Forum
A place to discuss topics/games with other webDiplomacy players.
Page 202 of 1419
FirstPreviousNextLast
Lewis31 (100 D)
18 Jan 09 UTC
Scenario

2 replies
Open
DipperDon (6457 D)
17 Jan 09 UTC
Hall of Fame member with unusual game histories.
http://www.phpdiplomacy.net/profile.php?userID=3701
15 replies
Open
Pimpernel (115 D)
18 Jan 09 UTC
1 Hour game GMC 9 Jan @ 0600?
Any takers?
0 replies
Open
rratclif (0 DX)
16 Jan 09 UTC
By convoy by convoy?
Does it bother anyone else that you move from one shore to another "by convoy by convoy" in the finalize orders?

Not really a complaint, I understand Kestas and the Mod-Squad have better things to do with their time, but I was just wondering if I was only on this. Also, is it only certain convoys, or all of them?
10 replies
Open
Pandarsenic (1485 D)
18 Jan 09 UTC
Epic Win
http://www.theonion.com/content/news/u_n_acquires_nuclear_weapon

The Onion News has published the article, "U.N. Acquires Nuclear Weapon."
Hilarity ensues.
1 reply
Open
Friendly Sword (636 D)
17 Jan 09 UTC
Friendly Sword expresses some displeasure.
Explanation and supplementary query to follow;

Friendly Sword (636 D)
17 Jan 09 UTC
Some may be aware that I was absent from the site for several, and I attempted to get all my games paused, or get a sitter.
Both, apparently failed in all cases barring two.

Not only was there a refusal to pause, but my sitter it turns out, either had a conflict or something beter to do with thier time than what they had agreed to do.

As a result I've kind of lost faith in relying on other people on this site, but I wondered about two potential things I could do to avoid this in the future.

#1- Lets say everyone in your game agrees to pause, but one person dissents because A- They claim that 'pausing' ruins the spirit of the game and refuse to do so
B- They are aggrieved with you, claiming you previously acted unsportsmanlike(in either this or another game), and they will resultingly follow suit
C- No explanation, but they are otherwise active and subsequently attack you.
D- A player is inactive, and about to go CD themself.

My question is, could any of these rationales warrant an enforced pause? Or would that indeed ruin the voluntary spirit of the proceedings (despite some of the rationales of the players being somewhat edgy)?

My second question:

Would it be apporpriate to give sitter ability to someone with whom you share a game (or multiple ones)? Here are two scenarios:

A- all games with that person are paused, and don't need to be tended to. However, the ability does exist for that person to read correspondance, and do all sorts of multi-ing like activities.

B- One or more of your games that need to be tended are with this person, and you are allies. Therefore, no conflict of interest, but this does follow the letter of multiacccounting, no matter how explicit ones instructions may be.



Perhaps all I need to do is find a more reliable sitter. You know who you are....
But I wouldn't mind hearing opinions about these situations.
aoe3rules (949 D)
17 Jan 09 UTC
1. Only [D]
2. Both no.
Friendly Sword (636 D)
17 Jan 09 UTC
This question is a bit more philosophical.

Which does more damage to a game? Forcing a players to accept a temporary pause of four days or so, or knowingly allowing a player to go into
Friendly Sword (636 D)
17 Jan 09 UTC
Civil disorder?


Furthermore, in response to aoe3rules answer to question 2. What is your rationale to saying no to example A?

The potential and reality for multi-accounting will exist even if they players don't share a game, and never will.

Things like creating a new game with both accounts is very possibile.

What is the salient difference in that occassion?
figlesquidge (2131 D)
17 Jan 09 UTC
A&B - That's where you'll have to use diplomacy - try asking for a pause asap, even with a few weeks warning. Ideally warn people before you start a game so they cannnot claim they do not know?
C - This is rude, and you could argue that if they don't respond at all (not even to say no) to force is fair
D - Yes, with other player's agreement
-- Sitter:
I think the best option is to steer clear of this whenever possible.

Perhaps all I need to do is find a more reliable sitter: All you have to do is ask.
aoe3rules (949 D)
17 Jan 09 UTC
Because it would be more noticable - how often does an absent player start a game?. And the player would know when he returned.

Furthermore, if someone wanted to multi, why would they do it with someone else's account? Why not just make a new account?
DarioD (2326 D)
17 Jan 09 UTC
I have full sympathy for the situation described, and I think I would personally never refuse to pause a game - I can even say that I would be quite disappointed as well if someone refused to pause a game I am in.
However, I do see a few cases where there can be a justification in refusing a pause, and the player in question might not be willing to explicitly explain it for a series of reasons.
When I start a normal game, I usually expect it to last a bit more than a month. So, usually if I know that e.g. in November I will not be able to log on for two weeks, I don't start new games after mid-September. Now, if a game lasts longer than foreseen, and someone asks to pause around mid-october, I know that I risk having to quit the game at that point, and I might consider refusing to pause. At the same time, I might not want to tell other players "if this game is not over by November 3rd, I will have to go CD", as this would create an incentive for my adversaries to prolong the game.
Having said that (mostly to play devil's advocate), I think that refusing to pause is generally bad sportsmanship in my view.

D.
I would be against all forced pauses regardless of circumstance. And having someone inj your game sit for you is multi-accounting, no question about it.
Friendly Sword (636 D)
17 Jan 09 UTC
DJ:

Even if that game is paused?

ie. It would have been multi-accounting were I to have ask you to sit for me, despite the only game we have have together being paused?



And one more thing; Alot of people seem to be saying that not only is it 'too bad for you' when you miss turns due to external circumstances, ut that you should reasonably predict this, and not join games if there is a possibility of turns being missed.


I don't know about you, but my life is generally chaotic. I generally have internet ccess in some form or another, but every so often something unexpected comes up where I might be away for a few days.

Should the onus be on me to avod joinging games with turns that are <100 hrs, just because I know that there is a possibility of this occuring?

I totally agree that a player generally shouldn't be forced to wait for you, but I disagree that you missing turns every so often means you are amiss in choosing games.

That sort of defense is hogwash.
Chrispminis (916 D)
17 Jan 09 UTC
Well. Back in the day when we didn't have pausing, account sitting was quite common and I don't think we ran into too many problems. Just make sure the sittter shares no games with you.

I'm typically available to sit an account if needed. I recently lost some ground in a game because a pause wasn't enacted in time and I could not get a sitter because a non-Mod would have access to the Mod CP and I'm sharing quite a few games with the other mods (before figle was knighted). You just have to face the reality that you can't depend on others to always accommodate you. You know this from playing the game. =)
figlesquidge (2131 D)
17 Jan 09 UTC
Oh yes, thanks for reminding me of that one Chris - I'll make sure I don't get a sitter!
If you're in a game and someone is looking for a sitter because another player won't pause, you could always assist them in finding one. As pointed out, with the advent of a pause, sitting seems to have rather died down.
Friendly Sword (636 D)
17 Jan 09 UTC
Indeed.

I'll just be more prudent next time I guess. I was planning on cutting down the number of games I had anyway :P
trip (696 D(B))
17 Jan 09 UTC
What about showing the other people in your games some consideration by not joining when you know that you will be away?

The people who refused to pause during the game gave you the exact amount of respect that you showed them beforehand by not informing them of your pending absence.

All is fair in love and war...except for forced pauses.
Centurian (3257 D)
17 Jan 09 UTC
Wow. Trip.

He did inform them. And in doing so asked for the pauses. I don't get that argument, if I'm not allowed to join a game unless I'm 100% sure I'm going to be able to make all the moves I wouldn't join any.
trip (696 D(B))
17 Jan 09 UTC
Oh, I must have missed that above. If he did inform them then it's pretty shitty to not follow through.
Friendly Sword (636 D)
17 Jan 09 UTC
trip... diplomacy games on this site last for weeks, even months sometimes.

As I said, I don't know my schedule that far in advance; sometimes things come up. Even if I'm away somewhere, I can generally get internet access.

Is that really so blameworthy and disrespectful to those I'm playing with?

I regard an unexplained CD as more disrespectful than asking for a pause due to extenutating circumstances and getting a bit annoyed when it is rejected with no rationale.
RBerenguel (334 D)
17 Jan 09 UTC
Who can be 100% sure of being able to play a full game of Diplomacy?? Who can be sure of not having an accident, as the more clear example of what could happen?
trip (696 D(B))
17 Jan 09 UTC
Inform them beforehand that is.
Obviously things come up unexpectedly in life. I was under the impression that he knew he was not going to be able to play without pausing and didn't break it to the other players until the game had already started :)
trip (696 D(B))
17 Jan 09 UTC
Sword's first post doesn't mention when he told them
Centurian (3257 D)
17 Jan 09 UTC
He did it during the game obviously.
Friendly Sword (636 D)
17 Jan 09 UTC
I didn't know I would spend four days without internet access until a week or so beforehand.

Thats when I informed the participants of my games. All had (active) players had an opportunity to evaluate the circumstances and make a decision.

Obviously they didn't go into the game knowing previously about my absence, as I didn't either, but shit happens.

I'm okay with that, but I'm having a hard time seeing what I did wrong, and I blame it on external bad luck. You are free to disagree.
trim101 (363 D)
17 Jan 09 UTC
im with you friendy i think its disgraceful and i do think pauses should be a majority
EdiBirsan (1469 D(B))
17 Jan 09 UTC
I believe that the concept of unanimous agreement with a pause is something really new and probably is unique to the phpDiplomacy code concepts here.

In the mainstream of things going back to the Postal days, a delay was granted by the GameMaster *GM. It was his call and that was that. The idea of a vote of the players was alien because it was expected that there would be someone who might be tempted to break the social bonds of the game ((Rule #1: We play to have fun and make it fun for others)) in favor of hoping to exploit in game the circumstance for game benefit. Also people can be idiots on occasion.

Here you have to realize that phpDiplomacy is its own community that is separate from the past mainstreams in many ways. Which is fine, but we should not be coaxing the arguments in terms of what is an what is not fair since the dynamic of those definitions are not shared across the hobby.

That being said, my view is that
1. All players should honor someone's call for a pause without any need for an explanation and that we should rely on a person's good will.
The pause should not be more than a week.

2. I would like to see that the pause is not needed to be passed by a unanimous vote, or even a majority vote, but then that may be asking too much within the confines here. ((insert Dead Horse here relative that only real named people should vote))(G)

As for sitters, I have actually offered to be a stand by player ((old name for sitter)) for several people here and only once was I taken up on it.

1. There should be a place for people to sigh up as Stand By Players so that a known pool is out there.
2. You should never have someone in the same game as a Stand By, violates a basic principle of the one country one player commitment.
3. Stand By players should be announced
xcurlyxfries (0 DX)
18 Jan 09 UTC
I wouldn't mind sitting,

The only games I won't pause are 1 hour games. Just because if you pause, and then your sleeping when it gets unpaused your screwed. We usually draw when someone has to go. I can sit for anyone if you'd like me too.

and as some of you may have noticed I went away for a day and didn't finalize my moves, and just barely made it back home with 18 minutes to spare to add in new orders xD

so I usually try and spare people the /pause command unless I know for certain I won't make it back
First of all, I'd like to admit to being the awful sitter who didn't get Friendly's moves in on time, and for that I would like to apologize.

Second, I completely agree that one player holding up the pause for the sake of being difficult or in revenge for some previous bad blood is totally unacceptable. One could even consider it as a form of metagaming, as it often results in someone losing their good standing in a game and is obviously beyond their control.

Third, I think Friendly is well within his rights to be upset here because he informed the players in advance that he would be absent.

Also, I agree with Centurian's point that it's illogical to rant about the idea that if you don't know whether or not you're going to be away for an extended period of time, you shouldn't join games. I personally have no idea what's going to happen a few weeks down the road sometimes, so I would probably not join any games at all under that suggestion.

The point is that extenuating circumstances do occur suddenly sometimes, and also that sometimes people make plans mere days in advance for holiday trips and such, so we should not be punishing someone by not pausing in our games. Let's be reasonable here people.

Perhaps a way to solve this problem would be to allow people who create games to post a message under the title of said game saying something to the effect of "please do not join this game if you plan to be absent within the next few weeks" or "only join this game if you are willing to pause for absences." That way players know what to expect before they join a game, within reason (again accounting for unexpected extenuating circumstances, etc.).

P.S. To my credit, I didn't miss Friendly's moves on purpose, and even ended up missing some moves myself :S. Again with the unexpected making of plans concept...


25 replies
paggas (184 D)
17 Jan 09 UTC
Rules question
If a move fails, does the unit that ordered it default to a hold? That is, does its power still count
for defending its area?
7 replies
Open
Captain Canuck (178 D)
18 Jan 09 UTC
"Supports Not Working?"
In a few games I'm in some players aren't able to support-move or support-hold in situations where they should be able to. Anyone experiencing something similar?
0 replies
Open
Yonder (100 D)
18 Jan 09 UTC
gameID=7519
im not sure what can be done about it, but gameID=7519 (name: 5pt death) has been paused due to a player beeing banned. Russia and england seem to have left the game and have not unpaused. can this be fixed? i.e. unpaused.
0 replies
Open
More Politics
http://leftwingconspiracy.com/wp-content/uploads/2007/09/motivator2708280.jpg
Discuss Clinton's time as president.
1 reply
Open
Gobbledydook (1389 D(B))
17 Jan 09 UTC
Look at this.
http://www.phpdiplomacy.net/board.php?gameID=7996
Top calibre game, and....FOUR players NMR!
This is getting bad. I'll have to learn not to trust the players (or the gamemaster?? they say it always processes the game just before they wake up).
No NMR's please!!!
3 replies
Open
TasteeDiner (100 D)
17 Jan 09 UTC
New game
http://phpdiplomacy.net/board.php?gameID=8129
100 point buy in
regular game
0 replies
Open
mapleleaf (0 DX)
17 Jan 09 UTC
New game!!!
Love is my sin...Winner-takes-all, 36 hours/phase: Slow, Buy in 142
1 reply
Open
airborne (154 D)
17 Jan 09 UTC
End War
http://phpdiplomacy.net/board.php?gameID=8123
5 point buy in
36 hour turns
1 reply
Open
mapleleaf (0 DX)
16 Jan 09 UTC
Unquadbium -New Game- 142 pt buy in- WTA - 24 hr phases.
All are welcome.
4 replies
Open
rratclif (0 DX)
17 Jan 09 UTC
Anyone ever notice this?
Let's say you lost an SC and had to destroy a unit, and you chose a fleet in the Norwegian Sea. Next Spring you have a fleet in Edinburg, and if you select the option "support hold", you're given the option to support the fleet in Norwegian Sea, even though it's not there anymore. I'm assuming this works for all instances, but I know the above instance does it. I don't know php, would this be hard to fix?
5 replies
Open
BPM aka HMF (100 D)
17 Jan 09 UTC
can you destroy your own units?
in order to build them back up at your home supply centers? like you tell your other units to attack them maybe?
4 replies
Open
saulberardo (2111 D)
17 Jan 09 UTC
More one needed - join for 43!
hey folk
http://phpdiplomacy.net/board.php?gameID=8097
we need just one to complete the table!
Don't lose this wonderful opportunity!
0 replies
Open
PaddyK (100 D)
17 Jan 09 UTC
Newbie - Please forgive
Hi to all,
I just got here, with the help of DLQwijibo. Please forgive my naivete, but I want to play. I guess I'll pick things up as I go.
For all offences future and undefined....I plead the Newbie act.
2 replies
Open
SpeakerToAliens (147 D(S))
15 Jan 09 UTC
Admins! Help! Lawful orders offered but not accepted.
I can only select either "Hold" or "Move via Convoy" and then the target location is locked to single place, a place I don't want to go to (there are 16 convoy to locations offered and 4 normal move locations).
19 replies
Open
paggas (184 D)
16 Jan 09 UTC
Convoys don't show up well
I noticed that convoys often aren't shown in the minimap, they are displayed however in the large map! For instance, http://phpdiplomacy.net/board.php?gameID=8064 (unit placing). It this a knows issue?
2 replies
Open
xcurlyxfries (0 DX)
12 Jan 09 UTC
Actually screw it... 3 Variant games
100-150 Dagger buy in 3v3 PPSC 24-36 hour phases
50-100 Dagger buy in Gunboat WTA 36-48 hour phases
50-100 Dagger buy in Public Press PPSC 36 hour phases
Any takers? State your preferences if you want to play in any.
156 replies
Open
youradhere (1345 D)
11 Jan 09 UTC
The Leagues
Are there actually multiple levels? So far I have only seen the very best players in League games (Rait etc.)
When will the lower level games start?
39 replies
Open
Pimpernel (115 D)
16 Jan 09 UTC
lol-59
how can a game be unpaused when all players haven't unpaused it?
6 replies
Open
paggas (184 D)
16 Jan 09 UTC
Russia and Sweden
Can Russia get Sweden in two phases? Since Germany will probably get Denmark in the first phase, and then block Russia in the second phase from getting to Sweden!
9 replies
Open
stratagos (3269 D(S))
15 Jan 09 UTC
Not so hypothetical game question
Full disclosure: pertains to an active game, but the discussion will be couched in such a way that it should have no impact.
7 replies
Open
buzzkill08 (448 D)
15 Jan 09 UTC
Unpause, please
We elected to pause the game 7675 for christmas, but for 3 weeks now the turkey player has refused to unpause. Could we get a mod to please unpause this game manually so the rest of us can enjoy our game? thanks
3 replies
Open
Mr.Coolio (100 D)
16 Jan 09 UTC
New Game
I want to play a gun boat game, so http://phpdiplomacy.net/board.php?gameID=8102
its a 45 point buy in
10 replies
Open
wooooo (926 D)
16 Jan 09 UTC
Live game tonight (Very fast game)
Anyone want to play a 1 hour phase game starting in the next 1-2 hours?
17 replies
Open
Duality Pete (100 D)
15 Jan 09 UTC
Crouch End Game
Hey this is Piere L'ard thought I'd start a thread if any of ya wanna chat.
5 replies
Open
Page 202 of 1419
FirstPreviousNextLast
Back to top