Bearcat

Profile Information

  • Last visited: 25 Aug 19 UTC
  • Joined: 04 Jun 19 UTC


Ranking Info Help

    PointsD:
  • Available: 133
  • In play: 0
  • Total: 133
  • Ghost Rating Overall:
  • Rating: 132
  • Peak: 134
  • Position: 4,543
  • Ghost Rating Full Press:
  • Rating: 134
  • Peak: 134
  • Position: 1,513
  • Ghost Rating Gunboat:
  • Rating: 100
  • Peak: 100
  • Position: 4,325


Game Stats
  • All Game stats:
  • Game messages: 66

  • Won: 1 ( 33% )
  • Drawn: 1 ( 33% )
  • Defeated: 1 ( 33% )
  • Total (finished): 3

  • Civil disorder: 0
  • Civil disorders taken over: 2
  • Classic:
  • Won: 1 ( 100% )
  • Total (finished): 1
  • Classic Press:
  • Won: 1 ( 100% )
  • Total (finished): 1
  • Classic Ranked:
  • Won: 1 ( 100% )
  • Total (finished): 1
  • Variant stats:
  • Drawn: 1 ( 50% )
  • Defeated: 1 ( 50% )
  • Total (finished): 2


Reliability Rating: 100%

Reliability Explained:

What is Reliability?

Reliability is how consistently you avoid interrupting games. Any un-excused missed turns hurt your rating. If you have any un-excused missed turns in the last 4 weeks you will receive an 11% penalty to your RR for each of those delays. It is very important to everyone you are playing with to be reliable but we understand mistakes happen so this extra penalty will drop to 5% after 28 days. All of the un-excused missed turns that negatively impact your rating are highlighted in red below. Excused delays will only negatively impact your base score, seen below. Mod excused delays do not hurt your score in any way.

Live Game: If a game had phases 60 minutes long or less any excused missed turns will only impact your rating for 28 days total. The penalty is the same, 5% long term and 6% short term, except the long term penalty is for 28 days and the short term is for 7 days.
System Excused: If you had an "excused missed turn" left this will be yes and will not cause additional penalties against your rating.
Mod Excused: If a moderator excused the missed turn this field will be yes and will not cause additional penalties against your rating.
Same Period Excused: If you have multiple un-excused missed turns in a 24 hour period you are only penalized once with the exception of live games, if this field is yes it will not cause additional penalties against your rating.

What happens if my rating is low?

Many games are made with a minimum rating requirement so this may impact the quality of games you can enter. If you have more then 3 non-live un-excused missed turns in a year you will begin getting temporarily banned from making new games, joining existing games, or rejoining your own games.

  • 1-3 un-excused delays: warnings
  • 4 un-excused delays: 1-day temp ban
  • 5 un-excused delays: 3-day temp ban
  • 6 un-excused delays: 7-day temp ban
  • 7 un-excused delays: 14-day temp ban
  • 8 un-excused delays: 30-day temp ban
  • 9 or more un-excused delays: infinite, must contact mods for removal
  • Live game excused turns are penalized independently for temporary bans. 1-2 un-excused missed turns in live games will be a warning, and the 3rd, and any after that will result in a 24 hour temp ban. The 2 warnings reset every 28 days resulting in significantly more yearly warnings for live game players then the normal system.


    User relationships

    User relationships serve two purposes:

    • 1. Allow users who have a relationship outside of the server to disclose and register the relationship.

      This lets other players account for possible bias in-game, lets players set their games to exclude close relationships between players, and helps the moderator team ignore otherwise suspicious usage patterns (e.g. a family / school using the same computer / network).
    • 2. Give users a way to register a suspicion that two or more users may have an undisclosed relationship, based on in-game behavior.

      This gives the suspected user a chance to explain before needing moderators, allows users to exclude suspected-cheaters from their games, gives an extra mechanism to help moderators identify cheaters by taking the suspicions of many users together, provides a single place where a suspicion can be discussed directly, and allows repeat offenders to be tracked across new accounts and excluded without requiring bans.

    No relationship links

    Verified Relationships

    No verified relationships exist for this user.

    Unverified Relationships

    No unverified relationships exist for this user.


    Ghost Rating Overall Trending

    Bearcat's games

    Showing results 1 to 3 of 3 total results.

    Finished: 10 PM Fri 09 Aug 19 UTC
    Silence in America
    1 day /phase
    Pot: 100 D - Autumn, 2015, Finished
    Fall of the American Empire IV, No messaging, Anonymous players, Sum-of-Squares Scoring
    1 excused missed turn
    Game drawn
    British-Columbia
    Eric1984 (3985D)
    Drawn. 30 supply-centers, 30 units
    Mexico
    Drawn. 13 supply-centers, 13 units
    Cuba
    aha195 (1687D)
    Drawn. 6 supply-centers, 6 units
    Texas
    Bearcat (133D)
    Drawn. 5 supply-centers, 5 units
    Florida
    Pjsticha (588D)
    Drawn. 4 supply-centers, 4 units
    California
    Defeated. Bet: 10D
    Heartland
    Malabariano (395D)
    Defeated. Bet: 10D
    New-York
    Skeno (93DX)
    Defeated. Bet: 10D
    Peru
    Silverblaze (346D)
    Defeated. Bet: 10D
    Quebec
    Varme (100D)
    Defeated. Bet: 10D
    Civil Disorders
    axtulkas (70DX)Texas (Spring, 2003) with 6 centres.
    Skeno (93DX)New-York (Autumn, 2004) with 1 centres.
    Finished: 01 AM Thu 05 Sep 19 UTC
    Yippeeee!
    1 day /phase
    Pot: 95 D - Autumn, 2015, Finished
    World Diplomacy IX, Anonymous players, Draw-Size Scoring
    1 excused missed turn
    Game drawn
    Argentina
    Eric1984 (3985D)
    Drawn. 27 supply-centers, 27 units
    Russia
    Drawn. 16 supply-centers, 16 units
    Libya
    ChippeRock (2554D)
    Drawn. 15 supply-centers, 15 units
    India
    Rylanzor (1986D)
    Drawn. 13 supply-centers, 13 units
    Western-Canada
    Silverblaze (346D)
    Drawn. 11 supply-centers, 10 units
    Quebec
    mokkacreme (2232D)
    Drawn. 4 supply-centers, 4 units
    Brazil
    Defeated. Bet: 5D
    China
    Bearcat (133D)
    Defeated. Bet: 0D
    Europe
    DodoBird56 (100D)
    Defeated. Bet: 5D
    Frozen-Antarctica
    Varme (100D)
    Defeated. Bet: 5D
    Ghana
    Rhall1952 (112D)
    Defeated. Bet: 5D
    Kenya
    Defeated. Bet: 5D
    Near-East
    DaButterMan (564D)
    Defeated. Bet: 5D
    Pacific-Russia
    Timb (147D)
    Defeated. Bet: 0D
    South-Africa
    Drakon (100D)
    Defeated. Bet: 5D
    USA
    R3dFalcon (100D)
    Defeated. Bet: 0D
    Oz
    LongRoll (0DX)
    Defeated. Bet: 0D
    Civil Disorders
    helms (120D(B))India (Autumn, 2006) with 13 centres.
    ejb0527 (967D)Pacific-Russia (Spring, 2003) with 7 centres.
    ibuprofen (2180D)Russia (Spring, 2015) with 16 centres.
    7evaN^M (304D)Pacific-Russia (Spring, 2004) with 7 centres.
    Tony_The_Ace (0DX)China (Spring, 2002) with 4 centres.
    BarBar Jinks (100D)Libya (Spring, 2000) with 3 centres.
    zab92396 (100D)Oz (Spring, 2000) with 3 centres.
    F1shdude (100D)USA (Autumn, 2001) with 4 centres.
    Abinoam (100D)Russia (Spring, 2000) with 3 centres.
    SummonedSnake (100D)Quebec (Autumn, 2000) with 3 centres.
    Stormer915 (100D)Pacific-Russia (Autumn, 2000) with 3 centres.
    Teaparty58 (0DX)Libya (Autumn, 2000) with 3 centres.
    Finished: 05 AM Thu 27 Jun 19 UTC
    Private A New Hope-2
    1 day /phase
    Pot: 35 D - Autumn, 1913, Finished
    Classic, Draw-Size Scoring
    1 excused missed turn
    Game won by Bearcat (133D)
    Turkey
    Bearcat (133D)
    Won. 18 supply-centers, 16 units
    France
    Red5 (100D)
    Survived. 7 supply-centers, 7 units
    Germany
    PoopSoup (100D)
    Survived. 6 supply-centers, 6 units
    Russia
    moguardwhite (100D)
    Survived. 3 supply-centers, 5 units
    England
    kmkyle (120D)
    Defeated. Bet: 5D
    Austria
    Brain Power (100D)
    Defeated. Bet: 5D
    Italy
    Timothius (100D)
    Defeated. Bet: 5D