BoG75, I think that kind of ethic only applies to single games.
In a tournament, 17-17 draws are absolutely viable. Or at least, allowing someone to work his way up to 16 centers before you grab number 18.
If you are in a very strong position, and able to win at a moments notice, then you should allow the remaining sides to duke it out, so that they can gather enough points to reach the next round.
For example, check out GFDT round one, game 6
I was a very strong russia, and was easily able to grab a solo-win.
Once I was certain that nothing could stop me from winning, I publicaly announced that, should any of the remaining players want to stock up on points for entry into round two, I will allow them to do so, and wait until my final grab. I had 3 enemies left alife, all of them with only a few centers. With only so few points, entry into the finals was questionable, if not impossible. But if all those points were gathered under a single player, then he would have gotten into round 2.
Of course, I also made clear that the moment they decide to turn against me, rather than duking it out amongst themselves, that I would go for the win immediatly.
Needless to say, they immediatly turned against me, and I immediatly went for the win.
so before making such public claims, make sure you can win no matter what. If my plan hadn't worked like I wanted, I would have probably ended up with a forced draw, or worse.
the point is, in tournament games there is more than just winning. And for the players that are currently not dominant, there is also more than "just stopping that guy from winning"
I did some math for the second round of the GFDT, and I don't have to win a single game to be able to reach the finals.
I could easily go with:
2X2-way draws. That one guarantees entry, even if all other games have solo-winners.
1X2-way and a 3-way. Again, guaranteed entry.
2X3-ways. Not entirely guaranteed, but the chances are still very high.
all 2-ways can also be replaced with strong seconds.
if I manage a single solo-win, then I could easily be eliminated in another game.
you see, there is absolutely no need for me to force solo-wins in every game, in fact, that might only make things harder for me. Reaching the finals is a lot more important than winning individual games. And if I can reach the finals and at the same time help some players whose chances are shaky to reach *just that one point that's missing*, then I am going to do that.
it's all a game. sure, trying to win is important, afterall I didn't come here not to try my best. But diplomacy, as all games, maybe even moreso than others, is also a social game. I am not the only one who is supposed to have fun.
If you are the kind of guy that things winning must happen at all costs and that every draw must be avoided, then I will gladly give my best to eliminate the hell out of you. But gladly, not all players think that way.
If every player thought that radically, then by default every alliance would be a lie. Such a permanently hostile atmosphere would be bad for the general mood of the game.
Sure, the ones who manage to win will have fun, and those that love a good struggle might also have some fun, but I think diplomacy shouldn't be a game exclusively for the egoistic elite