“There is only one tactical principle which is not subject to change. It is to use the means at hand to inflict the maximum amount of wound, death, and destruction on the enemy in the minimum amount of time.” – General George S. Patton Jr.

Thijs13

Profile Information

  • Last visited: 01 Jul 21 UTC
  • Joined: 09 Dec 20 UTC


Ranking Info Help

    PointsD:
  • Available: 410
  • In play: 0
  • Total: 410
  • Ghost Rating Overall:
  • Rating: 118
  • Peak: 118
  • Position: 6,998
  • Ghost Rating Full Press:
  • Rating: 111
  • Peak: 117
  • Position: 4,621


Game Stats
  • All Game stats:
  • Game messages: 274

  • Drawn: 3 ( 50% )
  • Defeated: 3 ( 50% )
  • Total (finished): 6

  • Civil disorder: 0
  • Civil disorders taken over: 0
  • Classic:
  • Drawn: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Classic Press:
  • Drawn: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Classic Ranked:
  • Drawn: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Variant stats:
  • Drawn: 2 ( 67% )
  • Defeated: 1 ( 33% )
  • Total (finished): 3


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Thijs13's games

    Showing results 1 to 6 of 6 total results.

    Finished: 05 PM Fri 07 May 21 UTC
    Private America first-2
    1 day /phase
    Pot: 200 D - Autumn, 2008, Finished
    Fall of the American Empire IV, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    Florida
    MichielBosma (767D)
    Drawn. 17 supply-centers, 17 units
    British-Columbia
    Thijs13 (410D)
    Drawn. 17 supply-centers, 17 units
    Cuba
    LammertD (150D)
    Drawn. 14 supply-centers, 14 units
    California
    Drawn. 10 supply-centers, 8 units
    New-York
    Tjerkvdbos (148D)
    Defeated. Bet: 20D
    Quebec
    Defeated. Bet: 20D
    Mexico
    KeizerTomas (100D)
    Defeated. Bet: 20D
    Texas
    Annejet (100D)
    Defeated. Bet: 20D
    Peru
    Defeated. Bet: 20D
    Heartland
    Defeated. Bet: 20D
    Finished: 07 AM Sat 23 Jan 21 UTC
    El Classico-3
    1 day /phase
    Pot: 35 D - Autumn, 1908, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Mr Midshipman Aird (163D)
    Austria
    Won. 18 supply-centers, 16 units
    England
    JuiceWRLD (265D)
    Survived. 8 supply-centers, 7 units
    France
    Survived. 3 supply-centers, 4 units
    Italy
    Ubenfuhrer (100D)
    Survived. 3 supply-centers, 4 units
    Germany
    Eric1984 (3985D)
    Survived. 2 supply-centers, 2 units
    Russia
    Thijs13 (410D)
    Defeated. Bet: 5D
    Turkey
    Defeated. Bet: 5D
    Civil Disorders
    Jale17 (100D)Italy (Autumn, 1905) with 6 centres.
    andycraig (100D)Germany (Spring, 1901) with 3 centres.
    Finished: 02 PM Tue 02 Feb 21 UTC
    Nanking
    1 day /phase
    Pot: 150 D - Spring, 2001, Finished
    Modern Diplomacy II, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Ukraine
    am19psu (155D)
    Drawn. 14 supply-centers, 14 units
    Germany
    raiku770 (362D)
    Drawn. 13 supply-centers, 13 units
    Poland
    Drawn. 12 supply-centers, 12 units
    Egypt
    Chance (300D)
    Drawn. 10 supply-centers, 10 units
    Spain
    Aristocrat (2053D)
    Drawn. 10 supply-centers, 10 units
    Italy
    Drawn. 5 supply-centers, 5 units
    Britain
    Thijs13 (410D)
    Defeated. Bet: 15D
    France
    DrugTito (1348D)
    Defeated. Bet: 0D
    Russia
    Defeated. Bet: 0D
    Turkey
    berzerkey (156D)
    Defeated. Bet: 15D
    Civil Disorders
    maxitaxi123 (100D)France (Autumn, 1997) with 4 centres.
    Joe Knows Diplomacy (100D)Russia (Autumn, 1997) with 1 centres.
    Finished: 09 AM Mon 18 Jan 21 UTC
    Wunderbarnacle II
    18 hours /phase
    Pot: 210 D - Autumn, 1909, Finished
    Classic, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    France
    Thijs13 (410D)
    Drawn. 13 supply-centers, 10 units
    England
    beekr (149D)
    Drawn. 9 supply-centers, 9 units
    Austria
    ozymandias_ (658D)
    Drawn. 8 supply-centers, 8 units
    Italy
    RayJay (1802D)
    Drawn. 3 supply-centers, 3 units
    Germany
    Drawn. 1 supply-centers, 1 units
    Turkey
    ColoBoy (136D)
    Defeated. Bet: 0D
    Russia
    TrdHrdr (100D)
    Defeated. Bet: 30D
    Civil Disorders
    JMCrockett (100D)Turkey (Spring, 1903) with 3 centres.
    Masteusz (100D)Austria (Autumn, 1901) with 3 centres.
    cerberus84 (100D)Italy (Spring, 1901) with 3 centres.
    StarWriter (100D)Germany (Spring, 1902) with 4 centres.
    Finished: 07 PM Fri 18 Dec 20 UTC
    Test Thijs
    3 days /phase
    Pot: 35 D - Autumn, 1903, Finished
    Classic, Bot Game, Unranked
    4 excused missed turn
    Game drawn
    Germany
    Data (165D)
    Drawn. 7 supply-centers, 6 units
    Russia
    Kestas Bot (115D)
    Drawn. 7 supply-centers, 6 units
    France
    Zultar Bot (165D)
    Drawn. 6 supply-centers, 5 units
    Turkey
    Skynet (165D)
    Drawn. 6 supply-centers, 6 units
    Italy
    Cortana (150D)
    Drawn. 5 supply-centers, 5 units
    England
    Jane (160D)
    Drawn. 3 supply-centers, 4 units
    Austria
    Thijs13 (410D)
    Defeated. Bet: 5D
    Finished: 07 AM Fri 12 Mar 21 UTC
    Featured Private "Conquer the world" they said again
    2 days /phase
    Pot: 850 D - Spring, 2014, Finished
    World Diplomacy IX, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    Frozen-Antarctica
    Thijs13 (410D)
    Drawn. 17 supply-centers, 17 units
    Brazil
    Drawn. 16 supply-centers, 16 units
    Russia
    HaroldPhilby (138D)
    Drawn. 10 supply-centers, 9 units
    Near-East
    Drawn. 10 supply-centers, 10 units
    China
    TRR (121D)
    Drawn. 9 supply-centers, 9 units
    Pacific-Russia
    PetitPrince (100D)
    Drawn. 7 supply-centers, 6 units
    Oz
    MichielBosma (767D)
    Drawn. 6 supply-centers, 6 units
    Western-Canada
    KeizerTomas (100D)
    Drawn. 6 supply-centers, 6 units
    Ghana
    LammertD (150D)
    Drawn. 5 supply-centers, 5 units
    Europe
    Tjerkvdbos (148D)
    Defeated. Bet: 50D
    USA
    Defeated. Bet: 50D
    Kenya
    PeteMur (104D)
    Defeated. Bet: 50D
    Libya
    Defeated. Bet: 50D
    Argentina
    Annejet (100D)
    Defeated. Bet: 50D
    Quebec
    Eveline (100D)
    Defeated. Bet: 50D
    South-Africa
    CorAssen (100D)
    Defeated. Bet: 50D
    India
    Defeated. Bet: 50D
    Civil Disorders
    Gloriabitur Securis (100D)Libya (Autumn, 2004) with 1 centres.