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A place to discuss topics/games with other webDiplomacy players.
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captainkirk (299 D)
12 Jun 09 UTC
new WTA game.... Silver moon
30 points, 48 hours hope to see you.
0 replies
Open
sleepwalkindogs (100 D)
12 Jun 09 UTC
Need a game to play?
http://phpdiplomacy.net/board.php?gameID=11548
I HATE CANNIBALS.
0 replies
Open
Biddis (364 D)
12 Jun 09 UTC
New game
http://www.phpdiplomacy.net/board.php?gameID=11546

12hr phases, 15 points
1 reply
Open
nittanytbone (1017 D)
12 Jun 09 UTC
Wanted: Austria
http://phpdiplomacy.net/board.php?gameID=10814
Austria is in good shape. DMZd borders with Germany and Italy. 5 centers under control. 48 hour turns.
Thanks! :)
0 replies
Open
MadMarx (36299 D(G))
12 Jun 09 UTC
Would Kestas or a mod fix this game, my order should have worked?!?!
http://phpdiplomacy.net/board.php?gameID=10144
5 replies
Open
Anyone interested...24 phase game 10 points
http://phpdiplomacy.net/board.php?gameID=11542
0 replies
Open
g01df1ng3r (2821 D)
12 Jun 09 UTC
Releasing players' messages in finished games.
Is it possible to read the messages among the players in games that have finished already?

Reading other people's games, as well as reviewing your own games, is a good way to improve. Since the key of the game is the negotiations among the players, being able to review players' messages in finished games should be instructional.
15 replies
Open
mathyoda (108 D)
11 Jun 09 UTC
Colors
Color blind people have problems with the colors.
7 replies
Open
Draugnar (0 DX)
10 Jun 09 UTC
Wonderllama, when are we going to slam the door on the trolls?
I've seen posting after posting continue. I think the regulars here should boycott the forum til the troll posting stop.
48 replies
Open
MoridinUK (342 D)
10 Jun 09 UTC
Dumb question....
Ok so why have neutral supply centres not changed to the color of invading armies nations in autumn 1901? Ther ei snothign about how long you have to hold a supply centre before it becomes a nations. other territories have change colour completely. Also if one moves out of an occupied but not changed colour territory will to remain neutral or still become the nations that has taken it?
12 replies
Open
Actaeon (100 D)
12 Jun 09 UTC
Global Chat Only Gunboat: Ol' Ironsides
I have started a Global-Chat only Diplomacy game entitled "Ol' Ironsides", accessible at http://phpdiplomacy.net/board.php?gameID=11539

It's 24 hours a phase, with a bet of 15.
1 reply
Open
vexlord (231 D)
11 Jun 09 UTC
help again
if two adjacent units both support hold each other would it take 3 units to beat either?
4 replies
Open
FAQ item needed: Spring/Fall control
Er... I've been admonished by The Uber Forum to summarize then re-post. LOL. I thought that's what Subject lines were for. See below.
21 replies
Open
TheGhostmaker (1545 D)
11 Jun 09 UTC
_Ender_ and EnderWiggen
Could you please respond to my emails.

Thank you.
13 replies
Open
3rdLEG (0 DX)
07 Jun 09 UTC
What is the best sport in the world?
Just want to hear what people have to say about the topic.
228 replies
Open
oxsolid (135 D)
11 Jun 09 UTC
play by email - php blocked at work
Friend would like to play diplomacy, but firewall stops PHPdiplomacy and most other game sites. What is the best play by email site?
11 replies
Open
help34 (0 DX)
10 Jun 09 UTC
help me
i created this account just so an inquiery could be made
i would like to know why an account got banned. I was given no reason and i when an email was written no response was made. I had never before written on the forum so i know it couldnt have been for trolling, If an admin would be willing to help it it would be nice. If afteran answer is recieved you want to delete this account so it is known that i do not have mulitples i have no problem with that.
6 replies
Open
Submariner (111 D)
11 Jun 09 UTC
Conjugating the verb form of Diplomacy
If Diplomacy were a verb, would it go like this?
24 replies
Open
Caesar13 (100 D)
11 Jun 09 UTC
building later
If you chose to build later, can you do it next turn or do you have to wait til next autumn?
1 reply
Open
Zezima (100 D)
10 Jun 09 UTC
Game has been paused for more than a week
Can a moderator please unpause the only game I'm in. It was paused because of multis but the issue has been settled. Only now the losing countries won't vote for an unpause. Anything you can do about this, I would really like to continue playing.
8 replies
Open
Havok (674 D)
10 Jun 09 UTC
definite meta, probable multi account as well
in the game http://phpdiplomacy.net/board.php?gameID=11497&msgCountry=Global 3 of the players are in 3 games together and two are together in a 4th. It is mostly the two that are in 4 together that I think are multi, as one is a new account playing 5 games total. they also have identical log on times
10 replies
Open
texasdeluxe (516 D(B))
11 Jun 09 UTC
Eureka
I just had an idea, tell me what you think.
28 replies
Open
vexlord (231 D)
11 Jun 09 UTC
help
if i build a new army i cant issue orders???? thats retarted
40 replies
Open
TheGhostmaker (1545 D)
11 Jun 09 UTC
Peregrin_Took and Warlord
Can you both email me please. One of you should have an email, the other's submitted address was invalid.

Thank you.
2 replies
Open
Wellesley (755 D)
11 Jun 09 UTC
A plea for etiquette
Folks, if you are going to take over a forlorn hope CD position of a centre or two, please do something with it. Don't just take it over, decide it really is as forlorn as it looked, and then enter no orders - it just slows down the whole game for the other players as we wait a full turn for exactly the same result as the original CD. In 72 hour games, this hurts.
14 replies
Open
allanxo (1179 D(G))
10 Jun 09 UTC
paused game - moderator help please
We have a game (Your Call - ID 9378) where one player has been paused since March .
Could a moderator please review and unpause or destroy the game please
I'll try to get the other active players at the game to post to this message
Thanks
5 replies
Open
BarryChuckle (100 D)
11 Jun 09 UTC
Newbie Question
Ok so I have worked out that the little red x and green tick means that orders have been finalised by that player.

What happens if a player enters orders but does not finalise? Are his orders carried out?
12 replies
Open
gjdip (977 D)
10 Jun 09 UTC
Ethics
Ethics in Diplomacy may be a controversial subject but I am wondering . . .
gjdip (977 D)
10 Jun 09 UTC
. . . about playing in a manner that may be detrimental to your tactical position to try and force someone to change his ways.

For example, imagine there are two countries that are obviously going for a two way draw in a PPSC game. You are the last obstacle to their joint “victory” and for them to achieve it they need to eliminate you. You threaten one or both players that if they don’t stab their ally and try for the solo win (which will give the stabber a new source of SCs and therefore increasing your chances of survival) you will give up your centers freely to the other player and use whatever you have to defend against the first.

I feel that the threat is perfectly legitimate but what about actually going through with it? Is it just one of the weapons you have in your diplomatic arsenal or are you violating the rules, some code of conduct or the general understanding that you should play to maximize your SC count? Is ignoring one country any different than issuing all hold orders or going NMR/CD? Is it fair play?
djbent (2572 D(S))
10 Jun 09 UTC
i think it's a very good diplomatic tactic both in PPSC and WTA games - more effective in WTA b/c in PPSC the one who won't get the break away to a solor may just say "oh well,i still get most of the points." what's important is to not take it to far so that you get killed or one of them does solo before you're able to get the other one to work with you against him. i've made that mistake more than once.
Akroma (967 D)
10 Jun 09 UTC
the only ethics that every diplomacy player should abide to are:

metagaming is bad, don't do that

and

when someone requests a pause, it is unfair to deny the pause just so you can attack him while he is away


it's a game, for christs sake. No need to take it too seriously
gjdip (977 D)
10 Jun 09 UTC
Akroma: Of course, it is a game but people do invest their time in this. They probably do so for the challenge.
Pete U (293 D)
10 Jun 09 UTC
I agree with dj. I've been both the beneficiary of it and the victim. It can provide massive leverage when you can clearly disband/move to the detriment of one player rather than the other. If defeat is inevitable, then deciding the fate of the game is better than going quietly
OMGNSO (415 D)
10 Jun 09 UTC
I also would add. Always be able to justify your actions as if you were the actual leader of the country. No points, no reputation, just the game.
Akroma (967 D)
10 Jun 09 UTC
yes, but the challenge is to beat your opponents on even ground.

metagaming and witholding votes to pause is douchebaggery for the idiots who can't manage to win without it.
Jamiet99uk (1302 D)
10 Jun 09 UTC
@gjdip: There is nothing wrong with the strategy you describe. It is not against either the letter or the spirit of the rules, and under the right circumstances could be a very clever strategy.
pootercannon (326 D)
10 Jun 09 UTC
@gjdip

I think it's fine to not only threaten to do it - but to actually follow through as well. That way, you can tell people not to call your bluffs in the future. However, the downside is that if you do it a lot, they will just team up and kill you anyway, discussing amongst themselves the follies of your final strategy.
BoG75 (6816 D)
10 Jun 09 UTC
I find pre arranged 17-17 draw games going against Dip ethics. The point of the game is to win. At least try to win. This is why I think a solo win should get the winner double the points.
Draugnar (0 DX)
10 Jun 09 UTC
Pre-arrainged alliances are wrong, period. However, your issue with people playing towards a 17-17 draw. Tough cookies. It has been discussed to death and the general consensus is it isn't against the rules. this isn't the boardgame. We have a point structure here, and we can't read people's faces and demeanors to tell if they are lying. We don't even know if Austria talked with Italy or not. the rules here allow for it and the whiny little bitches who don't like it can't kiss my smelly white butt.
Akroma (967 D)
10 Jun 09 UTC
BoG75, I think that kind of ethic only applies to single games.

In a tournament, 17-17 draws are absolutely viable. Or at least, allowing someone to work his way up to 16 centers before you grab number 18.

If you are in a very strong position, and able to win at a moments notice, then you should allow the remaining sides to duke it out, so that they can gather enough points to reach the next round.

For example, check out GFDT round one, game 6
I was a very strong russia, and was easily able to grab a solo-win.
Once I was certain that nothing could stop me from winning, I publicaly announced that, should any of the remaining players want to stock up on points for entry into round two, I will allow them to do so, and wait until my final grab. I had 3 enemies left alife, all of them with only a few centers. With only so few points, entry into the finals was questionable, if not impossible. But if all those points were gathered under a single player, then he would have gotten into round 2.

Of course, I also made clear that the moment they decide to turn against me, rather than duking it out amongst themselves, that I would go for the win immediatly.
Needless to say, they immediatly turned against me, and I immediatly went for the win.

so before making such public claims, make sure you can win no matter what. If my plan hadn't worked like I wanted, I would have probably ended up with a forced draw, or worse.


the point is, in tournament games there is more than just winning. And for the players that are currently not dominant, there is also more than "just stopping that guy from winning"

I did some math for the second round of the GFDT, and I don't have to win a single game to be able to reach the finals.
I could easily go with:

2X2-way draws. That one guarantees entry, even if all other games have solo-winners.

1X2-way and a 3-way. Again, guaranteed entry.

2X3-ways. Not entirely guaranteed, but the chances are still very high.

all 2-ways can also be replaced with strong seconds.


if I manage a single solo-win, then I could easily be eliminated in another game.

you see, there is absolutely no need for me to force solo-wins in every game, in fact, that might only make things harder for me. Reaching the finals is a lot more important than winning individual games. And if I can reach the finals and at the same time help some players whose chances are shaky to reach *just that one point that's missing*, then I am going to do that.

it's all a game. sure, trying to win is important, afterall I didn't come here not to try my best. But diplomacy, as all games, maybe even moreso than others, is also a social game. I am not the only one who is supposed to have fun.
If you are the kind of guy that things winning must happen at all costs and that every draw must be avoided, then I will gladly give my best to eliminate the hell out of you. But gladly, not all players think that way.
If every player thought that radically, then by default every alliance would be a lie. Such a permanently hostile atmosphere would be bad for the general mood of the game.
Sure, the ones who manage to win will have fun, and those that love a good struggle might also have some fun, but I think diplomacy shouldn't be a game exclusively for the egoistic elite
Jamiet99uk (1302 D)
10 Jun 09 UTC
@BoG75: "The point of the game is to win"

I disagree. The fact is that although the original rules of the game do not allow for draws, phpDiplomacy does allow a draw. Therefore the rules in operation here on phpDip must be considered a variant of the original boardgame rules. Since the rules of this version of the game allow for a draw, it is not going against the spirit of the game - as it is played on here - to go for a two person draw. Unless you mean a 'pre-arranged' draw in terms of two people agreeing to work together for a draw before the game has even started. That's metagaming and is against the spirit of the game. But there is nothing specifically wrong with playing for a draw.
OMGNSO (415 D)
10 Jun 09 UTC
@Jamiet99uk The thing that makes playing for a draw wrong is that it allows you to remove garrison troops to the front lines. This makes the game less interesting for the opposing alliance because they are crushed quicker and lack the diplomatic intrigue because you've decided never to stab. It is ok to play for a draw but only if you assume that your ally could go for the win and take steps to stop it.
bh (898 D)
10 Jun 09 UTC
@Jamiet99uk: You're incorrect. I just read through the 1959 rules -- they provide for draws.

"If no player gets a majority during the time set aside for play, all the players who still have pieces on the board draw. Those losing all their pieces lose in any case."

http://www.diplom.org/~diparch/diplomacy_rules.htm
djbent (2572 D(S))
10 Jun 09 UTC
sometimes an alliance is kept not so much by agreement but by balance of power. this is perhaps less likely with a 2-way, but certainly a three way. i have experienced situations where a draw was discussed, and later i wanted to stab my ally, but it just wasn't feasible, b/c then i would end up going down under the weight of the other two or more attacking me.

aslo i've found that people are much more likely to attack or stab you if you have stated on the forum that you always go for the win at all costs. accordingly, i stab big time in some games and am an ally to the end in others - i'd rather not be predictable, and i always assume my ally will try to stab me, given the opportunity.
Jamiet99uk (1302 D)
10 Jun 09 UTC
@bh: Thank you, I stand corrected.
Peregrin__Took (0 DX)
10 Jun 09 UTC
how many rules are in diplomacy?
amonkeyperson (100 D)
11 Jun 09 UTC
I think two of my games, in pre-game I started talking to a neighboring country a bit more than the others, and it seemed like he really trusted me so I asked him about the possibilities of a 17-17 draw (still pre-game) and he went for it. After we did our own stuff on our own fronts we both clearly became the major powers and in the end, I ended up stabbing him for the win like I wanted to in the begining when I proposed the 17-17 draw. Is that kind of pre-game alliance bad?
Draugnar (0 DX)
11 Jun 09 UTC
No, that isn't the pregame referred to. The bad pregame is before countries are known, i.e. joinign together wiht the intent to have an unbreakable alliance.
ag7433 (927 D(S))
11 Jun 09 UTC
Spring 1901 is not pre-game. It is ingame. If you made the alliance in Fall 1900, than that is bad.
BoG75 (6816 D)
11 Jun 09 UTC
I have no problem with a 17-17 "agreement" followed by a stab by one of the parties and try for a win. That is what I expect in this game. My beef is when two powers get to 17-17 stop and say "OK we are both winners". NO YOU ARE NOT!!!! You are both losers who didn't even atempt to win the game.

For the record I was not talking about Tournament games just about individual games. I think we need a better way to reward winners rather than PPSC that is why I will from now on only play WTA type of games. Too many times people are happy to get their 4, 5 or 6 SC and get something out of it.
Jamiet99uk (1302 D)
11 Jun 09 UTC
@BoG75: "My beef is when two powers get to 17-17 stop and say "OK we are both winners". NO YOU ARE NOT!!!! You are both losers who didn't even atempt to win the game."

But they did better than the other five players!
Jamiet99uk (1302 D)
11 Jun 09 UTC
If you don't like people playing like that you should stick to WTA games.
@BoG75 - In September there will be the TMG Masters. You can expect the most ruthless, cutthroat diplomacy around.
BoG75 (6816 D)
11 Jun 09 UTC
@TheMasterGamer - Thanks for the heads up. I will keep my eyes open for that.

@Jamiet99uk - Yeah I am coming to realization that WTA is the way I enjoy playing Dip more than PPSC
Jamiet99uk (1302 D)
11 Jun 09 UTC
@BoG75: Good for you. I prefer PPSC. I'm sure we'll both have fun.


27 replies
germ519 (210 D)
11 Jun 09 UTC
http://phpdiplomacy.net/board.php?gameID=11527
join here

http://phpdiplomacy.net/board.php?gameID=11527
0 replies
Open
LanGaidin (1509 D)
11 Jun 09 UTC
Need a player for Turkey - good position CD
gameID=11420&msgCountry=France

Turkey still has 4 SCs and is in pretty good position. Could use a player that will not CD.
2 replies
Open
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