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A place to discuss topics/games with other webDiplomacy players.
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SrgtSilver64 (335 D)
09 Feb 09 UTC
Is it poor sportsmanship or what?
What would you call it if a player who is obviously going to win because they have 17 supply centers decides not to take a supply center, but is instead intent on letting a weaker "friend" take you completely over from 13 SC's to 0. Just wondering and I would love to see your answers.
56 replies
Open
MatGB (100 D)
11 Feb 09 UTC
France with 5SPs CD in '03
http://phpdiplomacy.net/board.php?gameID=8591

The game's in the early stages, but I only just took England from CD in '02, giving Germany a massive advantage.
0 replies
Open
ungaro (1114 D)
11 Feb 09 UTC
Suicide
Not what you think ...
8 replies
Open
mwalton (2561 D)
10 Feb 09 UTC
Please for unpause for gameID=8461
This was a game that was paused when Concorde left. He is back, but we have alteast 1 country that has not logged in since Sunday (who would be CD by now).
4 replies
Open
V+ (5470 D)
11 Feb 09 UTC
Support for another power's attack in a gunboat game?
Does that seem suspicious to you? Check out this board (http://phpdiplomacy.net/board.php?gameID=8544). Ita supports (Tur) A Bul-Gre and (Rus) A Tyr-Vie. In a gunboat game, that's either uncanny anticipation or dodgy coordination. I'd bring it up in the game's global chat, but I don't want to break silence.

10 replies
Open
abab (1312 D)
10 Feb 09 UTC
top tournament
Looking at the Hall of fame, it is striking to me how many very high pot people is there. There is "material" for a over-2000 tournament (31 players have more than 2000 points), or even an over-3000 tournament (13 such players; with one more volunteer, two full games could be launched)..
As a very interested spectator (not enough time to be an active player currently), I wish such a tournament organization might happen.
6 replies
Open
Ivo_ivanov (7545 D)
11 Feb 09 UTC
Two players needed - 287p to join - 24h PPSC
This is the game link
http://phpdiplomacy.net/board.php?gameID=8660

4 hours left and hopefully we'll not have to start with CD Italy/Germany
3 replies
Open
RBerenguel (334 D)
11 Feb 09 UTC
Game vanishing
I created a game but forgot to give it a name... as it had password, I just have created another. What will happen when time runs out and only one player (me) is left in it? I get my points back and the game disappears, I hope/guess. But... is it true?
2 replies
Open
sswang (3471 D)
10 Feb 09 UTC
/unpause
How does it work? message inside
sswang (3471 D)
10 Feb 09 UTC
We had a /pause vote in our game because an important country (one of four remaining) went CD. The 3 players left voted /pause, but before the third vote there was a CD takeover, so there were 3 out of 4 votes necessary for a pause. The new guy then voted /unpause, because he did not see the need for a pause now that we had a full set of players. However the game decided that /unpause meant /pause and, and so the vote passed...? I guess /unpause is interpreted as "toggle my pause vote from on/off to off/on"? Are /draw and /undraw the same thing?

Very confusing...
dangermouse (5551 D)
10 Feb 09 UTC
Yes they are toggles. /pause and /unpause are really the exact same command just as /draw and /undraw. It can be a little confusing sometimes, but just remember to read the gamemaster post that is generated. It will tell you the result of your command and you should have plenty of time to change your vote before the gamemaster processes the turn (which happens every 5 minutes).
cgwhite32 (1465 D)
10 Feb 09 UTC
I wonder what would happen if you tried /win?
trim101 (363 D)
10 Feb 09 UTC
*runs off to try
trim101 (363 D)
10 Feb 09 UTC
nope doesnt do anything
cgwhite32 (1465 D)
10 Feb 09 UTC
lol. How's things trim? Haven't spoken to you for yonks. Fancy a variant game soon?
trim101 (363 D)
10 Feb 09 UTC
yeah im alright, just waiting to get back to work, yeah im up for a variant game which one do you fancy, i would like to try un again
cgwhite32 (1465 D)
10 Feb 09 UTC
So would I, though I was quite keen on trying touch diplomacy, with the right people, and/or Flashman's idea re capital city variant.

Sorry for hijacking the thread....
trim101 (363 D)
10 Feb 09 UTC
im playing the capital city variant atm its not that good it needs some tweeking to the rules, i would be happy to play touch diplomacy
cgwhite32 (1465 D)
10 Feb 09 UTC
Any particular reason that it isn't so good?
trim101 (363 D)
10 Feb 09 UTC
just the rule about if someone controls all your home scs they then control your remaining units, it just is a bit of a pointless rule, dont get me wrong its a good game anyway but i think more emphasis should be on if you lose your capital thats it, with maybe addiontal rules such as once a turn one of your remaining units is under your control to show "resistance"
Noirin (2827 D)
10 Feb 09 UTC
just a random idea: you could simulate resistance by making one of his armies hold on your capital
cgwhite32 (1465 D)
10 Feb 09 UTC
That would be interesting! I like trim's idea about random unit resistance... Not sure how easy it would be to enforce though, and it could cause chaos!
trim101 (363 D)
10 Feb 09 UTC
you need the honour system, well say your france and have three units left and germany takes your capital, germany gives you 3 orders for you units but you only have to do 2 of them as the third can do what it wants, i dont think it would cause thatmuch chaos
trim101 (363 D)
10 Feb 09 UTC
yeah thats a good one Noirin if you move from the capital then say 2/3rds of the units become resistance units
Draugnar (0 DX)
10 Feb 09 UTC
Not to mention, it gives the resitance an advantage of choosing which one can resist and ignore the orders. It could be tweaked so that, in this example, Germany just gives France two orders that have to be carried out and France is free to choose what the third army does. Of course, both provide opportunities for diplomacy. One puts the onus on Germany to convince France of which orders he wants done in what priority, where as the other puts the onus on France to convince Germany what force he would like free control over.
trim101 (363 D)
10 Feb 09 UTC
why would france do what germany says if germany only gives france 2 orders for 3 units then the third unit order is to hold so france would probably hold one army do what he wanted with one and fulfil the other german army
cgwhite32 (1465 D)
10 Feb 09 UTC
It would be pretting interesting. A crucial support could be 'neglected' for example.

In stalemate lines though, this would be disastrous. Surely there should then be some proviso that the conquerer should be able to come back and quash the rebellious unit/centre?
trim101 (363 D)
10 Feb 09 UTC
well yeah the conquerer can do what he wants, i just want to make the lose of the capital more important and also give a chance to the conquered to get back into the game
cgwhite32 (1465 D)
10 Feb 09 UTC
I thought the point of the variant was to allow 'vassal state' status to the conquered - as an inputter of the conquerer's orders?
trim101 (363 D)
10 Feb 09 UTC
well yes but you still want a way out of the vassal status dont you?
cgwhite32 (1465 D)
10 Feb 09 UTC
Yes. So are you saying that the vassal should have one opportunity to break out by not submitting moves (either for one unit, or all of them), and after that, he can be crushed?

That would be interesting - force the conquerer to use the units, then the conquered has to bid his time until the opportunity strikes. Of course, there are ways to contact this - push the vassal units to the front line, away from you and his centres?
trim101 (363 D)
10 Feb 09 UTC
well yeah that would work very well, i was thinking along the lines of say the conquered had 3 units every turn one of those units is under his complete control and he doesnt have to specify which one this is used to show "reistance"
cgwhite32 (1465 D)
10 Feb 09 UTC
Perhaps I ought to point flashman in this direction.

I would also like to try touch dip again. It was great fun - we just didn't have the right players. The fun bit was the global message and 200 characters - I recall someone breaking it, and the rest of us rubbing our hands with glee at his misfortune!
trim101 (363 D)
10 Feb 09 UTC
yeah i would try touch dip also that one where you can only send one certain length message to each person per turn, you could mix un variant and the capital city variant together that could be interesting but maybe to complex
cgwhite32 (1465 D)
10 Feb 09 UTC
Pinged this thread to flash - hopefully he will respond in due course.
flashman (2274 D(G))
10 Feb 09 UTC
He will indeed, but right now it is 1:38 am and I must sleep. I will catch up with this later.
cgwhite32 (1465 D)
11 Feb 09 UTC
bump


28 replies
Maniac (189 D(B))
10 Feb 09 UTC
Does anyone know if
the player facing bush fires is safe?
2 replies
Open
superchunk (4890 D)
11 Feb 09 UTC
Great 15hr game about to start in a couple hrs!!
http://phpdiplomacy.net/board.php?gameID=8661

Hurry, 15hrs, 15pts!!! Lets play quickly.
0 replies
Open
Babak (26982 D(B))
04 Feb 09 UTC
A suggestion for Kestas and other developers
I wanted to suggest that you split the "games" tab into "CD openings" and "pre-game" or whatever. and I think you should only allow players who have FINISHED a game to play a CD position. (more explanation below)...
41 replies
Open
Jerkface (1626 D)
11 Feb 09 UTC
Free Fun Language Learning
I've been having a real fun time in the last couple of days learning Spanish on www.livemocha.com. They have other offerings, but it's a pretty darn cool website. You can submit audio and typed samples to get them corrected by natives from all over!
0 replies
Open
Tetra0 (1448 D)
10 Feb 09 UTC
Game "Enemies Closer"
A new game, pot: 75.

I am creating it mainly so me and a couple (2-3) of my friends at UW-Eau Claire can play diplomacy, but we'll need more players. I can promise (at least on my part) that there will be no metagaming, and I guarantee that we all stab each other pretty often, so no need to worry about "unbreakable" game-ruining alliances.
7 replies
Open
xgongiveit2ya55 (789 D)
10 Feb 09 UTC
New Team Tournament
So I had an idea for a new tournament played in teams. All entrants would be grouped into teams of 3, and every game would be between 2 teams with CD Italy. I would use the ghost ratings to assign teams. Does this sound appealing to anyone? Any suggestions? This idea needs refining, and if the tournament happens it won't be for at least a month or so.
28 replies
Open
mapleleaf (0 DX)
10 Feb 09 UTC
new game...
For all of you cheapskates.
2 replies
Open
maintgallant (100 D)
10 Feb 09 UTC
Yet another Kestas/Developer suggestion
There are individuals that one does not get along with, or has suspicions of multi-accounting/meta-gaming. It would be very useful if during the game set-up process (or even in my own options menu for a more permanent solution) I could make a public game that excluded certain players, or simply have them denied access to games I am playing.
16 replies
Open
mab (113 D)
10 Feb 09 UTC
Disbands
If someone has no retreats available, or no SCs left (and so the disbands in autumn are a mere formality), why does the game wait for user input?

3 replies
Open
LiesAllLies (160 D)
10 Feb 09 UTC
"European Death"
24 hour phases, 30 point buy in, and....idk...join
0 replies
Open
mwalton (2561 D)
10 Feb 09 UTC
Do Something Different! starts in 4 hours
75 points
18 hour phases

Currently only has 3 players.
1 reply
Open
Troodonte (3379 D)
10 Feb 09 UTC
Unpause - Beginnings Autumn 1903, Retreats
This game was paused cause one of the players lives in Victoria - Australia and asked for during fthe fires.
Now, that player wrote /unpause, like all the players, except one that has ZERO SC and is not connecting anymore /he has only one more game running and is almost finished too).

Could someone unpause it for us?
2 replies
Open
Concorde (0 DX)
08 Feb 09 UTC
moderators/admin- URGENT- Natural disaster is about to affect my games
Hi-
I live in Vitcoria, Australia, and fires here have killed 50 people and cut off my town as it comes down on us- i need all my games paused- or someone to take em over for a week?
URGENT
57 replies
Open
jwm0112 (100 D)
10 Feb 09 UTC
Control (Loss) of Supply Centers
France moved into Spain in the Spring and then on to Portugal in the Fall, and somehow managed to lose "control" of Spain at the close of the Fall turn. I am under the impression that control is maintained until it is taken away. Is the loss of a supply center by moving from it a rule specific to this site or am I missing something?
15 replies
Open
DipperDon (6457 D)
08 Feb 09 UTC
Pre-planned Alliance vs Preplanned Adversary
I've read many comments in other threads saying it is unethical to go into a game with a pre-planned alliance.

What about being a pre-planned adversary?
7 replies
Open
SrgtSilver64 (335 D)
10 Feb 09 UTC
"The Most Dangerouse Game"
10 points buy-in
24 hour phases
JOIN NOW!!!.....please
5 replies
Open
Sicarius (673 D)
08 Feb 09 UTC
Help me with history
someone tell me of a country that has created a secret prison system where torture takes place, that didn't eventually turn it against its own people.
modern countries only (last 150 years)
do this and I will come to your house and cook you dinner
98 replies
Open
Sicarius (673 D)
09 Feb 09 UTC
BASH BACK!
I'm curious what some of you think of BASH BACK! and would like to hear your opinions

if you have no idea who they are you can easily find out
6 replies
Open
mapleleaf (0 DX)
08 Feb 09 UTC
New game...
Easy Roasted Fennel.
All are welcome. Try this out. It's a yummy vegetable.
8 replies
Open
superchunk (4890 D)
10 Feb 09 UTC
NEED ONE MORE! hurry.
Gunboat game, 75pts, PPSC, starts in ~2hrs
http://phpdiplomacy.net/board.php?gameID=8629
0 replies
Open
Lord Alex (169 D)
01 Feb 09 UTC
Medieval Total War II
Does anyone here play it???
68 replies
Open
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