Linguist- Capable of translating any text or conversation once per phase. Can research a language once per phase instead of translating.
Merchant- Once per year draw a reward card or Increase Value of a resource for 1 year.
Medic- Heal a fellow Councilor to full health once per phase, oversee medical personnel for various random buffs
Teacher- Research the education branch of research tree separately from the research Queue
Elder- Once per game stabilize one metric.
Lord- After successfully building a brothel colony will receive +2 Morale, +2 Corruption, and 1000 Gold each phase. (Brothel is a unique building only buildable by Lord)
Cultist- Use "Fanatic Followers" power once a game to end/postpone a revolt.
Mason- Once per phase rush a building project.
Scientist- Once per phase rush a research or tech
Engineer- Once per phase rush a tech, hidden abilities until industrial revolution.
Native- Once per phase can translate any native communication, once per game can stop a native conflict.
Colonel- Once per phase can train 50 soldiers or 1 officer. Once per 5 years can declare martial law preventing any metics from changing for 1 year.
Botanist- Once per year can research local plant.
Ecologist- Once per year can research local animal.
Geologist- Once per year can research plot of land and determine viability of mining.
Meteorologist- Once per year can predict next phases weather.
Showman- Can build theater, theater is a unique building that only a showman can oversee. It provides +3 Morale and 500 Silver per phase.
*Notes*
- Metrics are the 7 ways your colony is graded these include morale, health, education, support of crown, corruption, attack and defense