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A place to discuss topics/games with other webDiplomacy players.
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azapcap (0 D)
16 Aug 07 UTC
GMT +8 Created
Join this only if you live in this time zone...beijing, hongkong, etc...
0 replies
Open
alamothe (3367 D(B))
15 Aug 07 UTC
support question from newbie
hi!
what if unit A is giving support for unit C and is also being supported by unit B, can support from A still be cut?
3 replies
Open
berlinerkindl (100 D)
10 Aug 07 UTC
Alternative Game Host
New host at http://herringsalad.org/diplomacy currently no users.
Also netrisk @ http://herringsalad.org/netrisk
10 replies
Open
berlinerkindl (100 D)
15 Aug 07 UTC
Shock_the_Monkey - alt server
http://herringsalad.org/diplomacy/board.php?gid=4
1 reply
Open
berencamlost7 (100 D)
15 Aug 07 UTC
Supporting Convoy moves
Does this game allow you to do that ? For example an army in Kiel supporting a Convoy into Denmark from Yorkshire. If this is not possible under the current set of moves available it cuts out an awful lot of tactical possibilities imo.
4 replies
Open
Early_10 (100 D)
07 Aug 07 UTC
No scroll bar on messages
New user so excuse if this is a common knowledge thing but once there are a couple of messages from the same sender/country, they disappear under the map and there is no scroll bar to access them. Can I open messages in a new window any way? Is it a browser specific problem?
3 replies
Open
the king (91 D)
11 Aug 07 UTC
NEVER ENTER A GAME WITH MANDILA
it is mandila who spoils every single game he is in ...it s not only peris-TERONA he is controlling he has many other accounts e.g. he was controlling an account caled ' lords ' previously -- he is nothing more than a coward and does every single unfair thing to win games --
18 replies
Open
groundferret (67 D)
13 Aug 07 UTC
Accedentially joined a game
I was meaning to view the game, but instead I actually took over for a civil disorder country. I would like this to be reversed.
3 replies
Open
unown116 (20 D)
14 Aug 07 UTC
join
join the game bubuapoo
0 replies
Open
JasonN (179 D)
13 Aug 07 UTC
Ghostmaker wins War of Imperialists
Congratulations to "The Ghostmaker" for his well-deserved victory. Nice job.

0 replies
Open
unown116 (20 D)
13 Aug 07 UTC
Join the game fight
please join The game name fight
0 replies
Open
fr1988 (100 D)
01 Aug 07 UTC
Ryoshi - Top backstabber
If you enter into an alliance with Ryoshi, be careful: you are the first one he is going to attack! In my opinion, he backstabs even when there is no strategic reason to do so. It seems he gets into alliance with you just to attack you.

Said this, Ryoshi is fully a legitimate player. So, no complains about his honesty and his respect of the game rules. Just be careful if you enter into a coalition with him, he will attack you first thing :-)
33 replies
Open
Chrispminis (916 D)
20 Jul 07 UTC
Masterminds V
Alright folks, I'm thinking of starting up the next in the "Masterminds" series, although I'm not as big on the ranking system.

Anyone who is interested in joining the game, just email me at [email protected]

You can join this game even if you do not have the Mastermind status yet, as long as you have a respectable record, and feel you can hold your own with what is loosely considered the best players on this site.

Selection will be based on rank, skill, reliability, reputation, and obviously those with past experience in this series.

So I won't be starting this game right away, but I would like to generate some interest, and bring some new talent in. If you are not selected for this game, have no fear, I will keep your request on hand, for future games. If there are a LOT of viable candidates, I may ask someone to start a second game to run parallel to the first, but that is only if there is honestly enough skilled interest.

So send me your request, I'll need nothing more than your profile link. Don't be shy, there are no obligations tied to the request, and none until the game starts, where I just ask that you do not fall into civil disorder.
25 replies
Open
lopez (100 D)
11 Aug 07 UTC
civil disorder
i will be gone for a week and have to acess to the internet can all my games be set to civil disorder
0 replies
Open
Sultan Yakub (56 D)
10 Aug 07 UTC
gopackers legitimate?
I just noticed that there are many, many accounts named "gopackers" playing in one game, and all but one of them have since gone in to civil unrest. This strikes me as a telltale sign of multi-accounting. Does anyone know if gopackers is legitimate?
2 replies
Open
negative_creep (1063 D)
10 Aug 07 UTC
civil disorder
i will be gone for a week and i won't have access to the internet, so i'd like to be set to civil disorder in my games.
thanks!
0 replies
Open
dangermouse (5551 D)
09 Aug 07 UTC
Maybe a gamemaster display bug?
Kestas, can you please check the logs for HTTP Wars (http://phpdiplomacy.net/board.php?gid=1357).

For the Autumn 1914 turn, I believe I gave my army in Finland a support order, but it doesn't display in the Gamemaster. Not that it shows a different order, it just doesn't show ANY order. I suppose I may have accidentally left them holding, but I thought even that would prompt an output. Is it possible that there were too many orders and the maximum size of the Gamemaster box is too small?
2 replies
Open
Wooble (450 D)
08 Aug 07 UTC
fr1988 - new top backstabber
I formed an alliance with fr1988 at the start of a game, agreeing to keep the Black Sea demilitarized. He immediately (as Turkey) attempted to move into the Black Sea *and* moved an army into Armenia. This is completely unconscionable. I just wish I had Ryoshi as a neighbor!

If you find yourself in a game with fr1988, never agree to ally with him; you'll be the first person he stabs!!!111!!!one!
23 replies
Open
fr1988 (100 D)
10 Aug 07 UTC
New game - House raising sun
Had to shorten the title to make it fit as a title :-)

Check out:
http://www.phpdiplomacy.net/board.php?gid=1487

Password: surname of a famous movie director. Hints: Vegas, hot crazy blond, Spilotro, car blowed away.

Looking forward for you!
0 replies
Open
TOgilvie (845 D)
01 Aug 07 UTC
Definition of Metagaming
Much of the debate seems to centre around metagaming, particularly what it constitutes, and what is acceptable. aoe3rules brought this: "http://www.diplomacy-archive.com/resources/ftf/meta.htm" to our attention in a previous thread, which offers one definition. For my part, I think that metagaming is not 'using knowledge gained about a player (such as whether they are a stooge or a stabber) in a previous game to your advantage'. This is unavoidable with total anonymity. The permanent alliance, especially over many games, is metagaming; as is scratching a player's back in game X in return for support in game Y. What other definitions of metagaming and what constitutes fair play can users offer?
The Mahatma (1195 D)
01 Aug 07 UTC
I agree that using knowledge gained about a player from a previous game is ok.

If telling everyone on the forum about someone's style of play ("serial backstabber"), whether that is your opinion or not, isn't metagaming, it comes close. It is one thing to use knowledge you've gained and it's another to encourage everyone else on the site to have pre-dispositions toward players so as to unfairly disadvantage those players.

Doing favours in one game in exchange for return favours in another is clearly meta-gaming.
dangermouse (5551 D)
01 Aug 07 UTC
If using knowledge gained about a player from a previous game is ok, then what happens whe you know the player can be trusted (the opposite of a serial backstabber)? Doesn't that encourage pre-existing alliances?
aoe3rules (949 D)
01 Aug 07 UTC
i've always said it's "letting something outside the current game influence your decisions", and i might have got that from that article. i'll have to read it again.
Willigogs (603 D)
01 Aug 07 UTC
Depends on the player surely?

For example - I'm sure many people will have vastly different opinions of me from the games I've been in - as if it is to my (or our joint) benefit then I can be unbelievably trusting, whereas an evil backstabbing cretin to others. Depends what side of the line you're on in that specific game...
bihary (2782 D(S))
01 Aug 07 UTC
The most serious type of metagaming we have going on this site is the use of multiple accounts. That is plain cheating, no need to speculate much on definitions abot that.
Getting to know each other and play accordingly is part of the social experience we are here for. The way I think about it, it should have a positive effect: What is the takehome message about the players you just played with? Is it that you happened to be allies or enemies? No, what you remember is his/her language, logic, and activity.
fastspawn (1625 D)
01 Aug 07 UTC
The thing is that I only consider the first instance that bihary points out as metagaming. Posting on a public forum involves the right of the person being accused to reply, so if there is legitimate cause, the act of complaining will actually backfire upon the accusser.
Chrispminis (916 D)
02 Aug 07 UTC
Public complaints have the tendency to blow the problems way out of proportion, when they could easily have just been petty ingame squabbles.

There is a difference between calling to attention a player's unfaithfulness ingame, and calling it to attention in the public arena.

Ingame:
1. Players are directly affected by the player in question, whereas in public, many of the criticizing persons may have nothing to do or had nothing to do with the player in question, and it may lead them to judge them out of game.

2. Limiting any sort of slander to the realm of the game sets the definition for metagaming, and helps people understand the limit. Public shamings seem to encourage the singling out of players to a dangerous degree, where it is seen to be acceptable.

3. In the realm of the game, any information spread will be taken with a grain of salt, since all players realize that the slanderous player is likely bringing about the unfaithfulness of a certain player to meet their own ends, and thus mitigating it's effect. In the public realm, there is no direct benefit for the slanderous player, and it is more seen as a personal attack. Reputation should be seen only in-game, because players should not have to deal with Diplomacy out of game, with players that are otherwise not affected.

So with that said, I believe that in order to mitigate metagaming, but maintain reputation as a valued attribute in phpDip, that we should avoid all public shamings, including the shaming of inactives, but still bring attention to possible multiple account users. All personal conflicts and questions should remain in the realm of the game for the players directly affected to judge.

That said, I do not encourage personal attacks, but I do see them as legitimate Diplomacy tactics in the realm of the game.
aoe3rules (949 D)
02 Aug 07 UTC
Chrispminis:

1. yes, in the realm of the game it's perfectly okay.
2. you mean "don't name names" by "the shaming of inactives", right?
3. multiple accounts isn't metagaming, it's just cheating. but it is worse.
markusaurelius (137 D)
02 Aug 07 UTC
Metagaming occurs when something outside of the game influences the game or its outcome. So technically, using previous knowledge of a player is metagaming; though it is a form which is justifiable if not unavoidable.
crimson (501 D)
02 Aug 07 UTC
Not playing the game as a standalone game is a problem, no matter what you call it - metagaming or not [has different meaning in different environments].
Pong (236 D)
02 Aug 07 UTC
Perhaps the ethics of metagaming are better resolved if we split "metagaming" like so:

a) The sporting type, where players are aware of the metagame and everybody accepts it. In this case, witting players second guess each other. It nearly boils to luck, but not quite - the current world champion of Rock,Paper,Scissors is Bob "The Rock" Cooper.

b)The unfair type, where a *newb* or *dupe* can't see the metagame or can't counter it. If I guess my opponent England doesn't know about convoys breaking, for example. Or if I smear the player so nobody will ally.
The Mahatma (1195 D)
02 Aug 07 UTC
fr1988: "And I feel I have a right to comment games/players here"

I really don't think it is appropriate to post about how other players play and I think that should be added to the rules so nobody thinks they have that "right".
aoe3rules (949 D)
02 Aug 07 UTC
Pong: no, smearing is a perfectly legal tactic. as long as you don't mention something from a previous game.
Chrispminis (916 D)
03 Aug 07 UTC
Ok, but does anyone have anything against a limit on propaganda and reputation to within the game?

I think that this is a reasonable limit, and for reasons explained above, is quite different to a no limit on propaganda, and public shamings in forums.

@aoe3rules
When I say don't shame inactives either, I mean no more of these forum witch hunts to root out inactives. I will especially expect this when a more appropriate point system is implemented and inactives are punished enough without public shamings. These so called "inactives", may have legitimate reason, and it could be a single person overreacting from a single game, and the public shamings greatly affect any honest attempts the "inactive" may make to be active, and to be diplomatic. One can still bring up another players inactivity in previous games within the realm of another relevant game. Just keep it in game.
Pong (236 D)
03 Aug 07 UTC
Please read my metagaming categories again. My point was that the two main types of metagames do not split between good/bad, but between balanced/weighted. While arguing good vs. bad on forums is often fruitless, we could probably all agree when a metagame is winnable by anyone, or when it's weighted to a player's advantage. Judgement comes later; that just muddies this stage of the discussion (define metagaming). So I meant "unfair" only in the statistical sense... for now.
aoe3rules (949 D)
03 Aug 07 UTC
Chrispminis: no, mentioning previous inactivity is metagaming. (even though a lot of people advise it)
Chrispminis (916 D)
04 Aug 07 UTC
aoe3rules: What? I'm not quite sure I understand you. I think we're actually on the same page... I am discouraging the public shaming of inactives.

Pong: You have a very good point. I believe that in the core, you have named exactly what we are trying to do. I'm not sure you understand that the idea of meta-gaming is a game affected by outside circumstances... smearing and capitalizing on an opponent's errors are not necessarily instances of metagaming. Anyways, I am proposing that any disputes and such remain within the realms of a game, and should not have to travel to the forum.
Pong (236 D)
04 Aug 07 UTC
"meta-gaming is a game affected by outside circumstances"

I see a metagame as pretty well anything additional to the explict game rules a computer could understand. Metagames are like satellites to the overt game, or subtexts, and good Dip players engage in many running metagames every turn. We don't normally credit timing a stab, chatty diplomacy, or even outfoxing on the front lines, to metagaming. These "games-within-the-game" are accepted so we feel no need to isolate & debate them as a kind of metagaming.

I know we want a neat label for what's bad in Diplomacy, and "metagaming" to most seems the obvious one.
krokodil (823 D)
04 Aug 07 UTC
If we made the various countries anonymous it would solve any metagaming problems. Instead of saying Krokodil as Italy or whatever
Chrispminis (916 D)
05 Aug 07 UTC
Yeah, that's been discussed. The anonymity thing that is.

Pong, a metagame isn't just anything additional to explicit game rules. It is specifically when players use outside knowledge about other players to influence Diplomacy. For some examples:
1. I'm playing with my girlfriend and she threatens to refuse sex if I don't give her some supply centres.
2. I pay a friend $20 to play on my side.
3. I make a deal with another player, where we share two games, that I will help him win one of the games, if he will help me win the other.

Metagaming is specifically gaming affected by what should be outside the realms of the game. Anything within the game is NOT metagaming in any fashion.
Chrispminis (916 D)
05 Aug 07 UTC
Here are similar examples but ingame, where they are NOT metagaming.

1. A player threatens to refuse me access into the Mediterranean if I don't give them some supply centres.
2. I give a player a few supply centres in exchange for help against another country.
3. I make a deal with another player, that I will help him defeat country A, if he will then help me defeat country B.

These are roughly corresponding to the above examples, except they are NOT metagaming because they are within the realms of the game, and are not affected by outside conditions.
The Mahatma (1195 D)
05 Aug 07 UTC
"2. I give a player a few supply centres in exchange for help against another country."

What if you hate this player based on history, not anything in the present game? Is this acceptable?

What if you exchange your SCs for help against this country based on fr1988's posting in the Forum, so it's not your own history or experience that inspires your aggression?
The Mahatma (1195 D)
05 Aug 07 UTC
I also strongly think inactives should be addressed. I don't know if the Forum is the appropriate forum, but I also don't think the points system is the best solution. Inactives will continue to be an issue until there is an "abandon game" option. The game should then go into pause for a period of time so that someone can take over the abandoned country. If no one takes it over within the period of time, it remains CD til the end of the game. A faster system to CD inactives will also help.

Again, I don't know if the Forum is the place to name names, but the issue needs to be addressed. The list I have always wanted to see is is the list of 'good' players who are reliable and play til the bitter end - not necessarily tactically good, but good to play with.
Chrispminis (916 D)
05 Aug 07 UTC
Hmm yes. I can't really think of anything other than just coming up with a list of active players. You tend to pick up on these things anyways.

Anyways concerning your question, I would say that the second scenario is unacceptable, while the first one is acceptable to a degree. It is impossible to go about blindly playing as if you do not judge players based on your past experience, and you did not suggest that it was malicious intent. For example, when I am in games with Rait, I firstly tell all of his neighbours of his Diplomacy skills and let them know if they let their guard down, he'll be all over them. As well, if you are playing with a player that consistently stabs you, you might want to avoid an alliance.

Unfortunately, I would prefer if one kept an open mind regardless, and did not have any sort of automatic alliance or playing scheme based solely on past experience. Everyone plays each game differently, so you should give everyone a second chance. At least tell the offending player.

I do not however think that judging based on things outside of game is right.

It is impossible to eliminate metagaming, but we can try to minimize it.
Pong (236 D)
06 Aug 07 UTC
Let's take a cue from Wikipedia

"Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game."

That's why I feel broadly treating "metagaming" like a scourge to be "eliminated" confuses the issue - especially for Poker, Rock/Scissors/Paper, or Diplomacy. Some metagaming is bad; some metagaming is good.

Still, we most all agree about particulars of bad metagaming. *Why* we agree - that's inarticulate so far in this thread.
Chrispminis (916 D)
07 Aug 07 UTC
Metagaming that encourages preset alliances or hostilities is bad. It is bad because it stagnates Diplomacy and it becomes a tactical game only. How's that?
Wooble (450 D)
07 Aug 07 UTC
I don't think anonymity would really prevent metagaming; players could still conspire to join the same games and communicate to each other outside the game to find out which country each was controlling. It seems to me it would just make it harder to catch people who consistently help each other in multiple games.

The dpjudge combines anonymity with a complete ban on playing in games with people you know, but I don't know that they really have a way to enforce that short of analyzing who "coincidentally" ends up joining games with the same people over and over.
Willigogs (603 D)
07 Aug 07 UTC
I also think that anonymity would be a bad thing. The only way we are currently able to detect multi-accounts is through seeing the same names repeatedly appear in the same games, and without this we'd be lost.

If this was implemented it would have to go hand in hand with one account per IP - which I know has been discussed in the past...
JasonN (179 D)
07 Aug 07 UTC
I guess if the community became big enough, then a change to the way games are started might help: rather than allowing people to join a particular game, you just get allocated a spot in one of, say, ten games that are started at once. This would make it hard to join up with confederates or multiple accounts.
Chrispminis (916 D)
07 Aug 07 UTC
Interesting idea there Jason.
crimson (501 D)
09 Aug 07 UTC
Again, Pong, the issue isn't "metagaming" by any convenient definition. The issue is not playing each game as an event with a blank slate. Folks who want to run "tactical simulation experiements' but don't say that & don't password their games? That's bad. Folks who form alliances outside the game (by default - heck even by email rather than the message system)? That's bad. [etc]
dangermouse (5551 D)
09 Aug 07 UTC
I don't think there's a problem with using conversation outside of the internal messaging system. With the upgrades that have been made to the messaging system, I don't think there's much need to converse outside the site anymore. But if someone wants to do so, I have no complaints.
Pong (236 D)
10 Aug 07 UTC
Crimson, at issue *in this thread* is "metagaming" - and definition of. Read the title & opening post. Just seems to me we're getting distracted by particulars.

I think that if we honestly nail down "metagaming" much else will fall into place.


33 replies
bradster (67 D)
09 Aug 07 UTC
Garlic:
i had a fleet in spain and it was forced to retreat. however with portugal and western med open and mid atlantic open to retreat to, it would NOT let me do this, and i was forced to disband.

why why?
12 replies
Open
gameover (619 D)
10 Aug 07 UTC
New Game
Lords of War- join join join
0 replies
Open
Tucobenedicto (100 D)
09 Aug 07 UTC
The Battle Of Epping Forest
New game...

http://phpdiplomacy.net/board.php?gid=1481

Why? Because everyone loves Genesis...
0 replies
Open
kinyakusanagi (100 D)
09 Aug 07 UTC
New game Please Join.
This is my first dipomacy game so can some one join my game so it easier to learn the basic.
0 replies
Open
anlari (8640 D)
07 Aug 07 UTC
Support Hold/Move
Can a unit receive hold support while supporting the move of another unit? I was under the impression that you couldn't until I was recently told otherwise by another player.
5 replies
Open
tigreton (0 DX)
08 Aug 07 UTC
some questions
sorry, im new, but when i move to conquer, i move the unit in spring, and when is autum it's conquered, or i move in autum and in spring is conquer?
and what happend when i lost a support center? i lost a unit,? i have 5 supply center, and 5 units, if i lost an armi and a citi, i lost one army too after that? y will have 4 cities, and 4 armies... sorry, im new... xD
5 replies
Open
gameover (619 D)
07 Aug 07 UTC
It's a tie!
I happen to invlolved in a game where England and Turkey have 17 Sc's apiece and is it completely deadlocked. How do we resolve this?
24 replies
Open
Joseph (100 D)
09 Aug 07 UTC
Game Statistics/History
I'm new here, but I think this is a feature request that would be useful to everyone. In the "completed games" section, would it be possible to track the games by result? I'm thinking something showing the # of completed games won by each power.

Since these games are all viewable as well, it would be neat to have a way to quickly view all of the wins by a certain power and follow how they reached their victory.
0 replies
Open
saulberardo (2111 D)
07 Aug 07 UTC
My army at Spain didn't move to Gasgony
Look at this game:
http://phpdiplomacy.net/board.php?gid=1450&msgmembershipid=8558

When I tried to move from Spain to Glasgony with my army the system said that there was a stalemate. But, nobody else tried to move there. So, was it an error? Or, Why there was a stalemate?
16 replies
Open
Cipher (122 D)
08 Aug 07 UTC
New Game
I've made a new game entitled "Outlaw Star". Guess the password. Hint: A character from the series. It's all lowercase and typed as one word.
0 replies
Open
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