“There is only one tactical principle which is not subject to change. It is to use the means at hand to inflict the maximum amount of wound, death, and destruction on the enemy in the minimum amount of time.” – General George S. Patton Jr.

T. Lillis

Profile Information

  • User Comment:
  • "likes risk, new to this. NOTICE THE LACK OF CAPITALIZATION BEFORE THIS SENTENCE. ntic teh al cpass befr tihs sntcne. <typos"


  • Last visited: 22 Jul 20 UTC
  • Joined: 16 Jun 20 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 93
  • Peak: 100
  • Position: 58,508
  • Ghost Rating Full Press:
  • Rating: 94
  • Peak: 100
  • Position: 13,676


Game Stats
  • All Game stats:
  • Game messages: 357

  • Drawn: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2

  • Civil disorder: 6
  • Civil disorders taken over: 2
  • Classic:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Defeated: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Drawn: 1 ( 100% )
  • Total (finished): 1


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.

    T. Lillis's games

    Showing results 1 to 2 of 2 total results.

    Finished: 08 PM Wed 22 Jul 20 UTC
    New players preferred-24
    1 day /phase
    Pot: 35 D - Autumn, 1911, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by J053ph J0ffr3 (135D)
    Turkey
    Won. 19 supply-centers, 16 units
    Germany
    Succotash (107D)
    Survived. 7 supply-centers, 8 units
    England
    Telboy203 (100D)
    Survived. 6 supply-centers, 6 units
    France
    Stacee_Jaxx (187D)
    Survived. 2 supply-centers, 1 units
    Italy
    Scrib (156D)
    Defeated. Bet: 0D
    Austria
    Galedion (100D)
    Defeated. Bet: 0D
    Russia
    T. Lillis (100D)
    Defeated. Bet: 5D
    Civil Disorders
    HonestWarrior77 (100D)Italy (Spring, 1905) with 1 centres.
    AcidBurn (120D)Austria (Spring, 1907) with 6 centres.
    DutyRo (100D)France (Spring, 1905) with 4 centres.
    Rengis Khan (100D)Austria (Autumn, 1906) with 7 centres.
    Finished: 12 PM Tue 30 Jun 20 UTC
    World War all over again
    2 days /phase
    Pot: 170 D - Autumn, 2005, Finished
    World Diplomacy IX, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    Quebec
    OldPercy (100D)
    Drawn. 14 supply-centers, 12 units
    Pacific-Russia
    diplodoco (130D)
    Drawn. 12 supply-centers, 11 units
    Ghana
    khunkwai (113D)
    Drawn. 9 supply-centers, 9 units
    Oz
    De Wimp (845D)
    Drawn. 9 supply-centers, 8 units
    Western-Canada
    RonHardie (130D)
    Drawn. 7 supply-centers, 7 units
    Argentina
    Drawn. 6 supply-centers, 6 units
    China
    catanthai (100D)
    Drawn. 5 supply-centers, 4 units
    India
    Drawn. 4 supply-centers, 6 units
    Europe
    sheylmann (112D)
    Drawn. 3 supply-centers, 3 units
    Near-East
    geoghard (132D)
    Drawn. 2 supply-centers, 3 units
    Frozen-Antarctica
    T. Lillis (100D)
    Drawn. 1 supply-centers, 1 units
    Kenya
    Kaiser Kel (100D)
    Resigned. 14 supply-centers, 13 units
    Brazil
    TheRavenKing (673D)
    Defeated. Bet: 10D
    Libya
    Clunkie (100D)
    Defeated. Bet: 10D
    Russia
    Defeated. Bet: 0D
    South-Africa
    Scarabus (2509D)
    Defeated. Bet: 10D
    USA
    GalahadIII (5001D)
    Defeated. Bet: 0D
    Civil Disorders
    Jeans (100D)Quebec (Autumn, 2005) with 14 centres.
    DemonRHK (100D(B))Frozen-Antarctica (Autumn, 2002) with 5 centres.
    SardonicMartyr (100D)India (Autumn, 2000) with 3 centres.
    Kaiser Kel (100D)Kenya (Autumn, 2005) with 14 centres.
    Chê (0DX)Pacific-Russia (Spring, 2000) with 3 centres.
    The_Caribbean_Wolfe (100D)USA (Autumn, 2002) with 0 centres.
    Lotti11 (105D)Western-Canada (Autumn, 2003) with 6 centres.
    Franz99 (126D)Frozen-Antarctica (Spring, 2005) with 1 centres.
    StabbyMcStabface (100D)Russia (Spring, 2003) with 4 centres.