Game 3: Italy
Of the 102 completed games I have on this site (...yes, I AM in the diplomatically-challenged league...), I enjoyed this one probably the most of all. Leif Bergman can bite me, I won with Italy in 1907 without his strategy (though diplomatically it ended up looking the same... how 'bout that?).
It sure didn't look that way in the beginning, though. Russia apparently convinced Austria that I was more of a threat than him, leading Austria to open to Trieste and vacate Galicia for the Russians. I think. Russia says he didn't even TALK to Austria about Galicia... anyway. In the East, I had figured I would see how things went with RAT before committing to a plan. Russia was keeping negotiations close to the vest concerning AT, Turkey and I basically made small talk the first year, chatting about rumors like little high school girls instead of really planning... :P And Austria asked for a DMZ in Tyrolia, then requested that Germany move in. That didn't inspire any trust. In the West, I talked England into going all-out for France and thought I had convinced Germany to open to Burgundy. I opened to Piedmont to put maximum pressure on France early, but after Germany moved to Tyrolia I made peace with France (sorry for leaving you high and dry, England) and turned my focus eastward.
When Austria vacated Serbia to defend Budapest -- and got no builds for the year -- and Germany belatedly returned to Munich to begin working against France, AND Russia told me he would build F Sev, my opening was there. I went right after Austria, building a third army against all conventional wisdom and gunning for Trieste without abandon. This convinced Turkey to help me against Austria by supporting me to Greece (even though I told him to defend Bulgaria... hey, can't complain!) and convinced the West to screw off and leave me alone. ;P I got Trieste and Greece that year and had a strong foothold to finish off Austria while Turkey skirmished with Russia. I intentionally kept Tyrolia garrisoned for a few years to make Germany nervous, allowing France to hold off the combined Anglo-German front much longer than if Germany had gunned straight for him like he said he would in the beginning.
It was here that I hatched the next stage of my plan: Germany's unexpectedly strong push into Russia meant that Turkey would be safe soon, so I knew I had to act quick and nail Turkey before he became strong enough to challenge me. I convinced Turkey to let me borrow Serbia for the spring turn so I could support myself to Vienna and Budapest (by way of Boh/Tyr and Ser/Tri, respectively). Then I was mean and kicked him out of Bulgaria and kept Serbia for me. Austria died next year. Turkey made a nice push in S1904, but I read his moves right in A1904 and got decisive control of the Balkans. His mainland fell two years later.
Now, with 14 centers locked up, the final stage of my plan was underway. I organized a highly complex series of reasonable DMZs and garrisons with Germany in A1905 that made it possible for me to force Sevastopol in A1907. We DMZed Tyr, Boh, Gal and Ukr, I occupied Rum, he occupied Sev, War and Mos. I moved my troops around such that by A1906 I would have an army in Ankara, a fleet in Constantinople, an army in Rum and an army in Bul. Fairly harmless stuff. Then I moved to Ukr, Rum, BLA and Arm in S1907. This combination made it possible to force Sevastopol no matter what Germany did in A1907. All that just to get Sev, my 15th center! But the last three were Marseilles and Iberia, very easy to get.
Speaking of those... I finally made a strong western push in 1906. Germany promised me Marseilles and Iberia for 17 centers (he would clean up England and we would draw at 17 apiece). I took Marseilles, as he asked; England beat me to Iberia, which saddened me a bit, because after leaving England high and dry early in the game and him fighting all the way to Iberia with only a German distraction I felt bad screwing him again. Not bad enough not to do it, though. :P I took Marseilles and set up to take Iberia in 1907. That plus Sevastopol gave me the win.
My only real weakness in that round, I felt, was the planning. The plan may SOUND like some master design from 1901 on, but in truth it was very loosely organized, and the real devious stuff (like the DMZ/garrison system) was drawn up on the fly. Still, I had a strong plan and stuck to it, and I felt that I was notably better at keeping diplomatic channels open in this one than in games 1 and 2.