TheGhostmaker, I understand that, I log on every day, usually more. But while I log on every day, there is sometimes a more than 24 hour difference between the log ons, especially if I sleep in or go out, etc. If I finalize my orders now and the turn processes in half an hour, and I don't get on again until tomorrow but two hours later in the day, for whatever reason, I'll have missed a phase.
I'm not sure I quite understand, but from what I'm getting, you mean to make finalization compulsory, including on phases when they're are no orders to be input. I'm just pointing out that this effects players who do not finalize as a habit, do you have an idea that resolves this as well?
Oh, and the idea with the points system is that as you grow in rank, to really grow in terms of points you need to play higher stake games, naturally with players with more points and a higher caliber of play. Of course you'll always get the same amount of points playing a Diplomat or a puppet if you consistently join low stakes games where puppets are present. But those that are succeeding in higher stakes with more Diplomats, will get more points, and grow faster.