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Phil87 (0 DX)
14 Sep 08 UTC
New Game
Hey,

just opened a game.
10 credits to enter.
24h per turn.
Join if you want.

http://phpdiplomacy.net/board.php?gameID=5669
2 replies
Open
Treefarn (6094 D)
14 Sep 08 UTC
Is there a way to determine precise time a phase expires?
If it says 24 hours, how do I know the precise time?
0 replies
Open
texasdeluxe (516 D(B))
14 Sep 08 UTC
Anyone wanna take over a Germany with 12 SCs in CD?
http://phpdiplomacy.net/board.php?gameID=5161
1 reply
Open
mapleleaf (0 DX)
14 Sep 08 UTC
New Game - SuperFast - 2
1 hour between phases. 20pt WTA. All are welcome.
0 replies
Open
Stevelers (3084 D(G))
11 Sep 08 UTC
Global Press Only-3
Are there 6 more people interested in playing this interesting variant? Only press on the Global tab is allowed, which means no secret communication between players.

The last game was certainly a heated battle... And those from that game are welcome to join this next Global Press game, and of course, anyone else who wants to play is welcome too. The first six people to post in this thread saying they'd like to play will get the spot, so don't wait! :)
51 replies
Open
MadMarx (36299 D(G))
13 Sep 08 UTC
Five-way draws
How common are these? I'm in a game that is in 1907 and the majority of the players appear to be pushing for this... It kind of caught me off guard!! Maybe it's just a WTA thing as I haven't played too many of those...
5 replies
Open
DukeAtreides (100 D)
13 Sep 08 UTC
FTF Diplomacy
Does anyone know of a site that lists/indexes FTF tournaments (preferably newb-friendly) around the world? Or perhaps regional diplomacy clubs?
1 reply
Open
flashman (2274 D(G))
13 Sep 08 UTC
Edi Birsan
You have asked and are asking many questions on here...
27 replies
Open
Blackheath Wanderer (0 DX)
12 Sep 08 UTC
When are the leagues starting?
Can we just start them?
11 replies
Open
Sun_Tzu (2116 D)
13 Sep 08 UTC
Edi Birsan is the most knowledgeable player in the game today!
Everyone should listen to Edi Birsan advice and take it! He is considered by most to be THE grandmaster of dipomacy!

Welcome to the site Edi, I'm looking forward to playing with you.
2 replies
Open
mps247 (100 D)
10 Sep 08 UTC
All is safe at CERN
Put your mind at rest - they've turned the beams on, and the World has not ended!
45 replies
Open
azzaron (1765 D)
12 Sep 08 UTC
Support Move Rules Question
Can a fleet in Gulf of Lyon support move a fleet in the Mid-Altantic Ocean into the *NORTH COAST* of Spain?
8 replies
Open
shayol_ghul (100 D)
13 Sep 08 UTC
Anyone In For A Game?
just started a new game, "Fall of Eden", and looking for players. Feel free to join.
0 replies
Open
EdiBirsan (1469 D(B))
12 Sep 08 UTC
NMR's in 1901... why are they playing on>?
I have taken over two games where the players dropped in Spring 01 and the game went on with a country not making any moves in all of 1901.

Why do you continue the game?
When the game has a Spring 01 NMR *no moves received, why not simply stop the game and restart with a new player. Are the points all that important>?

Another option may be to have a standing set of orders for Spring 1901 and they kick in when there are no orders and the player missing orders is immediately rejected and a replacement called. At least this way the game will not have a disaster start.

If the programer can deal with it there can be several options so that the starting 01 orders are not always the same for example:
Austria
A Budapest to Serbia 100%
F Trieste to Albania 100
A Vienna to: Galicia 50/Trieste 30/Budapest 20
13 replies
Open
jadayne (283 D)
12 Sep 08 UTC
dot next to name
This is probably a silly question, but what does the small dot next to a country name mean?
4 replies
Open
MajorTom (4417 D)
12 Sep 08 UTC
For all the latest on the LHC apocalypse!
http://HasTheLargeHadronColliderDestroyedTheWorldYet.com/
13 replies
Open
Thucydides (864 D(B))
11 Sep 08 UTC
Hurricane Ike
I'm glad I finished my last game before the storm hits. To anyone playing with someone living on the Texas coast... expect him or her to miss a few moves due to power outtages haha.

Stupid hurricanes.
8 replies
Open
Thucydides (864 D(B))
11 Sep 08 UTC
"FINISH HIM!"
Does it ever bother anyone else from time to time how the game always cuts off at 18 SCs? Sometimes I'd really like to keep playing till the whole map is under my domination, or I'd like to keep fighting the winner tooth and nail. Also, it would be interesting psychologically to see how long some of the alliances that were in place at endgame hold up throughout postgame.
5 replies
Open
Leon Rey17 (1838 D)
09 Sep 08 UTC
Ridiculous civil disorder country takeovers
It is truly stupid that someone is allowed to join a country that's going under(2 or less supply centers) and messing up the winning player's orders by joining late. This is habit of some that should be broken.
Whee (100 D)
09 Sep 08 UTC
Nonsense!
cteno4 (100 D)
09 Sep 08 UTC
I agree with Whee. The player who is going under can be the greatest wildcard in the entire game, whether it's the player who started the game or someone who joined later on.
ldrut (674 D)
09 Sep 08 UTC
Agreed also. The "winning player" has to convert that to a win by either keeping players unwilling to contest his win (for many reasons in a PPSC game) or being unable to prevent the win (the only valid win in a WTA game).

If you could not win with everyone actively trying to prevent it, you were not winning, you were just leading.
EdiBirsan (1469 D(B))
10 Sep 08 UTC
What is wrong with you people here?
The game is suppose to be played with players not Civil Disorder countries.
It is a great tradition of the hobby from the 1960's that the better players were expected to take over helpless positions that were dropped and to try to inject some life into the defense of the game so as to
1. provide mentoring advice to players
2. provide an example to all players that playing to the bitter end is the way to do things.
3. provide people examples for taking a hopeless position and making something of the position.
4. remind the players that are in the game that the purpose of the game is to play, not just beat up on empty positions
5. give people some practice kicking the ass of the better players

Caviare (123 D)
10 Sep 08 UTC
OK Edi, I'll try and answer this. The points-per-supply center rules make it unlikely someone will ally with someone that has just 1 or 2 centers. Unlike the winner-takes-all rules, the player in 2nd place in this game usually wants the player in 1st place to go on and win. 2nd place would rather spend their energy gobbling up the remaining little guys than taking part in a stop-the-leader alliance. There is little value to 2nd place in taking part in a stop-the-leader alliance.
I found this out the hard way in my first and so far only game on this site. To answer your question Edi, what's wrong with these people is that they think they are playing diplomacy, but unless they are playing winner-takes-all they are actually playing a quite distant variant of diplomacy with a very different strategy.
Since it is impossible for new players to start a new winner-takes-all game there are very few winner-takes-all games in progress. There is a proposal for correcting this which I regret I haven't found time to help out with. Posting a request in this forum for a player with more than 100 points to start a winner-takes-all game is the simplest option for those who think as I do.
Yaniv (1323 D(S))
10 Sep 08 UTC
Caviare, you are assuming that most people play for points. My limited experience is that most people play to play. It is regrettable that some drop out, but I've discovered that this is often that they have insufficient experience in the game and thus discover that Diplomacy is a lot more challenging than it appears on first glance, after having read the game rules.

Edi's comments are well taken. That said, I have no discomfort with players (new and old) being able to initiate 'Winner Takes All' games simply because I feel that in the majority of cases it makes little difference in the strategy of the majority of players.
kiwisauce (677 D)
10 Sep 08 UTC
I disagree that the PPSC mode of play is not true to Diplomacy. In fact, it is my opinion that WTA is the variant. In face to face Diplomacy, or any Diplomacy game without a point system, it is clear that a player who has taken second place has done better than a player who was defeated, yet that is not reflected at all in WTA games. Furthermore, I have not observed the behavior that Caviare describes, where a player in second place wants the player in first place to win just so that they can gain more points. I have seen several PPSC games in which the second place player stabs the leading player to take the win (and many times I was that second place player).

I agree with Yaniv; the players on this site who are truly playing Diplomacy appreciate the spirit of the game whether they are playing PPSC or WTA. I also agree with Mr. Birsan that playing to the bitter end is the more acceptable playing style. Playing small powers can be more fun than playing large powers in some cases, just because of the influence they can have on the outcome of the game without being too personally invested in it.
EdiBirsan (1469 D(B))
10 Sep 08 UTC
I am in two games at the moment. One I took over a Germany that had not moved at all in 1901 and took it over in 1902 and the other I took over a 2 center france in a late game situation where there is a Russia at 14.
In the second game one player told me that he was just about to go on a grab center policy and not attempt to stop the leader until I came and offered to see if we could stop the leader. This player was very influenced by the point system in this site.

In nearly all Face to FAce tournaments on a world scale, there are massive penalties for being in a game that is won by someone else. Typically the players in the game get -0- points in whatever scoring system is used. There are still cases where people will throw a game (I did so at the World DipCon championships in Austria last month) but these are rare cases and generally (as in my case) because people really ticked me off.

I have proposed to the TO DO list that they make a whole range of different achievement goals and point systems so that there is not just one philosophy of play encouraged.
>>Yaniv
People who play to play must also play for points. The point system is designed to keep newer, inexperienced players out of games with more seasoned players. You must play for points at first, in order to reach the real competition. These games are generally more fun for everyone, as players are not as keen to only play for points, there are less civil disorders, press is more intensive and diplomatic, there is (usually) an instilled sense of the "spirit of the game", and you can learn a lot from your fellow players (they might even learn from you). Unfortunately, not all players who join are so inexperienced (Edi, for an obvious one).

And, for the record, I will usually be more than willing to start a Winner-Takes-All game for players with under 100 points.
Tetra0 (1448 D)
10 Sep 08 UTC
not to get off topic. but edi, if you are really edi birsan (which i can see no terribly compelling reason why you wouldn't be) then i would just like to say that i have played against you in a few tournaments (weasel moot in '07 and one other whos name escapes me). also, i would like to add that playing against you is like trying to arm wrestle zeus. in my first game against you, solo-ed, and in the next you topped the board...

There's not much point to all this jabbering other than i would like to officially welcome you to phpdiplomacy, and just express how happy i am that such a distinguished player as yourself found our little community here, and joined us.

let me conclude by saying that you are a low-down, dirty fox, and i look forward to stabbing you soon!
sswang (3471 D)
10 Sep 08 UTC
What is the formula for dividing the pot in PPSC? If you have 16 supply centers and the winner has 18 do you get 16/34 of the pot? If so, that's lame - there should be a much more significant bonus to WINNING THE FRIGGIN' GAME than just an additional ~6% of the pot.

PPSC is much less intricate a game than WTA. For instance, if two players are allied and rolling through the board there is little incentive to prepare to stab the other, since you'll get roughly half the pot either way.
sceptic_ka (100 D)
10 Sep 08 UTC
As the player in Edi's game with the 14 SC Russian who had just about given up trying to stop a Russian solo I think I need to clarify it a bit. Just before Edi joined I had changed my priority from stop "Russia getting 18 SCs" to "make sure I'm not eliminated"
Check out the last 6-7 moves in the following game, it's a perfect example of how some people value points more than stopping a solo:
http://phpdiplomacy.net/board.php?gameID=4959
Italy and England were trying to stop me (Austria) getting a solo and had France helped then they would have succeeded, but France just used the opertunity to pick up some English SCs. In the last season when Austria was just about to get 18 SCs England then stabbed Italy so that he would end the game with more SCs and therefor more points.

I personaly rate results as follows:
winning >
drawing with few players >
drawing with a lot of players >
surviving with a lot of SCs >
surviving with hardly any SCs >
being eliminated.

A PPSC game rates it more like this:
winning >
surviving with a lot of SCs >
drawing with few players >
drawing with a lot of players >
surviving with hardly any SCs >
being eliminated.

Anyway an all out attack to stop the leader in a PPSC game is risky because someone who values points more than stopping the winner might stab you and then not only have you not stopped the leader but you might also be completely eliminated.

Perhaps if PPSC games were capped so that the most a second placed person could win was less than the points she would get if the game ended in a draw it might encourage more people to fight on.
Caviare (123 D)
10 Sep 08 UTC
sswang, yes that is the formula.
I have been checking out the scoring systems used by my national diplomacy organization (DAANZ) for face-to-face tournament play. There are seven systems approved for use. For a game that ends with supply center counts of 18-16-0-0-0-0-0 (in other words one player solos with 18 centers, second place gets 16, all others eliminated), three of those seven systems award no points at all to anyone except the winner, not even the player with 16 centers. Of the remaining four systems, the one that is most generous to the player with 16 centers awards the winner 34 points, and the 16 center player just 8 points. The winner receives more than 4 times as many points as the 16 center player, which is very different from the 18/16 split given here for points-per-supply-center.
This is why that I claim PPSC is the variant and WTA the real deal.
From what Edi said earlier in the thread I doubt other national organizations are much different.
EdiBirsan (1469 D(B))
11 Sep 08 UTC
There are MANY MANY different scoring systems used in Tournament Play.
They reflect different philosophies of play.
What you have here is NOT a Tournament. It is a collection of social games that are being linked by a single philosophy reflected in the point system that the site prefers.
When players elect to play the game for the points involved and they focus on those points it can effect the game very severely because someone is playing for an objective outside of the game.
The facts are that normally even in Face to Face tournaments, only about a third of the players are really into the scoring system. Another third or so are casually interested and generally have totally misunderstood the system and the style of play that it implies, and the rest could not care a bit about the scoring system. As FtF tournaments become more focused, typically at the Continental or World DipCon level the percentages change to more like Half-Quarter and Quarter.
I think that if what I understand you all are saying and the truly limited views I have, you probably have at the lower levels *(games with new people) about half not giving a damn about the ranking, 30 percent not understanding it and then twenty percent that are going to be affected by it *the future hard core +300 players.
One of the diplomacy aspects that people need to do in the early period and to keep up on is to understand what the other players consider as their goals or their achievement standards so that you can adjust your strategy to meet the needs of everyone else's idea of what they want and then to put it into context with what you want to do.
I hope that made sense....
And as for the Tetra-0 player comment... yes I am the same Edi Birsan who played at the Weasel Moot and you will get a chance to kick my butt at the next one in Nov, in Chicago. Everyone is invited and you can all go to the Weasel Moot web site at http://umbreho.dyndns.org/wcw/index.htm
However remember that Chris Martin won last year and I only came in second...so beat on him first....
DeliciousWolf (112 D)
11 Sep 08 UTC
Being a relatively newly experienced player,I'd like to comment that the PPSC system is more friendly to new players, as they get the chance to enjoy LEARNING the rules and strategies of Dip without fear of a discouraging 'loss' and are rewarded for doing well, even if they don't win, a rare occurence at first. Later, players are likely, and should be encouraged, to join WTA games, which I think are likely playing without 'the training wheels' and much more exciting because more is at stake. I am in my first WTA, and this has made a large, enjoyable, difference in my calculations. I think if one of the goals of this site is to foster new players of this wonderful game, PPSC is a great thing.
DeliciousWolf (112 D)
11 Sep 08 UTC
[...and I'm very honored to welcome Edi to the site. I look forward to perhaps playing you in our tournament. Very interesting to hear your views on this site vs. FtF]
sswang (3471 D)
11 Sep 08 UTC
What about players who are new to this site but are experienced Dip players? Shouldn't there be a way for someone with few points to be able to play WTA? Right now, new players have to slog through a few PPSC games (and hopefully gain points) to have any shot at joining one of the few WTA games (and risk their entire stash of points while doing so). If the goal is to transition players to WTA there should be many more low-stakes WTA games.

I would suggest the following:
*allow anyone to start a WTA game
*have the default option when a game is started be WTA
*have a statement saying that newbies are strongly encouraged to seek out PPSC games
trim101 (363 D)
11 Sep 08 UTC
what they should do is have the option of mixing winner takes all and ppsc so if sum1 wins they take the whole pot or else a draw means its split
Caviare (123 D)
11 Sep 08 UTC
Their is a proposal that anyone be allowed to start a WTA game but they only be allowed to bet 45% of their points. This rule (and the 45% figure) is designed to make points inflation no worse than with PPSC. Kestas said he'd accept a patch along these lines.
trim101 (363 D)
12 Sep 08 UTC
i really dont get why u cant just mix the 2 scoring systems!
ldrut (674 D)
13 Sep 08 UTC
How about 1/3 points WTA, 1/2 points PPSC, and the rest split evenly between everyone who doesn't go CD, even if eliminated. Man I am tired of CD's.


21 replies
whalen (373 D)
12 Sep 08 UTC
What happens when time runs out for a turn???
Simple Question...

When time runs out at the end of a turn, and you've entered moves, but didn't finalize them, what happens?

1-Do your units stay in civil disorder (all hold) even if you've enter non-finalized moves?

or

2-If you enter non-finalized moves, do units do those moves when time runs out?

Thanks!
7 replies
Open
EdiBirsan (1469 D(B))
10 Sep 08 UTC
Double/triple addressees? How
Is there a way to write a letter with copies to two or three players only>?
So for example if I want to run an AIR alliance (Austria-Italy-Russia) can I write in this system so everyone knows they are getting the same message?


8 replies
Open
mapleleaf (0 DX)
11 Sep 08 UTC
FUNKY SPEED GAME
It's called United Nations Game.

Speed game with the United Nations variant. All communication MUST be carried out via the Global Tab. No private conversations are allowed. It's one hour between turns, at most.
5 replies
Open
EdiBirsan (1469 D(B))
11 Sep 08 UTC
Leagues... can someone explain this please?
What is the story with leagues?
What is it, how is it different than the normal games, what is the structure>/?
29 replies
Open
GordonHo (273 D)
11 Sep 08 UTC
attack move
hi,

im wondering about the outcome of this situation:
http://phpdiplomacy.net/map.php?gameID=5501&turn=4&largemap=on&nocache=4174dd

more specific, about kiel.
moves of germany were:
A HOL - KIE
A MUN S A KIE - BER
A KIE - BER
F DEN - BAL

the russian moves were:
A BER - KIE
F BAL - BER

from what i get, the army ber shouldnt bounce back the arme moving into kie from hol, as the army in kie attacked / moved into ber directly.
though, HOL was bounced back.

lemme know where im wrong :)
6 replies
Open
ngs109 (551 D)
11 Sep 08 UTC
Jogo em portugues - Brasil
Jogo em portugues:
http://phpdiplomacy.net/board.php?gameID=5619
A senha é o nome do país governado pelo Lula.
Por favor, apenas jogadores que falem portugues.
0 replies
Open
GordonHo (273 D)
11 Sep 08 UTC
sc to nc
hi, can i move a fleet from nc to sc in a turn? eg spain or bulgaria
2 replies
Open
bab1286 (100 D)
11 Sep 08 UTC
CSBI
join it
1 reply
Open
EdiBirsan (1469 D(B))
11 Sep 08 UTC
Points Per Supply Center
I tried to find the exact description on the FAQ but I did not. May be my own incompetence for which I apologize for asking for duplicate information...BUT
what is the exact formula for this so that I can understand a little better what people are talking about when they say they do not care about who wins as long as they get their points.
6 replies
Open
Rait (10151 D(S))
11 Sep 08 UTC
Kestas, please check the background of the players
There is something very weird going on in the game http://www.phpdiplomacy.net/board.php?gameID=4896

I took over CD France at autumn 1908 & started to maneuver my units. The whole time I have been in the game, Turkey (Happyfunball) has supported Italian (DirtyDiaperDicky) units, made aggressive moves against me & at the same time! each year surrendering his SC-s to Italians. There has been virtually no communication from Turkey nor Italy, except one response from Turkey which ended with the line .... you can lose buddy. Italy is going to have 18 SC very soon and you can't stop it. :)

Such behaviour has no rational explanation & at the very least it's a poor sportsmanship, but I'm afraid that there is more than that....
11 replies
Open
TheGhostmaker (1545 D)
10 Sep 08 UTC
League Replacements
Alterations in the leagues due to non-responces and a drop out leave the leagues as below (pending responses from replacements):

Group A:
Rait, Withnail, Sean, TheGhostmaker, belsherj, Delicious Wolf, Obiwanobiwan.

Group B:
MarekP, MadMarx, cgwhite32, krokodil, Ed Poon, arthurmklo, Dearmore

Group C:
Dangermouse, flashman, Chrispminis, thewonderllama, Goobledydook, Xapi, Pokemon trainer

Group D:
Anlari, Braveheart, Centurian, Sarge, El_Perro_Artero, Darwyn, TheMahatma

Group E:
Alamothe, Ivo_Ivanov, ironclad, xgongiveit2ya55, Churchill, Destp, TheMastergamer

Group F:
Signalseven, Feanor, Mapleleaf, sceptic_ka, NevilleChamberlin, Abgemacht, Polar Bear
15 replies
Open
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