“Artillery is the King of battle: the King cannot swim, however, which is why we need you guys.” (USMC arty specialist to a group of Navy officers in an Amphib Warfare Indoc course.)

iceman007

Profile Information

  • User Comment:
  • "Ice ice baby..."


  • Last visited: 24 Oct 22 UTC
  • Joined: 25 May 20 UTC


Ranking Info Help

    PointsD:
  • Available: 100
  • In play: 0
  • Total: 100
  • Ghost Rating Overall:
  • Rating: 86
  • Peak: 100
  • Position: 68,641
  • Ghost Rating Full Press:
  • Rating: 89
  • Peak: 100
  • Position: 28,031


Game Stats
  • All Game stats:
  • Game messages: 174

  • Survived: 2 ( 29% )
  • Defeated: 4 ( 57% )
  • Resigned: 1 ( 14% )
  • Total (finished): 7

  • Civil disorder: 1
  • Civil disorders taken over: 0
  • Classic:
  • Survived: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Classic Press:
  • Survived: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Classic Ranked:
  • Survived: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2
  • Variant stats:
  • Survived: 1 ( 33% )
  • Defeated: 1 ( 33% )
  • Resigned: 1 ( 33% )
  • Total (finished): 3


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    iceman007's games

    Showing results 1 to 7 of 7 total results.

    Finished: 09 AM Wed 09 Nov 22 UTC
    Private Thebe Classic
    2 days /phase (M) | 1 day, 12 hours /phase (R, B)
    Pot: 35 D - Autumn, 1909, Finished
    Classic, Anonymous players, Draw-Size Scoring
    2 excused missed turn
    Game won by Streeclaw (142D)
    Russia
    Streeclaw (142D)
    Won. 19 supply-centers, 16 units
    Germany
    Kees (100D)
    Survived. 9 supply-centers, 10 units
    Italy
    Aleonid84 (125D)
    Resigned. 6 supply-centers, 6 units
    England
    Hithlum (1377D)
    Defeated. Bet: 5D
    France
    iceman007 (100D)
    Defeated. Bet: 5D
    Austria
    Tukkerted (100D)
    Defeated. Bet: 5D
    Turkey
    Makkie (116D)
    Defeated. Bet: 5D
    Civil Disorders
    Aleonid84 (125D)Italy (Autumn, 1908) with 7 centres.
    Finished: 02 PM Sat 27 Aug 22 UTC
    Private Thebe Gunbots
    4 days /phase
    Pot: 35 D - Autumn, 1909, Finished
    Classic, No messaging, Fill with Bots, Anonymous players, Unranked
    2 excused missed turn
    Game won by Streeclaw (142D)
    France
    Streeclaw (142D)
    Won. 19 supply-centers, 15 units
    Russia
    Kestas Bot (115D)
    Survived. 6 supply-centers, 5 units
    Italy
    Tukkerted (100D)
    Survived. 5 supply-centers, 8 units
    Turkey
    Hithlum (1377D)
    Survived. 4 supply-centers, 4 units
    Germany
    Makkie (116D)
    Survived. 0 supply-centers, 1 units
    England
    Aerarium (100D)
    Defeated. Bet: 5D
    Austria
    iceman007 (100D)
    Defeated. Bet: 5D
    Finished: 08 AM Wed 04 Nov 20 UTC
    Private Thebe 4 ancient
    1 day /phase
    Pot: 25 D - Autumn, 11, Finished
    The Ancient Mediterranean, Draw-Size Scoring
    2 excused missed turn
    Game drawn
    Rome
    Streeclaw (142D)
    Drawn. 14 supply-centers, 13 units
    Egypt
    Hithlum (1377D)
    Drawn. 9 supply-centers, 9 units
    Greece
    Myrte (106D)
    Drawn. 1 supply-centers, 1 units
    Persia
    Makkie (116D)
    Resigned. 10 supply-centers, 8 units
    Carthage
    iceman007 (100D)
    Defeated. Bet: 5D
    Civil Disorders
    Makkie (116D)Persia (Autumn, 11) with 10 centres.
    Finished: 02 PM Sun 13 Sep 20 UTC
    Private Mano a mano -4
    1 day /phase
    Pot: 10 D - Autumn, 1902, Finished
    1 excused missed turn
    Game won by Streeclaw (142D)
    Germany
    Streeclaw (142D)
    Won. 8 supply-centers, 5 units
    Italy
    iceman007 (100D)
    Resigned. 6 supply-centers, 4 units
    Civil Disorders
    iceman007 (100D)Italy (Autumn, 1902) with 4 centres.
    Finished: 09 AM Wed 26 Aug 20 UTC
    Private Thebe 2
    1 day, 12 hours /phase
    Pot: 35 D - Autumn, 1916, Finished
    Classic, Draw-Size Scoring
    2 excused missed turn
    Game won by Makkie (116D)
    France
    Makkie (116D)
    Won. 18 supply-centers, 16 units
    Turkey
    iceman007 (100D)
    Survived. 9 supply-centers, 9 units
    Russia
    Streeclaw (142D)
    Survived. 6 supply-centers, 7 units
    England
    Survived. 1 supply-centers, 1 units
    Italy
    Hithlum (1377D)
    Defeated. Bet: 5D
    Austria
    -Paul- (100D)
    Defeated. Bet: 5D
    Germany
    Petra1 (100D)
    Defeated. Bet: 5D
    Finished: 06 PM Wed 15 Jul 20 UTC
    Private Thebe 1
    2 days /phase
    Pot: 25 D - Autumn, 14, Finished
    3 excused missed turn
    Game won by Makkie (116D)
    Rome
    Makkie (116D)
    Won. 18 supply-centers, 15 units
    Persia
    iceman007 (100D)
    Survived. 9 supply-centers, 8 units
    Greece
    Hithlum (1377D)
    Survived. 5 supply-centers, 7 units
    Egypt
    Survived. 2 supply-centers, 3 units
    Carthage
    Mattie97 (100D)
    Defeated. Bet: 5D
    Finished: 06 PM Sat 06 Jun 20 UTC
    Iceman007
    3 days /phase
    Pot: 35 D - Spring, 1904, Finished
    Classic, Bot Game, Unranked
    4 excused missed turn
    Game drawn
    Austria
    Data (165D)
    Drawn. 8 supply-centers, 8 units
    Germany
    Jane (160D)
    Drawn. 8 supply-centers, 8 units
    England
    Zultar Bot (165D)
    Drawn. 6 supply-centers, 6 units
    France
    Skynet (165D)
    Drawn. 5 supply-centers, 5 units
    Italy
    Kestas Bot (115D)
    Drawn. 5 supply-centers, 5 units
    Turkey
    Cortana (150D)
    Drawn. 2 supply-centers, 2 units
    Russia
    iceman007 (100D)
    Defeated. Bet: 5D