“There is only one tactical principle which is not subject to change. It is to use the means at hand to inflict the maximum amount of wound, death, and destruction on the enemy in the minimum amount of time.” – General George S. Patton Jr.

Tripp

Profile Information

  • User Comment:
  • "Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness."


  • Last visited: 17 Mar 20 UTC
  • Joined: 09 Mar 18 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating 1v1 Overall:
  • Rating: 53
  • Peak: 100
  • Position: 6,663
  • Ghost Rating GvI:
  • Rating: 60
  • Peak: 100
  • Position: 3,860
  • Ghost Rating FvA:
  • Rating: 87
  • Peak: 100
  • Position: 3,146
  • Ghost Rating Overall:
  • Rating: 88
  • Peak: 100
  • Position: 67,271
  • Ghost Rating Full Press:
  • Rating: 89
  • Peak: 100
  • Position: 28,076


Game Stats
  • All Game stats:
  • Game messages: 24

  • Drawn: 1 ( 13% )
  • Survived: 3 ( 38% )
  • Defeated: 1 ( 13% )
  • Resigned: 3 ( 38% )
  • Total (finished): 8

  • Civil disorder: 11
  • Civil disorders taken over: 0
  • Classic:
  • Resigned: 2 ( 100% )
  • Total (finished): 2
  • Classic Press:
  • Resigned: 2 ( 100% )
  • Total (finished): 2
  • Classic Ranked:
  • Resigned: 2 ( 100% )
  • Total (finished): 2
  • Variant stats:
  • Drawn: 1 ( 17% )
  • Survived: 3 ( 50% )
  • Defeated: 1 ( 17% )
  • Resigned: 1 ( 17% )
  • Total (finished): 6


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Tripp's games

    Showing results 1 to 8 of 8 total results.

    Finished: 03 PM Tue 10 Apr 18 UTC
    Private Go faster
    8 hours /phase
    Pot: 100 D - Spring, 2023, Finished
    Fall of the American Empire IV, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Mexico
    Weens (278D)
    Drawn. 29 supply-centers, 22 units
    Peru
    Ewreck (166D)
    Drawn. 29 supply-centers, 22 units
    British-Columbia
    Druss_Legend (135D)
    Defeated. Bet: 10D
    Heartland
    RunTheJuuls (130D)
    Defeated. Bet: 10D
    Cuba
    Kcon724 (105D)
    Defeated. Bet: 10D
    Quebec
    Lil Kyle (100D)
    Defeated. Bet: 10D
    Florida
    Tripp (100D)
    Defeated. Bet: 10D
    Texas
    PJAmas561 (100D)
    Defeated. Bet: 10D
    New-York
    Defeated. Bet: 10D
    California
    ImJonShow (0DX)
    Defeated. Bet: 10D
    Civil Disorders
    PJAmas561 (100D)Texas (Autumn, 2012) with 9 centres.
    Tripp (100D)Florida (Autumn, 2007) with 0 centres.
    TheMountain (0DX)New-York (Spring, 2016) with 28 centres.
    RunTheJuuls (130D)Heartland (Spring, 2010) with 17 centres.
    ImJonShow (0DX)California (Autumn, 2015) with 12 centres.
    Finished: 08 PM Mon 19 Mar 18 UTC
    Private Honest Diplomacy
    12 hours /phase
    Pot: 70 D - Autumn, 1907, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Kcon724 (105D)
    Russia
    Kcon724 (105D)
    Won. 19 supply-centers, 14 units
    England
    Druss_Legend (135D)
    Survived. 5 supply-centers, 5 units
    Italy
    Ewreck (166D)
    Survived. 3 supply-centers, 3 units
    Austria
    PJAmas561 (100D)
    Survived. 3 supply-centers, 2 units
    Turkey
    Survived. 1 supply-centers, 2 units
    France
    Tripp (100D)
    Resigned. 3 supply-centers, 2 units
    Germany
    Trcgator1 (100D)
    Defeated. Bet: 10D
    Civil Disorders
    Tripp (100D)France (Spring, 1906) with 5 centres.
    Finished: 02 PM Wed 14 Mar 18 UTC
    FvA-938
    5 minutes /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - France vs Austria, Anonymous players, Unranked
    1 excused missed turn
    Game won by peaceinourtime (845D(B))
    France
    Won. 19 supply-centers, 13 units
    Austria
    Tripp (100D)
    Survived. 13 supply-centers, 12 units
    Finished: 12 PM Wed 14 Mar 18 UTC
    GvI-385
    5 minutes /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - Germany vs Italy, Anonymous players, Unranked
    1 excused missed turn
    Game won by peaceinourtime (845D(B))
    Italy
    Won. 18 supply-centers, 14 units
    Germany
    Tripp (100D)
    Survived. 15 supply-centers, 12 units
    Finished: 12 PM Wed 14 Mar 18 UTC
    Quickish
    30 minutes /phase
    Pot: 10 D - Autumn, 1901, Finished
    Classic - France vs Austria, Anonymous players, Unranked
    1 excused missed turn
    Game drawn
    France
    Tripp (100D)
    Drawn. 3 supply-centers, 3 units
    Austria
    Roadhog (100D(G))
    Drawn. 3 supply-centers, 3 units
    Finished: 09 AM Wed 14 Mar 18 UTC
    GvI live-107
    5 minutes /phase
    Pot: 10 D - Autumn, 1906, Finished
    Classic - Germany vs Italy, Anonymous players, Unranked
    1 excused missed turn
    Game won by Roadhog (100D(G))
    Italy
    Roadhog (100D(G))
    Won. 20 supply-centers, 16 units
    Germany
    Tripp (100D)
    Survived. 13 supply-centers, 10 units
    Finished: 01 PM Sun 11 Mar 18 UTC
    Newbie-24
    10 minutes /phase
    Pot: 10 D - Autumn, 1904, Finished
    Classic - Germany vs Italy, Anonymous players, Unranked
    1 excused missed turn
    Game won by Sigisvult (100D)
    Germany
    Sigisvult (100D)
    Won. 15 supply-centers, 11 units
    Italy
    Tripp (100D)
    Resigned. 9 supply-centers, 7 units
    Civil Disorders
    Tripp (100D)Italy (Autumn, 1904) with 9 centres.
    Finished: 09 AM Wed 28 Mar 18 UTC
    Private Savage Diplomacy
    1 day /phase
    Pot: 70 D - Autumn, 1906, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Druss_Legend (135D)
    Russia
    Druss_Legend (135D)
    Won. 19 supply-centers, 13 units
    Germany
    Tripp (100D)
    Resigned. 6 supply-centers, 5 units
    France
    Hitler666 (0DX)
    Resigned. 4 supply-centers, 4 units
    England
    Trcgator1 (100D)
    Resigned. 2 supply-centers, 3 units
    Austria
    JewHippy (100D)
    Resigned. 1 supply-centers, 1 units
    Italy
    Coldy (100D)
    Resigned. 1 supply-centers, 1 units
    Turkey
    Defeated. Bet: 10D
    Civil Disorders
    Tripp (100D)Germany (Autumn, 1906) with 6 centres.
    Trcgator1 (100D)England (Autumn, 1905) with 3 centres.
    JewHippy (100D)Austria (Autumn, 1901) with 3 centres.
    Coldy (100D)Italy (Autumn, 1903) with 2 centres.
    Hitler666 (0DX)France (Autumn, 1902) with 4 centres.
    EQ Kimball the Insurance Man (100D)Turkey (Autumn, 1901) with 4 centres.