Forum
A place to discuss topics/games with other webDiplomacy players.
Page 896 of 1419
FirstPreviousNextLast
Riphen (198 D)
18 Apr 12 UTC
NFL schedules were released!! YAY!!
My Texans got four prime time games. And Five if you count Thanksgiving.
Cant Wait!!
2 replies
Open
DiploMerlin (245 D)
17 Apr 12 UTC
Explain this to me
Here's a game I'm in...
http://webdiplomacy.net/board.php?gameID=85116

Can someone explain to me how Carthage has 2 SCs?
4 replies
Open
Sargmacher (0 DX)
17 Mar 12 UTC
PW Gunboat 5 Point Challenges
Would anyone like to join me for some passworded 5 D gunboat games? I'd like to get as many people involved as possible for some fun gunboat games not orientated on points but that are still good quality. Add your name to the list if you're interested please. All games will be anonymous and 25 hour phase length, thank you.
232 replies
Open
Geofram (130 D(B))
02 Apr 12 UTC
**OFFICIAL - Spring Gunboat Groups**
The first two game assignments are up: tinyurl.com/springGT
Watch your email in the next 24 hours for game invites!
Also, the Summer 2011 GT has a new url: tinyurl.com/summerGT
80 replies
Open
fuzzyhartle1 (100 D)
17 Apr 12 UTC
People on this site are dumb
See my message
64 replies
Open
BALLS DEEP (0 D)
15 Apr 12 UTC
Diplomacy Party
I posted a thread a month ago or so about having a party to teach my friends to play diplomacy. Here's what I did and how it went.
16 replies
Open
King Atom (100 D)
17 Apr 12 UTC
The Official CCDC Thread
Current Members:
◘ King Atom
• fuzzyhartle1
Many more to come...
132 replies
Open
Putin33 (111 D)
10 Apr 12 UTC
NHL Playoff Predictions
Discuss
57 replies
Open
rokakoma (19138 D)
18 Apr 12 UTC
Gunboat - Please Keep It Classy-50
7 replies
Open
Yellowjacket (835 D(B))
17 Apr 12 UTC
threads/replies broken
Seriously fix please - How am I supposed to find and reminisce over the awesome shit I said in the past when my last reply was apparently Jan. 6th?
3 replies
Open
S.E. Peterson (100 D)
17 Apr 12 UTC
Stab Them, Stab Them All, Stab Them All To Hell EOG
http://www.webdiplomacy.net/board.php?gameID=86512

Ugh.
11 replies
Open
King Atom (100 D)
17 Apr 12 UTC
I'm Starting A Club
That we can hit baby seals with.
127 replies
Open
DJEcc24 (246 D)
16 Apr 12 UTC
Racism. Worse in Europe?
An argument we discussed in Euro History today. Is the United States less racist than Europe these days?
45 replies
Open
diplomat554 (2104 D)
15 Apr 12 UTC
Return to Full Press
Hi forum, I haven't played a full press game in a long time, and I want to get back to real diplomacy now. I'm thinking 48 hours, low bet, non-anon, WTA. Anyone interested?
6 replies
Open
King Atom (100 D)
17 Apr 12 UTC
You Know Who's Cool?
Rick Santorum is cool.

Discuss.
19 replies
Open
fuzzyhartle1 (100 D)
17 Apr 12 UTC
I took a crap.
I took a crap anyone want to debate about religion becuase I took a crap or debate if I am biased becuase im the one in the bathroom?
21 replies
Open
President Eden (2750 D)
14 Apr 12 UTC
So I got EUIII this morning.
What is this I don't even. It's entirely too legit for me to comprehend in this tired stupor, but I decided to try it anyway, so I picked the Huron. The Iroquois finally fall, only twenty years and 50 rebellions later...
90 replies
Open
Thucydides (864 D(B))
17 Apr 12 UTC
I wish Webdip notified me when
someone on my 'enemies list' +1s one of my posts. What about yall.
10 replies
Open
Nemesis17 (100 D)
17 Apr 12 UTC
we only need one more person
0 replies
Open
Bob Genghiskhan (1233 D)
17 Apr 12 UTC
Why does Germany go to Sweden in Fall '01 so often?
I can understand moving to Denmark in spring to keep the threat alive as diplomatic leverage, but by moving to Sweden right away, Germany angers Russia. Germany's usually going to be able to take Sweden away when he chooses anyway if Russia doesn't open strong to Scandinavia, so why are people so eager to make an enemy right off the bat?
10 replies
Open
Vaftrudner (2533 D)
15 Apr 12 UTC
Vaftrudner's statistics
Hello all!

kestas has been kind enough to give me a dump of the database with all personal details removed, but all game data is intact. This means that I can produce statistics of any kind, and you can request what you'd like to see here. Ask me for anything, and I'll see if I can make it happen!
52 replies
Open
dubmdell (556 D)
17 Apr 12 UTC
Planning ahead: Sitter May 14 to June 2
I will need a sitter for about three weeks in May. If you are not currently in a game with me, please post or PM that you can sit for these three weeks.
2 replies
Open
Draugnar (0 DX)
17 Apr 12 UTC
So beer turns men into Conservatives...
This study (http://www.nydailynews.com/life-style/health/beer-men-smarter-study-article-1.1059752) shows beer makes men smarter.

Therefore Conservatives are smarter.
5 replies
Open
rokakoma (19138 D)
17 Apr 12 UTC
WTA-GB-102 EOG
14 replies
Open
redhouse1938 (429 D)
17 Apr 12 UTC
Mediterranean Axis Alliance
Has anyone ever tried Austria / Italy / Turkey? What would be some of the key opening moves?
16 replies
Open
CSteinhardt (9560 D(B))
17 Apr 12 UTC
Tactics Help for New Players
This is a thread designed as tactical help for newer players. If for some reason this is a bad idea, feel free to close the thread.
CSteinhardt (9560 D(B))
17 Apr 12 UTC
I haven't been playing on here that long, but I've already had a few people mention to me after games, particularly in gunboat, that they were new players and surprised by some of the tactics. That's not such a shock -- tactics are hard, especially in the mid-game, and new players don't get to play as many mid-games as more experienced players. So, I thought I'd see if there was interest in a thread where some of the more experienced players help out the newer ones. And, let me ask the experienced players to try not and jump all over each other for their answers - some positions can be played well in multiple ways, after all, and we might get some interesting tactical discussions among experienced players with different opinions as well. I'm pretty experienced, but I always learn something new when I talk tactics with other strong players. And for that matter, if you feel it's out of place for me to answer when I haven't played so many games on this server, I'm happy to lurk in the thread defer to people who have played more.

I think the best way for this to work is that as a newer player, you should ask about a situation where you weren't sure what moves were best. Tactical questions might be the best ones to ask, since the right diplomatic decision often depends upon things that are tough to evalutate. But, I'd suggest two important rules before you get help:

1) You can only ask about a game that's already finished. Ideally, ask us about a key decision where you were unsure what to do.
2) When you ask the question, you need to tell us how you tried to make the decision. After all, sometimes you make a good decision and it turns out poorly or vice versa -- the most important thing we can help with is how to go about making the decision.
Gobbledydook (1389 D(B))
17 Apr 12 UTC
Strategy > tactics.

But the biggest advice about tactics I can give is: stay active. Dynamic play is very important in Diplomacy, especially gunboat, because if you defend passively then the opponent is making all the moves, and he has a possibility of making progress while the best possible outcome for you is sitting there.
Gobbledydook (1389 D(B))
17 Apr 12 UTC
Also, it helps to learn the stalemate lines and the exact method of defending them. Make sure that you have a real line and not a pseudo line!
redhouse1938 (429 D)
17 Apr 12 UTC
I guess one rule of thumb could be (and I'm not an experienced player, although I did learn this by experience):

always find something to do for a holding unit.

Support hold something, support move, convoy, frustrate a bounce, even if the supported unit is not under any real danger, it could have signaling value to use it for something (if anything, it signals that you're willing to think about the game).
stranger (525 D)
17 Apr 12 UTC
@Gobbledydook - how many real stalemateline are there? So far I saw the one in the med around Tunis, one between south and north in mideurope (like between Austria and Germany and south Russia and north Russia, the one in scandinavia, where one power holds baltic and bothnia and berlin, and the midatlantic thing. And of course, Juggernaut against England/France around Switzerland. Did I miss one?
Octavious (2701 D)
17 Apr 12 UTC
A few important points to keep in mind...

1. Knowing about openings and stalemate lines can be useful, but it's not vital by any stretch of the imagination. I've played for a couple of years and have done ok despite only knowing the names of two openings and only the vaguest idea of where stalemate lines are. If you don't like to study, don't. Enjoying the game is far more important.

2. Vital point, this. Just because it didn't work doesn't mean it was the wrong thing to do, and vice versa.

3. Don't panic, don't give up, and never stop communicating. Anything can happen in this game, and it usually does.
On stalemate lines, I'd suggest not thinking of them as concrete "lines" as much as there are different permutations of regional defenses that you can mix and match to create lines.
NigeeBaby (100 D(G))
17 Apr 12 UTC
I want to learn stalemate lines ....... and all of the Lepantos, I'm going to try the Blue Water variation very soon.
NigeeBaby (100 D(G))
17 Apr 12 UTC
Standard Lepanto
When playing the Lepanto opening, Italy usually opens in Spring 1901 with Fleet: Naples—Ionian Sea (to prepare for the convoy to Tunis), Army:Rome—Apulia (preparing to be convoyed), and Army: Venice HOLD (to conceal Italy's intentions and protect against a stab from Austria).

In Fall 1901, Italy then plays Army:Apulia-Tunis, with Fleet:Ionian Sea convoying the army. He then builds a fleet in Naples, a common site for Italian builds. This allows him to play in Spring 1902 Fleet:Ionian Sea—East Mediterranean and Fleet: Naples—Ionian Sea, with the army in Tunis holding. He can then spring his attack in Fall 1902 with Army:Tunis-Syria (convoyed by the fleets in Ionian Sea and the East Mediterranean). This positional advantage is usually fatal to Turkey, as he will likely be under attack by Austria as well. Alternatively the army can convoy to Smyrna in an attempt to outwit a Turkish player attempting to counter it.

CSteinhardt (9560 D(B))
17 Apr 12 UTC
@stranger: There are many stalemate lines, but it's just as important to be aware of partial lines and critical squares. For example, as a northern power, how many fleets do you need to hold the MAO against a power trying to break out of the Med? How many units does France need to hold off against an infinite number of Italian armies? One, unless the Munich corridor is open. So, while it's not essential to study a book of stalemate lines, it *is* important to gain a feel for what things are threats and what things aren't.

Another way to put it is that some squares on the board are much, much more important than others. For example, Galicia is the keystone to most positions in Eastern European wars. Similarly, as Italy, in almost every situation I would prefer to lose a center rather than lose control of the Ionian, and if I can't defend everything, I'd rather lose, say, Greece than the Ionian, as long as I have enough fleets to defend it long-term (3 with Turkey in Greece, 4 if you can't stop him from sliding to Albania). As England, losing the North Sea is usually fatal. As Germany attacking France, if you could move an army anywhere from Burgundy, where is the place you'd most like to go? Gascony, in most situations.

One of the mistakes often made by newer players is trading a critical non-center for one non-critical center. When you stab a player and only gain one center, you recognize that was a mistake. The same is true if you blow apart your position in order to grab/save one center.

One last bit of advice, if I might channel Herm Edwards for a moment. You play to win the game. In other words, your goal when you reach the midgame shouldn't be to make sure you hold a line and wait for a draw - it's much better to be too aggressive than too passive, and those are more valuable mistakes to learn from. It's frustrating if you turn a draw into a loss by making a mistake at the end, but with good strategic thinking and aggressive mid-game play, you can learn about stalemate lines from the experience of watching other people hold them against you - always the best way to learn about them!
NigeeBaby (100 D(G))
17 Apr 12 UTC
Blue Water Lepanto
Manus Hand's Fall 1901 continuation of the Blue Water Opening. The Austrian (who opened to the Adriatic) sails to the Ionian in Fall of 1901 to be the victim of an arranged dislodgement by Italian fleets in Naples and Tunis. Austria's fleet then surprises the Turkish player by retreating eastward to form part of the convoy chain that carries an Italian army to Turkey.

Key Lepanto
The Key Lepanto is an uncommonly employed variation of the Lepanto opening. The moves are the same as for the standard Lepanto, but rather than holding, Italy plays their army from Venice-Trieste-Serbia (usually with Austrian support to foil Turkey's Army:Bulgaria-Serbia). The Key Lepanto variation is rarely seen, as it requires great trust on the part of the Austrian player that Italy will not simply decide to stay in Trieste.

spyman (424 D(G))
17 Apr 12 UTC
It can good to play through a few scenarios when preparing your moves. For this I suggest downloading the program jDip. You can set up maps, enter orders, and then the program adjudicates the turns. (google jDip and you should find it). That's my tip for newbies.
CSteinhardt (9560 D(B))
17 Apr 12 UTC
@NigeeBaby: Like in chess, memorizing openings doesn't get you nearly as far as understanding why certain opening have become common. The Lepanto is a good example, and since you've been thinking about it, let me suggest you try and come up with your own answer to this question before some other people give you theirs:

Imagine that Italy and Austria have decided to attack Turkey (and, presumably, Russia; if Russia also wants Turkey dead, there's really no need for subtlety, now is there?). The Lepanto is fraught with danger, isn't it? Italy convoying an army to Tunis runs the risk of getting it stuck there if Austria stabs. In the Key Lepanto, it's Austria taking a major risk. In the Blue Water Lepanto, Austria foregoes Greece, and a critical extra build that would provide one more army on the line against Russia.

So my question for you: Why take these risks? Why is this better than Ser S Alb - Gre, Italy taking Tunis and building a fleet, and then fighting a war with Turkey?
spyman (424 D(G))
17 Apr 12 UTC
@stranger, you were asking about stalemate lines. Check out this site, it had numerous articles on the subject, with maps showing where they are.
http://www.diplomacy-archive.com/resources/strategy/stalemate.htm
Tru Ninja (1016 D(S))
17 Apr 12 UTC
My largest piece of advice is to learn to effectively read the board. There are a large number of people, I've found, that do not have this ability. Reading the board comes down to:

1) looking at the moves made by others (both those that succeed and those that fail). The cliche is that actions speak louder than words, and in this game, it's almost infallible law. People often simply look at those actions of the players near them and ignore those of players that cannot directly impact them in the immediate. If you see the moves made by all of the players, then you can determine the way the board will shape over the years and get a larger picture of what's going on. This is most important in the early years (1901-1903) when the board dynamics are all over the place.

2) Look at the builds and disbands each phase. People build units to suit their immediate need. No one ever builds a unit based on what they'll need two years from now because the immediate need is the most important in gaining new centers for future builds. Armies and fleets have their own capabilities and limitations, and where a build is placed can speak volumes about the direction a player intends on moving.

With the first two, put yourself in their shoes and think "what would I do in this situation?" use this logic to determine why a player is doing what they're doing. I call this 'meta-cognition'. If you can get halfway decent at determining what a player will do based on what they've done and what they have available to them, then you have a lot of power over that player.

3) Listen carefully to what players say as well as what they don't say. A great many people don't want to lie to you, and so they won't, even when faced with a direct question. People will instead find ways to answer the question with half-truths or by simply dodging the question. Knowing what a player is saying as well as what they're not saying can identify things going on around the board.


15 replies
YadHoGrojaUL (330 D)
16 Apr 12 UTC
Most pointless opening unit moves by country...
Here's my thoughts...
51 replies
Open
cspieker (18223 D)
17 Apr 12 UTC
EOG: gameID=86460
Stupid Turkey
4 replies
Open
Sandgoose (0 DX)
16 Apr 12 UTC
Israel and Iran
CNN article:
http://www.cnn.com/2012/04/15/world/meast/iran-nuclear/

Let's have some good discussion.
9 replies
Open
Bob Genghiskhan (1233 D)
17 Apr 12 UTC
Karl Pilkington EOGs
8 replies
Open
Page 896 of 1419
FirstPreviousNextLast
Back to top