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Kristopher (100 D)
28 Apr 08 UTC
POLL: Would you play a "live" variant of online Diplomacy if one existed?
Hi all,

I just realized that every single internet form of Diplomacy (including this one) conforms to the "play by mail" approach. However, the traditional board game version is much more fast-paced, with phases around 15-30 minutes if I remember correctly. Most internet games are setup in a more "live" environment anyway, so why not an incarnation of online Diplomacy? You host a game, same way you do now, but instead of making your moves then checking back in 12 hours or playing 20 games at once, you stick around and play it out like you would any other online game or indeed the traditional board game version. I know I personally would much more enjoy being able to play a live game now and then.

If there's sufficient interest, I have the programming expertise to make this happen with relative ease, either from scratch or, preferably, as a new setting option available in phpDiplomacy (if Kestas decides to send me a copy of the current src of course).

So with that explanation in mind, here's the question: Would you play a more fast-paced, "live" variant of online Diplomacy if one existed?

Yes - 1 (+1)
No - 0


Please post a reply voting "Yes" or "No", preferably in the format above so it's easier to count. And of course feel free to include your own thoughts with your vote. If there are enough "Yes" votes, then I'll pursue it.

Vote now! =)
24 replies
Open
lardboy (100 D)
25 Apr 08 UTC
Please Draw Game Duality
http://phpdiplomacy.net/board.php?gameID=3027

Russia
7 replies
Open
melbourne (100 D)
28 Apr 08 UTC
Didn't get builds
Playing as germany in the game "-2". Built an army in Kiel but it didn't appear.
3 replies
Open
gryncat (2606 D)
28 Apr 08 UTC
New game, come join
New game, low bet. "Twenty Days." http://phpdiplomacy.net/board.php?gameID=3706
0 replies
Open
dangermouse (5551 D)
23 Apr 08 UTC
Draw request
All 4 players have agreed to a draw in http://phpdiplomacy.net/board.php?gameID=3330.

They can confirm here.
6 replies
Open
dangermouse (5551 D)
27 Apr 08 UTC
Name and shame
In the game Comply or Die (http://phpdiplomacy.net/board.php?gameID=3459) it appears Italy is intentionally delaying his victory in order to allow other countries to pick up supply depots.

In my opinion, this is, at best, poor sportsmanship. At worst it's meta-gaming.
Thoughts?
20 replies
Open
Vampiero (3525 D)
27 Apr 08 UTC
help kestas
http://phpdiplomacy.net/board.php?gameID=3461

could you please process the moves so the turn goes, thx
5 replies
Open
menace3society (927 D)
27 Apr 08 UTC
Drinking Games, per sean's request
Here's a new thread for drinking games, based on the off-topic conversation of http://phpdiplomacy.net/index.php?viewthread=278402


11 replies
Open
keeper0018 (100 D)
27 Apr 08 UTC
question kestas
i thought that CD took 3 turns to go into? what is this message that i got regarding one of my games?

"You haven't entered the game for two turns, so your empire has fallen into anarchy. Your empire can now be taken by anyone, unless you take it back first!"
0 replies
Open
reptar_69 (122 D)
23 Apr 08 UTC
Kestas - Please investigate a possible multigamer
BoG75 and Jerkface.
Game is Office Linebacker
They're almost always logged on together or within a few minutes of each other. In the said game, BoG is Austria and Jerkface is France. Another country told me that he contacted France is his message was returned from Austria, not France, saying he was cool with his plans going into France.
It takes away from the game and makes me not want to play. Why do people waste their time? Do they honestly take this game that seriously?
27 replies
Open
Kristopher (100 D)
27 Apr 08 UTC
Help! (I'm new here)
This is in reference to the following game: http://phpdiplomacy.net/board.php?gameID=3327

I took over England and it's in the retreat phase. Everyone has a green checkmark next to their name except me, which I'm pretty sure means they're all waiting on me to end my turn, but I can't figure out how!

All it says is, "You have no orders to enter this phase." Does that mean we'll just have to wait 21 hours for the next turn, or is there a way to expedite it? If there's nothing I can do, is there an admin or something that can fix this? Doesn't make any sense to sit here for 21 hours when nobody has anything left to do in this phase.
10 replies
Open
McCain (100 D)
25 Apr 08 UTC
Please Draw this game
http://phpdiplomacy.net/board.php?gameID=3588&msgCountry=Russia
35 replies
Open
Tucobenedicto (100 D)
26 Apr 08 UTC
Last.fm thread
Post if you got 'em.

http://www.last.fm/user/mountainmen/
4 replies
Open
Jerkface (1626 D)
22 Apr 08 UTC
Is government really necessary?
Sorry if this topic bores anyone but here is a debate pertaining to the question posed in the subject line. All are welcome to contribute.
108 replies
Open
Treefarn (6094 D)
26 Apr 08 UTC
Join game Kaboobie for 25 points - PPS
http://www.phpdiplomacy.net/board.php?gameID=3686
0 replies
Open
Chrispminis (916 D)
19 Apr 08 UTC
Best Country in Diplomacy
So... you know the rules. +1 a country, -1 another, until we have a favourite country!

Don't vote in quick succession... let at least 3 other people vote before you vote again...

Oh, and don't be afraid to add justification to your votes, you might convince others! And without further ado...

England 20
France 20
Germany 20
Italy 20
Austra 20
Russia 20
Turkey 20
215 replies
Open
Vampiero (3525 D)
26 Apr 08 UTC
quick question
can two fleets support one another on an attack from opposite coasts?
for ex. can a fleet at finland support move norway-st. petersburg?
2 replies
Open
fraushai (1781 D)
25 Apr 08 UTC
Kestas, this automatically started hours ago before the time was due
http://phpdiplomacy.net/board.php?gameID=3433

I should be grateful if you could reverse it
2 replies
Open
Churchill (2280 D)
25 Apr 08 UTC
Cutting your own support... yes or no?
I this game: http://phpdiplomacy.net/board.php?gameID=3549
France supported a move to Wal with ENG, but moved Pic-ENG. This is an odd case, but could be interesting for deception etc...
Churchill (2280 D)
25 Apr 08 UTC
My rulebook (revised 2/5/89) says the following:
"Units belonging to the same Great Power may not come into direct conflict with each other at any time." - which I understand as the rule forbidding self-dislodgement.
What makes me wonder, though, is this: "However, order involving conflict between units of the same Great Power may be valid for other purposes."

I guess this brings up the concept of "direct conflict." The example that is mentioned makes me think that if a force of 2 and a force of 1 from the same GP enter a province, both would fail, as it involves conflict... or would the superior one win as the lesser move is seen to be wrong?

Also, how does phpDiplomacy handle this?
Churchill (2280 D)
25 Apr 08 UTC
I'm stuck between thinking that it shouldn't be allowed as it could represent conflict, but on the other hand the units stand, which is the result of all examples, which would imply a unit does not support...
menace3society (927 D)
25 Apr 08 UTC
From my "official" 4E rules PDF:
Self-Dislodgment: A country cannot dislodge or support the dislodgement of one of its own units, even if that dislodgement is unexpected. This is one time when support is refused or negated when it would otherwise be legal. However, such orders can be written for other reasons, such as creating a standoff.
Churchill (2280 D)
25 Apr 08 UTC
Erm... I see what you're saying with that... but I'm talking about cutting your own support, not your support being refused as you are trying to dislodge yourself.
Churchill (2280 D)
25 Apr 08 UTC
And it's a problem that no copy of the rules I find mentions this case.
Churchill (2280 D)
25 Apr 08 UTC
I'm guessing none of them expected you to write orders cutting your own support, as you would have to do it intentionally...
menace3society (927 D)
25 Apr 08 UTC
Whoops, wrong passage. I meant to quote:
Cutting Support on Your Own Units: An attack by by a country on one of its own units does not cut support. This rule is in the same spirit as the Self-Dislodgement rules. A country cannot dislodge its own units nor can it cut its own support.

Also, it's a move I made. LOL.
menace3society (927 D)
25 Apr 08 UTC
And no, you have to do it by mistake :P
Churchill (2280 D)
25 Apr 08 UTC
Well, yeah, in phpDip... but I was thinking of possible future applications in my F2F games...

Yeah, I ordered a support hold for a unit that moved... not sure what happened there either!

What is it that you are uoting by the way?
figlesquidge (2131 D)
25 Apr 08 UTC
Churchill: Did you say that you tried it and the adjudication by the site was incorrect?
Also, a support-hold won't work for anything that tries (or succeeds) to move
menace3society (927 D)
25 Apr 08 UTC
Rulebook is available here:
http://www.wizards.com/default.asp?x=ah/prod/diplomacy
Churchill (2280 D)
25 Apr 08 UTC
figlesquidge,
The site went by the rules for the latest edition of the Avalon Hill game, my 1989 rules didn't seem to cover the issue.
I understand the support-hold issue, that was my error in forgetting to cancel that order.

Thanks menace, that's an update of about 19 years on mine!

It's funny that they don't address Pandin's Paradox... Hmm... in phpDip, is it all units stand?
menace3society (927 D)
25 Apr 08 UTC
My "house rules" solution to pandin's paradox is that the Large Hadron Collider travels back in time and swallows all the units involved in a giant black hole as punishment for such a contrived scenario.

Arguably, though, since the current rules state that a convoy can't cut support on an attack on one of the convoying fleets, it's entirely valid to say the convoyed attack succeeds, the fleet formerly occupying the province is dislodged or destroyed, and everyone else remains where they are (the rules don't say that a convoyed army can't dislodge a unit supporting an attack on one of the fleets it needs to convoy, only that it doesn't cut support).


13 replies
Troutface (100 D)
25 Apr 08 UTC
Join here
90pt game Plz join
0 replies
Open
figlesquidge (2131 D)
23 Apr 08 UTC
Convoy Lines
I think the convoy lines should go through the fleets involved, because at the moment they can generate a real mess. I know this would take quite a bit more on the coding site, but it would be a great improvement in my opinion. Examples:
http://www.phpdiplomacy.net/mapstore/334/3344/13-smallmap.png
http://www.phpdiplomacy.net/mapstore/301/3011/26-smallmap.png
http://www.phpdiplomacy.net/mapstore/301/3011/29-smallmap.png
26 replies
Open
menace3society (927 D)
22 Apr 08 UTC
En pointes
On the help page for points it says:
>New players get 100 points to start out with, and if a game ends and a player has less than 100 points they get their bet back.

When I got knocked out of a game recently with 0 points, I got reset to 100 even though it was only a 5pt bet. I think this is the way it is supposed to be, with 100pts or less representing a noob; otherwise you'd get a situation where people bet all but 99 of their points, and thus were guaranteed their bet back at the end of the game.

Thoughts, comments, or corrections?
16 replies
Open
Sicarius (673 D)
24 Apr 08 UTC
press from capitalist vs. anti gam
just some press from the capitalist game. some will enjoy it
4 replies
Open
Kent C. Tugood (483 D)
19 Apr 08 UTC
I hate to point out blatant multi-accounting...
But in this game, it's fairly obvious that TokugawaIeyasu and GavriloPrincip2 are in cahoots.
http://www.phpdiplomacy.net/board.php?gameID=3593

I was going to let this slide at first, but then Austria Messaged Me the following:
TokugawaIeyasu (60) as Austria (): 3 supply centers.

03:45 PM are you going to bounce me again, or go to rumania? or?

I never Bounced Austria, but I did with Turkey.
8 replies
Open
Treefarn (6094 D)
24 Apr 08 UTC
New Game - 25 Points - PPS
Looking for 2 more players:
<a Href="http://phpdiplomacy.net/board.php?gameID=3654">Alex Ovechkin Is Golfing Now</a>

3 replies
Open
positron (1160 D)
24 Apr 08 UTC
Can you build on top of a Stalemated SC?
It's Fall 1901. Russia has armies at Ukraine and Moscow. Russia orders Ukraine to Warsaw and Moscow to Warsaw (to prevent Germany's Silesia to Warsaw). Can Russia build a new army at Warsaw during Fall 1901?

I should know this, but I don't.
7 replies
Open
Rait (10151 D(S))
23 Apr 08 UTC
Leaving the site for some months
Dear friends and foes,

Due to increased work-load lately, I have to take a break in Diplomacy at least for few months. As my final game 'Revelstone' has had unfortunate ending for me, it seems that it's time to start packing :) I will definitely follow this game to see, how it ends ... most exciting. You will probably see me again in autumn - September/October.

all the best,

Rait
16 replies
Open
keeper0018 (100 D)
24 Apr 08 UTC
new game
hey all- i just started a very high pot game (500), so if you are feeling lucky today, please feel free to join. oh, and its points-per-SC, so you could at least get a little of the share...

Name: "VERY High Rollers"
URL: http://phpdiplomacy.net/board.php?gameID=3659

good luck!
2 replies
Open
MadMarx (36299 D(G))
24 Apr 08 UTC
Who has won the most consecutive games...

starting with the first game you joined on phpdiplomacy.net?

How about the most consecutive games, NOT starting with the first you joined??

Just curious...
2 replies
Open
abgemacht (1076 D(G))
23 Apr 08 UTC
Kestas, I've come to claim my prize!
http://phpdiplomacy.net/board.php?gameID=3445

As you can clearly see, 7 brave soldiers embarked on a journey for one man's love, but only one reigned supreme! Kestas, I've fought for your honor and won!
18 replies
Open
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