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Zxylon (0 DX)
20 Sep 07 UTC
Holy Roman Empire
Join Now 30 points to join
0 replies
Open
bihary (2782 D(S))
19 Sep 07 UTC
game "boredom" stuck
What to do?
0 replies
Open
Thirdfain (100 D)
18 Sep 07 UTC
Weird Problem
I just had a fleet defeated on the North Coast of St. Pete's. I control Norway (which is empty) and Barent's Sea is empty. When I go to input my retreat order, however, no provinces at all are available... all I can do is disband. I still control enough SC's to maintain the fleet. What's going on?
6 replies
Open
joao (104 D)
14 Sep 07 UTC
bugs?
Theres somethin wrong at game "Another game".
It was indicanting "end of fase in 8 h" (diplomacy fase) Then sunddenly... calculations done!!
30 replies
Open
berlinerkindl (100 D)
19 Sep 07 UTC
Metagaming in Scarii
Is it possible to have me placed in CD in this game? http://phpdiplomacy.net/board.php?gid=1722

Italy and Austria are friends outside the game, italy has already informed me that this is the overriding determining factor in his decisions regarding Austria. To me this is clearly a case of the predetermination of events by outside factors unknown to the other players before the game even starts.

If it's not possible to have me removed from the game or a CD imposed I just won't be posting any further moves to the game and let it CD on it's own... Honestly.. that is just as much cheating as multi logging.
2 replies
Open
alamothe (3367 D(B))
18 Sep 07 UTC
Why :-)
In the last three games I joined, I always got Turkey. :-(

Why is that... Kestas doesn't like me or it's a statistical anomaly :-)))
13 replies
Open
NotunJeff (140 D)
18 Sep 07 UTC
"incorrect" move orders
In home games I play, one strategy i've used
0 replies
Open
dnorth (131 D)
18 Sep 07 UTC
Supporting Units from a country in Civil Disorder
If I suport a unit from a country in CD. Does it work any differently than if the country was not in CD?
2 replies
Open
crimson (501 D)
17 Sep 07 UTC
Gypped during builds?
In game 1634, France didn't get the build for 5th SC in Autumn 1904. The only reason a unitt was popped was knowing it would be able to be converted...
0 replies
Open
dangermouse (5551 D)
12 Sep 07 UTC
Why there needs to be a bonus for winning
I know this has been pointed out several times and Kestas has submitted that he felt the payout distribution works out well. I've said that it encourages people to play for second place (something which I find very wrong). But since it was all buried in the middle of that extra long thread, many players may not have read it.

The point system discourages losing players from quitting on a game - which is great. But it also actively discourages large powers from working with the smaller nations in end game. (I am currently the smaller power in a number of these games and they're all playing out the same so I think I can speak with a bit of certainty here.)

As an example, say A controls 16 supply depts, B controls 14 supply depots and lowly old C has just 4. In the real game, both A and B would have to try to work with C in order to gain a further advantage/prevent the other from winning. With the current rules, A and B mostly ignore diplomacy from C and split the territories between them.

I just re-read that and it sounded a bit whiney, my apologies...

Here's where my new suggestion comes in. Seperate the bidding amount from the player rankings and ratings. Leave the point distribution the way it is. BUT instead of raking players based on their current pot totals (which doesn't even include the amounts bet in their current game anyway), make it based on percentage of games won.

[Rait will still be in first since he's won an almost statistically impossible 70% (not sure what the actual number is but it's gotta be at least close to that if not higher) of his games.] At the same time, give titles based on the same. Top 5% are Diplomats, next 5% are masterminds and so on.

This will encourage everyone to play even when they are losing a game AND it will make actually winning a game valuable again.
50 replies
Open
Sicarius (673 D)
17 Sep 07 UTC
new game, low bet
game name sicarii

I havnt been on here forawhile and I'm new to the point stuff so this is a low bet game for fun
0 replies
Open
JonnyB.Cool (100 D)
14 Sep 07 UTC
Little change in Game-List
Hi,
i just wanted to say, that there should be a little space between the button "Take over a country" and "View game" - i just made the error to click a little to high and so i took over a country BEFORE i had the chance to see the game...
Another idea would be a little dialogue like "do you really want to take over xyz" (and below that dialogue the map of the game)...
5 replies
Open
Daniel (100 D)
16 Sep 07 UTC
lost before i start
Free For All Spring 1913, Diplomacy
I bet only 3 but i have no choice for move and am killed next turn. do i get my point back. this no fair
2 replies
Open
spinebag (337 D)
14 Sep 07 UTC
Move Time
How much time is there between turns? Is this adjustable?
10 replies
Open
mjlawson (30 D)
16 Sep 07 UTC
supporting support
if country A is supporting country B into C, can country D support A such that it has defense of two? (I understand this wouldn't prevent A's support for B's move being cut, but would it prevent someone with support invading A?)
5 replies
Open
berlinerkindl (100 D)
16 Sep 07 UTC
Points ain't everything...
it never ends... has ended, and you survived and got 0 .

w00t!!!!
0 replies
Open
Rait (10151 D(S))
16 Sep 07 UTC
another try to start Masterminds series game (no VI)
...please feel free to join before the game vanishes
0 replies
Open
stormage (100 D)
15 Sep 07 UTC
Convoy
I cant figure out how to convoy, help will be very appricated^^
5 replies
Open
TeutonicPlague (250 D)
15 Sep 07 UTC
Hang Up on End of Phase
The game, "Bad Boys" has been sitting on "End of Phase Due Now" for about 18 hrs. What's the deal? Is this a common bug? Does the game need to be manually pushed over? Help!
0 replies
Open
bamed (357 D)
14 Sep 07 UTC
Draw
Kestas, is it possible for us to have a draw in this game: http://phpdiplomacy.net/board.php?gid=1440?
And if so, how would the points get distributed?
2 replies
Open
stoni90 (780 D)
15 Sep 07 UTC
pot pot game is open
See above....
0 replies
Open
ChancellorFipp (100 D)
15 Sep 07 UTC
anonymous games
Does anyone know if it's possible to set up anonyous games? That is, the identities of all the players are masked so if you are playing with a group of friends it's impossible to take advantage of the knowledge you have about individual tactics/weaknesses.
1 reply
Open
alwaysspent (100 D)
14 Sep 07 UTC
New Game
JOIN UP
0 replies
Open
Zxylon (0 DX)
12 Sep 07 UTC
High Rollers
I just joined the High Rollers game and I have a question. The pot was 300 a person and 5 joined when the game started with a pot of 1500. 2 people joined in the first turn to fill the civ disorder countries. WHY ISNT THE POT 2100? These people got in on the first turn for less than 300 points WHY? If they win they will have found a flaw in the system and this needs to be fixed right away.
24 replies
Open
Shardz (0 DX)
13 Sep 07 UTC
Random Name (New Game)
There's a new game started (Random Name). The bet is only 10 (as I'm new and didn't want to use a large amount of my points). I'd prefer it if somewhat experienced players joined, but it's completely open to anyone.

If posting a message about a new game is unacceptable, please tell me and I will desist.
2 replies
Open
Noodlebug (1812 D)
01 Sep 07 UTC
Revealing private messages
This is just a random thought and probably a non starter but I thought I would throw it out there...

Does anyone else think it might be a good idea to make all the in-game messages from completed games publicly viewable?

On the plus side:
- this will encourage more thoughtful and less abusive messages, leading to more respect between players
- it will make it easier to spot players who have been communicating with each other outside the game (possible multi-gamers)
- those keen on learning how to improve their skills can see where the game is REALLY won and lost

On the negative side:
- I don't think all the messages are archived, early ones disappear after a while
- some people might prefer to negotiate face to face (brothers, fellow students) or use more readable email to co-ordinate moves
- old pros don't necessarily want the extent of their duplicity revealed to the world!
Dscho (170 D)
01 Sep 07 UTC
It would be cool, too, to have a 'public game talk'. Like a forum for every game.
azapcap (0 D)
01 Sep 07 UTC
Sometimes we gossip on the chat :D but still i don't want the whole world to know...
Locke (1846 D)
01 Sep 07 UTC
I wouldn't object to my messages being shown. I think it would encourage everybody to show a reasonable amount of courtesy if their messages were on display.
kestasjk (95 DMod(P))
01 Sep 07 UTC
The thought of making people able to buy espionage with points crossed my mind, but I don't think it'd work well
babyjoe666 (100 D)
09 Sep 07 UTC
Probably better to make all communication viewable once the game is finished, then you can analyse what has been going on. Anything else, during game play, will be up to abuse.
hanker (769 D)
09 Sep 07 UTC
I disagree. I am not convinced that it would fix the problem of coutresy. It would however make the chat a little less interesting and spontaneous as players will be more cautious in what they write. Also, it will take away some of the element of mystery of going against a new player for the first time when their style of play of all previous games can be exposed. Don't do it!!!
figlesquidge (2131 D)
09 Sep 07 UTC
Hanker, well said
Rait (10151 D(S))
09 Sep 07 UTC
I wouldn't like that my private messages would be revealed even after the game has finished. As a central tool of Diplomacy, it reveals a great part of players strategy & tactics. As long as the people can be identified also in following games, You are able to predict more precisely their style & tricks they play.
babyjoe666 (100 D)
09 Sep 07 UTC
Yes, but it is a game, and you can learn from other people and in turn grow better strategies. You see the pieces on the board, but you don't know what has happened.
figlesquidge (2131 D)
09 Sep 07 UTC
Well, as I disagree with showing messages, I would refer to playing on a board, where message's wouldn't be shared. If you want to tell what a past ally has done, you can, but there should be no obligation.
Catch_or (587 D)
09 Sep 07 UTC
I wouldn't like all the messages to be to everyone else. What would be left of backstabing and coordinated attacks? Even after the game it shows how different players act mrevealing their strategy to others. I do't even like that curently if I take over a CD I see messages which were sent by the player which country went into CD.
But I am for adding a viewable ingame public chat. I know it can be done on the forums, but it's not the same. It's like when you play diplomacy you can say something out loud or write it to the person who you want to adress the message to.
Chrispminis (916 D)
10 Sep 07 UTC
Yes, in the old days, is all we had was a public forum in each game, with the option to write to certain players. I'm still waiting for a public forum to declare my intents to all players.

As for the publicizing of messages after a game has finished, I don't have any real problems with it, but I can see how people might. Perhaps an "option" to reveal, although you would probably need both parties to agree...

I would be VERY interested in how Rait works his magic, but I think it would very much diminish the mystery, and behind the scenes magic. Although it would be very nice to look back and say, oooh, that crafty bugger, that's how they got me.

I wouldn't mind showing all my chat logs, and although I'm afraid that it will undermine my future masterminding and plotting, I'm sometimes quite proud of my deviousness. Hehehe.

Ah well, as it is, I don't think that it should be implemented, especially not as a compulsory revealed. If an option is not too much work, then go ahead, but I'm fine with the system as is.

If there was a public forum in each game, at the end, it could become customary to reveal one's wheelings and dealings to the rest of the players.

figlesquidge (2131 D)
10 Sep 07 UTC
Adding another tab to the message bar for everybody to read would certainly be a simple and useful addition.
Noodlebug (1812 D)
10 Sep 07 UTC
Everyone should bear in mind that private messages aren't really private anyway, the recipient could easily pass them on word for word to his allies, or even his enemies (with the caveat that they are easily faked!). I use this tactic frequently to undermine powerful enemies (often the ones who don't realise yet that they are enemies!). With this in mind, and the fact that most messages are probably predictable enough, I don't see the point in going to great lengths to keep them concealed from the world at large after a game is over. Equally, I'll not get my knickers in a twist if people disagree with me!
MarekP (12864 D)
10 Sep 07 UTC
I disagree with showing private messages too, but I'd really welcome a feature that would enable some kind of post game analysis. Such discussion then should be public.
berlinerkindl (100 D)
10 Sep 07 UTC
what about a feature allowing mutli-party messaging, so if I am allied with two other countries I can message them simultaneously.. That would introduce a level of espionage as well, which would be a good/bad thing.
berlinerkindl (100 D)
10 Sep 07 UTC
maybe instead of writing additional chat feature, use an XMPP server (jabber) that uses the existing user database for authentication, that would allow full logging of messages, and users could setup "rooms" for multiparty discussions.
berlinerkindl (100 D)
10 Sep 07 UTC
i'd be willing to work on the ACL integration
joao (104 D)
12 Sep 07 UTC
At rules of the real board games you can read that conversations can be public or private. Here we have only private. Was good if have a way to convocate allies to declare it "publically".
It changes the game completely. virtual dont match real game.
aoe3rules (949 D)
12 Sep 07 UTC
how about when everything's done on the board we can have a public game forum to replace the gamemaster output? and you would always be on the gamemaster tab, but there are checkboxes next to the country name so you can read only messages from specific players, or by checking multiple boxes you could write to multiple players at a time. i'll post an example.
aoe3rules (949 D)
12 Sep 07 UTC
http://www.freewebs.com/hiimme333html/blah.html
aoe3rules (949 D)
12 Sep 07 UTC
well?
figlesquidge (2131 D)
13 Sep 07 UTC
Just adding another tab, coping with messages to everyone, would be easy. The system you describe would be hard, but possible. Is it worth all the extra work to be able to have multiple player private meetings?
aoe3rules (949 D)
13 Sep 07 UTC
of course. this would be really helpful.
aoe3rules (949 D)
13 Sep 07 UTC
oh, and there should be a refilter button to sort messages by player. the tabs for countries should not be links, just show who's playing which country, like at the bottom of the page. for example:
--------------------------------------------------------------------------------------------------------------------
|You(t)||player1(a)[x]||player2(e)[x]||player3(f)[x]||player4(g)[x]||player5(i)[x]||player6(r)[x]|
sent from "player6" as england, XX:XXAM Yesterday:
text text text
sent to "player6" as england, YY:YYPM Today:
message message message
[refilter messages]
-------------------------------------------------------------------------------------------
(that would be a button to resort messages to and from people, if you only wanted to read messages from one player at a time.)
Chrispminis (916 D)
13 Sep 07 UTC
figle, it would be absolutely awesome if you could add just the other tab with messaging to everyone.

aoe3rules, your idea is good, and could maybe be a long term goal, but keep in mind that typically in classical Diplomacy, you won't see much Diplomacy between more than 2 people at a time. In F2F, it looks VERY suspicious if you and two other countries are conversing, and in postal play, you can't really send one letter to two people, and they still have to take your word that you did send them both the same letter. Of course, you don't have a message all in Postal, but you definitely do in F2F. I think we should keep classic Diplomacy in mind for this.

I would very much like an "Everyone" tab.
figlesquidge (2131 D)
13 Sep 07 UTC
Kestas, if/when you read this how would you like this implemented?
kestasjk (95 DMod(P))
13 Sep 07 UTC
Well I was going to add this back in 0.75, but when push came to shove I realized that the columns in the game are to a membership ID and from a membership ID. This means that one member can address another member, but one member can't address many members. There's only room for 1-1 communication in the current table.

Now that I think about it you could have the "From" column be the member that sent the global message, and the "To" column could be 0.
That way to select global messages you'd select all messages 'WHERE frommid IN ( '.$GAME->SQLMemberList.') AND tomid = 0'

The other question is where to put it; there's not really enough room to comfortably squeeze another tab in. I'm planning to remove the "GameMaster" tab by replacing gamemaster text output with arrows drawn to the map, and replace the GameMaster tab with a global chat tab, but that can't be done until the map arrow code is done, and that can't be done until the new orders code is done.

So I think fitting it in comfortably before 0.8 comes out is the problem, let me know your ideas
aoe3rules (949 D)
13 Sep 07 UTC
great. so, what's first on the list? implementing draws or fixing the ajudicator?
figlesquidge (2131 D)
13 Sep 07 UTC
Well, that's fair enough, your points are valid.
Are there any specific issue's you'd like me to look at solving for you?

PS: I think that for 0.8 it would be a very good idea to clean up the underlying framework and sorting out some of the 'deeper' bugs, such as loosing good retreats from a coast, and making it possible in the medium term to specify which coast you want to move to in locations such as MAO->Spain and const->Bulgaria. This clean-up would involve merging some of the many tables there currently are that hold game status.
Wooble (450 D)
13 Sep 07 UTC
I think it might be useful to see all of the processed orders in a text format as well as arrows on the map just in case the map display gets confusing when some really complex series of moves is going on...
Chrispminis (916 D)
14 Sep 07 UTC
Hey, don't worry about it. If you need to do other things first, go ahead, we've "coped" with just one on one communication so far, and I'm sure we can "survive" for a while longer. Besides, this is more like postal play. =)


32 replies
dnorth (131 D)
14 Sep 07 UTC
Player Evaluation
Why could there be a player evaluation that is made like the buyer seller evaluation on ebay. It could be made at the end of each game. Each player evaluating the others in the game. Then everyone could see the ratings of other player and those that got bad ratings for cheating, missing turns, or droping out of game would be known to all.
1 reply
Open
winner1 (154 D)
13 Sep 07 UTC
Unable to retreat from stp/nc
I was on stp/nc and for some reason my fleet wont retreat to barents
http://phpdiplomacy.net/board.php?gid=1597&orders=on#orders

why is this when there is no fleet there or even in norwegian sea. i had to disband the fleet- can some one tell why?
thank u
2 replies
Open
saulberardo (2111 D)
12 Sep 07 UTC
another doubt
Folk,

If A moves to C;
and B moves to C (so, there is a stalemate betwim then);
and D moves to B with a move support from D (so displacing B);

can B retreats to C?
7 replies
Open
lzwqmang (869 D)
12 Sep 07 UTC
there is a question about supporting army.
when a army is convoyed to another place, is this army able to accpet any support from other unit?
6 replies
Open
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