“There is only one tactical principle which is not subject to change. It is to use the means at hand to inflict the maximum amount of wound, death, and destruction on the enemy in the minimum amount of time.” – General George S. Patton Jr.

Humankind

Profile Information

  • User Comment:
  • " "


  • Last visited: 25 Jul 21 UTC
  • Joined: 18 Mar 21 UTC


Ranking Info Help

    PointsD:
  • Available: 245
  • In play: 0
  • Total: 245
  • Ghost Rating Overall:
  • Rating: 177
  • Peak: 177
  • Position: 1,203
  • Ghost Rating Live:
  • Rating: 94
  • Peak: 100
  • Position: 14,342
  • Ghost Rating Full Press:
  • Rating: 178
  • Peak: 178
  • Position: 288


Game Stats
  • All Game stats:
  • Game messages: 1,470

  • Won: 2 ( 22% )
  • Drawn: 3 ( 33% )
  • Defeated: 4 ( 44% )
  • Total (finished): 9

  • Civil disorder: 2
  • Civil disorders taken over: 0
  • Classic:
  • Won: 2 ( 25% )
  • Drawn: 3 ( 38% )
  • Defeated: 3 ( 38% )
  • Total (finished): 8
  • Classic Press:
  • Won: 2 ( 29% )
  • Drawn: 3 ( 43% )
  • Defeated: 2 ( 29% )
  • Total (finished): 7
  • Classic Ranked:
  • Won: 2 ( 29% )
  • Drawn: 2 ( 29% )
  • Defeated: 3 ( 43% )
  • Total (finished): 7


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    Humankind's games

    Showing results 1 to 9 of 9 total results.

    Finished: 02 PM Sun 28 Mar 21 UTC
    bot-3392
    3 days /phase
    Pot: 35 D - Spring, 1910, Finished
    Classic, Bot Game, Unranked
    4 excused missed turn
    Game drawn
    Russia
    Data (165D)
    Drawn. 14 supply-centers, 14 units
    Turkey
    Cortana (150D)
    Drawn. 11 supply-centers, 10 units
    France
    Zultar Bot (165D)
    Drawn. 9 supply-centers, 9 units
    Italy
    Humankind (245D)
    Defeated. Bet: 5D
    Germany
    Skynet (165D)
    Defeated. Bet: 5D
    Austria
    Jane (160D)
    Defeated. Bet: 5D
    England
    Kestas Bot (115D)
    Defeated. Bet: 5D
    Finished: 03 AM Tue 13 Apr 21 UTC
    A bit less than 24 hours
    22 hours /phase
    Pot: 35 D - Spring, 1909, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Germany
    em01 (304D)
    Drawn. 12 supply-centers, 12 units
    Turkey
    MThor (646D)
    Drawn. 12 supply-centers, 12 units
    England
    Humankind (245D)
    Drawn. 10 supply-centers, 10 units
    France
    Szardz (486D)
    Defeated. Bet: 5D
    Italy
    Defeated. Bet: 5D
    Austria
    Telboy203 (100D)
    Defeated. Bet: 5D
    Russia
    Bladerunners (944D)
    Defeated. Bet: 5D
    Finished: 03 PM Fri 16 Apr 21 UTC
    newgame2-2
    1 day /phase
    Pot: 35 D - Spring, 1907, Finished
    Classic, Unranked
    1 excused missed turn
    Game drawn
    Austria
    Humankind (245D)
    Drawn. 11 supply-centers, 11 units
    England
    rb12345 (100D)
    Drawn. 9 supply-centers, 9 units
    Russia
    pav26 (100D)
    Drawn. 8 supply-centers, 8 units
    France
    Ubenfuhrer (100D)
    Drawn. 5 supply-centers, 5 units
    Italy
    Wiiner (137D)
    Drawn. 1 supply-centers, 1 units
    Turkey
    GSharp (3341D(B))
    Defeated. Bet: 0D
    Germany
    Telboy203 (100D)
    Defeated. Bet: 5D
    Civil Disorders
    DuncanFRLG (100D)Russia (Autumn, 1901) with 4 centres.
    Watosh (100D)Turkey (Spring, 1901) with 3 centres.
    Finished: 02 AM Wed 07 Apr 21 UTC
    Game on-20
    14 hours /phase
    Pot: 210 D - Spring, 1907, Finished
    Classic, Draw-Size Scoring
    0 excused missed turn
    Game drawn
    Germany
    dumptruck (1277D)
    Drawn. 12 supply-centers, 12 units
    Austria
    himbo (689D)
    Drawn. 9 supply-centers, 9 units
    Turkey
    Cityfox (115D)
    Drawn. 8 supply-centers, 8 units
    England
    Drawn. 5 supply-centers, 5 units
    Russia
    Humankind (245D)
    Defeated. Bet: 30D
    Italy
    Richmond (100D)
    Defeated. Bet: 30D
    France
    maltshop84 (100D)
    Defeated. Bet: 30D
    Civil Disorders
    Imthebest66 (100D)Germany (Autumn, 1901) with 3 centres.
    Finished: 12 AM Wed 14 Apr 21 UTC
    Gunboat-1054
    1 day /phase
    Pot: 35 D - Spring, 1908, Finished
    Classic, Public messaging only, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    England
    josiahedmund (212D)
    Drawn. 14 supply-centers, 14 units
    Austria
    Ubenfuhrer (100D)
    Drawn. 12 supply-centers, 11 units
    France
    Dekker42 (100D)
    Drawn. 8 supply-centers, 8 units
    Italy
    Humankind (245D)
    Defeated. Bet: 5D
    Russia
    Egathetos (207D)
    Defeated. Bet: 5D
    Turkey
    Succotash (107D)
    Defeated. Bet: 5D
    Germany
    memorialking (100D)
    Defeated. Bet: 0D
    Civil Disorders
    ramboxerez97 (100D)Germany (Autumn, 1904) with 0 centres.
    Finished: 01 PM Sun 21 Mar 21 UTC
    Pull A Very Fast One
    5 minutes /phase
    Pot: 35 D - Autumn, 1909, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Mercy (2124D)
    Italy
    Mercy (2124D)
    Won. 20 supply-centers, 15 units
    Germany
    Gabrio (100D)
    Survived. 7 supply-centers, 7 units
    Austria
    Cityfox (115D)
    Survived. 5 supply-centers, 6 units
    Russia
    Survived. 2 supply-centers, 3 units
    Turkey
    Defeated. Bet: 0D
    England
    Humankind (245D)
    Defeated. Bet: 5D
    France
    Larklight (75D)
    Defeated. Bet: 0D
    Civil Disorders
    radovan (100D)Turkey (Spring, 1901) with 3 centres.
    pav26 (100D)France (Spring, 1901) with 3 centres.
    Novenphone (100D)Russia (Spring, 1901) with 4 centres.
    Humankind (245D)England (Autumn, 1907) with 1 centres.
    Finished: 01 AM Fri 23 Apr 21 UTC
    Non anon-13
    1 day /phase
    Pot: 140 D - Autumn, 1909, Finished
    Classic, Sum-of-Squares Scoring
    1 excused missed turn
    Game won by Humankind (245D)
    Turkey
    Humankind (245D)
    Won. 18 supply-centers, 14 units
    England
    Szpoti (2048D)
    Survived. 9 supply-centers, 8 units
    France
    mrmoo (117D)
    Survived. 3 supply-centers, 2 units
    Germany
    GSharp (3341D(B))
    Survived. 2 supply-centers, 4 units
    Russia
    Faroe (441D)
    Survived. 2 supply-centers, 4 units
    Italy
    RonHardie (130D)
    Defeated. Bet: 20D
    Austria
    Succotash (107D)
    Defeated. Bet: 20D
    Civil Disorders
    Big Mister (901D)Germany (Spring, 1903) with 5 centres.
    Chimichanga (100D)England (Spring, 1907) with 11 centres.
    Finished: 08 PM Thu 08 Apr 21 UTC
    Guns Galore
    1 day /phase
    Pot: 35 D - Autumn, 1909, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game won by Humankind (245D)
    Russia
    Humankind (245D)
    Won. 19 supply-centers, 15 units
    France
    Survived. 8 supply-centers, 8 units
    Austria
    Dekker42 (100D)
    Survived. 7 supply-centers, 10 units
    England
    Thekinge (85D)
    Defeated. Bet: 0D
    Italy
    Kurmancyan (100D)
    Defeated. Bet: 5D
    Germany
    Wiiner (137D)
    Defeated. Bet: 5D
    Turkey
    Samss (79D)
    Defeated. Bet: 0D
    Civil Disorders
    Cpt._Nemo (100D)England (Spring, 1904) with 2 centres.
    Vexiboi (100D)Turkey (Spring, 1901) with 3 centres.
    Miscantrop (100D)Austria (Spring, 1901) with 3 centres.
    NovaSM (100D)Turkey (Autumn, 1903) with 1 centres.
    Finished: 11 PM Mon 19 Apr 21 UTC
    Flavor Blasted
    1 day /phase
    Pot: 70 D - Spring, 1909, Finished
    Classic, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Germany
    Humankind (245D)
    Drawn. 13 supply-centers, 13 units
    England
    Marshal_Law (1450D)
    Drawn. 12 supply-centers, 12 units
    Turkey
    marcaroni3d (252D)
    Drawn. 9 supply-centers, 9 units
    France
    babyzantine (110D)
    Defeated. Bet: 10D
    Italy
    Thekinge (85D)
    Defeated. Bet: 0D
    Austria
    Bbeg (100D)
    Defeated. Bet: 0D
    Russia
    Wiiner (137D)
    Defeated. Bet: 0D
    Civil Disorders
    greydawn (115D)England (Spring, 1905) with 8 centres.
    Bilbo (615D)Italy (Autumn, 1907) with 2 centres.
    franz_raskolnikov (210D)Russia (Autumn, 1903) with 4 centres.
    mercurial.sage (100D)Austria (Spring, 1903) with 4 centres.