Lucasio35

Profile Information

  • Last visited: 06 Apr 24 UTC
  • Joined: 17 Jan 24 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 96
  • Peak: 100
  • Position: 36,039


Game Stats
  • All Game stats:
  • Game messages: 36

  • Won: 1 ( 6% )
  • Drawn: 1 ( 6% )
  • Survived: 9 ( 56% )
  • Defeated: 5 ( 31% )
  • Total (finished): 16

  • Civil disorder: 5
  • Civil disorders taken over: 1
  • Variant stats:
  • Drawn: 1 ( 25% )
  • Survived: 1 ( 25% )
  • Defeated: 2 ( 50% )
  • Total (finished): 4


Reliability Rating: 57.9%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Lucasio35's games

    Showing results 1 to 16 of 16 total results.

    Finished: 11 AM Sat 17 Feb 24 UTC
    American war p2
    1 day /phase
    Pot: 50 D - Spring, 2007, Finished
    Fall of the American Empire IV, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    California
    Turkishkid (307D)
    Drawn. 19 supply-centers, 19 units
    Florida
    Jakob27 (192D)
    Drawn. 17 supply-centers, 17 units
    British-Columbia
    Gatorboy (192D)
    Drawn. 17 supply-centers, 17 units
    Peru
    KingQ (137D)
    Drawn. 5 supply-centers, 5 units
    Mexico
    Defeated. Bet: 5D
    Heartland
    Ashton.Amin (140D)
    Defeated. Bet: 5D
    Cuba
    murillo51 (100D)
    Defeated. Bet: 5D
    Texas
    Lucasio35 (100D)
    Defeated. Bet: 5D
    Quebec
    blennny (100D)
    Defeated. Bet: 5D
    New-York
    Defeated. Bet: 5D
    Civil Disorders
    NuKe_Us3r101 (100D)Mexico (Autumn, 2004) with 2 centres.
    Finished: 05 AM Tue 20 Feb 24 UTC
    The war in the Americas
    1 day /phase
    Pot: 50 D - Autumn, 2005, Finished
    Fall of the American Empire IV, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Heartland
    Hithlum (1179D)
    Drawn. 13 supply-centers, 13 units
    Florida
    BettinoCraxi (100D)
    Drawn. 13 supply-centers, 13 units
    Mexico
    groundhog (2064D)
    Drawn. 12 supply-centers, 12 units
    Quebec
    Redesdale (4731D)
    Drawn. 9 supply-centers, 9 units
    Peru
    blennny (100D)
    Drawn. 6 supply-centers, 6 units
    California
    bkeuss06 (100D)
    Drawn. 3 supply-centers, 2 units
    British-Columbia
    Creigh (2496D(G))
    Drawn. 1 supply-centers, 1 units
    Cuba
    Lucasio35 (100D)
    Drawn. 1 supply-centers, 1 units
    Texas
    murillo51 (100D)
    Defeated. Bet: 5D
    New-York
    Defeated. Bet: 5D
    Civil Disorders
    Stenrosen (1120D)California (Autumn, 2003) with 6 centres.
    Mogar livingston (98D)California (Spring, 2001) with 5 centres.
    Basediplomat (216D)British-Columbia (Autumn, 2001) with 3 centres.
    Jakob27 (192D)Mexico (Autumn, 2005) with 12 centres.
    Gatorboy (192D)Heartland (Autumn, 2005) with 13 centres.
    Turkishkid (307D)Florida (Autumn, 2005) with 13 centres.
    KingQ (137D)Quebec (Autumn, 2005) with 9 centres.
    Finished: 12 AM Sat 27 Jan 24 UTC
    a-2181
    3 days /phase
    Pot: 10 D - Autumn, 1907, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FairBot (201D)
    France
    FairBot (201D)
    Won. 19 supply-centers, 16 units
    Austria
    Lucasio35 (100D)
    Survived. 13 supply-centers, 12 units
    Finished: 06 PM Tue 13 Feb 24 UTC
    a-2180
    3 days /phase
    Pot: 35 D - Spring, 1907, Finished
    Classic, Bot Game, Unranked
    4 excused missed turn
    Game drawn
    Austria
    Zultar Bot (165D)
    Drawn. 11 supply-centers, 11 units
    Germany
    Kestas Bot (115D)
    Drawn. 9 supply-centers, 9 units
    Italy
    Data (165D)
    Drawn. 8 supply-centers, 8 units
    France
    Cortana (150D)
    Drawn. 5 supply-centers, 5 units
    England
    Jane (160D)
    Drawn. 1 supply-centers, 1 units
    Turkey
    Skynet (165D)
    Defeated. Bet: 5D
    Russia
    Lucasio35 (100D)
    Defeated. Bet: 5D
    Finished: 09 PM Sat 20 Jan 24 UTC
    a-2179
    3 days /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FairBot (201D)
    Austria
    FairBot (201D)
    Won. 19 supply-centers, 12 units
    France
    Lucasio35 (100D)
    Survived. 13 supply-centers, 11 units
    Finished: 08 PM Sat 20 Jan 24 UTC
    a-2178
    3 days /phase
    Pot: 10 D - Autumn, 1904, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FairBot (201D)
    Austria
    FairBot (201D)
    Won. 21 supply-centers, 10 units
    France
    Lucasio35 (100D)
    Survived. 13 supply-centers, 11 units
    Finished: 04 PM Sat 20 Jan 24 UTC
    a-2176
    3 days /phase
    Pot: 10 D - Autumn, 1907, Finished
    Classic - Germany vs Italy, Bot Game, Unranked
    4 excused missed turn
    Game won by Kestas Bot (115D)
    Italy
    Kestas Bot (115D)
    Won. 18 supply-centers, 17 units
    Germany
    Lucasio35 (100D)
    Survived. 15 supply-centers, 14 units
    Finished: 03 PM Sat 20 Jan 24 UTC
    a-2175
    3 days /phase
    Pot: 10 D - Autumn, 1905, Finished
    Classic - France vs Austria, Bot Game, Unranked
    4 excused missed turn
    Game won by FairBot (201D)
    France
    FairBot (201D)
    Won. 19 supply-centers, 15 units
    Austria
    Lucasio35 (100D)
    Survived. 12 supply-centers, 9 units
    Finished: 07 PM Sat 20 Jan 24 UTC
    a-2163
    3 days /phase
    Pot: 35 D - Spring, 1915, Finished
    Classic, Bot Game, Unranked
    4 excused missed turn
    Game drawn
    Italy
    Skynet (165D)
    Drawn. 17 supply-centers, 17 units
    Austria
    Jane (160D)
    Drawn. 17 supply-centers, 12 units
    France
    Zultar Bot (165D)
    Defeated. Bet: 5D
    Turkey
    Data (165D)
    Defeated. Bet: 5D
    Russia
    Cortana (150D)
    Defeated. Bet: 5D
    Germany
    Kestas Bot (115D)
    Defeated. Bet: 5D
    England
    Lucasio35 (100D)
    Defeated. Bet: 5D
    Finished: 03 AM Wed 18 May 33 UTC
    SB_6d8aa5b53ac99ef76f82ed1bbeb19722
    45 days, 12 hours /phase
    Pot: 0 D - Autumn, 5, Finished
    The Ancient Mediterranean, Bot Game, Unranked, Wait for orders, Sandbox game
    4 excused missed turn
    Game won by Lucasio35 (100D)
    Carthage
    Lucasio35 (100D)
    Won. 18 supply-centers, 14 units
    Greece
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Persia
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Egypt
    Lucasio35 (100D)
    Survived. 1 supply-centers, 1 units
    Ready Rome
    Lucasio35 (100D)
    0 supply-centers, 0 units
    Finished: 03 AM Wed 18 May 33 UTC
    SB_6d8aa5b53ac99ef76f82ed1bbeb19722
    45 days, 12 hours /phase
    Pot: 0 D - Autumn, 5, Finished
    The Ancient Mediterranean, Bot Game, Unranked, Wait for orders, Sandbox game
    4 excused missed turn
    Game won by Lucasio35 (100D)
    Carthage
    Lucasio35 (100D)
    Won. 18 supply-centers, 14 units
    Greece
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Persia
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Egypt
    Lucasio35 (100D)
    Survived. 1 supply-centers, 1 units
    Ready Rome
    Lucasio35 (100D)
    0 supply-centers, 0 units
    Finished: 03 AM Wed 18 May 33 UTC
    SB_6d8aa5b53ac99ef76f82ed1bbeb19722
    45 days, 12 hours /phase
    Pot: 0 D - Autumn, 5, Finished
    The Ancient Mediterranean, Bot Game, Unranked, Wait for orders, Sandbox game
    4 excused missed turn
    Game won by Lucasio35 (100D)
    Carthage
    Lucasio35 (100D)
    Won. 18 supply-centers, 14 units
    Greece
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Persia
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Egypt
    Lucasio35 (100D)
    Survived. 1 supply-centers, 1 units
    Ready Rome
    Lucasio35 (100D)
    0 supply-centers, 0 units
    Finished: 03 AM Wed 18 May 33 UTC
    SB_6d8aa5b53ac99ef76f82ed1bbeb19722
    45 days, 12 hours /phase
    Pot: 0 D - Autumn, 5, Finished
    The Ancient Mediterranean, Bot Game, Unranked, Wait for orders, Sandbox game
    4 excused missed turn
    Game won by Lucasio35 (100D)
    Carthage
    Lucasio35 (100D)
    Won. 18 supply-centers, 14 units
    Greece
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Persia
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Egypt
    Lucasio35 (100D)
    Survived. 1 supply-centers, 1 units
    Ready Rome
    Lucasio35 (100D)
    0 supply-centers, 0 units
    Finished: 03 AM Wed 18 May 33 UTC
    SB_6d8aa5b53ac99ef76f82ed1bbeb19722
    45 days, 12 hours /phase
    Pot: 0 D - Autumn, 5, Finished
    The Ancient Mediterranean, Bot Game, Unranked, Wait for orders, Sandbox game
    4 excused missed turn
    Game won by Lucasio35 (100D)
    Carthage
    Lucasio35 (100D)
    Won. 18 supply-centers, 14 units
    Greece
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Persia
    Lucasio35 (100D)
    Survived. 3 supply-centers, 3 units
    Egypt
    Lucasio35 (100D)
    Survived. 1 supply-centers, 1 units
    Ready Rome
    Lucasio35 (100D)
    0 supply-centers, 0 units
    Finished: 04 AM Wed 24 Jan 24 UTC
    Cold War -6
    1 day /phase (M) | 18 hours /phase (R, B)
    Pot: 10 D - Autumn, 1965, Finished
    Cold War, Unranked
    2 excused missed turn
    Game won by Knute (367D)
    USSR
    Knute (367D)
    Won. 19 supply-centers, 15 units
    NATO
    Lucasio35 (100D)
    Survived. 8 supply-centers, 12 units
    Finished: 11 AM Sat 24 Feb 24 UTC
    AncMed 3 Day Full Press
    3 days /phase
    Pot: 25 D - Autumn, 8, Finished
    The Ancient Mediterranean, Anonymous players, Sum-of-Squares Scoring, Hidden draw votes
    3 excused missed turn
    Game won by Dysprosium66 (185D)
    Persia
    Dysprosium66 (185D)
    Won. 18 supply-centers, 13 units
    Greece
    Survived. 11 supply-centers, 13 units
    Carthage
    rick258 (119D)
    Survived. 5 supply-centers, 6 units
    Egypt
    TheMerker (100D)
    Defeated. Bet: 5D
    Rome
    Lucasio35 (100D)
    Defeated. Bet: 5D
    Civil Disorders
    LiamIV (100D)Carthage (Autumn, 2) with 9 centres.
    brian146 (100D)Rome (Spring, 4) with 4 centres.