Here's my honest opinion...
TGM makes his rating system on his own time outside the actual diplomacy rankings. If you don't like them you have multiple options:
1.) Don't follow them, don't read in to them, ignore them
2.) Make your own system, implement it, and get people to follow it. I'm willing to bet TGM would put your rankings right next to his on his own site if you were nice about it, and could show that they are worthy rankings.
So... thanks TGM for all your hard work. I like it how it is.
If you want my real opinion, I think lulzworth had the right opinion up front:
- World and ancient variants aren't as well known and studied as the original, and isn't played nearly as much... plus it is a whole different board. Apples and oranges.
- The fact that there are so many players in world and so many enemies, one cannot diplom fast enough in most cases, and someone can get far too much out of a single game.
- I'm not a fan of gunboat, so I am biased, but the game is diplomacy, so there is no way you can say a variant that doesn't follow the primary form of playing (diplomacy), we are pretty much talking a whole different game.
- Live games, while it looks like a 'real' game as far as time, typing, receiving comments, etc is slower online (unless everyone is in a video chat), and other pieces, like trying to hear conversations and stuff make really not that close to a real game. And the fact that most players bail out before the end makes it not that great of a game.
- Anonymous makes the game fun, since you can't play people you know's strength and weaknesses, and you can play a completely different game than you are used to. But even though most would view it as 'purer' (including me), doesn't that change the game?
The only change I'd like to see (if it isn't in there already) is the ability to not include rankings where someone left the game with more, than, say 3 SCs. Cause that gives one or two players an unfair advantage compared with the others. Thoughts?