“There is only one tactical principle which is not subject to change. It is to use the means at hand to inflict the maximum amount of wound, death, and destruction on the enemy in the minimum amount of time.” – General George S. Patton Jr.

The Representative of this emp

Profile Information

    Banned

  • User Comment:
  • "Banned by a moderator: multi/meta/no response"


  • Last visited: 24 Aug 18 UTC
  • Joined: 08 Apr 18 UTC


Ranking Info Help

    PointsD:
  • Available: 10
  • In play: 0
  • Total: 10
  • Ghost Rating 1v1 Overall:
  • Rating: 148
  • Peak: 148
  • Position: 375
  • Ghost Rating FvA:
  • Rating: 134
  • Peak: 134
  • Position: 339
  • Ghost Rating Overall:
  • Rating: 93
  • Peak: 100
  • Position: 58,839
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 13,670
  • Ghost Rating GvI:
  • Rating: 116
  • Peak: 116
  • Position: 582


Game Stats
  • All Game stats:
  • Game messages: 403

  • Won: 4 ( 57% )
  • Survived: 1 ( 14% )
  • Defeated: 2 ( 29% )
  • Total (finished): 7

  • Civil disorder: 8
  • Civil disorders taken over: 1
  • Classic:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Won: 4 ( 67% )
  • Survived: 1 ( 17% )
  • Defeated: 1 ( 17% )
  • Total (finished): 6


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    The Representative of this emp's games

    Showing results 1 to 7 of 7 total results.

    Finished: 09 PM Sat 26 May 18 UTC
    Battle of Italy and Germany
    1 day, 12 hours /phase
    Pot: 10 D - Autumn, 1904, Finished
    1 excused missed turn
    Italy
    Won. 19 supply-centers, 11 units
    Germany
    sandian (100D)
    Survived. 11 supply-centers, 8 units
    Finished: 08 AM Mon 14 May 18 UTC
    There's only one Brest-24
    7 minutes /phase
    Pot: 10 D - Autumn, 1906, Finished
    Classic - France vs Austria, No messaging, Anonymous players, Unranked
    1 excused missed turn
    Game won by Chupacabra (625D)
    France
    Chupacabra (625D)
    Won. 18 supply-centers, 15 units
    Austria
    Survived. 13 supply-centers, 13 units
    Finished: 01 AM Wed 23 May 18 UTC
    Private Showdown I
    1 day /phase
    Pot: 10 D - Autumn, 1907, Finished
    1 excused missed turn
    France
    Won. 18 supply-centers, 16 units
    Austria
    Fish"-" (100D)
    Survived. 15 supply-centers, 13 units
    Finished: 02 AM Tue 24 Apr 18 UTC
    Private something-4
    1 day /phase
    Pot: 10 D - Autumn, 1904, Finished
    1 excused missed turn
    France
    Won. 6 supply-centers, 6 units
    Austria
    Defeated. Bet: 5D
    Finished: 02 AM Tue 24 Apr 18 UTC
    Private 1v1 for the diplomat
    1 day /phase
    Pot: 10 D - Autumn, 1903, Finished
    1 excused missed turn
    Austria
    Won. 7 supply-centers, 7 units
    France
    Defeated. Bet: 5D
    Finished: 07 PM Fri 11 May 18 UTC
    4/8
    1 day /phase
    Pot: 105 D - Autumn, 1913, Finished
    Classic, Anonymous players, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game won by eddy (327D)
    Turkey
    eddy (327D)
    Won. 18 supply-centers, 17 units
    England
    Rach1100 (100D)
    Survived. 15 supply-centers, 14 units
    Austria
    damo666 (100D)
    Survived. 1 supply-centers, 2 units
    France
    dijonandme (100D)
    Survived. 0 supply-centers, 1 units
    Italy
    em01 (304D)
    Defeated. Bet: 15D
    Germany
    Kerrigor2 (100D)
    Defeated. Bet: 15D
    Russia
    Defeated. Bet: 15D
    Civil Disorders
    dmarkste (100D)England (Autumn, 1911) with 12 centres.
    Finished: 06 PM Tue 08 May 18 UTC
    D’acord
    1 day /phase
    Pot: 170 D - Spring, 2017, Finished
    World Diplomacy IX, Anonymous players, Draw-Size Scoring, Hidden draw votes
    1 excused missed turn
    Game drawn
    USA
    da_kleckna (139D)
    Drawn. 29 supply-centers, 27 units
    Brazil
    Corkers101 (613D)
    Drawn. 22 supply-centers, 22 units
    Oz
    _______ (409D)
    Drawn. 18 supply-centers, 18 units
    Frozen-Antarctica
    Telamor (121D)
    Drawn. 17 supply-centers, 17 units
    Argentina
    Arcees (100D)
    Defeated. Bet: 10D
    China
    HangMan (627D)
    Defeated. Bet: 10D
    Europe
    Defeated. Bet: 0D
    Ghana
    mrmola (100D)
    Defeated. Bet: 0D
    India
    AloofGoof (100D)
    Defeated. Bet: 10D
    Kenya
    asack (100D)
    Defeated. Bet: 0D
    Libya
    Defeated. Bet: 10D
    Near-East
    Defeated. Bet: 0D
    Pacific-Russia
    JHolms (0DX)
    Defeated. Bet: 0D
    Quebec
    JohnWill (120D)
    Defeated. Bet: 10D
    Russia
    J.Will (110D)
    Defeated. Bet: 0D
    South-Africa
    amani (100D)
    Defeated. Bet: 10D
    Western-Canada
    nesdunk14 (635D)
    Defeated. Bet: 0D
    Civil Disorders
    Ramirez!!! (145D)Near-East (Autumn, 2009) with 11 centres.
    Fawaaz10 (841D)Russia (Autumn, 2009) with 5 centres.
    TheDutchMun (126D)Europe (Spring, 2008) with 6 centres.
    Naoseijogar (100D)Kenya (Autumn, 2005) with 6 centres.
    K4iserin (100D)Ghana (Spring, 2006) with 4 centres.
    Timidator (127D)Russia (Spring, 2006) with 9 centres.
    47 XPOMOCOMA (100D)Western-Canada (Spring, 2001) with 4 centres.
    Arcees (100D)Argentina (Autumn, 2003) with 0 centres.
    anf (0DX)Pacific-Russia (Autumn, 2000) with 3 centres.
    no u (100D)Pacific-Russia (Spring, 2002) with 1 centres.
    z.powers.32 (100D)Pacific-Russia (Autumn, 2001) with 1 centres.
    mehxxran (100D)Ghana (Spring, 2007) with 2 centres.