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Zarathustra (3672 D)
24 Feb 08 UTC
Sparta game
Im playing as germany in Sparta (http://phpdiplomacy.net/board.php?gid=2982) I dont know what is wrong, but for some reason when unit placement time came around, i didnt get to place a unit, despite the fact that I should have been able to build one more. Who do I talk to about this or what do I do?
7 replies
Open
Sergeant (89 D)
20 Feb 08 UTC
Per-Power statistics in big games
I did a compilation of statistics for the highest finished pot games, which I presume is available by clicking "Finished games" under "Games" above. The games were retrieved on 19 Feb 2008.

First, my premises:
-High pot games are probably most likely to be representative of the better players. While this is not necessarily guaranteed to be true once the pots dip below 700 (wherein a new player can join), these games are still more likely to attract top players than 35-point defaults, and at any rate, a new player will be just as likely to fall into any power, I presume, so the noise, if all powers are equal, should be cancelled out with enough samples.
-I presume that the games available for analysis (that is, without hammering the server!) are representative of the whole for competent players. This may be a slight reach, but I don't think it is much of one.
-I presume that the game will be best represented among better players, who are more aware of the strengths and limitations of each power. The top finished games that are displayed achieve this goal in my opinion.
-The top 100 games in terms of pot were used in the calculation. Believe it or not, only two powers (one France, one Turkey, I believe) finished in civil disorder and still alive out of all these games. I will count them as still alive for statistical purposes, but 2 out of 700 really doesn't make that much a difference either way.
-If a nation has 0 at the very end of a turn where someone wins, I count them as eliminated, even if they have centers left. (The game summarizes number of units, so I had to settle for this "approximation".) The alternative is extensive access to a database that I don't have.
Of the 100 games, 11 were draws, with the following splits once each (alphabetical order of powers in each draw):
AGT
EFT
AEG
AEFGT
FG
FT
EFRT
EGIT
AE
AEGIR
FIR

Victories per power (89 total out of 100):
Austria, 15
England, 13
France, 15
Germany, 9
Italy, 6
Russia, 21
Turkey, 10

I was not in the least surprised about Italy bringing up the rear. This situation has always been true for the Italian player, ever since the days of postal play. Russia's number surprised me, since France has historically been called the "best" power in terms of raw winning percentage.
Remember that these are out of 100 games with 11 draws, so Italy has a 6% chance of winning in well-played games, and Russia a whopping 21%.
Austria, Russia, and France combined win right about half of the games played.

I was really surprised that England was fourth. I expected them to be 6th, Italy 7th. (Austria has historically done extremely well in games they *survive*, but not that much. Still that wasn't really surprising.) Apparently unsupported convoys are not that big of a handicap. Turkey has the benefit and drawback of a corner position, but so does England, and England does better. I think England has more mobility than Turkey, and an ability to move fleets all the way around your home centers makes it easier to go from offense to defense and vice-versa, I would suppose.

At any rate, a nation's fair share of wins is 1/7th of those games won, 89/7 or about 12.7% of the games in this sample. This actually puts England right about (slightly below) average. Thus getting England is a fair cop.

Germany's performance was a little disappointing to me, since Germany isn't a nation that I remember being mentioned as a players' bane. Is it possible that the convoy support deficiency actually works in *reverse* for a German assault of the British Isles? France presumably can get more fleets out there to flank English units and surprise England with the exact location of the landing, while Germany can only dump it on one coast. I do know that Germany versus Russia is a more likely explanation, since Russia doing so well might imply German strategic weakness against them (but that's just speculation).

If anyone knows why the Great Bear does so well relative to the other powers, let me know. I think the 4 units thing is overrated, and while I have won my only table top game as Russia, I completely botched the diplomacy for my current game as the Czar. (It didn't help that Germany and Austria were new and both collapsed early without any spoils for me, leaving two double-nation alliances and... me.)

Survivals in the 100 games (including draws):
Austria, 43
England, 63
France, 59
Germany, 43
Italy, 48
Russia, 43
Turkey, 61

These are very surprising numbers. Austria getting eliminated in 57% of all games should surprise no one. Germany having the exact same percentage gives one reason to raise the eyebrow, but Allan Calhamer wrote some time ago about Germany being just as connected, and thus as vulnerable, as Austria. But Russia *also* getting the boot in the exact same amount of games? This is strange, especially since Russia wins more games than all other powers in terms of absolute numbers. England and Turkey have always had strong corner positions, and always survived a higher percentage of games. I expect that these numbers are lower than in the older postal Dip games due to the fact that no direct mechanism for draws are possible. 11% is not the normal percentage for draws "in the wild"; it is much higher, though I forget exactly what. Italy is also usually a good survivor, so the fact that they get wiped out of 52% of their games is a little surprising as well. France makes it to the bitter end of 3 out of every 5 games.

The percentage of games won wherein the country actually survived to the end should give a little more insight into what a strong Diplomacy player can expect against similar competition:

Austria, 35%
England, 21%
France, 25%
Germany, 21%
Italy, 13%
Russia, 49%
Turkey, 16%

(Note: Percentages should not add to 100%, since these numbers are biased towards victories. After all, all games you win are ones where you've survived.)

That's right; if Russia survives, flip a coin. Heads? They win. Austria's number is commensurate with postal history. Being in the middle stinks, until you're able to hit whoever is weak in the midgame. Poor Italy not only wins few games, but gets killed half the time, and only wins a small share of games in which they survive. (I bet this will be what most players use "Abandon game" for when it comes out!) England and Germany share the exact same percentage for winning survived games. The Western powers are fairly even, but Turkey shows what being backed up in the corner will do to you: it's hard for someone else to get in, but it's also very hard to get out to go win.

Now back to draws. Nations participated in the 11 draws with the following frequencies:
Austria, 5
England, 7
France, 6
Germany, 6
Italy, 3
Russia, 3
Turkey, 6

Italy and Russia can expect to win or lose; there is no draw. (This is good for many-win Russia; yet another knock against Italy.) The others are fairly even, but look at England again. While not exactly statistically significant, it is interesting that England drew more than any other power.

Draws as a percentage of survived games:
Austria, 12%
England, 11%
France, 10%
Germany, 14%
Italy, 6%
Russia, 7%
Turkey, 10%
(Again, these should not necessarily add to 100%, since draws are a rare occurrence.
Germany on top is something to note; maybe that should be their goal from 1901!

I wouldn't call this an expose', but it should shed quite a bit of light on the outcomes of the games we see on this server. I personally learned a lot doing this, and I suspect that others will as well. This is also a great newbie guid to let them know what to expect (and what others expect of them) in their new games, especially since playing each power is an entirely different game.

My take:
Italy: If a draw vote option ever becomes available, I would urge Italy to take it in Spring 1901 and keep it checked all the way through the game, since that's their best outcome. Winning is simply not a viable option. 1 out of 16 games is futile, especially of the other players know what they're doing. I would expect that an easily obtained draw would dramatically increase the number therein, which can only be good for Italy, since the alternatives are rotten. Then again, kill Austria, and... um, oh yeah, Russia is stronger. Anyone got a good idea here?
Germany: Play to survive and draw. This appears to be the strength of the nation, and drawing means you're (usually) stronger than when you started. Winning may well be out of the question, but at least there's points to be had by finishing, right?
Austria: Survive 1902 without getting stabbed. This is quite obviously hard to do, since the best in the world all know that Austria is weak in the early going and it still gets crushed so often. How many games have you played in where the talk is of partitioning a nation, down to the center, in 1901, it soon comes to pass, and that nation hasn't been Austria? At least you know that, if you draw Austria and survive through 1902 without the stab, that you are in great position.
Turkey: Not good. You don't win a bunch of games, you draw some, and you get clobbered some, but you lose a LOT. You sit there and lose a lot. At least with this information, you have the chance to ally with England against Russia (something that very few of the three powers think about), and England should be glad to do so. Given Italy attacking Austria with nothing else to do, and Austria holding them off but not getting anywhere, and you have a much better chance. Russia and Austria win 36% of all games, and they're right next to you, so get others to attack them. You can't really attack strongly until 1903 anyway, but get in position to do so. Any Turk unit beyond Bulgaria-Aegean-Black-Armenia-EastMed when Spring 1903 rolls around probably adds 5 percent to your chances to win. That should be your opening goal for the first two years.
England: Your best diplomatic tool, "I can't support my convoys", just got thrown out the window. The good news is that, since Russia wins 1 out of 5 games, there's something else to use to gather pity from other nations. Obviously you need to contain Russia in Scandinavia to have a better chance at victory. Germany getting stronger isn't as much of a threat as France, or especially Russia. England is a nice average power. You win some, you lose some, you draw a lot, and it's a fair selection.
France: You're good, everyone knows you're good, and unless E-G try to wipe you away in 1901, you get two free builds. You are one of the top 3 powers on the map; the other two are your only real threats in the long run. Unfortunately, neither are your neighbors, and while Italy and Germany stink it up, England is a reasonable power. Your strategy must be one of diplomacy if you want to be the "best of the rest" when the midgame comes around. Orchestrating the partitioning of Austria should be a simple task (I mean, we all know it's coming; even Austria knows it's coming, and yet it still keeps happening, so you probably don't need to do much here). Russia, on the other hand, needs to be controlled and attacked vigorously. An A-T alliance is vital to stopping Russia in 1901 from getting a southern build, but Austria gets eaten so quickly that you may need to look north, and to be patient. While an E-G looks extremely dangerous to France, it will be able to rip Russia into nothing starting in 1902 if France is not interfering. Of course, an E-G that heads east can just as easily head west, so you must do the best early diplomacy to get into strong midgame position.
Russia: Okay, so this actually is an expose' for one segment. Your gig is up; now everyone knows about your wins. Russia wins so much in phpDip, I bet, because it can cross the stalemate line (across the map from the Baltic area to North Africa through Switzerland) in Scandinavia with ease, and that few powers understand this or use it, since draws are so rare. To win, though, you have to survive, and it is extremely difficult to do so on two fronts, and against 4 powers (EGAT). What's worse is that France is outside your early sphere of influence. I am obviously not qualified to comment on phpDip Russia play (since I botched it *so* artfully), but it seems that, now that I know this information, it would make sense for Russia to hold off Turkey, share Austria with Italy, then get the two to attack each other (in the Balkans, there has been infighting for over a hundred years straight already, and the centers do the same in Dip). Let the West sort itself out, even letting Germany take Sweden (since he can defend you better than attack you, and then England will thus have nothing much to gain with fleets from an assault on Russia), and hopefully swing your forces into Germany just as I-T go at it and one of the western powers bites the dust. You should be able to gain 18 centers without killing Italy or England if all works well, but any antagonism you show to a Western power in the first two years is going to haunt you. If you survive, you have a 50-50 shot. The timing, I bet, would work more often than not.

Any comments or suggestions?
31 replies
Open
kickboxer (128 D)
24 Feb 08 UTC
team game.
who wants to join a new team game? Bet 30.. Honor rules
0 replies
Open
kynndal_says (100 D)
14 Feb 08 UTC
girl only game

ladies, if you're interested let me know.
i'll set it up.

42 replies
Open
kickboxer (128 D)
24 Feb 08 UTC
boys only or gays only?
is that gay thread about gay games? Lol... Are there guys only games like the girls only one? If so how do they go?
1 reply
Open
shad08 (183 D)
24 Feb 08 UTC
Frozen Game
Easy 5 Point Game has been at due now for a long time, and I kinda win after this phase so i would like it to move..lol.
Thanks.
http://phpdiplomacy.net/board.php?gid=2626
1 reply
Open
Lafriks (138 D)
24 Feb 08 UTC
Kestas, meta-gamer..
Can you please take a look at game
http://www.phpdiplomacy.net/board.php?gid=2859

I'm quite sure that animosity and kickboxer are the same person. I have suspicion that same goes also for clausewitz and happyklim. When talking to animosity (England) he gave him up by accident:

Thu 07 Feb I can't understand what the point in playing with multiple accounts
Sat 05 AM wtf? I am not with more than this account
Sat 10 AM I wrote this to you half month ago ;)
10:49 PM whatever. I dont know any of them, and certainly have not worked with them else i would not own italy

And as we see Italy is owned by Austria not England while he wrote it to me from England account. Kestas you can see our conversation log.
Also after this he started to attack England just possibly to cover up playing with multiple accounts... I don't know..
0 replies
Open
mapleleaf (0 DX)
23 Feb 08 UTC
Kestas - Adjudication error?
This is the game http://phpdiplomacy.net/board.php?gid=2909&msgmembershipid=0

My army at Ruhr attempted to move to Munich, but there was a stalemate. Not so!!!
France has captured Munich. I think that Munich should be vacant and, therefore, property of Germany.
1 reply
Open
Wombat (722 D)
23 Feb 08 UTC
Game Stuck
Kestas, our game Ng Wang Ho is stuck. It's been in "due now" for at least a few hours. Could you unfreeze it for us? Thank you.
2 replies
Open
ElviraNaldorssen (97 D)
22 Feb 08 UTC
Game "Lebensraum" is now available
Join me! Pot is 10 points.
4 replies
Open
animosity (82 D)
21 Feb 08 UTC
kestas- urgent! Urgent!
in my game up and away, i play italy. I war forced to retreat my fleet from spain south coast. There is one of my armies in mar, a fleet in wes. The gulf of lyon is empty... However i will now lose the game because sadly the game says i have nowhere to retreat to. Pl look at it?
6 replies
Open
mansea (2945 DX)
13 Feb 08 UTC
How to get the points back ?
Once I have lost all the points, how can get back some points to carry on to play?
10 replies
Open
figlesquidge (2131 D)
22 Feb 08 UTC
The dreaded numbers back
By that I don't mean 666 or anything like that, I refer to 500 - internal server error. Am I the only one who has noticed a notable increase in the number of times the site has generated this error recently?
1 reply
Open
bc2000 (990 D)
22 Feb 08 UTC
Penultimate Truth
A 101 bet game for Philip K. Dick's readers.
2 replies
Open
Rait (10151 D(S))
20 Feb 08 UTC
The game 'Satellite Shootdown' has stuck
..although 7 players have joined the game already long time ago, the game doesn't start - the game ID is 3030
16 replies
Open
beau (78 D)
21 Feb 08 UTC
team game! Honor rules. Open now
New team game. Bet is 30. Teams are england france and russia versus germany austria and turkey. Italy is a mercenary power tied to no one. If you want to play you MUST play team rules. Password is blue.
4 replies
Open
S_MaRt (910 D)
21 Feb 08 UTC
Bets are opened
game name: prudence
http://phpdiplomacy.net/board.php?gid=3044

Three players out of the total were created the same day.
Cumu http://phpdiplomacy.net/profile.php?uid=4885
rush http://phpdiplomacy.net/profile.php?uid=4886
opping http://phpdiplomacy.net/profile.php?uid=4887

I predict one of these 3 will win. ;)
Unfortunatelly for lord & joa who joinned this game. Unless they are you're other profiles ?


6 replies
Open
alamothe (3367 D(B))
21 Feb 08 UTC
omg
MarekP is in CD in game Armadillo, check it out :-)
6 replies
Open
Gobbledydook (1389 D(B))
21 Feb 08 UTC
101st Airborne
Budlight, you are cordially invited to join this game...
And so are all those airborne medium rollers.
0 replies
Open
Rait (10151 D(S))
21 Feb 08 UTC
Kestas, could You please look at the game 3030
... the game hangs for 2 days already
0 replies
Open
beau (78 D)
21 Feb 08 UTC
last chance- world war 1 honor rules
password blue. Bet 30. France england and russia versus germany austria and turkey. Italy is a mercenary... Join!
1 reply
Open
Commander Cody (0 DX)
21 Feb 08 UTC
im asking again, only making it clearer
lemme know if this scenario works. #1-support holds #2-which support holds #3-which is holding. can this work?
1 reply
Open
Thucydides (864 D(B))
21 Feb 08 UTC
Discrepancy in the regular map and the fullscreen map
So this was pointed out to me by Theophilus, and it intrigued me because I had asked a question related to the same topic before, which is the neutral Mediterranean islands. Anyway,

Why is it that the islands of Crete and Sardinia, and maybe other islands, normally indefinitely neutral (on the regular screen) seem to change color for some reason on the fullscreen to that of France or Italy or someone else?
1 reply
Open
tigertony (0 DX)
21 Feb 08 UTC
ummmm i have a question
can you support hold a country that is support holding another country? seriously i need to know
6 replies
Open
Gobbledydook (1389 D(B))
20 Feb 08 UTC
100-pointer
Finally...the bonus Medium roller, and the 5th in the X-Roller Series...the extravaganza 100-Pointer!

Now Join!
4 replies
Open
Smokodanko (618 D)
21 Feb 08 UTC
High point games and Betraying
They go hand in hand, don't they?

9 replies
Open
anlari (8640 D)
12 Feb 08 UTC
Team-based / World War Game
Is anyone interested in one? I missed out on the last
84 replies
Open
SittingDuck (145 D)
19 Feb 08 UTC
How to leave a game?
By human error I managed to join a game I did not intend to join. How do I leave?
18 replies
Open
lou89laj (276 D)
20 Feb 08 UTC
Coast Lines
WE SHOULD BE ABLE TO CHOOSE WHICH COAST WE WANT TO BE ON!!!
Instead of wasting my time finding out later that I can't do that. UGH what a waste!
3 replies
Open
kestasjk (95 DMod(P))
17 Feb 08 UTC
News on the update
A couple of weeks ago I said I wanted to have the update out by now, and its still not here.

Basically I decided that if I was going to update the adjudicator it would be pointless to spend time fixing problems in an adjudicator that would need a rewrite to work properly, so instead I decided to rewrite it now instead of waiting until the next version

The new adjudicator passes every DATC test, which means phpDiplomacy has a real adjudicator for the first time, but it still needs more testing and profiling to make sure that there won't be problems when I add it in.

Loads of stuff has been changed and improved, but there are some places where things are incomplete or untested. I did leave myself 1 week of extra time to finish things off though

So the good news is that the update features changes that I wasn't planning on including until 1.0, the bad news is I can't update the live code today
figlesquidge (2131 D)
17 Feb 08 UTC
Thats great Kestas, nice work.
I'm off all week (half-term/mid-term break depending where you're from!), and am very happy to debug for you - all my mates are rich and so have gone skiing.
I also have a list of features I would like to add myself, which i have been waiting for this update to come through before adding.
alamothe (3367 D(B))
17 Feb 08 UTC
omg. i think yearly fee is required now :-)
lmatt (100 D)
18 Feb 08 UTC
A proper adjudicator, at last! Anyway, good work and I look forward to playing again.
flashman (2274 D(G))
18 Feb 08 UTC
Excellent news...
Rait (10151 D(S))
18 Feb 08 UTC
good news & good job, thank You!
bc2000 (990 D)
18 Feb 08 UTC
Thank you very much Kestas.
In recent past on Sourceforge I proposed myself for this task, but then I had been literally "eaten" by work, so I'm really happy you did it alone.

You could keep the old adjudicator as an option for nostalgic players!
I see the possible chat between future players: "Do you remember when we could dislodge ourselves? That were good times!"
keeper0018 (100 D)
18 Feb 08 UTC
kestas, first off, i want to say great work. you have succeeded at making me addicted...

above, you said that a lot of stuff was "changed and improved." can you give some specifics at this time, or no?

once again, keep up the good work.
alamothe (3367 D(B))
18 Feb 08 UTC
passing all those DATC tests sure isn't easy...
Wombat (722 D)
18 Feb 08 UTC
Great Job Kestas!
Chrispminis (916 D)
18 Feb 08 UTC
Hooray!

Good work Kestas, you've really come a long way on this project. Excellent. Thank you for a great game.
Gobbledydook (1389 D(B))
18 Feb 08 UTC
Well...if only we didn't have to wait for this final week...
cgwhite32 (1465 D)
18 Feb 08 UTC
That's great news!

Out of interest, as a non-tech person, can someone explain how a 'proper' adjudicator is different from what we have at the moment, and what DATC tests are?
FreeSample (160 D)
18 Feb 08 UTC
So, can we translate PHPDiplomacy now? :)
Tman401 (126 D)
18 Feb 08 UTC
quick question, all the games we're in now, does that mean they will be transfered over to the new system when the new adjudicator comes out? good job by the way, i really like this site a lot!
figlesquidge (2131 D)
18 Feb 08 UTC
DATC tests are listed in http://web.inter.nl.net/users/L.B.Kruijswijk/

They are all the different things that an adjudicator could come across, and how it should deal with them

Unless I am very much mistaken the new adjudicator will take over everything when it comes in. I would say a changeover would be nice, when old games finish with the old adjudicator, but unlikely.
Translate: I doubt it's ready for that yet, and I know there are still many things left to add. I'm not even sure how Kestas intends to implement translation, using a search algorithm at the end of processing changing them over or by having string tables as the processing goes through...
crimson (501 D)
19 Feb 08 UTC
Great news! Thanks.

A cosmetic comment: the forced layout code makes it difficult to play on a handheld.
Sergeant (89 D)
19 Feb 08 UTC
For those of us who are used to other rules, what with being able to lend supports to supporting units and the like, this will make the game closer to home.

It will also create a much more competitive environment. Poor Italy and Austria keep getting wiped out of most of the games I play in because they have no good defensive capability. This should help.

Also, England appears to be quite a runt by being unable to support convoys onto the Continent.

I must admit that I would be interested in statistics for wins, draws, and eliminations under the current rule regime, since they will serve as a basis for comparison for the new ruleset, and also to see if my observations are systemic.

(In particular, I conjecture that England suffers severely in number of games won with respect to other forms of the game, and that Italy and Austria suffer even more eliminations than would otherwise be seen.)
figlesquidge (2131 D)
19 Feb 08 UTC
If I remember correctly, England did surprisingly well, even with the reduced rules. I think this was because people underestimate the power of England once it gets going. New statistics would be nice though yes.
However, you can give support to a supporting unit at the moment, the main missing items are support to convoyed units and problems with self-dislodgement.
Chrispminis (916 D)
19 Feb 08 UTC
Nope, England did worse than expected in official rules, because of the lack of supported convoys, and even more when convoys were dislodged at the merest of touches.

The real surprise was Turkey's incredible successes. They had far exceeded results expected of official rules.

I'm ready to translate to French if needed. =)
sean (3490 D(B))
19 Feb 08 UTC
yes turkey does go well(why would this be the case? ideas? cant be solely the convoy/self dislodgement distortions) i have a 100% success rate with turkey.
Support supports? that can be done in that if the supporting unit is attacked(with support) and the support is cut but the 2nd supporter kicks in and the original supporting unit is not dislodged. did i use the word support enough in that sentence! yes it will be fun to england be more aggresive in land invasions in the future.
Sun_Tzu (2116 D)
19 Feb 08 UTC
Thank you for your time and effort!! This is a good site and will be GREAT with the improvements!
Braveheart (2408 D(S))
19 Feb 08 UTC
Could someone enlighten me as to why the new adjudicator will of particular benefit to Italy/Austria... this is in response to the post from Sergeant....

"It will also create a much more competitive environment. Poor Italy and Austria keep getting wiped out of most of the games I play in because they have no good defensive capability. This should help."
Gobbledydook (1389 D(B))
19 Feb 08 UTC
How do I know! Maybe because of the new things Italy can attack Turkey with more benefit, relieving Austria, and since England can now support convoys he can attack Russia more fiercely in the North, forcing Russia to commit more forces to north, thereby avoiding conflict with poor Austria...
DeathOfRats (182 D)
19 Feb 08 UTC
sorry if these have been brought up before (I have looked) but was wondering if the following have been discussed/considerd as possible future improvements to this excellent site.

1) Possibilty to have 'mini leagues/rankings' to allow you to select your friend/players you have faced so that the rankings/points system is a little more personal (better to be #3 out of 20 friends, rather than #100 out of 3000 strangers...)

2) Someone has mentioned a 'global' forum option within the games, why not just add an 'out of office' type system that a player can put on their profile when they are not around for a bit so other players know the game may be delayed the full 24hours etc. Just a one line tag would be fine so that if you were away working all day you could put 'sorry for the delay in the game, I will not be able to finalize till 23.00 tonight' or something similar.

3) Perhaps an option to allow a code to be entered by a 'friend' to allow them to submit moves for you if you cannot get to a PC in time. Rather than giving someone full access to your account (meaning they can read your correspondance with other players etc) you could just let them know a certain code (4 numbers or something) which when entered against your name would allow the person to put in your moves for you without actually comprimising other information.


These are just ideas in case they help, I am not bothered about them being implemented personally but I know from experience sometimes ideas can help bring about other changes.

Great work so far on the site by the way, and thanks for setting it up!
flashman (2274 D(G))
19 Feb 08 UTC
#3 above is rather neat. How many of us have not had that not-been-able-to-get-on-line experience?
abab (1312 D)
19 Feb 08 UTC
Thanks a lot Kestas for your excellent job.
Is there some reference to account for modifications brought in by the new adjudicator (e.g. coastal movements, retreats, self-dislogments,..)?
figlesquidge (2131 D)
19 Feb 08 UTC
DoR:
#1 - good idea, and could be linked to having lists of players you know in real life
#2 - You can do that if you want, put it in your profile comment?
#3 - That's been suggested before, although having a password to take control of any certain game is a new option. I had suggested people should be able to take control of an entire account for a bit, but this might be a better idea, especially as you can then keep games separate, and indeed through this limit the burden on the other player
Sergeant (89 D)
20 Feb 08 UTC
Sorry not to respond quickly, but...

Austria: Italy has no one else to attack for significant gain in 1901. Add Russia and Turkey to those seeking to contest Austria's only chance for builds, and, well, it's the early bath.

Italy: Only one power to attack, and the best outright attack can be countered trivially by Austria without really jeopardizing builds. (This ends up having Austria and Italy both stuck in neutral through 1901.)

England: I would be quite confused about any Russian player that would allow a convoyed English army into Norway in 1901. I can't think of a good reason for France to allow English armies into French territory that early, and Germany can block English builds in the Low Countries indefinitely without France actively attacking, and even then a wise France will take the West for the Republic before letting England grab a stronghold.

Turkey's strength in this version, I have discovered (having played Russia against an inferior foe, and Turkey to a solo) is precisely as others have mentioned: the weakness of Austria and Italy is Turkey's strength, and Russia appears to be less able to take advantage of that than Turkey due to distances.

Now, a smart player in a weak nation can win PROVIDED that other players are capable of appraising the position with win probabilities taken into account. If everyone but Austria knows that Austria is weak, someone will eat them for breakfast. Tactics only go so far, but one of the disadvantaged powers could gain by supported convoys, if only transitively for Austria to avoid being the sole inexpensive item on Italy's menu.


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