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A place to discuss topics/games with other webDiplomacy players.
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Wolfyboy (100 D)
22 May 07 UTC
What the...?!
I'm England in this game: http://www.phpdiplomacy.net/board.php?gid=1082

my orders were:
Norway army move into St. Petersburg
Barent Sea Support move Norway into St. Petersburg

THat the gamemaster output:

Autumn 1902, Diplomacy: Your fleet at Barents Sea successfully supported the army at Norway move to St. Petersburg.

Autumn 1902, Diplomacy: Your army at Norway moving into St. Petersburg recieved move support from the fleet at Barents Sea.

Autumn 1902, Diplomacy: Your army at Norway engaged the fleet at St. Petersburg head on; both units were equally matched so there was a stand off.


This happened for the last two turns. in the first of them I just thought that I mixed up my orders or something, but I'm now positive that the problem is not from my side...

Is this a bug at all? or is it some vague rule of which I don't know?
2 replies
Open
Nemesis (100 D)
19 May 07 UTC
asa12 and "cheating"
Has anyone else encountered this? When asa12 is losing she accuses her opponents of "cheating." I've confirmed this with another player.

How does one "cheat" in this game?

25 replies
Open
PolishTeaParty (389 D)
20 May 07 UTC
illegal move made
I attacked my opponent from Galicia into Warsaw and he somehow retreated into Galicia which would be an illegal move. Can anybody enlighten me on this?

http://phpdiplomacy.net/board.php?gid=1059
10 replies
Open
agmarios (534 D)
21 May 07 UTC
is this right?
please visit game http://www.phpdiplomacy.net/board.php?gid=1072.
me and Germany tryed to move to Sweden. So we had a stalemate

Spring 1902, Diplomacy: Your fleet at Gulf of Bothnia attempted to move into Sweden but there was a stalemate

and finally german fleet moved to Sweden. Why?
9 replies
Open
stormwolf (243 D)
21 May 07 UTC
Convoy Question.
Just a quick question from a newbie:
If a fleet performs a convoy move, but is attacked, does the convoy still work?
3 replies
Open
TheBigNig45 (100 DX)
22 May 07 UTC
no-password
public game, no password required
titled no-password
0 replies
Open
Zxylon (0 DX)
22 May 07 UTC
30 Years War
Join the game. No password required.
0 replies
Open
kestasjk (99 DMod(P))
16 May 07 UTC
Downtime
Sorry about the downtime. I haven't e-mailed everyone to tell them it's up because we're not fully up yet. I'm *still* waiting for a reply from support, and it doesn't seem like the speed problem has improved, but by having the site online at least I can keep an eye on the speed.

At the moment it looks like I'll have to move hosts *again*, which is getting very annoying.
kestasjk (99 DMod(P))
17 May 07 UTC
They been adding a few more mysql servers, so hopefully things will be faster now.
Zxylon (0 DX)
17 May 07 UTC
Im noticing a huge speed improvement. Whatever you did is working well. I can actually log on and place my moves in a timely manner
Kent C. Tugood (483 D)
17 May 07 UTC
I find it's acting excellent thus far, but not everyone has returned, but overall, it seems fast.
Tucobenedicto (100 D)
17 May 07 UTC
Que rapido.
jaradthescot (153 D)
17 May 07 UTC
Working very well. Great work, whatever happened
Zxylon (0 DX)
18 May 07 UTC
Do you guts realize that every game will end at the same time. I sure hope this doesnt cause a system meltdown. Its coming in 142 minutes.
LucusVonLucus (1551 D)
18 May 07 UTC
I have had a couple games move forward a step, hopefully that will happen to at least 40% of the games then it shouldn't be so bad
The Mahatma (1195 D)
18 May 07 UTC
Kestas, have you emailed everyone yet?
kestasjk (99 DMod(P))
18 May 07 UTC
I have Mahatma, everyone who subscribed should have received an e-mail
The Mahatma (1195 D)
19 May 07 UTC
I was just curious. A lot of players haven't returned...
kestasjk (99 DMod(P))
19 May 07 UTC
I guess they were as tired as I am with all the downtime. It's too bad, but hopefully it'll build back up

http://sourceforge.net/project/stats/graph/index-graph.php?group_id=125692&ugn=phpdiplomacy&graph=sfweb&mode=60day
Arthas (1769 D)
20 May 07 UTC
What web hosting do you plan to switch to?
fastspawn (1625 D)
20 May 07 UTC
i is bad, with a vangeance. i have a feeling i am now on a back foot though
kestasjk (99 DMod(P))
20 May 07 UTC
Welcome back

Arthas; it's all too tempting to think that it's now solved and it won't happen again, so unless it does I probably won't end up moving.
At the moment I'm thinking I could host phpdiplomacy on my home server (my development server) since I recently switched to an ISP that gives me a static IP. At least that way I wouldn't have to worry about too many users competing for resources. The main problem is that pages would be slower to load.
Physics (231 D)
21 May 07 UTC
I'd prefer a drop in speed to common downtimes. But whatever's easier.


15 replies
Zxylon (0 DX)
20 May 07 UTC
Empires at War
Come join the excitement and adventure of Empires at War. No password needed.
0 replies
Open
Wolfyboy (100 D)
10 May 07 UTC
Ohhhhhhh, I think I smell a rat.....
Oh I think I smell a rat!

check out this guy:
http://www.phpdiplomacy.net/profile.php?uid=1948

Almost in every game he plays there's another one called "TropicanaOJ", and if you check, they always log on about 5 minutes difference from one another. I've only checked it in the game I play with them, but I'm sure you'll notive they always form an alliance, and never attack each other, even in the most crucial times...

Can the high administrator of this game can handle this? ban this fuckshit for life time or something? It really ruins the fun for the rest of us...
57 replies
Open
Worldbeing (1063 D)
13 May 07 UTC
General complaint: speed
I'm getting pretty fed up with how slowly phpDiplomacy is these days.
My net connection is fine, but a single page of phpDip like my games page can take as much as a minute to load, and on average pages take about 30 seconds. That's ridiculously slow compared to other sites and compared to phpDip on other hosts we've had in the past.
Half the time when I try to submit orders or send messages I get a 500 error (Internal Server Error), and the rest of the time it's so slow I'll resort to reading a book while it loads.
Yesterday, I was even getting a 500 error when I tried to access the main page; after waiting about a minute to even get the error message; causing me to miss even more turns.

I came back to phpDip to play a game I loved, and I'm already being driven away by the appaling loading times.
10 replies
Open
kestasjk (99 DMod(P))
19 May 07 UTC
Test
Testing some optimized code that seems to have caused some errors for people posting.
1 reply
Open
kestasjk (99 DMod(P))
19 May 07 UTC
Test
Testing some optimized forum code that looked like it caused a few errors
0 replies
Open
kestasjk (99 DMod(P))
19 May 07 UTC
Optimization
Made an optimization to some forum SQL, the first of a few optimizations that will limit the extra load on our MySQL server.
0 replies
Open
raidedguy (342 D)
19 May 07 UTC
Pause Game
I've got an interesting situation, a few friends and I are in a game, there's only three of us left, and two of them will be gone until next Tuesday. This means that they will probably go into civil disorder, is there any way to pause the game, so that NO turns go through?
0 replies
Open
Jahosafat (100 D)
18 May 07 UTC
Delete game
Hey, I'm new to this site. Is it possible to delete games you don't want?
2 replies
Open
crittenden51 (100 D)
18 May 07 UTC
Joinable
Diplomacy 4 is now joinable
0 replies
Open
Jahosafat (100 D)
18 May 07 UTC
Diplomacy Now
JOIN THIS GAME!
0 replies
Open
Wolfyboy (100 D)
17 May 07 UTC
Error triggered game id 1024
Error triggered: An assertion, $helpunitid, was not met as required..

The details of this error have been successfully logged and will be attended to by a developer.


--------

This is the messege I get when I try to get into the aforementioned game in which I'm participating.

It says the problem will br drlrivrtrd to a developer, but it's been about 4-5 days since I fist got this messege.

Is the problem caused by something I did/doing?
2 replies
Open
Wolfyboy (100 D)
12 May 07 UTC
Why can't I place new units in Sweden?
http://www.phpdiplomacy.net/board.php?gid=995

Well in the scrolling list of creating army/fleet, there doesn't seem to be the option "Sweden"... , only Liverpool, York', and London. how come? Can I only create units in the original supply centers?
12 replies
Open
Kent C. Tugood (483 D)
14 May 07 UTC
Error Logging in on my Laptop
For some strange reason, I logged off on my laptop computer, and ever since then, I've got this message on the site:

You gave an invalid session key that was removed. Please try to log in again.

However, this pops up no matter what I click. Am I doing something wrong? Thanks in advance for any help.
2 replies
Open
jimshlif (441 D)
14 May 07 UTC
Supporting a convoyed move
I have an army at Brest, an army at Wales, and a fleet in the English Channel. I'd like to convoy the army at Brest into London, and I'd like to support the move with the army at Wales. In a face-to-face game, my orders would be

A(Bre)->Lon
F(ENG) c A(Bre)->Lon
A(Wal) s A(Bre)->Lon

However, in phpdiplomacy I don't seem to have the option to support an army into London from anywhere but Yorkshire, the North Sea, or the Channel. Is there an order I can give that will support the move I want to make, or has this possibility not been implemented yet?

Thanks for the help!
4 replies
Open
ReapingStone (184 D)
14 May 07 UTC
skillful player
sorry but i had to post this. There is a guy here who is taking over 7 SCs in one turn.
http://www.phpdiplomacy.net/board.php?gid=559
I personally think that is brilliant playing.
4 replies
Open
Rait (10151 D(S))
10 May 07 UTC
No mans land??? :D
http://phpdiplomacy.net/board.php?gid=929

Kestas, can You help us?
11 replies
Open
twelve (100 D)
13 May 07 UTC
join please
the title
0 replies
Open
twelve (100 D)
13 May 07 UTC
i have a game
please join
0 replies
Open
jimshlif (441 D)
07 May 07 UTC
"Due now?"
I'm new to phpdiplomacy, so forgive me if this should be obvious, but what does "End of phase: due now" mean? Orders have apparently been "due" for hours without being processed.

Thanks in advance for the explanation!
3 replies
Open
Chrispminis (916 D)
12 May 07 UTC
Break!
Notice : People who are in my games may have noticed that I missed my turn. I've been having internet problems, and as such, have very unpredictable connectivity. As well, RL is preventing me from devoting too much time to Diplomacy, so until the summer starts...

I will be taking a break of phpDip. I will finish off the games that I am currently playing, to the best of my ability, but I will not participate further until more free time clears itself up. I expect to be back within a little over a month. Have fun, and good luck everyone!
2 replies
Open
Nemesis (100 D)
12 May 07 UTC
Don't forget the Diplomacy widows, Sunday.
"A man’s own actions, will from the start give him such a name that it will require a long course of opposite conduct to destroy it." - Niccoló Machiavelli, The Discourses. 1517.

0 replies
Open
aoe3rules (949 D)
11 May 07 UTC
Look what I found on Google...
ANAGRAMS (1) [HR:Sep02]
Some amusing Diplomacy-related anagrams:
"The Game of Diplomacy" -> Employ magic of death.
"The Abyssinian Prince" -> Brainy, nice thespians; Piranha by insistence; An inane, bitchy pisser.
France-Austria-Russia: Saucier anus farts air.

DIPLOMACY.AZ (1) [HR:Dec92]
Diplomacy AZ is phun,
Especially when it's all done!
Proof-reading's a chore,
And a terrible bore,
And printed, it must weigh a ton!
[Gets more and more pertinent with each issue!!]

DIPLOMACY DEFINITIONS (1) [Mike Guest and Bill Michell, 1988]
Ally: Someone who has misheard you.
Close Ally: Someone who you are blackmailing.
Bad Player: Someone who can't lipread.
"Think Ahead" Player: Someone who diplomes before the countries have been picked.
Paranoid Player: Someone who insists on being there when his drink is being poured.
Good Player: Someone who seems to win every week, but does it so quietly that no-one seems to notice.
Demilitarized zone: The Black Sea
Confidence: An Austrian who bothers to draw up a seat, or an Italian who asks what 4+1 is.
Optimism: Russian F(GOB) - Swe in Fall 1901
Trust: A weapon to use only when all else fails.

DIPLOMACY EMOTIONS (1) [HR:Apr92]
Satisfaction: That your moves went off as planned.
Delight: That your backstab worked.
Glee: The opponent you stabbed was also stabbed by someone else.
Gloating: Seeing an opponent who critically stabbed you get crushed.
Exultation: When it's you who delivers the coup de grace.
Bliss: 18 supply centres.
Anxiety: Wondering how many of your neighbours are plotting against you.
Fear: Finding that it's all of them.
Desperation: Trying to get their neighbours to stab them.
Despair: When they insist on fighting each other.
Exasperation: Just when you've fought off 2 of your neighbours, the third comes barging in.
Frustration: Getting a build when all your home dots are occupied.
Vexation: Getting a build when someone else is occupying your home SCs!
Shock: Getting unexpected support from another player.
Loneliness: Exile in Iceland.
Sympathy: What's that?

DIPLOMACY QUOTATIONS (1) [HR:Apr92]

1. Diplomacy dichotomy: Getting stabbed is as much fun as sucking lemons when you have the mumps, but stabbing someone is as much fun as switching his chocolate bar with one of Ex-Lax.
2. Famous last words of a Diplomacy player: "But you promised...!"
3. Playing Diplomacy is like juggling knives on a greased floor. Make one slip and you'll get stabbed.
4. The Ultimate Compliment: "I'm glad I'm not your neighbour!"

DIPLOMAT (2) [SS:Jan95]

1. A diplomat is a man who can convince his wife she'd look stout in a fur coat. Anonymous.
2. A diplomat is a man who always remembers a woman's birthday but never remembers her age. Robert Frost
3. How is the world ruled and how do wars start? Diplomats tell lies to journalists and then believe what they read. Karl Kraus (1874-1936)
4. A diplomat is someone who can tell you to go to hell in such a way that you'll look forward to the trip. Anonymous

HELL (1) [HR:Apr92]
There is a special place in Hell reserved for Diplomacy players. It's called Carebearland. Everyone is forced to play cooperative games, with no lying, cheating, double-dealing or backstabbing allowed!

HYORK [PG:Nov93]
'Tag' used by Dick Martin, Bob Olsen and other early-80s Dipsters to denote sardonic laughter. Example: "Your mother was a simple-minded antelope, hyork hyork."

LIE (1) [MB:Jun80]
The telling of an untruth is one of the most overused diplomatic procedures, yet sometimes is unavoidable. The value you hope to gain from the lie must be balanced against (1) The chance of it being discovered too soon, (2) The loss of credibility (3) the possibility that the same result could be accomplished, albeit more slowly, in a more "diplomatic" manner.

LIFE (1) [HR:Oct02]
Those regular, recurring events that are usually unavoidable and serve only to interfere with the playing of Diplomacy. Eating, sleeping, family (especially children) and work are the worst offenders. Paradoxically, work also brings in the money that is required to maintain the ability to play Diplomacy...

LIGHTBULBS (1) [MN:May94]
How many Diplomacy players does it take to screw in a light bulb?
John Doucette:
Seven, unless they're named Loeb, then it takes nine.
It depends on the variant of the lightbulb.
Two, but it takes them a week to negotiate it.
Only one, if you give him Hall of Fame points for it.
One can do it, but it takes years, and a one-way lightbulb is much more satisfying than a three-way one.

Timothy Ferguson:
A: It doesn't matter how many you have to change the bulb, none will trust the others to hold the chair steady.
(taken from a rec.games.diplomacy post, 26th May 1994.)

LIMERICKS (1) [HR:Dec92]
In Diplomacy to be a winner,
one must be a terrible sinner.
The teller of lies,
Grows to a frightening size,
While the virtuous only get thinner.

PLAYING TOO MUCH DIPLOMACY (1) [BJ:Sep95]
You Know You've Been Playing Too Much Diplomacy When...
You're lying in bed (half asleep) with your significant other. Your hand is resting on her (or his) stomach. You consider moving said hand to a 'more sensitive' area, but decide that you can't because:
A. You can't remember the 3-letter abbreviation for that province, and
B. That move will never succeed without support anyway.

QUOTATIONS (1) [MN:Feb93]
"The principle of give and take is the principle of diplomacy-- give one and take ten." - Mark Twain

"The sign of a good negotiation is when both sides walk away aggravated." - Kevin Gershan

"If you had had the decency to lie to me, we could have worked together". Steve Hutton, as Turkey, to Robert Lowes, as Austria, during the finalists' tourny at Can-Con 1988. (From Passchendaele 70, October 1988.)

"Any time two allies stab a third, at least one of those allies is making a mistake." (Michael Sany, RGD post 2nd March 1996.)

RETREAT FROM PORTUGAL (1) [MB:Jun80]
Diplomacy's rarest manuver. Needs more skill than has ever been had.

RUSTY BOLTS (1) [MN:Apr93]
An exercise in irony on the hobby and its members. They were first ran, originally intended as a one-off, by Ken Bain in _NMR_! from 1982-1985. In 1986 Nick Kinzett took them over. Each year there were ten different categories, although the categories changed from year to year.

Example categories: The Chris Tringham Nearly Famous Award for Upstart of the Year, The MidCon Tony Wheatley Award for Being Who They Are, The Forden's Epitaph Award for the Least Regretted Fold or for the Most Eagerly Awaited Fold, R.J. Walkerdine Award for the Most Boring Topic of Correspondence, The Gary Piper Award for Tact and Diplomacy, Fairy Sopwith Award for the most absurd game of 1985, The Andy Blakeman "Protest in Earnest" Award for Redundant Prose, Wright-Donley Award for the Most Spectacular Con Attendee, The Mike Benyon Brass Award for Delay or the Least Plausible Reasons for it and The Nick Kinzett award for Anything Not Yet Mentioned.

In 1988 and 1989 the winners received real Rusty Bolts! [Mark Nelson, your humble AZ creator, has won a couple of them.]

SMALLEST ISSUE EVER (1) [JM:Jun92]
John Walker published an issue of _The Alamo City Times_ that measured 2 inches by 2 inches!

TERMINAL TUNISITIS (1) [MB:Mar82]
The result of a country being permanently reduced to a sole unit, usually an army in Tunis or Portugal. It may survive there a long time. [HR:Oct02] This gives the player the chance to deluge the others with silly press, since s/he doesn't have to worry about strategy...
4 replies
Open
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