory.

Theoretically, I think TheGhostmaker's system based on the Chess Elo system is probably the most sound. I understand that Kestas is skeptical, and I was at first as well, but it's really fairly elegant. It's a very simple concept that is quite applicable.
TheGhostmaker (1545 D)
25 Aug 08 UTC
>No-one can agree on what parts of the current system need >to be changed, so I really doubt we're going to see any >agreement on an entirely new system.

>The fact that every new points system thread has only ever >ended up with unresolved debates and disputes makes >them really tiresome and repetitive. All these threads are the >same, the same issues, the same arguments, the same >end result

Dare I say it, the most likely reason for them being futile is that the man hosting the site is not interested in a change. If there was more than the faintest of glimmers of hope, then we would probably have a better, longer debate and reach a majoritory view. However we have six people in favour of Elo-rating in some form, of those that posted in this thread: myself, aoe3, Darwyn, Churchill, belsherj and Chrispminis. Of those four who haven't supported it, only yourself and Zarathustra have proposed something different or rejected it, the other two haven't commented.

>The only compelling reason I can think of to change the >points system is that if it gets intricate and convoluted >enough no-one will be able to understand it, so no-one will >complain (if we implement ELO I doubt anyone will be >complaining about the unfairness of logistic curve derivatives >or whatever)

The reason that people are complaining is not because it is simple, but because we see discrepancies between our evaluation of player skill and the point system's evaluation, and because there is a very serious flaw- playing a weaker player pays out as well as playing a stronger player, even though it takes less to win.
aoe3rules (949 D)
25 Aug 08 UTC
actually, i think Kestas would implement it right away if someone programmed it.
kestasjk (95 DMod(P))
25 Aug 08 UTC
> If there was more than the faintest of glimmers of hope, then we
> would probably have a better, longer debate and reach a
> majoritory view.
We constantly have long debates, we're in one right now :-| but they've never produced any majority view, just more debate (and more alternative systems)

As aoe3rules says though I wouldn't be coding it myself anyway, but I wouldn't merge it in either without seeing a very clear majority in favor of it, and seeing that it solves all the issues the current system does
I won't go through a whole load of hassle to replace one set of tradeoffs with another, one set of complaints with another set.

It may seem obvious to you that your system is correct, as much as it's obvious to Zarathustra that his is, but look at it from my POV with all these alternate systems and no unity on which system is best (or even on what's wrong with the current one). 58 people currently logged on and the best agreement on an alternative has 6 people behind it? It shouldn't be hard to see why I'm not interested in change
aoe3rules (949 D)
25 Aug 08 UTC
see new thread.
Zarathustra (3672 D)
25 Aug 08 UTC
i didnt think mine was the best, just better because it attempted to account skill into ranking and deal with the problem of playing lots of games making you look like you just had a big defeat or were less experienced.

i really like the ELO system now that i know what it is. it is the type of equation I was looking to get. Im in support of it.
Yeah ELO looks good to me, with one observation:

In a PPSC game. a player with 1400 points plays 6 players with 100 points. What is his expectation? your formula gives 1400/2000 = 70%.

70% of 34 = 23.8, but the game ends when you get to 18 SC.
So I guess experienced players won't often pay a field of newbies at PPSC because they could lose points even if they win.
Zara-

Unless I'm reading this wrong, RankPoints becomes inflated over time for each particular player; 4 survivals outrank 1 win. Perhaps try instead:

Point Pool * Rank Factor = Rank Value
where Rank Factor = (Rank Points / Games Finished)

By my thinking, you'd track Rank Factor over a player's whole career, where it kinda-sorta approximates a win percentage. I suppose to avoid any misleading results you'd also want to not formally rank anyone with under 10 or 20 finished games.

(If I am misunderstanding and Rank Points does not persist across more than one game, I don't see how one's overall Point Pool belongs in the formula as it is of a different "scope".)

In this case I think also someone's suggestion that the weightings are off has some merit, but that's just a tweak. I'd suggest:
Eliminated = 0
Survived = 1
Draw = 3 (or 4)
Win = 7
TheGhostmaker (1545 D)
26 Aug 08 UTC
NevilleChamberlain wrote: "
Yeah ELO looks good to me, with one observation:

In a PPSC game. a player with 1400 points plays 6 players with 100 points. What is his expectation? your formula gives 1400/2000 = 70%.

70% of 34 = 23.8, but the game ends when you get to 18 SC.
So I guess experienced players won't often pay a field of newbies at PPSC because they could lose points even if they win."

100 is the average rating. Rait is at about 200-odd The case of a player ranked at 1400 is really, very unlikely.
Is see your point (1400 is unlikely), but:
1) you have underestimated Rait's rank.
In actual fact, raits rank would approach 860, because his win ratio of completed game is 59% (assuming WTA, if playing 6 average players, to get expecation of 59%, 860/1260 = 59%).
2) Doing the same calculation for Rait with PPSC yields a different result:
(assumng all wins at 18.5 SCs, all draws and survivals at 11 SCs)
Expectation: 59%*18.5SCs + 27%*11SCs =13.8SCs = 41% of SCs, leading to a rank of 415. (415/1015)
There's a big difference between 860 and 415, so you'll need some wizardry to line them up, unless you you have a separate ELO ranking for each type of game?

Also, what value of V are you proposing?

Finally, I'd like to say that I support ELO being implemented alongside the current system, so people can see it in action and get used to it. Swapping out the current system straight out for a new system would annoy too many existing players.

Once people see it in action, you may be able to get more support for a change.

I am quite happy to write the PHP/MySQL code for this.
TheGhostmaker (1545 D)
26 Aug 08 UTC
They are treated differently, and faithfully to the way the point system treats them.

With V=6 Rait had a rank of over 190, but less than 200. Remember that he is such an outlier, and 6 is rather a small value for V, that he was actually still building his rank to a reliable amount.

If you can put the work in for writing the code, I shall do everything possible to make sure that the system is as good I can make it. The only reason I stopped where I did was because there was no point in continuing if nobody would write the code.

Thanks
No worries, I can write the code. Am going sailing for a few days, will look into it when I get back. Am thinking about implementting a javascript drag-drop interface for entering orders anyway, so I ought to get phpDip up and running on my Mac.
TheGhostmaker (1545 D)
26 Aug 08 UTC
Ok, I am going to run some tests with new V values then. (=computer down whilst my woefully inefficent software runs :D).
Do you have real data to run it on then (ie the SQL game results data table from the main phpDip site)? Or are you doing like me and putting rough approximations in Excel to get a quick answer?
TheGhostmaker (1545 D)
26 Aug 08 UTC
I have the data from July 30th. I am trying different values of V, to see where things are going as I change it. V=6 seems to be a bit too low. I am now trying V is 14, having done V as 10. From that we see that some of the younger, better players have climbed, which suggests that V=6 was too low. We shall see what happens this time.
What's wrong with V=50?
A player losing their first game would only drop to 93 - a winner would go to 143. (WTA)
TheGhostmaker (1545 D)
26 Aug 08 UTC
Good point. I'm going out for a walk now (flashman, since you seem to have been stalking me, now's your chance :P). I'll consider that. V=18 is about to run.
Zarathustra (3672 D)
27 Aug 08 UTC
@modesty_johnson:

Yea, I was thinking that the rank factor would be divided by total games but i forgot to include it. Also, i agree that the weights are off, but i knew that they were very rough when i wrote it.

I like your insight on the newbie dilemma. i had thought about that problem when i wrote the formula up, but figured that the fact that Newbies have low point pools would take care of the problem. I figure that most players will get better over time and thus increase their point pool. this lets them play higher stake games and gain rank.
Zarathustra (3672 D)
27 Aug 08 UTC
i think the greatest benefit of the system i proposed was the simplicity. Also, according to my limited knowledge of programming, it would be easy to implement. If ELO can be done and someone is willing to do it, great. if not, i think with the modifications we have suggested here to my formula, we could get a pretty good ranking system without a lot of hassle
TheGhostmaker (1545 D)
27 Aug 08 UTC
The hassle is more with the fact that we need to get Kestas to agree with the system rather than getting someone to program it. No matter how complicated or simple the formula, it is still a case of type in and go. We need somebody there who knows how to type it in, and an agreement on what to type in.

As for V=50, the problem is the innaccuracy- if somebody wins a game, their rating goes up by a huge amount, which is not necessarily correct I reckon to V=25 at the moment.
I think that in actual fact it is more inaccurate to have low value for V.

Regardless of the value chosen for V, there is an ELO rank score that accurately reflects how good a player is.

No value of V will make a player's score instantly be that value, rather everyone's score will gradually approach that value, but never quite get there. Having larger values of V means that the score approaches the true value quicker.

When a player doesn't have many games under his belt, a large value of V will make his score jump a lot when he wins a game. This is not a problem with V, it is a result of the fact that he has jumped from 0/3 to 1/3. His ranking score should jump up when this happens.

Once an average player has won 7/52, going to 8/53 will change his ranking score less.


58 replies
Feanor (2806 D)
29 Aug 08 UTC
I have a question about letting a game run
The three remaining players in our game have agreed to let our 12 hour turns run while I am gone. They will most likely be able to go in and place hold moves, but will mine go into CD? If after 2 turns or 3?
2 replies
Open
Wolfyboy (100 D)
29 Aug 08 UTC
Making another user = allowed?
Is it allowed to make another user, so I could play in more games at a time (at least untill I get more points on this user)?
I won't be entering the same game with both, of course.
4 replies
Open
Tolstoy (1962 D)
26 Aug 08 UTC
Draw Request - I'll Give you a dollar to lick a hobo
http://www.phpdiplomacy.net/board.php?gameID=4974

Italy, England, and Austria have all agreed in global and will post here to confirm.
8 replies
Open
Feanor (2806 D)
29 Aug 08 UTC
Sitter required for 2 days
I need a sitter for 5 games I am involved in for this weekend (Sat/Sun 30-31 Aug). Please send me a message if you would be willing to cover my games.
1 reply
Open
Ultimarory (100 D)
29 Aug 08 UTC
-6
I have created my first game of diplomacy, easy points!

I have never actually played this before, I've only seen my bro play it
0 replies
Open
Yaniv (1323 D(S))
29 Aug 08 UTC
What happens when a player fails to submit orders in time?
What happens when a player fails to submit orders in time?
4 replies
Open
Yaniv (1323 D(S))
29 Aug 08 UTC
How does one know when a player has abandoned a game?
How does one know when a player has abandoned a game?
0 replies
Open
Yaniv (1323 D(S))
28 Aug 08 UTC
Need coverage this Saturday for game ID=5300
Hi - unable to participate in a game from Friday late afternoon to Saturday late evening (24 game). Is anyone able to cover for me?
4 replies
Open
Sicarius (673 D)
22 Aug 08 UTC
to christians
would you be so kind as to tell me the reasons you are a christian?
163 replies
Open
Caedus (0 DX)
29 Aug 08 UTC
Multi Accounting?
von clausewitz has been in the same games as texlaxer and every game that he has finished texlaxer has won. I've had the misfortune of being in 3 games with them so far and just realized how those names seemed so familiar. Here is von clausewitz's account id
http://www.phpdiplomacy.net/profile.php?userID=6895
0 replies
Open
TrueHeart (162 D)
28 Aug 08 UTC
New Player
Hi all,
Im signed up for 2 games.
How does the system determine what power everyone plays?
How do you communicate with players within the game?
Will I recieve a email when my game starts or do I have to check in every day?

Where do I find answers to these kind of things?
3 replies
Open
alex_spro (284 D)
29 Aug 08 UTC
Noob game, low stakes
Scourge of Europe

http://phpdiplomacy.net/board.php?gameID=5396
1 reply
Open
Spell of Wheels (4896 D)
28 Aug 08 UTC
Player's Log/Notebook?
Just wondering how everyone else keeps notes on other players? What information do you include and what program i.e. Excel Spreadsheet or some word processing program.
12 replies
Open
Treefarn (6094 D)
28 Aug 08 UTC
Bad math computing CD joins
our game 5365 started with only 5 players and a pot of 500. 2 others joined after the game started but before the first moves. the pot is only 686. what is the formula to determine CD joins?
4 replies
Open
Salmaneser (6160 D)
28 Aug 08 UTC
Takeover needed!
Someone take over Turkey in this game please, or Austria wins without resistance!

http://phpdiplomacy.net/board.php?gameID=5155
0 replies
Open
PLEASEBEITALY (100 D)
27 Aug 08 UTC
What happens if you run out of points
Sorry for being a noob but i am. I joined a game that was all 100 without checking it out like an idiot. If I lose this one do i have to make a new account?
10 replies
Open
Jann (558 D)
28 Aug 08 UTC
Cheap game for novice players
the bet is 10 points.

http://www.phpdiplomacy.net/board.php?gameID=5385
0 replies
Open
Treefarn (6094 D)
28 Aug 08 UTC
Autocancel option if less than 7 players?
Would people be interested in an option when creating a new game that would automatically cancel the game if less than 7 join?
4 replies
Open
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