“Artillery is the King of battle: the King cannot swim, however, which is why we need you guys.” (USMC arty specialist to a group of Navy officers in an Amphib Warfare Indoc course.)

walter

Profile Information

  • Last visited: 03 Oct 15 UTC
  • Joined: 05 Jul 14 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 97
  • Peak: 100
  • Position: 31,467
  • Ghost Rating Gunboat:
  • Rating: 99
  • Peak: 100
  • Position: 7,160


Game Stats
  • All Game stats:
  • Game messages: 1

  • Survived: 1 ( 33% )
  • Defeated: 2 ( 67% )
  • Total (finished): 3

  • Civil disorder: 10
  • Civil disorders taken over: 2
  • Variant stats:
  • Survived: 1 ( 33% )
  • Defeated: 2 ( 67% )
  • Total (finished): 3


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    walter's games

    Showing results 1 to 3 of 3 total results.

    Finished: 04 AM Fri 25 Sep 15 UTC
    Rome-8
    1 day /phase
    Pot: 50 D - Autumn, 6, Finished
    The Ancient Mediterranean, No messaging, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by Nickolas (525D)
    Greece
    Nickolas (525D)
    Won. 18 supply-centers, 14 units
    Egypt
    captmiki (682D)
    Survived. 7 supply-centers, 8 units
    Persia
    walter (100D)
    Survived. 5 supply-centers, 7 units
    Carthage
    FlyPenguin (100D)
    Survived. 3 supply-centers, 3 units
    Rome
    nickste89 (1811D)
    Survived. 1 supply-centers, 1 units
    Finished: 02 PM Fri 09 Oct 15 UTC
    The Cats are Back in Town-7
    20 hours /phase
    Pot: 108 D - Autumn, 2003, Finished
    Modern Diplomacy II, No messaging, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game won by JamesYanik (548D)
    Italy
    JamesYanik (548D)
    Won. 33 supply-centers, 27 units
    France
    captmiki (682D)
    Survived. 15 supply-centers, 14 units
    Britain
    shield (3929D)
    Survived. 6 supply-centers, 7 units
    Russia
    Survived. 6 supply-centers, 6 units
    Germany
    lorelei_s (1096D(S))
    Survived. 3 supply-centers, 3 units
    Turkey
    Toemato (21DX)
    Survived. 1 supply-centers, 2 units
    Ukraine
    Dr.Bob (100D)
    Survived. 0 supply-centers, 1 units
    Egypt
    walter (100D)
    Defeated. Bet: 10D
    Poland
    GaryLee (525D)
    Defeated. Bet: 10D
    Spain
    Defeated. Bet: 10D
    Civil Disorders
    TychoT (320D)Turkey (Autumn, 2001) with 2 centres.
    N.Bonaparte (100D)Britain (Spring, 1996) with 6 centres.
    Finished: 01 PM Tue 26 Aug 14 UTC
    world Conquer 2
    1 day /phase
    Pot: 589 D - Spring, 2014, Finished
    World Diplomacy IX, Anonymous players, Survivors-Win Scoring
    1 excused missed turn
    Game drawn
    South-Africa
    flc64 (1963D)
    Drawn. 32 supply-centers, 32 units
    Russia
    sweetwatersam (2612D)
    Drawn. 31 supply-centers, 31 units
    Frozen-Antarctica
    Drawn. 23 supply-centers, 23 units
    Argentina
    ArmaGGedon (100D)
    Defeated. Bet: 25D
    Brazil
    Dan Sickles (166D)
    Defeated. Bet: 25D
    China
    generalcros (100D)
    Defeated. Bet: 25D
    Europe
    Jao (180D)
    Defeated. Bet: 42D
    Ghana
    walter (100D)
    Defeated. Bet: 11D
    India
    Seán (100D)
    Defeated. Bet: 25D
    Kenya
    TamaNZ (100D)
    Defeated. Bet: 25D
    Libya
    Blue Baboon (755D)
    Defeated. Bet: 25D
    Near-East
    TheKhanNerd (100D)
    Defeated. Bet: 25D
    Pacific-Russia
    Kozmo1066 (100D)
    Defeated. Bet: 25D
    Quebec
    Gate (249D)
    Defeated. Bet: 25D
    USA
    allanxo (1179D(G))
    Defeated. Bet: 25D
    Western-Canada
    Defeated. Bet: 25D
    Oz
    Wusti (858D)
    Defeated. Bet: 25D
    Civil Disorders
    Dan Sickles (166D)Brazil (Autumn, 2007) with 1 centres.
    Dr Alimantado (635D)Europe (Spring, 2005) with 8 centres.
    TheKhanNerd (100D)Near-East (Autumn, 2000) with 3 centres.
    Mr. Timn (344D)Ghana (Autumn, 2000) with 3 centres.
    Kozmo1066 (100D)Pacific-Russia (Autumn, 2001) with 1 centres.
    Mortarion (100D)Ghana (Autumn, 2001) with 2 centres.
    generalcros (100D)China (Autumn, 2003) with 5 centres.
    TamaNZ (100D)Kenya (Autumn, 2003) with 0 centres.
    Kinshasa Rising Returns (100D)Western-Canada (Spring, 2013) with 1 centres.
    MossyF (196D)South-Africa (Spring, 2005) with 14 centres.
    walter (100D)Ghana (Autumn, 2002) with 1 centres.