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Page 79 of 1419
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LuNa7ic (100 D)
13 Mar 08 UTC
Error in joining private game
I tried to join a private game to take over a civil disorder, and got this error message:

Error triggered: An assertion, in_array($country, self::$validCountries), was not met as required..

Anyway around it?
0 replies
Open
FreeSample (160 D)
13 Mar 08 UTC
Game being processed?
What does that mean?
5 replies
Open
Nick Douglas (408 D)
13 Mar 08 UTC
New 200-point winner-takes-all game: Seven Social Sins
In honor of the seven new things you can't do in the Vatican.

URL: http://phpdiplomacy.net/board.php?gameID=3244
4 replies
Open
anlari (8640 D)
13 Mar 08 UTC
Map Problems
I really appreciate the effort to improve the game, however I think we should either freeze the games for a few days or return to the old map while the bugs of the new one is fixed.

In many of my games, the units that retreat and new units created become invisible, and in some cases units that get places with support become invisible as well. At the same time, disbanded units are still shown as existing. It is one thing to be disturbed by colours or fail to do certain moves, but a whole lot of different thing to be unable to know where your enemy's units are.. and it is causing a lot of trouble for games that require deep-thought strategies, such as those involved with teams. For example, in one game a player had two retreats, and a stationary unit. It looks like the retreats don't exist, and the stationary unit remains where it is - For all I know he could have retreated to any of 6+ places with the two units and disbanded the one that is visible.
7 replies
Open
alamothe (3367 D(B))
12 Mar 08 UTC
[BUG] [minor] bad colors
the starting map, from spring 1901 (or should i say autumn 1900, by following Kestas' new convention?) still has wrong colors
2 replies
Open
Vampiero (3525 D)
12 Mar 08 UTC
No new units
In the game Vote for Sun Tzu, http://phpdiplomacy.net/board.php?gameID=3140, the new units have been created but dont show up on the map.

its playable but its difficult to be sure of the enemies build.
9 replies
Open
GuanShao (537 D)
13 Mar 08 UTC
Missing Armies
http://phpdiplomacy.net/board.php?gameID=3202

Again V__V
0 replies
Open
positron (1160 D)
13 Mar 08 UTC
If Diplomacy is pre-The Great War, shouldn't an army look more like a Mark IV tank?
http://upload.wikimedia.org/wikipedia/commons/c/cd/British_Mark_IV_Tadpole_tank.jpg

and maybe the fleet should look like a ship built in 1916

http://upload.wikimedia.org/wikipedia/commons/thumb/9/99/HMS_Hood_%281921%29_profile_drawing.png/800px-HMS_Hood_%281921%29_profile_drawing.png


Just a thought.
0 replies
Open
Crashless (424 D)
12 Mar 08 UTC
Strange Bounce
I bounced in this game going into Belgium and I'm not sure why? England got into Holland from the ship in Belgium. Germany attacked me in Bur. with support. Any thoughts?

http://phpdiplomacy.net/board.php?gameID=3157
5 replies
Open
Ocire (641 D)
13 Mar 08 UTC
Game Molybdenum stuck & another small Bug
http://www.phpdiplomacy.net/board.php?gameID=2839

Game is stuck for several hours...

and the other bug: if you browse the forum in another tab while writing a post, the post is placed where your last position in the forum was, not where you clicked to start it (that's why my original post appeared as reply to "Game Hours Stuck")
1 reply
Open
gohabsgo (100 D)
13 Mar 08 UTC
Fearless Encounter Bog
I have 6 army on the board but Ican move only 5
0 replies
Open
Asriel Belacqua (285 D)
12 Mar 08 UTC
Game Hours Stuck
http://phpdiplomacy.net/board.php?gameID=3154

15 Hours to make move all day long.

1 reply
Open
alamothe (3367 D(B))
12 Mar 08 UTC
[BUG] [minor] hahahahahha
Civil Disorder Germany (100) as Italy, in civil disorder: 3 supply centers
Civil Disorder Italy (100) as Germany, in civil disorder: 3 supply centers

why did thy switch...?
3 replies
Open
Syrox (2098 D)
12 Mar 08 UTC
Bug in retreats?
Look here, pls:
http://phpdiplomacy.net/board.php?gameID=3159

I'm not allowed to do any orders (because I have no retreats), while others should wait the end of hours....
0 replies
Open
Asriel Belacqua (285 D)
12 Mar 08 UTC
Stuck in Autumn 1901
http://phpdiplomacy.net/board.php?gameID=3210

All players have made moves...
1 reply
Open
Farcus189 (505 D)
12 Mar 08 UTC
Changing Phases
is it just me or does it take a lot longer for the phases to change?
2 replies
Open
figlesquidge (2131 D)
11 Mar 08 UTC
Map Problem
As Kestas posted in the thread just below, the maps aren't going to keep changing every suggestion. As that thread is already getting long, I'm starting this one clean to get to a clear view. What should we do to the map. Content is inside for size issues...
figlesquidge (2131 D)
11 Mar 08 UTC
I think we should go back to the old map colours. My reasons for this are that they were friendly, and were in keeping with the feel of the site. Maybe they should be a little darker than before, but the general feel was about right. Now, the precise details on which colours to pick for the items:
Switzerland, 7 nations, Sea, Unclaimed SC's, armies, fleets, orders
I propose we use the initial map (link below) as the basis for this.
http://www.phpdiplomacy.net/map/initialMap-smallmap.png
Then, I think that the other features should be on different layers. Then you can turn on and off each of the many different things you might want. For example, you could select to hide all orders and have the map clear if you wanted to just look at what could happen next. Or you could show moves, successful orders and unsuccessful orders.
If people agree, please could we have some suggestions for colour schemes: I still think that the old map colours, albeit slightly darker, would be best, and the order colours worked around this
XiangYu (144 D)
11 Mar 08 UTC
http://phpdiplomacy.net/mapstore/319/3198/3198-0-smallmap.png - this is a map i was given by Kestas to mess around with.

I decided to go with Kestas' idea of keeping it light but with a dark arrow base, and this is what i did.

http://i16.photobucket.com/albums/b13/Nadagashi/PHPMapcopy2.jpg

Every country is easily viewable, and no arrows conflict with any other colours, or not to my knowledge anyway, what do you guys think xD
figlesquidge (2131 D)
11 Mar 08 UTC
I think the saturation on the countries should be slightly increased, but not on those that are currently not under control, for example Turkey is hard to distinguish at the moment

Adding to my last point - another layer could have the names of places on it, allowing you to hide these if you are trying to look closely at an area and what happened.
Those thinking technically on this one: This layer would always be the same image, and so could be cached locally
XiangYu (144 D)
11 Mar 08 UTC
i usually do more advanced graphics, layers and the sorts are easy, but i havent got the time to re name the entire map lol.

For now i'd like to just get up a map were all content with, the current one is a lot worse then the quick 1 i did :P or i think so anyway.
Locke (1846 D)
11 Mar 08 UTC
I'm inclined to agree with figlesquidge here, a multi layer system would be truly excellent, although i realise this is probably quite hard to programme!

I definitely like the original colours but the slightly faded ones arnt to bad...i find that the really dark scheme makes it quite hard to see that map properly.

But to be honest, i am impressed with the new version and anything that kestas decides to do will only improve things even further....especially if he gets rid of the dark map!!
keeper0018 (100 D)
11 Mar 08 UTC
i took a look at xiangyu's map, and it definitely looks better than the current one (no offense, kestas)...
Darwyn (1601 D)
11 Mar 08 UTC
I like XiangYu's map more than the current one too.
figlesquidge (2131 D)
11 Mar 08 UTC
Just to add a comment not quite about colours: I think the arrow heads should be slightly shorter
alamothe (3367 D(B))
11 Mar 08 UTC
let's change them back to colors from previous release, please? don't show everything on a small map, only on a large one
thewonderllama (100 D)
11 Mar 08 UTC
i did like the colors from the previous release, but i'm no graphic designer and i certainly don't have an eye for this stuff. i do like everything being on the small map though. i often check my games from my blackberry and i like not having to make that extra click to see what's going on in my game.
abab (1312 D)
11 Mar 08 UTC
I definitely prefer colors as in the previous version. The current one is very difficult to read.
If the majority does not vote to restore that one, the map from xiangyu is not bad, maybe I'd make it brighter.

As for order showing, would it be possible to resume a Gamemaster like tab, just listing the exact orders given to every unit on the map? Just a raw list of orders, as they appear to anyone of us when we give them secretly. This could be done only for spring and autumn (creation/deletion orders are self-evident).
figlesquidge (2131 D)
11 Mar 08 UTC
Sorry to post so much on this issue, but now it seems there are people standing up for the old colours I would like them back as well. So, I hope someone can use these, here they are. I know its in code, but the numbers are RGB figures - I've not got time to write it neatly:
case ENGLAND: return array(255, 87, 214);
case FRANCE: return array(0, 130, 191);
case ITALY: return array(49, 191, 0);
case GERMANY: return array(140, 72, 0);
case AUSTRIA: return array(191, 36, 0);
case TURKEY: return array(252, 255, 0);
case RUSSIA: return array(141,0, 109);
I'm not sure quite what the value was for the water, but i think it's the same as shown in http://phpdiplomacy.net/images/startmap.png
The only problem is we need lots of colours for arrow that don't clash or merge with those from that map
Feckless Clod (777 D)
11 Mar 08 UTC
The old map or XiangYu's version are fine. The current version is horrible. A bigger issue than the level of detail to be shown on the small map is the fact that the units currently shown on the small map are wrong.
lou89laj (276 D)
11 Mar 08 UTC
I agree to go back to the old map colors. The colors are too dim
lou89laj (276 D)
11 Mar 08 UTC
The multiple red arrows going to same places can get confusing. If it's not possible to color differentiate, could someone put up the gamemaster thing again, so we know what happens. I like that we get to see what other countries did. Keep that
lou89laj (276 D)
11 Mar 08 UTC
The clock is wrong, its spring time forward
Smokodanko (618 D)
11 Mar 08 UTC
It is so fugly. God, I can't work in these conditions.
alamothe (3367 D(B))
11 Mar 08 UTC
old map, old map...
alamothe (3367 D(B))
11 Mar 08 UTC
XiangYu's not bad either, but i'm still a fan of the old colors
sean (3490 D(B))
12 Mar 08 UTC
thanks for the map Xiang. i like it. maybe the orange indie countries and the sea are a bit to similar but.
i thought kestas stated elsewhere that we cant go back to the old map AND keep all the new map based orders.
i really like the map based orders showing.
positron (1160 D)
12 Mar 08 UTC
I like the muted colors of the new map. Slightly prefer XiangYu's revision.

The old map was so dark and saturated.
XiangYu (144 D)
12 Mar 08 UTC
I'm re-vamping the map with Figles, were doing a layer based map, i'm keeping the map slightly *light*, because it really helps with the orders, there is 1 issue with this, Austria either needs changing *colour wise* or it needs to be a light red/nearly orangy look, i respect people won't like that, but the other alternative is the washed out effect Kestas did OR to change the colour of the arrows, and thats just a damn pain lol xD me and Figles will slowly re-vamp it, i do graphics pretty much all the time, and you'll all be highly surprised how restricted you are on the map because of the coding.

But thank you all for the positive feedback, i'll keep adjusting the map to how you all like it.
abab (1312 D)
12 Mar 08 UTC
If orders shown by means of arrows are to remain, I definitily subscribe to the idea of figlelesquidge to have multiple layers, at least two of them: one with the map like the old one (good old bright colors, NO arrows), the other layer with superimposed arrows (they are quie messy and make the map hardly readable) and possibly dimmed colors.

sean, I guess there are "artiistic" inclined minds who prefer figures, and possibly more "math" inclined minds, who find themselves more at ease with "logic" representation of things (like written orders). A single map cannot match both attitudes. If coding effort is manageable, a compromise can be two-layered map:
- basic layer, with NO arrows and bright colors;
- enhanced layer, with arrows and whatever damn colors are required to make those visible.
kestasjk (95 DMod(P))
12 Mar 08 UTC
A layer based map where you can enable and disable layers would require a lot of extra coding on my part, and it wouldn't fit in with this script: http://phpdiplomacy.net/tjpzoor/test.html , which I want to get working with the map

Glad to see Im not the only one who thinks the current colors are fine though
XiangYu (144 D)
12 Mar 08 UTC

Well, Figles was going to do the coding part Kestas.

Here's another map based on the lighter *need* form Kestas' arrows, but with a more darker filling for the countries, note - some things still remain to be done, such as Turkey, but i'm stuck on how to colour them, if i do it dark, it looks weird, and if i re colour the arrows it doesnt work so well with the other countries....meh xD

here it is anyway, it's a *large* map .. you may see huge simularitues with other maps on this one, colour wise, i concentrated on overlays and colour definitions, so all colours are slightly re-mixed, but it'll be hard to spot differences with the sea for example.

http://i16.photobucket.com/albums/b13/Nadagashi/PHPMapcopy-1.jpg

I'm fairly happy with russia, england and france, even germany and austria are easy to see and and theres no straining for the eyes because of the overlay.

Any CONSTRUCTIVE critiscmn is welcome xD
figlesquidge (2131 D)
12 Mar 08 UTC
Well, I like it. I still think it would be nice with more saturation. and ababs suggestion is a great one. If all the nations were coloured as in the old version, then an overlay could just be slightly tinted to darken them when showing arrows.
Kestas, not to sound unhappy, but do we really need that feature? I know I often use my mouse as a pointer when working through moves, and if that is going to mean that a box comes up with that area in detail, it will get rather awkward. Maybe having that as another option would be nice then. Ie: if you want you can have the scroll-over, but you don't have to.
csibadajoz (527 D)
12 Mar 08 UTC
I don't mind the colors, but I would like have the orders (of all players) in text format.
JamedAlBeyad (252 D)
12 Mar 08 UTC
For the final time, I would like to ask for some consideration for people who are colour blind (red, green, blue). The new colour scheme is so difficult to tell which country owns which territories.
Please revert to the old colour scheme or something just as distinctive.
XiangYu (144 D)
12 Mar 08 UTC
if saturation is what people want then fine, i was aiming for an inbetween approach, since half seem to like the *light* look and the other half the *dark look*.

I'm sorry Jamed that it's still no better, i will work on the colour saturation definitions right away, and make it more visible for you, sorry for the inconvienance.
XiangYu (144 D)
12 Mar 08 UTC

Ok, is this one any better?

i added saturation and i re did austria - germany and russia are darker as well.

http://i16.photobucket.com/albums/b13/Nadagashi/PHPMapv2.jpg

sean (3490 D(B))
12 Mar 08 UTC
wow, thanks petr dlouhy and Xiang for making the maps.

thats a very different map petr (sorry to post here- just trying to keep it in the one thread) maybe dip players aren't willing to play on such a radically different map. like most people we are creatures of habit.
but i liked the unit design. a bit modern but very clear.

xiang, that new map looks good. but then again i liked the last map you made too. in this latest one i thought Austria was a little too bright, that might look a bit too much if Austria was doing well in the game.
also the province names were a little blocky and hard to read.
i hope kestas can have a look at your maps.
well done guys.
XiangYu (144 D)
12 Mar 08 UTC

I made Austria brighter for Jamed, i personally prefer it lighter because of the darker arrows, its hard to make it visually clear for people who are colour blind without making the entire map extremely dark and saturated.

When you overlay any map with a saturation boost, it alters the text, which is why its blocky, i could revise it so it wouldnt do that, but, it'd take time - time i'd personally not spend unless it was really worth it, in all the 1st map i did is probably the better out of the 2, because its light but it's still easily discernable..or to me anyway.

I guess all of us cant win on the personal tastes, i just hope we find a map we like, because the current one the sites using is FOUL xD
DeathOfRats (182 D)
12 Mar 08 UTC
Xiang both your efforts are very good in my opinion and I would be happy with either (I think I slightly preferred your first effort, athough that could just be because it was a small and not large map unlike the second!)

I certainly can tell the difference between colours, the arrows are clear and not clutters, and I think you did a great job for both in my opinion, I would be happy to use either of these (or something similar of course!)

XiangYu (144 D)
12 Mar 08 UTC

Thank you DoR for the support, i know there are 2 maps consstantly being worked on, my own and Petr's, although i can't view his work yet.

I hope we can get a map sorted out asap, maybe we could just use my first big one for the moment, and change it if it's really needed, i guess we'll just have to wait and see.

But thanks.
alamothe (3367 D(B))
12 Mar 08 UTC
i'm getting used to the new map :-)
JamedAlBeyad (252 D)
12 Mar 08 UTC
Both of the new maps are better than the current one..

I am happy with either.. but if I had to go for one.. I would select..
http://i16.photobucket.com/albums/b13/Nadagashi/PHPMapcopy-1.jpg
The new colors are a change. I liked the old colors, but I will get used to the new colors. I really like the fact, though, that the arrows show more of the orders. I like that enough to stick with the new colors.
swood (107 D)
12 Mar 08 UTC
i say we all get naked.
figlesquidge (2131 D)
12 Mar 08 UTC
If the maps are written in SVG as suggested in the other thread then things can be made very easy to change. Not sure how long it would take to get a working SVG map finished, but it could be expanded to allow everyone to set their own colours for each country and arrow
XiangYu (144 D)
12 Mar 08 UTC
what, are you implying that with SVG maps everyone can have their own customisations!

that'd be so sweet :D since i'd make england RED xD


40 replies
lou89laj (276 D)
12 Mar 08 UTC
convoy
can we still not convoy when fleet is on land?
2 replies
Open
Lafriks (138 D)
12 Mar 08 UTC
IMPORTANT: Wrong map?
http://www.phpdiplomacy.net/board.php?gameID=2961

First of all my builds does not show up... that wouldn't be so much problem to me but what I'm concerned about is that I don't know which unit did Austria disbanded as it has 6 SC's but 7 units does show in the map :( It's impossible to continue game if I can't see where units really are and where aren't :)
2 replies
Open
Kenneth I (206 D)
12 Mar 08 UTC
Game stuck
I have two game stuck, with all players moved, but didn't update, i tried gamemaster.php, but failed to do anything, s there a new way to update?
3 replies
Open
stoni90 (780 D)
12 Mar 08 UTC
2 games are stuck
http://phpdiplomacy.net/board.php?gameID=3143
http://phpdiplomacy.net/board.php?gameID=3189
1 reply
Open
T B0NE (100 D)
12 Mar 08 UTC
Army move to sweden?
Can it do that?
2 replies
Open
figlesquidge (2131 D)
12 Mar 08 UTC
Game builds
http://www.phpdiplomacy.net/board.php?gameID=3011
1 reply
Open
el_maestro (14722 D(B))
12 Mar 08 UTC
Newcomers' Game Spring 1902, Diplomacy.
Everybody has provided orders for hours, but countdown is still on.

I was under the impression that once everybody had played, movements generation were effective without waiting to the final countdown.

Bug on Rule ?
3 replies
Open
Feckless Clod (777 D)
10 Mar 08 UTC
Game hanging
Ideas:
http://phpdiplomacy.net/board.php?gameID=3160
4 replies
Open
Brutorix (100 D)
11 Mar 08 UTC
A new WWI - honor rules
Being that the other one ended in catastrophe would anyone be interested in starting another?

The teams of course being locked with England-France-Russia vs Germany-Austria-Turkey and Italy as a mercenary power.

Who's interested?
12 replies
Open
sean (3490 D(B))
11 Mar 08 UTC
green dot next to some names
whats the meaning of the green dot with blue border next to some peoples names?
9 replies
Open
abab (1312 D)
12 Mar 08 UTC
bug with order filling
I cannot update orders in
http://www.phpdiplomacy.net/board.php?gameID=2879
nor can I finalize orders.
Is this a specific problem of this game or others are experiencing it?
1 reply
Open
Gobbledydook (1389 D(B))
12 Mar 08 UTC
101 out of 100
A new game for the better-than-perfects (or aspiring ones).
No less-than perfect metagamers...
2 replies
Open
Magilla (140 D)
12 Mar 08 UTC
Pre-game time limit
Hi Kestas

It's been a while ;)

Is there any way of extending the pre-game phase for private (password protected) games? It's making it difficult to get people signed in to a single game.

Thanks.
5 replies
Open
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