You said: "I think France is coming into a very golden opportunity. Anytime I am playing France and I have 5 centers going into 1902, I have a pretty solid opportunity."
Two questions:
1. You mentioned the golden opportunity, but then you talked about the problems. Could you go into a bit more detail on the opportunities here? Or would that be giving too much away?
2. Doesn't France usually have 5 centers after 1901, meaning that France usually has a golden opportunity going into 1902?
I will start by answering these questions and then going into the next year's commentary. Since the phase passed and I see more of the moves, I will go into a bit more depth than prior because I wanted the west to develop naturally instead of the fashion I saw was best.
Concerning France's 'golden opportunity' and my mention of France doing well when it finishes out 01 with 2 builds: yes, France usually does gain 2 builds. When France gains 1 build, it means that it either (a) botched something in 1901, (b) didn't work to claim what it 'rightly deserves' and undersells its own value or (c) has enemies that wish it to only gain 1 center. A 1901 botch usually spells bad things for a country because weakness in a country looks like opportunities for neighbors. I remember well my English botch when I misordered in 01 and it cost me getting a build. Everyone around me, Russia, France and Germany, saw that weakness and swarmed. I didn't live but a few years beyond that.
The reason that this occurs is because each sphere (east and west) desires to consolidate players by the elimination of one of them. This is because it's of great reward to eliminate a country in your sphere, thus giving you the opportunity to begin looking to start a fight in the other sphere while your new opponent's back is turned and it is embroiled knee-deep in a conflict that has not reduced itself. In France's case, the goal is to reduce either England or Germany and then swing south and fight Italy while Italy is fighting against Austria or Turkey. Many a French solo has come under those circumstances. (Please note that I'm not necessarily advocating this as the case for every game. Each game has its own path to victory and this path may not be the best approach for any particular game. All I'm saying is that this is ONE approach that can prove successful).
Now, when France gets one build, it limits its capacity to defend itself when others attack. If France gets 2 builds, it can build a fleet and an army. If France puts 3 armies along Pie, Bur and Bel or Par/Mar, it can lock Germany out. The two fleets are deployed to protect it against the 2-3 fleets of England, and without the help of Italy, a EG fighting against France is a slow-slog at best, and impossible if done wrong. Therefore, France has a golden opportunity when it gets 2 builds because when your opponents aren't making progress, relationships are strained and your enemies begin to invite notions of turning on each other for the prospect of an easier fight BECAUSE NO ONE WANTS TO GET STABBED BY A PLAYER FROM THE OTHER SPHERE THAT CONSOLIDATED EARLIER.
In fact, I have had the honor of playing France when I had to fight a war against England, Germany and Italy similar times. The 3 countries were not cohesive and the result was a 2-on-1 battle at any given time against me. I was able to fend them off long enough to get Italy to turn away, England to work with me, and reduce Germany to ash. I would not have been able to do this with just 1 build.
Now to my commentary.
Spring 1902
All in all, this is possibly the worst 1902 I've seen in a long time. The high number of support holds and holds by some countries, the cyclic movements of others, units shuffling back and forth, countries facing the wrong direction and low results left the map in the state of chaos. In some respects, one might argue that it would have been better for some random individual to come along and give the board a healthy shake and leave pieces in the zones they end up in rather than see the turn out that was demonstrated here. I'm going to go through all the muck one player at a time. I apologize in advance for some of my comments. My goal is to give insight into options and I understand that some things are the result of diplomacy. In the end, a bad move is a bad move.
The East
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Plainly put, the east is a mess. It's sluggish, only marginally organized and, in some parts, bizarre. Some countries moved in a way that was reasonable, others in a way I would not have, and others had some silly situations that result in trouble.
#1 Russia: Your top spot is more a result of the negligence of your neighbors. Let's start with the things I liked. The best parts of your turn were the movements into Gal and War--more so with the Gal move and less so with the War move because it was really just the flip-flopping of a single unit going back and forth wasting movement. This happens in games and is often the result of shaky diplomacy or poor planning with the unit. I've been there several times, and I will be there again. Sometimes you talk to one guy in one season and move accordingly and then in the next season you talk to another guy and change direction. It's never a great thing to move back and forth, but it's not necessarily self-defeating.
What I didn't care for, but understand to a degree, is the holding among Rum/Sev. This early, you want to reduce the number of hold/support hold orders taking place, especially in the spring. The springtime is the best time to take chances. Issue support moves or moves because mistakes can be cleaned up in the fall. Here, I would have liked to have seen you pop your fleet because when you're working with Turkey, a fleet in Rumania CAN'T be brought to bear against Austria. If you pop your fleet (meaning you force it to retreat and choose to disband the unit instead), you can rebuild in the fall as an army which is FAR superior. If Turkey is going to mass-produce fleets, yours is merely a crutch and something holding you back. If you're working with the Turk, don't be afraid to go all the way. Let him have the BLA, preferably in the fall, and then remove your fleet in the spring.
In the north, I'm not a huge fan of the way you attacked Norway. What I don't mean is that I don't like the idea to attack, but rather I simply don't like the follow-through. Since you attacked with StP and supported with Swe, you allow him to have a retreat option. His options are going to be the Barents Sea, the Norwegian Sea, the North Sea or Skaggerak. A retreat to the NTH was unlikely (even in the face that England moved out of the NTH, which I didn't expect) meaning the most likely retreat options would have been NRG, SKA or BAR. First, let's assume that England was forced out and had a retreat coming instead of what actually happened.
NRG: This retreat isn't an issue because you can support a hold on your newly acquired Nwy by using Swe.
SKA: A retreat to SKA means that Swe safe the way you moved and Nwy/Swe simply issue a support hold order on each other, and you're still safe.
BAR: This is the retreat you DON'T want to happen because now StP is a possible loss. This reduces you to a coin-toss as to whether you will protect StP or support a hold on Nwy. Swe isn't a worry, but the question remaining is (a) do you move to cover StP or (b) do you support a hold and assume England will double-attack Nwy and protect Nwy. Therefore, you have 2 centers you need to protect, BOTH of which are possible attack points by England, and choosing wrong means you don't gain what you wanted.
This holds true even under the present circumstances, so the SIMPLEST outcome would have involved a retreat. England made his choice instead of leaving things to a retreat. I would have rather had you use your Mos army to push up into StP and cover the possible location of a devastating retreat which would have GUARANTEED you the build. You could have then moved to Gal from War and Ukr from Sev and still had no problem squaring off against Austria. As it stands, right now, you're behind the 8 ball.
#2 Austria: Your second spot position should have been a #1 spot but poor movements mean you get nothing this year. The other thing hindering you is Italy. The fact that you'll be facing a RT alone is depressing. France pushing strangely south and Italy pushing oddly west leaves you alone to take on a monster. The biggest problem is this isn't an RT that warrants the board's attention as a whole, thus leaving you to try to pick up the pieces of what remains.
Now, to your moves. Yuck. Nothing moved. My commentary to Turkey last season concerning the AEG was given under the impression that your BEST route was to move Gre-AEG resulting in what I assumed would be a bounce, thus keeping Turkey bottled up another season. As it stands, his shuffling means that he remains bottled up anyhow, but the failure on your part to move to the AEG means that you don't have the leverage over him that you want. The presence of a Russian fleet in Rum means that you had every opportunity to take a chance in moving Gre out to sea without fear of loss of Ser. I know you were taking a chance on Bul, and I'm sure you were waiting for Russian support, so I'm willing to overlook that move to some degree. Just remember that sometimes it's better to set yourself up for certain gains in the Fall by choosing to not gain something in the Spring. So, to some fair degree, you can ignore my commentary for this move assuming you had Russia promising you a support order. The Tri move was a chance you had to take if you were going to move into Bul under Russian support. The biggest problem I have was your choice to self-standoff in Tri against Italy. The fact that Italy built a FLEET means that he has no intention of attacking you. Italy can't use fleets against you except ADR and maybe ION to help against Gre. A fleet build almost always indicates a Turkish attack. I would have much rather had you tell Russia that you were going to self-standoff in Gal, and then see you do THAT move instead. Such a declaration means that Russia isn't going to see any profit in attacking you and helps assure Russian support with Bul. As of last year, I know that a lot of the commentary you read indicated that there would be a AR alliance, but I intentionally chose to not mention it because I couldn't guarantee a AR. The Turkish build was a required build and NOT an indication of which way Turkey was looking. Nor was the Russian build an indication of a RT. Russia didn't have any option either, so it would have been better to simply spend this season protecting yourself in such a way that garnered an ally, and if I had my choice, I'd prefer a Russian ally.
Let's look at the worst-case scenario by going my suggested route: let's assume you protected against Russia but Italy stabbed you by moving into Tri and Ven (assuming you got into Bul). He still only has 2 units on Tri. In the fall, it would have been a very easy thing for you to deploy 3 armies to retake it meaning you lose nothing. Now, assume you DIDN'T get into Bul as was seen here. Not protecting Tri means that Italy bounces in Tri and your centers are still safe. Either way, by the fall, you're out nothing.
#3 Turkey: Just like Austria, yuck. I understand your moves if you were assuming Austria was going to move to the AEG and you wanted to ensure that you would take it, so you shuffled your units around for "maximum" opportunity. I get that. You're trying to take a bad first year and make it a bit more promising. It's going to be another year before you make progress. Last, I'd have Bul do something. It may not have meant much, but issue it a support hold on Rum. This sends a message back to Russia that you're his ally. Moves like that are not about function but more about sending messages, both to Russia and to Austria. It tells Russia that you're working with him and it tells Austria that Russia is working with you and you're working with him and that's not likely to change anytime soon.
#4 Italy: What are you doing? You look like a country with no clue. No offense, but I get the impression that you're not talking to your TA effectively. If your TA is telling you to attack France and ignore the war brewing in the west, then I apologize, but that's the LAST thing I would have done. Here's the way the game breaks down for Italy. In 1901 he has 3 choices on potential enemies: France, Austria and Turkey. Below I have detailed some pretty solid guidelines for when to attack who:
France: You attack France ONLY when England and Germany are fighting him (early on). You need to know there's a French gang-up because if there's not, then you're not going to get anywhere. Mar, Spa and Por are all at least a year or two away from ONE unit. If France has an army in Mar, a fleet in the MAO and a fleet in Spa, then you're not getting in anywhere. You need Germany and England there to stretch his forces thin allowing your fleets to apply southern pressure while England and Germany apply northern and eastern pressure. The result is a quick demolishing of France. If there's a EF or GF, then France is in a good position to be making gains somewhere in the west and if he survives your attack, he's gonna push south against you, no questions asked. On top of this, an eastern power will also push your direction since a country has been reduced there as well. So attacking France in most scenarios simply creates a 2 on 2 which slows down progress--more so for you because in 1902, you're not likely getting anything.
Austria: You want to consider attacking Austria when you have talked with RT and you get the STRONG impression that there will be an Austrian gang-up followed by the breakup of the RT leaving you with either a Turkish or Russian ally. You don't want to attack Austria if there's a deeply dedicated RT hitting the map because you'll only be helping them to destroy your Austrian wall and then inviting them into your centers.
Turkey: You want to attack Turkey if you know that Russia is working with Austria. It's easier in this circumstance for you to hit Turkey and then work with Russia and squeeze Austria afterward.
Note that most of your option should be pointing you to the east, not the west. Here, you built a fleet meaning that you're not attacking Austria and you've got a RT on the map. I would have MUCH rather had you shove fleets into the AEG. If things go well for you, you and Austria reduce a weak Turkey while Russia fights a slowly winning battle leaving a strong IR in the end. The other possibility would have been that Austria gets crushed slowly and the RT makes progress. At that point, Austria is more likely to throw her centers to you or consider supporting you into Gre or Tri or other centers to at least help an ally as a final dying form of gratitude.
The very last thing I would have done is to shove all of your units against France because his ONE fleet isn't going to amount to anything but a nuisance against you, and chances are, it was going to push north anyhow. The moral of this story is that if you're not talking to your TA, you should be, and if you are and he's indicating that your best results are to attack France, then you need to seriously form a strong game plan that leaves you with centers in 1902, because right now, I don't see them.
The West
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The west was better than the east, but only by a small margin. Let's begin with the best of them:
#1 Germany: The reason you're top dog right now is three-fold. (a) You've got a Russian ally that is helping in the Sealion, (b) you've got a build coming that will get you that much-needed fleet for the fight, and (c) there's no English fleet in the NTH.
The only problem I see is that I think you may have picked the wrong ally. France is going to be an a small war against Italy which limits his ability to fight England. Second, NO ONE is in the ENG. If France is going to hit England, he needs that fleet there to help support you to the NTH or to begin convoying armies to the Island. To fight England, you HAVE to apply pressure from multiple sides stretching his fleets. The great thing about the sea zones is that they're huge and touch so many centers and have so many convoy options. The biggest problem with them is that fleets are cumbersome and clumsy when moving around the Island and they are inept at defense from multiple sides. A fleet on the east side of the Island provides no support or protection to the west and vice-versa. Forcing fleets to defend from multiple angles is the only thing that can break the English stronghold, and that's not adequately present in this situation. It's going to be a painful fight. Fortunately, the east isn't going anywhere any time soon.
#2 France: I didn't comment on your fleet build because I assumed it was indicative of a possible Western Triple where France pushing south would have been perfect. What I saw, however, is a FG where France is pushing against the wrong guy. The southern fleet build here was a mistake, in my opinion. I also really disagree with your army pushing toward Spain. You're sending units in the wrong direction. The easiest target for you to make gains is against England while you have Russia and Germany fighting against him. Italy is something you can flesh out as you need. My guess is that you caught wind of Italy doing something ridiculous and moved units into position to defend. This is going to put you in a really tight spot for the next several years until you can get Italy turned around facing the way he needs to go.
You'll see a build this year that will play to your benefit and likely push you up into the top spot in the west in the coming year, but that will be based on the Fall and the Winter Adjustments.
My last thing is to ask "what's up with A Bur-Mun"? It's sending a strange message when you support with one hand and attack with the other.
#3 England: You don't have everything going for you, but you also don't have everything going against you. To the bad: you've got Russia and Germany attacking you. You've got a tough choice when it comes to the issue of StP/Nwy and only the Fall will determine if you come away with nothing or with a reduction in your forces. To the good: you've got a "neutral" France because there's no indication from where I'm sitting that the MAO is going to push north and the current state is that it may be tied up in the south for a while. You've also got Italy on your side, even if it's unintended. The reason you're in third is that, while your opponents face a build this year, you face nothing at best, and the loss of one center at worst. I've been in worse situations and come through, so your ability to negotiate, cut losses, and provide your enemies with a better target than you is going to be the one thing to get you out of this mess.
Now, the best thing I can probably say to you is that of all 7 players, I felt yours were the best this year. i disagree with nothing that you did and really hope that the end result of your moves is that you come out of this unscathed.