Spring 1901
Usually, the first season is a bit bland. In experienced games, very little occurs that really turns heads. With the first season, I always try to look at certain things because they can give insight into what might be going on around the board. I look at Burgundy, the Black Sea, Piedmonte, Galicia, Denmark, St. Petersburg and the English Channel. Where there are variances around the map for opening moves, they most often occur here. I will talk about each country's moves centered around what I expect, what I saw, what I like and what I avoid.
Each season, I will separate the map into the two different spheres of influence: the east and the west. This will occur while there is a discernible east and west. In each sphere, I will rank each country based o several factors: the number of units, the position of these units, and the opportunity available to that country. I say "if each country went into Civil Disorder and I was going to take over a country, which would it be, in order.
The East
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The east was difficult to rank. First, this early, rankings are highly susceptible to country preference because, even though the first year is the most important, as long as you don't butcher S01, you stand a strong chance of seeing the midgame.
Turkey
I ranked Turkey on top because this opening is the most standard. It's neutral, expected and the default. His hand isn't telling and everything comes down to the diplomacy. I am one of the worst Turkish players known to man with NO solos with this country. Therefore, to rank you above the others indicates things I'm looking at in your neighbors that raised eyebrows.
Italy
Most people dislike a Lepanto. I for one am in favor of it. It's non-committal. As Italy, you have to be sure there's not a long-term RT, and if you can't make that call with a fair degree of certainty, then you should be considering Lepanto. The only problem with the Leoanto is that it doesn't move that third unit. In many cases, it's left to hold. Sometimes it pesters France and goes to Pie, while other times it hits Tri. Here, it went to Tyr. This raised my eyebrows because a move like this comes with a plan. This means you've already got an idea of what you want it to do. The only issue is that it's just one unit, and it's sitting in a very sensitive spot. It's too early to say whether its for the good or the bad, but it's very curious.
Russia
Russia is in a tough spot at the beginning of the game. He either starts off strong or goes down in flames, but nothing Russia does is slow. 1901 is also a pivotal year, and S01 is important to get those units going where they need to secure my future gains. Your raking fell because of the number of units doing nothing. I tend to frown on security bounces because they're not risk-taking, and if they're not risk-taking, then they're not maximizing my efforts. At various points, you have to trust that others are going to do what they say they will. I want my units to move and get to where they can issue supports, take centers, and successfully help an ally or hinder an opponent. Spring bounces prevent that. In fact, spring is the season to take chances. If they don't pan out, you still have the fall to clean things up. It's like 1st down in football. It's ok to go for the Hail Mary because if you miss the pass, you still have 2 more downs to pick up 10 yards. The BLA is the exception. Care has to be taken in deciding how to handle the BLA. A bounce sugnifies nothing and has the rest of the map carrying on its normal routines. A DMZ sends people into a silly premature panic if not done well. Gal, on the other hand, is the one you should avoid unless your opponent really pushes the issue. Even still, I try to tell them, you can move there if you want, but I won't be there. If Austria got in, so what? You're out nothing. But if you told him you won't be there and he goes there anyhow, you look like the saint and he the devil and it can go a long way to making an ally out of him. Plus, the bounce limits what you COULD have done with the unit, and that is more important than sitting at home.
Now, all of this would have put you at the bottom. The German opening guarantees ou Swe, and anytime Russia can get Swr, it's a good year. I hate playing Russia in F01 sweating over whether Germany is going to bounce me out of Swe. Here, there's no fuss and no muss (whatever that means).
Austria
Your position is highly debatable. The Gal bounce is better for you than Russia because you can never have too much security in the first year. You did everything fine, but the presence of the Italian fleet is an irritant, the Gal bounce means you and Russia aren't clear-cut allies and te BLA states nothing. This means that the S01 diplomacy wasn't enough to earn you everything you wanted and you'll have to keep campaigning in the fall.
The West
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The west was a little more bland. All of the moves were pretty standard and a leader could be declared everywhere.
England
I put you on top because you don't appear to be in the Bel clash. This doesn't mean you're not plying for build #2 but that you're the least likely guy to war for it and win. If you don't get it, you probably have an ally somewhere from the other two, and if you do get it, then your diplomacy won out big. There's no Russian army in StP and no French fleet in the ENG. This is really what is ideal for England. Any more and you're getting icing on your cake.
France
There's a lot going in this with you. Burgundy was either discussed and you went there anyhow, or it was not discussed and you went there. Either way, you're putting a strain on someone early on. I like this kind of pressure because its bold. The Holland Blitzkrieg by Germany will leave you with a bit of a choice to make that is never fun. Had he opened to Denmark, your 2 builds would be guaranteed. Here, there's more at stake. As a general rule, France taking Bel now with one Iberian center is a nice alternative to taking 2 Iberian centers in 01 because (a) there are fewer units to have to recall, (b) it puts both armies to the front and (c) it stakes your claim and gives you strength going forward without spooking the map with a 3-build France. As a general move, though, I do try to open to Iberia because I like to try to get 3 builds. I don't care what message it sends because others don't want war with a 6 sc France in 02. If you are happy with 2 builds, though, this is the way to do it. Normally I would have you in at 3rd because Germany would see 2-3 builds while you would see 1-2 putting you in an inferior spot, I believe there's more here than meets the eye.
Germany
Yours is a debatable third. You have more to your benefit than the other two, but have several things going against you to boot. I think the luck of going with the Holland Blitzkrieg played out well for you. It's not something I would always choose and it has to be the exception to the Danish rule, but when France is in Bur, I think this option is more superior. The things going against you are your neighbors and their proximity to centers you want. I won't go into detail here, but your position, while it has the greatest opportunity for success, also comes with the largest margin for failure, and that's something only F02 can spell out.