SeaJewel

Profile Information

  • Last visited: 20 Feb 12 UTC
  • Joined: 03 Nov 08 UTC


Ranking Info Help

    PointsD:
  • Available: 426
  • In play: 0
  • Total: 426
  • Ghost Rating Overall:
  • Rating: 109
  • Peak: 116
  • Position: 10,836


Game Stats
  • All Game stats:
  • Game messages: 429

  • Drawn: 2 ( 22% )
  • Survived: 4 ( 44% )
  • Defeated: 2 ( 22% )
  • Resigned: 1 ( 11% )
  • Total (finished): 9

  • Civil disorder: 2
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 2 ( 22% )
  • Survived: 4 ( 44% )
  • Defeated: 2 ( 22% )
  • Resigned: 1 ( 11% )
  • Total (finished): 9
  • Classic Press:
  • Drawn: 2 ( 22% )
  • Survived: 4 ( 44% )
  • Defeated: 2 ( 22% )
  • Resigned: 1 ( 11% )
  • Total (finished): 9
  • Classic Ranked:
  • Drawn: 2 ( 22% )
  • Survived: 4 ( 44% )
  • Defeated: 2 ( 22% )
  • Resigned: 1 ( 11% )
  • Total (finished): 9


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    SeaJewel's games

    Showing results 1 to 9 of 9 total results.

    Finished: 11 PM Fri 24 Feb 12 UTC
    A Game of Thrones-6
    1 day /phase
    Pot: 92 D - Autumn, 1909, Finished
    Classic, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    England
    JamSandwich (121D)
    Drawn. 14 supply-centers, 14 units
    Turkey
    Antracia (3494D)
    Drawn. 11 supply-centers, 11 units
    Italy
    Drawn. 1 supply-centers, 1 units
    Russia
    SeaJewel (426D)
    Resigned. 8 supply-centers, 8 units
    France
    The Fox (115D)
    Defeated. Bet: 10D
    Germany
    Defeated. Bet: 10D
    Austria
    BWRobida24 (100D)
    Defeated. Bet: 10D
    Finished: 11 AM Fri 06 Feb 09 UTC
    End War
    1 day, 12 hours /phase
    Pot: 57 D - Spring, 1913, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Turkey
    SeaJewel (426D)
    Drawn. 17 supply-centers, 14 units
    France
    Majorek (244D)
    Drawn. 17 supply-centers, 17 units
    England
    Defeated. Bet: 5D
    Russia
    Benjamin (208D)
    Defeated. Bet: 5D
    Italy
    AleishaDX (161D)
    Defeated. Bet: 8D
    Germany
    airborne (154D)
    Defeated. Bet: 5D
    Austria
    Defeated. Bet: 5D
    Finished: 03 PM Wed 07 Jan 09 UTC
    fvkm
    1 day /phase
    Pot: 39 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Pomorzak (216D)
    England
    Pomorzak (216D)
    Won. 18 supply-centers, 16 units
    Turkey
    natesmith (100D)
    Survived. 11 supply-centers, 13 units
    Italy
    Survived. 5 supply-centers, 5 units
    Austria
    SeaJewel (426D)
    Defeated. Bet: 5D
    Russia
    fatalist (100D)
    Defeated. Bet: 3D
    Germany
    Defeated. Bet: 5D
    France
    laxplaya9 (0DX)
    Defeated. Bet: 1D
    Finished: 03 PM Mon 01 Dec 08 UTC
    Just for Kicks!
    1 day /phase
    Pot: 70 D - Autumn, 1909, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Galvorte (516D)
    Russia
    Galvorte (516D)
    Won. 18 supply-centers, 17 units
    Austria
    Survived. 9 supply-centers, 9 units
    Germany
    Survived. 5 supply-centers, 5 units
    France
    SeaJewel (426D)
    Survived. 2 supply-centers, 1 units
    Italy
    Rubix314 (172D)
    Defeated. Bet: 10D
    Turkey
    ottofishbine (100D)
    Defeated. Bet: 10D
    England
    ballyscoff (100D)
    Defeated. Bet: 10D
    Finished: 01 PM Tue 09 Dec 08 UTC
    Featured 50 pence
    2 days /phase
    Pot: 1091 D - Autumn, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Pandarsenic (1485D)
    Turkey
    Pandarsenic (1485D)
    Won. 21 supply-centers, 17 units
    Germany
    SeaJewel (426D)
    Survived. 13 supply-centers, 14 units
    England
    lulzworth (366D)
    Survived. 0 supply-centers, 2 units
    Italy
    zebu21 (100D)
    Defeated. Bet: 81D
    France
    yankeesfan10 (100D)
    Defeated. Bet: 0D
    Russia
    Diesel (100D)
    Defeated. Bet: 66D
    Austria
    polymerases (100D)
    Defeated. Bet: 0D
    Finished: 08 PM Sun 16 Nov 08 UTC
    Pax Europa-2
    1 day /phase
    Pot: 466 D - Spring, 1908, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Turkey
    RampantLion (937D)
    Drawn. 11 supply-centers, 11 units
    Italy
    SeaJewel (426D)
    Drawn. 10 supply-centers, 10 units
    Germany
    Pecks73 (453D)
    Drawn. 7 supply-centers, 7 units
    England
    Fistro (178D)
    Drawn. 6 supply-centers, 6 units
    Russia
    nickpareto (100D)
    Defeated. Bet: 50D
    Austria
    Hullabalooza (100D)
    Defeated. Bet: 36D
    France
    Citycas (100D)
    Defeated. Bet: 50D
    Finished: 04 PM Mon 10 Nov 08 UTC
    Diplomacy Total War
    12 hours /phase
    Pot: 210 D - Autumn, 1918, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by Citycas (100D)
    England
    Citycas (100D)
    Won. 19 supply-centers, 17 units
    France
    daggertail88 (332D)
    Survived. 12 supply-centers, 13 units
    Turkey
    SeaJewel (426D)
    Survived. 3 supply-centers, 4 units
    Germany
    Pecks73 (453D)
    Defeated. Bet: 30D
    Italy
    Yossarian (251D)
    Defeated. Bet: 30D
    Russia
    Redder (100D)
    Defeated. Bet: 30D
    Austria
    Defeated. Bet: 30D
    Finished: 02 AM Tue 11 Nov 08 UTC
    lol-51
    20 hours /phase
    Pot: 70 D - Autumn, 1907, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game won by sniper4625 (168D)
    Russia
    sniper4625 (168D)
    Won. 18 supply-centers, 14 units
    France
    Mr.Coolio (100D)
    Survived. 6 supply-centers, 5 units
    Italy
    DNA117 (1535D)
    Survived. 5 supply-centers, 5 units
    Turkey
    SeaJewel (426D)
    Survived. 4 supply-centers, 5 units
    England
    Grikovien (100D)
    Survived. 1 supply-centers, 3 units
    Austria
    lahiche13 (100D)
    Defeated. Bet: 10D
    Germany
    Defeated. Bet: 10D
    Finished: 12 PM Thu 13 Nov 08 UTC
    Slow Game-7
    3 days /phase
    Pot: 304 D - Spring, 1915, Finished
    Classic, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    Turkey
    nickpareto (100D)
    Drawn. 16 supply-centers, 16 units
    Germany
    Ivo_ivanov (7545D)
    Drawn. 12 supply-centers, 12 units
    France
    keblecol (100D)
    Drawn. 6 supply-centers, 6 units
    Russia
    Pulsout (653D)
    Defeated. Bet: 10D
    Italy
    SeaJewel (426D)
    Defeated. Bet: 15D
    England
    chelseapip (303D)
    Defeated. Bet: 12D
    Austria
    Skye (100D)
    Defeated. Bet: 10D