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A place to discuss topics/games with other webDiplomacy players.
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johnfoxarmy (100 D)
19 Jan 10 UTC
live game torch movin on join up
http://webdiplomacy.net/board.php?gameID=19460
3 replies
Open
Barnaby (100 D)
19 Jan 10 UTC
Another Chance to Live
5 min, 20 D, 20 minutes to start.
gameID=19456
21 replies
Open
Puddle (413 D)
19 Jan 10 UTC
Just a little Piece
I'm up late writing stories for my creative writing class, here's one I particularly like, mostly because I'm intentionally doing things to create an effect, not that my teacher ever taught us any of these but still. Anyways I hope no one is offended by "Nigger, Negro, or Jap" I was trying to capture a little bit the time period. its not to fleshed out because its not supposed to be. Let me know what you think, and if you have any questions.
4 replies
Open
onamatapia (103 D)
19 Jan 10 UTC
Will anyone play my live game?
Here is the link: http://webdiplomacy.net/board.php?gameID=19451

please join. It'll be a blast!
8 replies
Open
johnfoxarmy (100 D)
19 Jan 10 UTC
LIVEGAME!!!!!!!
http://webdiplomacy.net/board.php?gameID=19449
2 replies
Open
moses (124 D)
19 Jan 10 UTC
new live game!
live game starting in a little while
join up if youre feeling it
http://www.webdiplomacy.net/board.php?gameID=19448
0 replies
Open
johnfoxarmy (100 D)
19 Jan 10 UTC
LIVE FIVE MIN TURNS!!!!!
http://webdiplomacy.net/board.php?gameID=19447
1 reply
Open
superman98 (118 D)
15 Jan 10 UTC
Favorite Country to play as?
I was wondering what your favorite country(s) to play as are. More Details inside.
38 replies
Open
msmth82 (579 D)
17 Jan 10 UTC
How are the units sorted in the orders list?
They appear to be sorted by the their age, descending.
6 replies
Open
denis (864 D)
14 Jan 10 UTC
So the United STATES of America...
Technically 50 different countries... Or at least that was the original idea.
Do you treat your state as a country? What do you think is good or bad about this system ( 50 differeent mini govermentd under one super goverment)?
52 replies
Open
idealist (680 D)
15 Jan 10 UTC
Haiti
I hope many of you have heard about the devastating news from Haiti, where millions of Haitians lost their lives to an earthquake happened merely last weekend.
24 replies
Open
Crazyter (1335 D(G))
18 Jan 10 UTC
Win versus Draw AKA When to Stab
I have a high Draw rate and a low Win rate. Looking to do something about that. Seeking advice.
19 replies
Open
bbdaniels (461 D(B))
18 Jan 10 UTC
A Possible Solution to the Pause Problem
After reading a number of complaints about the problem of the pause, I have one suggestion to offer: each pause lasts as long a a phase length would.
bbdaniels (461 D(B))
18 Jan 10 UTC


Advantages:
still requires complete consent.
still grants a reasonable delay (often 1-3 days) in a diplo game
won't allow one player to hold the game hostage
predictable resume time

Disadvantages:
won't allow breaks of greater than a few days
ineffectual in live games (although in that case there probably ought to be an exception)
Draugnar (0 DX)
18 Jan 10 UTC
So, your in a long running one day game and a holiday comes up and it gives you, effectively, a second day. May not be near enough...
danwalsh34 (104 D)
18 Jan 10 UTC
you could all decide on the length of a pause before the pause somehow
frito (408 D)
18 Jan 10 UTC
No that isn't practical Danwalsh34.
danwalsh34 (104 D)
18 Jan 10 UTC
yeah how so, frito.
Which problems are you trying to solve by this solution?
TheDeacon (100 D)
18 Jan 10 UTC
The problem is, dingleberry, that as it is someone might go on holidays and convince everyone to Pause. When they get back, the person in the game who is losing doesn't agree to unpause and the game just sits there in pause.
TheDeacon (100 D)
18 Jan 10 UTC
The solution solves the problem because the pause has a specific end time. I also think being able to set the pause length is a good idea.
StevenC. (1047 D(B))
18 Jan 10 UTC
bbdaniels, is this a response to our paused game that a certain player refuses to unpause?
JECE (1248 D)
18 Jan 10 UTC
If they say that in print, get a mod. They'll unpause the game for you. Check the FAQ for the e-mail. You don't need to inconvenience everyone with an implementation of your suggestion.
StevenC. (1047 D(B))
18 Jan 10 UTC
Wel well, touchy are we? How is it an inconvenience? It's part of a bigger point here...
StevenC. (1047 D(B))
18 Jan 10 UTC
Wait, were you talking to bbdaniels, JECE?
JECE (1248 D)
18 Jan 10 UTC
Yes, I was. :-) The first part about getting a mod was also to TheDeacon, maybe you adnd to whomever it may concern.
JECE (1248 D)
18 Jan 10 UTC
adnd --> and
superman98 (118 D)
18 Jan 10 UTC
That's what she said!!!!!
Crazyter (1335 D(G))
18 Jan 10 UTC
I like the idea of a pause with a finite known length so everyone knows exactly when the game will resume.

In the settings that create the game, I suggest adding a setting for "pause length" just in case everyone votes for a pause. Then for example, if a live game went on for too long, we could all vote pause and it would be guaranteed to restart at a predictable time. This would solve the problem of a live game, once paused, that never can get started again because all 7 people are not online at the same time. I've had that happen about a dozen times, not exaggerating. So in this example if I created a live game with 5 minute phases, I might set the pause length to 30 or 60 minutes.

Another example: for a phase length game of 24 hours, a pause of x days could be set in advance when the game is created, for example 7 days, if you want to allow for 1-week vacations.

Another thing I've wanted to do many times is a weekend or 3-day game that runs live for say 4 hours, then pauses for 20 hours and starts again. This would allow a 3-day game to be played for example at 4 PM on Fri, Sat, and Sun. I think adding a pause-length setting in the initial game creation could handle this.
sidek (132 D)
18 Jan 10 UTC
It would be better if we simply had a month long pause that can be unpaused by votes. Should solve everything.
Crazyter (1335 D(G))
18 Jan 10 UTC
I disagree. A month is usually much too long. I would still like to set a pause length like we set a phase length.
Alderian (2425 D(S))
18 Jan 10 UTC
A pause length would solve a lot of problems. How you get everyone to agree to the same amount of time could be tricky though.

One person might propose a 3 day pause and another person might want to counter-propose a 4 day pause. Or for a live game, someone might propose a pause that'll start the game back up at 4pm the next day, but someone else might want it to start at 5pm.

I suppose the first person to ask for a pause would specify a time. Then everyone else that just votes to pause without specifying a time are accepting whatever the current time is. But you could also vote to pause for a longer time which would count towards agreeing for the shorter time but would allow others to re-vote for the longer time as well. Or something like that.
general (100 D)
18 Jan 10 UTC
I like the phase length idea as it removes the confusion.
figlesquidge (2131 D)
18 Jan 10 UTC
But it stops you actually having a holiday General, so I'm completely against it.

I like the idea of saying Pause for <x>, but implementation would be an issue as Ald says.
I think it would work if everyone could vote to pause for a certain length of time, and iff [sic] everyone had voted then the game would be paused for the shortest of these times.
However, if everyone then raised this value it could be extended, or indeed if everyone voted to unpause it would finish early
Alderian (2425 D(S))
18 Jan 10 UTC
Yeah, that's basically what I was trying to say but I think you said it better. Thanks Fig.
Deacon, that wasn't my question. I understand the problems with pauses. However, I didn't see which problem the suggestion made was trying to solve. The pause of one phase turn doesn't solve most of the problem involved.\

While it does solve the problem of restarting a game, it probably won't solve the problem that caused someone to ask for a pause in the first place. My assumption is that most pauses are usually needed for longer than the phase length. My reason for assuming this: If I am in a game of 24 hour phases and am going to be gone for 24 hours, I will just not finalize my last set of moves before my needed pause time. Assuming I've manipulated the game well enough, I can probably get 36 hours between when I need to enter moves that way.

So the suggestion doesn't solve the issue of longer pauses, which is the more likely scenario.
jimgov (219 D(B))
18 Jan 10 UTC
Why not have the pause length 2 weeks. If not unpaused by then, it does it automatically. If everyone votes unpause before then, the game continues at that point.
"Why not have the pause length 2 weeks. "

Better yet, how about a pause length of x times the phase length.
figlesquidge (2131 D)
18 Jan 10 UTC
Again, suppose you were to go away for 3 weeks then, and everyone was happy with this jim?
Is there really a big issue with the pause system anyway?
jimgov (219 D(B))
18 Jan 10 UTC
If you are going away for 3 weeks...Don't get into a game.
figlesquidge (2131 D)
18 Jan 10 UTC
Why not Jim?
Some games take a long time, and you might be in it well before, not expecting it to run up and into your holiday. Besides, if you go its up to the others in your game to decide with you. I'm not saying they have to accept it, but I don't see why you should make this impossible with the system.
Crazyter (1335 D(G))
18 Jan 10 UTC
I agree with Dingle. a pause length of x times the phase length. That could be set up in the intial game setup, as I was saying above.
Crazyter (1335 D(G))
19 Jan 10 UTC
bump


30 replies
Jefe (100 D(S))
18 Jan 10 UTC
Live and Private (Password) Games
Is it a good idea to give Live and Private (Password) games their own tabs instead of being grouped with the new games? Recently I am seeing more of these games than anything else, and it would be nicer to see just the games I can actually play.
2 replies
Open
Puddle (413 D)
18 Jan 10 UTC
Help?
Vista is screwing me over, firefox may be helping it do so, any one who could help me?
13 replies
Open
jeromeblack (129 D)
19 Jan 10 UTC
Live Game
http://webdiplomacy.net/board.php?gameID=19440

Join Now Starts in 30 Minutes!
3 replies
Open
flashman (2274 D(G))
17 Jan 10 UTC
Just found the camera I want and I cannot afford it.
Just thought I'd share my disappointment...
17 replies
Open
orathaic (1009 D(B))
18 Jan 10 UTC
How do we teach Jesus's message without teaching about God
the question - 'how do we teach Jesus's message without teaching about God' - i feel it is a very important question to answer considering there are a number of atheists in our society - and secular freedoms gives us the right to raise our children a members of any religion or none.
19 replies
Open
`ZaZaMaRaNDaBo` (1922 D)
18 Jan 10 UTC
Draugnar?
What are you doing in the League D4 game!
1 reply
Open
TheGhostmaker (1545 D)
17 Jan 10 UTC
World Cup Pages Updated
http://www.tournaments.webdiplomacy.net/
>Teams Listed
>Groups Announced
We still need a 21st team before we can start this tournament....more inside...
29 replies
Open
pi r round (0 DX)
18 Jan 10 UTC
Map question
why aren't Baltic sea and Skagarak connected? They are connected in real life.
2 replies
Open
Mickie (394 D)
18 Jan 10 UTC
Live game in 30 minutes!
http://webdiplomacy.net/board.php?gameID=19431
1 reply
Open
superman98 (118 D)
18 Jan 10 UTC
Join this Live Game!!!
Here is a Live Game!!!!
gameID=19430
3 replies
Open
MadMarx (36299 D(G))
15 Jan 10 UTC
575 Buy-In Anonymous Game
Need three more: Cloud of Unknowing

http://webdiplomacy.net/board.php?gameID=18836
7 replies
Open
orathaic (1009 D(B))
18 Jan 10 UTC
Leagues replacements (still) needed
Anyone not playing in the Leagues who wishes to do so, should email Xapi at xapi (dot) perez (at) gmail (dot) com.

There is at least one open position. (which i'm hoping will be filled soon)
(also i couldn't bump the other thread because it is locked)
12 replies
Open
moses (124 D)
18 Jan 10 UTC
new live game!
http://www.webdiplomacy.net/board.php?gameID=19425
join up guys
its gonna be a hoot
1 reply
Open
selkie (0 DX)
18 Jan 10 UTC
Live WTA
gameID=19423
need 1 more
0 replies
Open
chad! (157 D)
18 Jan 10 UTC
Live Game!
all the people who were in awesome-9 join awesome-10, i'm pretty sure it will be...fun : http://webdiplomacy.net/board.php?gameID=19419
8 replies
Open
Soccerstudd12 (100 D)
18 Jan 10 UTC
how do you know
how do you know when the hell a game is supposed to start?
3 replies
Open
checkmate (0 DX)
18 Jan 10 UTC
two more players
live game starting in 1 minute
0 replies
Open
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