Forum
A place to discuss topics/games with other webDiplomacy players.
Page 40 of 1419
FirstPreviousNextLast
Rait (10151 D(S))
26 Sep 07 UTC
Game PhDiplomacy opened
Pot 150. For high-level players with an intelligence of PhD ;)
0 replies
Open
schmidt (219 D)
26 Sep 07 UTC
Are retreating fleets now possible?
I was just able to have a fleet retreat from Norway. What gives?

I mean, I like it, but...
1 reply
Open
ummite (194 D)
26 Sep 07 UTC
civil disorder... solution?
Hi. I just tough about something. When I first came into the website, I enjoyed so much playing that I joined all civil disorder I was able, not knowing about the "points". I lost mostly all of them, since it was like one army or one fleet lef. My point is, if it would cost nothing to join a civil disorder, 1) it would reduce by a good amount the number because of guy like me and 2) it would not discourage someone to join because he has nearly no chance of making something out of a very bad position. So how about removing the costly points out of a civil disorder? Because you know, I've been advantage in one of my game because the guy next to me was in civil disorder, so I simply eat him and it was a big advantage, so if the civil disorder would have been replaced fast, it would have been a normal game. What do you think?!?
3 replies
Open
DumbDrummer (150 D)
26 Sep 07 UTC
Gamemaster confusion
I tried moving an army into an unoccupied space, but it didn't get in. The gamemaster feed said there was a stalemate, yet an opponent's army did gain control of the space that turn.
0 replies
Open
saulberardo (2111 D)
26 Sep 07 UTC
when a stalemate happens?
Folk,

A stalemate happens always when two or more units are trying to move into a same territory and none succeeds, or it occurs always when at least of one can't move? I say, if A supported by B is trying to move into C and D is also trying to move into C, so A move into C and D doesn't move. In this case, has occured a stalemate for D?

Thanks
0 replies
Open
Clemenceau (191 D)
26 Sep 07 UTC
It annoys me...
Does anyone else get annoyed that they cannot take over Sardinia or Crete in terms of color? They always remain orange. Maybe i'm just being OCD but I like a continium of color in my lands.
3 replies
Open
mjlawson (30 D)
26 Sep 07 UTC
2 on 1
this should have a quick answer: if army A is invading army C with support from army B:

A > C
B support A > C

can C stop the invasion by guessing right and attacking the support (in this case B) because then A would be attacking on it's own and C would still be in it's original country because it could not invade B.

or is there some sort of over-ride that stops C from being able to essentially fight twice?
3 replies
Open
alamothe (3367 D(B))
26 Sep 07 UTC
bulgaria
if i move constantinople - bulgaria on which coast do i end up
0 replies
Open
Mohammed bin Ali (146 D)
25 Sep 07 UTC
Supporting convoys
Apologies if I'm asking a noob question that's already been asked before, but how exactly does giving support to a convoyed unit work in phpDiplomacy? If, in the hypothetical case, I wanted to convoy A(Yor) to Norway using F(NTH), and to lend support to that convoyed army with F(NWG), what order would I issue F(NWG)?
3 replies
Open
Dscho (170 D)
25 Sep 07 UTC
Convoys
Perhaps it was asked some time ago, but is it possible to convoy an army of another player with your own fleet?
1 reply
Open
Nick Douglas (408 D)
24 Sep 07 UTC
Am I blind, or did we just start getting more helpful info in our Gamemaster feeds?
If so, woohoo! If not, Iiiiiii'm a doofus.
6 replies
Open
keepkalm (95 D)
23 Sep 07 UTC
Point Penalty for Civil Disorder
Why not just charge a point penalty for not finishing the game?

This seems like a better solution than trying to give points for second place. Just reading this forum and judging by the number of civil disorder games there are to join this seems to be a common problem.
6 replies
Open
keeper0018 (100 D)
24 Sep 07 UTC
Spain
I know that this may be a stupid question, but I am curious. Can Spain be occupied on both its North and South Coasts?
3 replies
Open
bihary (2782 D(S))
21 Sep 07 UTC
PledgeOfTheFallen2
Pledge of the fallen:
To make the game more enjoyable for those who have outplayed me I pledge
1. Not to ever go CD without serious RL reasons.
2. If I lose hope and want to get out, I let the others know and make sensible moves as fast as possible.
3. If I have no place to retreat, I disband as fast as I can.
4. If I have to disband in a build turn and it is obvious, I do it as fast as possible.
Let us play!
11 replies
Open
whoami (178 D)
23 Sep 07 UTC
Civil Disorder Assignments
I've noticed that when a new game is one player short, the country that is placed into civil disorder is always Italy. If there are only five players, it is always Italy and Germany.
While it isn't really a problem, it would be great if the next update changed this so that the country placed in civil disorder is chosen randomly.
2 replies
Open
fwancophile (164 D)
22 Sep 07 UTC
rules question
sorry to flood with rules questions but this is basic, but i am not clear on it. i have a unit that is supporting another unit's move. my opponent moves a unit into the territory that is supporting the move, cutting the movement. if i move a different unit into my opponent's territory, from which they are cutting my support, does that cut their ability to cut my support, thus, my original support will stand?
12 replies
Open
berlinerkindl (100 D)
23 Sep 07 UTC
315 in the Kitty
http://phpdiplomacy.net/board.php?gid=1761
need 3 more to start, put your 45D points into the pot.. looks like some pretty strong players already in..
0 replies
Open
Nick Douglas (408 D)
19 Sep 07 UTC
What should I do if I suspect two newish players of being a multilog?
I won't accuse in public this early, but I suspect that two players are a multilog. In two games these players are Austria and Italy and in both these games they are cooperating, having never attacked each other, with Italy staying in Venice longer than seems sensible, while Austria is open to attack.

They have one other game where they're not near each other. One of the players has several games without the other; the second has one or two without the first. Thus this could just be coincidence and good strategy.

Is there an appropriate place to ask someone to check IPs?
madbasilisk (100 D)
19 Sep 07 UTC
I think you are talking about Islanddiscriminant and I. We're two separate people, though good friends in real life. We just thought that not having to worry about one of our borders is a good thing .
PolishTeaParty (389 D)
19 Sep 07 UTC
Playing fairly is also a good thing, or so I've heard.
Nick Douglas (408 D)
19 Sep 07 UTC
If they're good friends, I am personally okay with that. It means I'm screwed in the game we're all in, but I can live. :)
Wooble (450 D)
19 Sep 07 UTC
Metagaming that creates pre-determined alliances is pretty much just as bad as outright cheating, if you ask me. This would be why most of the play by email judges explicitly forbid players who know each other to be in the same game unless all of the players know each other. It's not fair to the other 5 players.
Tylercd (237 D)
19 Sep 07 UTC
I've played with a friend I know from off-site, and hell, he went about making me lose against a person he didn't know. Friends aren't always biased.
Shardz (0 DX)
19 Sep 07 UTC
Now, if two people know eachother in real life and decide to form a strong alliance for the majority of the game, there's nothing wrong with that. There's nothing stopping the other players from contacting eachother outside of the game and strategizing. So long as it's not one guy with multiple accounts, it should be fine.
Shardz (0 DX)
19 Sep 07 UTC
"Metagaming that creates pre-determined alliances is pretty much just as bad as outright cheating, if you ask me." They don't always have to be loyal to eachother throughout the game.
berlinerkindl (100 D)
19 Sep 07 UTC
perhaps if you told the people you were playing with at the begining of the game, "hey me and xxxxx know each other and are tight buddies and will be effectively playing as one person controlling two countries, hope you don't mind." no it wouldn't be as bad (but still metagaming) but at least others would know that you are doing it before you juggernaut.. if you honestly played the game without your friendship pre-determining your decisions, it would not be metagaming, but refusing diplomatic means based solely on your existing "tight" relationship and on the conditions that exist solely in the game.. that's wrong..
madbasilisk (100 D)
19 Sep 07 UTC
Well, we weren't exactly trying to "play as one person controlling two countries," but I will apologize for any unfairness our alliance may have caused.
berlinerkindl (100 D)
19 Sep 07 UTC
madbasilisk, my comments were more directed towards Shardz, i'm not sure what the factors and events were in your case..
Nick Douglas (408 D)
19 Sep 07 UTC
I mean, I'll be staying away from any game with the two of them in the future, but I think that's just a fair reaction to their fair maneuver.
figlesquidge (2131 D)
19 Sep 07 UTC
If you've got a difficultly with an alliance that looks too strong, then thats where diplomacy comes it - you'll have to try and break it up.
Gerrbil (74 D)
19 Sep 07 UTC
Personally, I doubt I would hold any strong alliance with somebody I knew over anybody else at all. It just defeats the purpose of the game for me, the fun. I mean, when I play at home with friends around a board I don't ally based on how much I like each person. It's as much about beating up on your best friends as anything else. I just bring that up to the people in this position, I can't say I've decided on whether its cheating, but its stupid to not take advantage of a players mistakes, and its fun to backstab on your friends right? If it weren't who would play the game? Not that I'm planning a backstab hehehe...hahaha...muahahahahahahaha!!!
Rami (50 D)
19 Sep 07 UTC
I'm annoyed by the amount of people who come to a game called diplomacy, for crying out loud, and then turn into crying, simpering masses when they find out that horror of horrors, players have an alliance. Maybe it's even preconcieved, or the people who were started it were friends; this is what happens in real life, it's what happens in the game in real life, and it happens in politics in real life. So it makes the game harder. So? Let's say it's two players... There's a whole sea of people who will ally with you if you play your cards right. Three, or four? Then sow dissent! That's part of diplomacy? Five, six, seven? Then they're playing their own game, and it's no biggie.

Please, people. When I hear about 'metagaming' 'rules breaches' and things like that, I think of people hacking the server or doing something drastic. This is a game where people go to have fun, and is people who are friends or relatives or whatever in real life make alliances based on that fact, that's far different from cheating. There's no guarantee such alliance will hold; they're just as likely to backstab as anyone else.
Rami (50 D)
19 Sep 07 UTC
Also, checking IP's is something you do when there is a hacker or a major problem... Or if you want dirt on someone. I think the person I'd be more likely to be worried about is someone who wantonly requests that sort of heavy-handed measure.
Rami (50 D)
19 Sep 07 UTC
Also, looking back, sorry for being heavy-handed... No need for me to take out a bad day on the unsuspecting public. :)
Wooble (450 D)
19 Sep 07 UTC
"We just thought that not having to worry about one of our borders is a good thing."

That's the sentence that bothers me. If they truly "don't have to worry" about one stabbing the other, then they're not "just as likely to backstab as anyone else."
spinebag (337 D)
19 Sep 07 UTC
I think that the only time this becomes a problem is when an alliance is formed through a means of communication which is not universally accessible. If two players have played face-to-face in the past, they will still be able to play among a group of strangers, be it face-to-face, postal or php, provided that they don't communicate in ways that the other players cannot. To me, barring some telepathic link, this means that as long as people confine themselves to using this site as their sole method of communication, and don't use things like IM or cellphones, it should be possible to have a fair game with a group that contains both strangers and prior acquaintances.

That said, I would deem it unethical (and yes, one can lie about where his army in Galicia is going and still be ethical) for me to play in a mixed group of face-to-face friends and php strangers, since I would be unable to divorce my past experience with a player from my judgments of what he might do in the present game. This ethical dilemma does not exist within our little php world, since any player can draw conclusions based on the public information about an opponent's points and prior games.

So, to sum it up, I think that people who have played together outside of this format may ethically use php, but only in private games. If people are playing public games here, then they should not play with people they have played in other Diplomacy settings without first disclosing this information to the other players.

I can think of no reasonable way to enforce this, just as, in general, there is no reasonable way to enforce any ethical code. Except for guilt. But I don't think Diplomacy players have guilt.
Locke (1846 D)
20 Sep 07 UTC
The question i would ask is that, is an alliance between friends any worse than an alliance between strangers who agree not to stab each other at the start of a game?!
Locke (1846 D)
20 Sep 07 UTC
Before you ask, i have played with a friend on this site. On one occasion we played the juggernaught and won, on another i stabbed him in Autumn 01 and he was out the game by 04.
james3838 (184 D)
20 Sep 07 UTC
The friend thing is tricky. I've played on here for a couple of months and have had a great time. I told my best friend about it (we use to play face to face games in HS) because I was having so much fun. Of course he wanted to play a game with me, but I was afraid of meta gaming. His view was that he was just as willing to stab me now as he was when we were in HS as he wanted to "win". :) I guess it comes down to playing with integrity. Lucky for us, we ended up on opposite sides of the board, so there is no chance for collusion or back stabbing (matter fact I may be eliminated by my own alliance instead). That said, I've already made several online friends here as well and have made some very tight alliances. As I play more and more games, I'm likely to make decisions based on past experiences. While that is potentially bordering on meta gaming, it is also based on risk assessment. What is my best chance of improving my situation so I can win. If its online friend or real life friend... or the opposite, its hard not to pull those experiences into an individual game. In the end I think it comes down to each and everyone of us playing to win. Overall I think "friends" have less affect on the out come of games than Civil Disorder does. Grrrrrr.....Turkey.....Grrrrrr
Nick Douglas (408 D)
20 Sep 07 UTC
Basically the only problem I have is that these two players seem so unlikely to stab. I'll be honest, if I played a game with one friend (I'm friends with Zeppflyer) and a bunch of strangers, I'd trust an alliance with him more than with anyone else. They seem to feel the same.

Again, I don't feel like they broke any rules; I just hadn't thought of the possibility of two friends when multilogging sounded more obvious.

But until I see them stab each other in a game, I'll avoid any game that could involve both of them. Not because they broke a rule but because it's poor strategy to join a game with someone else already twice as strong as you. Just as I wouldn't join a game made of thousand-pointers.
alamothe (3367 D(B))
20 Sep 07 UTC
I think, and I know Kestas won't agree with me :-) the problem is that second placing is awarded as much as a victory. Why would two players in a strong alliance ever break it if that doesn't earn them any points. If they don't need victory too much, then why would they stab each other. For enjoyment? :-) Going for victory is what breaks alliances and generates stabs
figlesquidge (2131 D)
20 Sep 07 UTC
If you take complete control of the map between an alliance, you can then hand over 1SC at the end, and you will in fact end the game with the same number of units...
keepkalm (95 D)
20 Sep 07 UTC
i don't think that this is a big deal. you need to know who to trust in this game, so I suppose that it can be a little unfair when players have automatic trust. But at the same time, there is nothing stopping you from linking this thread into communication in this game.

BTW, All's fair in love and war.
gonzo (128 D)
22 Sep 07 UTC
When I played this game in a face to face enviroment, I had to back stab multiple "close friends" at a time. Now I look forward to the opportunity to, use and stab my best freind for all the times he wronged me. and to be able to do it so publicly is even better... the points dont concern me as much as gettting far away from "Political Puppet" I want the WIN


26 replies
oziodip (297 D)
21 Sep 07 UTC
what version of phpDiplomacy is this?
I've downloaded phpdiplomacy from this site
http://sourceforge.net/projects/phpdiplomacy
phpDiplomacy version 0.75 but it's different from this one...
you can't unfinalize, there arent points associated to players and so on...
where can i find this version if it's possible? thank you!
4 replies
Open
saulberardo (2111 D)
22 Sep 07 UTC
Problems Moving from the Ionian Sea
Folk, look this game:
http://phpdiplomacy.net/board.php?gid=1626

I'm Austria and I tried to move to Ionian Sea to make my own fleet have to retreat. But France tried at the same time move there. So, there was a stalemate, so nobody moved. Is it right? There isn't any problem with an stalemate in a territory occupied by a flee?
1 reply
Open
wawlam59 (0 DX)
21 Sep 07 UTC
Ask for help
I'm a green hand. :(
I'm England in a game at the very beginning.( to move spring 1901)
I'm talking with France about go against Germany together.
I'm asking France to support my army to Bel in 1901.
France agreed but he prefers me taking Bel with my Nth fleet instead of my army.
France said it's better for a fleet to take Bel to fight against Germany.
We agreed on an Empty English Channel.
Germany has read my letter inviting him join E/G against France but no response to it till now.

I believe an army at Bel is better for us to fight against G. At least I could give support to the french army into G territory. But I'm not very clear about that. I fear F/G are planning a trick against me.

Could you help me, what should I do? Thank you in advance!

7 replies
Open
fwancophile (164 D)
20 Sep 07 UTC
to reiterate
so i had a fleet in kiel and an army in danemark. I wanted to flip their positions to fleet in danemark and arny in kiel. My fleet moved into danemark fine but on the retreat turn i had to disband my army. Its no big deal because its autumn so i get to build it right back but is this the much noted phenomena of defeating your own unit. It was definitely weird i could not retreat as well
2 replies
Open
james3838 (184 D)
14 Sep 07 UTC
Error message when logged in
Kestas - I got some wierd message (sorry I didn't write it down), when my RL friend came over and signed in using my computer. I'm really hoping this isn't the anti meta gaming code kicking in. We are definately two different people. I've asked him not to sign in again at my house just in case. Thanks - James
5 replies
Open
ummite (194 D)
21 Sep 07 UTC
retreating priority
I have a question. If two units from two different guys must retreat in one turn, and both have only one place to go. Who wins the retreat? Are they both disband?
3 replies
Open
winner1 (154 D)
21 Sep 07 UTC
no retreat from spain
http://phpdiplomacy.net/board.php?gid=1617&orders=on#orders

why cannot i retreat?
2 replies
Open
aoe3rules (949 D)
21 Aug 07 UTC
list of reliable players
Sent from: The Mahatma Sent: Fri 08 PM
I agree it is very frustrating. I joined the open game "Freedom?" after looking into the other players' history and finding no red flags. My impression was that Gissett was an established/solid player. As it turned out, he is a solid player, but he is also a cheater.

That game taught me the lesson once again of only playing password protected games. If James or any other honest player wants a game without having to put up with that bs or without being at risk of that bs, I suggest you recruit players on the Forum. I would be happy to verify based on my own knowledge whether the prospective players are straight-up, and perhaps others would be willing to vouch as well.

I only suggest this because there is a clear reluctance to create an actual list of trustworthy players.

TheMahatma said this in the thread "cheating". i said i would make a list of trustworthy players. anyway, i can't do it alone, so...


everyone who thinks they're trustworthy and wants to play in pasworded games, post your name on this thread. then other players can say whether they trust you or not. we can then invite only players who are, by common consent, trustworthy. hopefully this will help with the multi-accounters and stop complaints on the forum.
139 replies
Open
figlesquidge (2131 D)
20 Sep 07 UTC
Mail reminders
In the past there used to be emails sent out for various events. I believe it was removed to reduce server load, but i was wondering if it would be possible to implement mails reminding people if they miss phases. Such emails would only be sent a maximum of once a day, and as responses to the emails before, so when possible they will stack together and not fill the visible section of a users inbox.
Script-wise this is not hard to do, but I wasn't if mails were still out of the question...
0 replies
Open
pballguru (100 D)
20 Sep 07 UTC
wrong number of units
On the game "Full Metal Diplomacy" I am France and I control 4 SCs but it is only giving me 3 units. Why is this?
3 replies
Open
NotunJeff (140 D)
18 Sep 07 UTC
"Incorrect" move orders
In home games I play, one strategy i've used is to "accidently" give a wrong move order, leaving me in a better position but making it look like it was a clumsy mistake. It provided another level of deception that we can't really achieve here. It's nice to not actually be able to make mistakes like that, but it would be nice to have the option. I'm not sure if this would be hard to implement, but it seems doable to me (this from someone completely ignorant on programing)
20 replies
Open
ummite (194 D)
19 Sep 07 UTC
Is it me or...
This phrase has no sense? :
"the bet has to be at more than 5 ?"

The bet is either too big or too small; the bet has to be at more than 5 and less than 4 (the number of points you have).
1 reply
Open
Page 40 of 1419
FirstPreviousNextLast
Back to top