Spring 1909
I'm going to echo a lot of what abge said in his brief commentary for this season. I will also not have a whole lot more to say because at this stage, all of the players are really playing like pros and you don't see a lot of the moves that are typically seen in the School of War, especially early on.
The biggest turn about for this phase was definitely the unity of the board moving to stop a solo. I don't try to come right out and say that one country is going to solo unless everyone else stops it because that's the job of the TA. However, after I see moves that show the board is doing just that, I will then step in and post my thoughts on the positive change.
In a vast majority of games, there come points where one or more countries can break out for a solo run. One thing I look for are times when a country first crosses the stalemate line. As long as countries stick to their side, a solo threat is not nearly so threatening. Take France, for example. France is a classic example because the country has multiple opportunities to cross the line and hit at various points (more frequently along Italy and northern Austria). The moment France crosses that line and engages Italy is when I take notice as a player. No matter which country I'm playing, I begin sending out those messages to others simply planting a bug in people's ears that a solo France is a possibility that everyone needs to pay attention to. The threat may never emerge, but having people prepared to change course is always positive when you're not the guy trying to solo.
It's best not to hint at a solo threat unless there is genuinely the possibility of it occurring. There's no sense in warning the board of a French solo threat when he has 12 centers and is fighting against a remnant Germany or England and there are powers in the east of equal size and no one has crossed the 17-17 line. It's like crying wolf.
With the current France, it was really about time the board stepped in, stopped their bickering and worked as a unit to end the game in a draw. This doesn't always happen because people are emotional creatures. We get mad, hold grudges, lose hope, grow weary and all manner of other things that can cause a player to not care whether someone solos. People also grow attachments, and when one player genuinely believes the tales that are being whispered into another player's ear, they can be hard to turn away, especially when history has proven the whisperings to be true and beneficial for said player.
I can recall one very specific game in the first ever Master's Tournament. I was Italy in game 1 and allied with Russia in the late game. England was a fragment of a country, and the game was coming down to me, Germany and Russia. I had been telling Russia that I was allied with him and Germany was trying to get him to stab me to stop a solo run. I had units from France to Turkey and Russia, who had been my game-long ally, was unwilling to trust Germany because he genuinely bought into the alliance that was being sold. All that was needed was to bump England out of the game and it would be a draw. I stabbed, Russia fell down a few centers, Germany lost one or two more, and the game ended up with me as the victor. It's rare when it happens and I have far more stories of where I stabbed and it cost me the game as a defeat or ended up being a 16 center draw rather than a solo, but there are times that people fail to listen to reason (and by reason, I mean unobjective reason--after all, Russia was operating off of objective reasoning because he had no real reason to distrust me--we had a solid foundation that lasted for years).
It's games like these in the SoW that really come down to the wire. Sometimes diplomacy isn't enough. Sometimes cunning strategy isn't enough, but in the end, if you're ever in a position to even TRY for a solo run, for goodness-sake, at least TRY. That's what France did well. He took advantage of opportunities that came his way, took risks, even when they may not have paid off, and continued to push forward.
My guess is that if I looked at the press behind the scene, I'd see a French player that is always trying to talk to people about next season's moves, next season's opportunities, both for himself and for others (emphasis on others).
At this point, the board will have to weigh in on several topics including:
--Is it reasonable to knock out Austria or Germany to reduce the draw size or are they too valuable to lose
--Is there a way that France can still move and keep the solo threat alive
--Is there a way that England or Turkey can turn the game around and set themselves up for a better position
Finally, I totally agree with abge's assessment of England's and Turkey's positions. The fleet issue with Turkey is something I've been talking about for years. Granted, France is locked out of most southern areas, but having a fleet in Gre about now would have been instrumental. Part of keeping France at bay is having the ability to take from him to help offset possible gains in the north. By taking from him in the south, you (a) have the ability to possibly force his hand into a premature draw if he continues to get out of control and (b) it can set you up to eventually have the possibility to turn this game around in your favor. There's no rule that says the game can't continue while one or two players refuse to draw in an attempt to gain solo leverage of their own. It might take 6-7 years, but if it can happen, ya gotta try.
Where England is concerned, the Island is protected, but the lack of a fleet in the NRG is going to be a difficulty. That's not to say that England is in any real danger because you have enough units around to do the job---it's just a matter of jockeying them around to get everyone where you need them. The bigger concern is, as abge stated, central Europe--more specifically western Russia/eastern Germany. This is the hot zone. The war will be won or lost here.