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A place to discuss topics/games with other webDiplomacy players.
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doofman (201 D)
12 Dec 09 UTC
Live Saturday afternoon
http://www.webdiplomacy.net/board.php?gameID=16737
10bet, ppsc, 5min turn
be there
4 replies
Open
doofman (201 D)
12 Dec 09 UTC
3 more for a live game
http://www.webdiplomacy.net/board.php?gameID=16733
only need 3 more for a saturday arvo game
0 replies
Open
doofman (201 D)
12 Dec 09 UTC
bit of a satdy arvo live game if anyone is interested
http://www.webdiplomacy.net/board.php?gameID=16733
0 replies
Open
doofman (201 D)
12 Dec 09 UTC
live game, 4 more
http://www.webdiplomacy.net/board.php?gameID=16731
1 reply
Open
Perry6006 (5409 D)
11 Dec 09 UTC
A House Divided: 24 hrs , 202D WTA! Fullpress!
http://www.webdiplomacy.net/board.php?gameID=16660
Join up!
1 reply
Open
DocVanHellsing (207 D)
12 Dec 09 UTC
another live game
maybe enough people are around.. feel free to join:

http://www.webdiplomacy.net/board.php?gameID=16729
2 replies
Open
spyman (424 D(G))
11 Dec 09 UTC
New Game: Power, Corruption and Lies
101 D to join
Winner-takes-all
3 replies
Open
Bismark09 (100 D)
12 Dec 09 UTC
New Live Game!
New live game The New Empire gameID=16723

5 minute phases, please join! Good game to all.
0 replies
Open
rlumley (0 DX)
10 Dec 09 UTC
Why did two of my games move on...
When I thought process times were paused...

I didn't bother issuing orders cause games weren't processing. I had finals this week and NMRed in two of my masters games...
34 replies
Open
ottovanbis (150 DX)
12 Dec 09 UTC
LIVE GAME
http://webdiplomacy.net/board.php?gameID=16714
wta, anon, 20 D, ten minute phases. it will be awesome, no cd's please.
8 replies
Open
curtis (8870 D)
12 Dec 09 UTC
lively open game for 10 points need players
http://webdiplomacy.net/board.php?gameID=16722
0 replies
Open
airborne (154 D)
11 Dec 09 UTC
Forum that support Excel Downloads?
Does anyone anyone know of one as to which I can link some data sheets?
4 replies
Open
boggo (100 D)
12 Dec 09 UTC
Adjudication question: priority of bounce vs can't-swap-locations
I'm a newb, and not sure about this- in Diplomacy (not just webDiplomacy in particular), what happens here:
4 replies
Open
ottovanbis (150 DX)
12 Dec 09 UTC
Last Live Game (for me anyway)
Anyone interested in a live game? It would be 20 D WTA with all other rules normal. I'm saying goodbye to live games after this to focus on normal games and my GR. Would 5 of 10 minute phases be better?
17 replies
Open
Baron Samedi (319 D)
12 Dec 09 UTC
Live game!
gameID=16709
With me.
2 replies
Open
GoonerChris (100 D)
12 Dec 09 UTC
Live game
gameID=16706

Join in!
0 replies
Open
dep5greg (644 D)
12 Dec 09 UTC
http://webdiplomacy.net/board.php?gameID=16706
5 min phases lets get this game going
0 replies
Open
DJEcc24 (246 D)
11 Dec 09 UTC
Help out a Noob
i have invited a new person to join the site and have started a game with him in it. please join it as well to get his soon to be new addiction started =)
8 replies
Open
denis (864 D)
09 Dec 09 UTC
Weather...
Has it been an interesting week weather wise... In southern califonornia we had the first rain of the school year and i hear its been pretty roigh in someother states
44 replies
Open
masterninja (251 DX)
11 Dec 09 UTC
New Fast game- Tigers Mistresses
http://webdiplomacy.net/board.php?gameID=16701
5 replies
Open
kestasjk (95 DMod(P))
07 Dec 09 UTC
Multi-accounting report e-mails
Just a note to those of you who have reported multi-accounters but not heard back yet; the mod team currently has a backlog of multi-account e-mails, but all info is logged so bans can be made in future and the multi-account detector code is going to be made much more automatic, so the pressure can be taken off the mod team.
kestasjk (95 DMod(P))
07 Dec 09 UTC
Hopefully soon there'll be an update to multi-account detection that'll make checking for obvious multi-accounters, and dismissing obvious non-multis not require any mod interaction, and make managing/responding/checking accounts easier and more detailed.

Thanks for waiting if you are, the end result will be that the server will be fairer for everyone and much less work for the mod team (who have done great with the current code)
Xapi (194 D)
07 Dec 09 UTC
I'd like to say something on the matter of multiaccounters, and I think it best if I don't start a panic topic with a scary title.

It seems that most multiaccounters we found are playing anonymous games. My suggestion to you guys is to avoid anonymous games as much as possible, or make them with a 101 D pot.

Also of note are the amount of gunboat games (where the unfair advantage is even more obvious) and in some cases, live games being played.

So I recommend not playing live anonymous games, because the mod crew will never get to the case before the game is over, and while we can give you your points back, we can't cancel a game that has ended already.
JECE (1248 D)
07 Dec 09 UTC
Is multi-accounting really that common?
Ursa (1617 D)
07 Dec 09 UTC
I fear so. It is safer even than game-long alliances with friends. People want to play the game but don't want to take the risk.
Xapi (194 D)
07 Dec 09 UTC
Depends on what you mean by "that common". The site hosts a huge number of games, so at any point, I'd say there are about 4 to 10 games that have multis or metagamers in them.
C-K (2037 D)
07 Dec 09 UTC
Wow so many. I thought so. It's amazing to me how people will do that just to win.
lightbringer76 (100 D)
07 Dec 09 UTC
Thanks for the updates! :)
Ivo_ivanov (7545 D)
07 Dec 09 UTC
Is it really that high? 40% is a lot. Guess I'm not playing such games that much though.

Do you believe a 'whitelist' approach can sort this? Check everyone after 20 games, then once a year, and then apply rules (min 6 'good guys' for Anon, 5 for normal games, etc.). It must be very discouraging for newbies to face this. If I get this 10% of the time it has to be 2/3 for them. This looks really bad.
Ivo_ivanov (7545 D)
07 Dec 09 UTC
Oh, I didn't read that properly. 4 to 10, not out. Ok, that's more ok, with ~100 games active usually.
Xapi (194 D)
07 Dec 09 UTC
Yes, that's 4 to 10 games out of about 100.

It should be noted that I pulled this number right out of the top of my head, taking into account how many accusations we get, the number of games being played by the multis, etc.
JECE (1248 D)
07 Dec 09 UTC
According to the bottom of the page there are 551 active games. So it's a max. ≈1.815% to min. ≈0.726%. Of course, you said its much more likely in live or anon. games.
Xapi (194 D)
07 Dec 09 UTC
Mostly anon, but live too.
kestasjk (95 DMod(P))
07 Dec 09 UTC
There's also the problem of telling which are multi-accounters and which are different people who know each other in real life, play in the same games, and cooperate

But thanks to the mods you can at least be sure multi-accounters will be much less likely in high-point games than entry-level
Lord Stark (100 D)
07 Dec 09 UTC
Thanks for the update! I was wondering about the progress in that arena myself. I appreciate all your work.
presjpolk (100 D)
07 Dec 09 UTC
Of course avoiding anonymous games just opens you up to other forms of cheating...
Xapi (194 D)
07 Dec 09 UTC
I don't see how.
figlesquidge (2131 D)
07 Dec 09 UTC
I'm yet to see a multi with over 250pts (that isn't really obvious - there were some a while back but they were only rich because they'd been playing games involving entirely their own accounts!). So yes, if you play games that are worth a reasonable amount you should be safe.

We are working to catch up, but do remember that each case takes quite some time. After all, imagine how you'd feel if someone reported you and we banned you without giving you a chance to defend yourself, especially if you were innocent! (well, hopefully as you are innocent, but that's a different matter)
PuppyKicker (777 D)
07 Dec 09 UTC
Well crapsticks. I host a lot of anonymous games, and this explains why folks are so recalcitrant about joining them.
presjpolk (100 D)
08 Dec 09 UTC
Xapi: I've barely been here long and I've already had someone message me out of game about a game...
kestasjk (95 DMod(P))
08 Dec 09 UTC
I think we're on about 400 bans total atm, out of ~21k accounts, so it's not a huge problem (and often people think someone is a multi when they're not, new code making it clear for obvious cases that someone *isn't* a multi before they get reported will probably save more mod time than any improvements to multi detection code)
frenchtourist (1218 D)
08 Dec 09 UTC
thanks for the update, I tend to agree that mutli-accouting or metagaming is not a huge problem.
Ballack (2571 D)
08 Dec 09 UTC
I also think organized crime is not much of a problem. I don't see much of it. :)
Actually I think the multi and meta level is much higher than we all think. Since clever cheaters (which may be a contradiction in itself---why would they cheat if they are clever) could make the cheating very subtle.
And about the anon games---exactly my experience. I only played two. Both spoiled by very funny things (to say at least) going on.
JECE (1248 D)
10 Dec 09 UTC
I'm sure 10, 7, 6, etc. day phase anon. games are devoid of cheaters. I can't imagine multi-accounters having that type of patience!

presjpolk: Was that for a public press ("Global messages only, no private chat/press") or no press ("No in-game messaging") game?
figlesquidge (2131 D)
11 Dec 09 UTC
Ballack, well fair enough. If you have any suspicions feel free to email us about them (although as mentioned it could take some time to get back to you).
I don't think there are any high-level cheaters, and if there are I'm very impressed.
JECE (1248 D)
11 Dec 09 UTC
2222. Hmm, fishy.
figlesquidge (2131 D)
11 Dec 09 UTC
*imagines: JECE o (0 D) *


*resists ... just*

But yeh, I like to bet points such that the remainder is a 'nice' number. Don't think I've played a high pot game for nearly 2 years now.
Xapi (194 D)
11 Dec 09 UTC
"Xapi: I've barely been here long and I've already had someone message me out of game about a game... "

Report it.
TheGhostmaker (1545 D)
11 Dec 09 UTC
"Xapi: I've barely been here long and I've already had someone message me out of game about a game... "

This isn't disallowed unless its a restricted press game.
My limited experience with multi-accounters has been that it's not win% they're interested in as much as racking up quick points so that they can play in the "big boy" games. On the plus side, they aren't multi-accounting in high point games (because it's enough effort to inflate one account, let alone several), but on the minus side, it means that high point games may not be as competitive as they should be, with multi-accounters with weak skills getting into the game.

In detecting multi-accounters, anonymous games have been mentioned, but most of the multi-account games I've seen have been unannounced private games, password locked to keep out honest players who might report on the shady business. As such, there may be more multi-accounting going on then we're aware of.

I now check my opponents' previous games, and if I see any previous games with a lot of the same "opponents", or with a lot of one-game-only "opponents", I will report them.

Another serious problem, but one more difficult to deal with, is what I call the "club": a group of players who know each other well, often play in the same games, and give each other preferential treatment. That stinks in my view, even if it's technically legal, and even if some of the otherwise skilled players do it. The only real solution for the "clubs" is to put them on a personal blacklist, as I'm not sure there's anything else that can be done about it.
figlesquidge (2131 D)
11 Dec 09 UTC
Riight, responses...
I do think points are a big part of many multi's aims, but I wouldn't say that's it.
I think the best avoidance methods are to stay away from games with players you don't know in a timescale where you can't get help. I've started talking with Kestas about how we could improve it to add suitable methods to sort out any problems after a game has completed, but obviously it is easier to nip them in the bud and catch 'bad' accounts early in a game.
Clubs: Well there are some diplomacy clubs that play on here, and that can be an issue. However I think you should consider that by building up a black-list (especially if you won't play with newbies) you are making yourself a club anyway. Most clubs are good, and don't cause a problem. In my case I don't mind playing with any random people, but because I don't have time for many games any more I prefer to play with people I've got to know quite well, and this doesn't mean it won't be really competitive!

As far as our side, I understand why it is annoying if you spot what seems like a blatent multi and we don't close them off quickly. Firstly obviously, sorry about that! We don't have lots of time and to ensure the accused have a fair chance to defend themselves the investigation tends to take a few days, or longer. As mentioned above Kestas and I have been talking about how to improve the setup, and hopefully that will reduce the workload and thus time taken to deal with an issue.
If you're in a game with a multi then you can email us of course, and we'll do our best to get back to you soon. If they're clearly innocent the reply shouldn't take too long, but if not then it could take time. Note that just because we don't tell you their innocent doesn't mean they're guilty! If you and the other players in your game are very worried that you're being cheated, when you email us we may pause the game for you and explain in your global chat. Indeed, if you mention this in your email its more likely to happen - we're only human and do forget things!

Disclaimer: These are my personal views and do not necessarily the views of other mods or Kestas.
@figlesquidge, it's not the fact that players know each other, or are more inclined to join games with players they know--I think everybody does that, and it doesn't bother me. What bothers me is preferential treatment for "club" members, game after game. The mentality is, "let's work together to dispatch the outsiders, then decide this game amongst ourselves". That turns it into a rigged game, with the outsiders being the marks, and the "club" significantly increasing their net gains. That's what I disagree with, but again, not much that can be done about it.

But in any event, thank you for your work on policing the game, it's appreciated.


31 replies
lifein2x3 (168 D)
11 Dec 09 UTC
If you're playing with someone you know IRL...
And there are several other people in the game, should you disclose up front that you know the person, or is that making you both a target? In this particular case, we have no intention of working together.
8 replies
Open
DocVanHellsing (207 D)
11 Dec 09 UTC
where from?
hello everybody!

being still new to this game and site, i am courious where all the players are from. especially since i have the feeling of living in the completely wrong time zone^^ (plus i wonder if i am the only german around here :D )
19 replies
Open
G-Lo (296 D)
11 Dec 09 UTC
Help needed to unpause a game
http://webdiplomacy.net/board.php?gameID=15621

The Russian player is about to be defeated, but he's blocking the unpause.
What can we do?
3 replies
Open
DJEcc24 (246 D)
11 Dec 09 UTC
The Diplomacy Player Species
there are many types of diplomacy players. You might even call them species. Come up with a latin name for different type of players and a description of what they are like. this could become entertaining (latin does not have to be real)
53 replies
Open
Sendler (418 D)
11 Dec 09 UTC
live now!
http://webdiplomacy.net/board.php?gameID=16681 lets play :)
0 replies
Open
rlumley (0 DX)
11 Dec 09 UTC
Need an unpause, and change of phase length please
http://www.webdiplomacy.net/board.php?gameID=16001

Can you unpause and change to 24 hour phases? Everyone agrees...
6 replies
Open
doofman (201 D)
11 Dec 09 UTC
live game, 1 more
http://www.webdiplomacy.net/board.php?gameID=16668
2 replies
Open
AausM (167 D)
11 Dec 09 UTC
Join international game! 3 additional players required! GameID=16563
Players are form Canada, France, Germany, Croatia.
3 additional players required!
Name of the game: Hamburg
Access-Code is: Europa2
11 replies
Open
doofman (201 D)
11 Dec 09 UTC
live game, 2 more
http://www.webdiplomacy.net/board.php?gameID=16668
1 reply
Open
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